Version rollout (#6514)

* Bump version and create initial changelog entry

* Update Spanish.properties (#6505)

* Update French.properties (#6503)

* Update German translation (#6501)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2022-04-09 22:37:23 +03:00
committed by GitHub
parent 1c13201a23
commit 5447f01f1d
5 changed files with 50 additions and 38 deletions

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@ -202,7 +202,7 @@ Relationship changes in another [turnsToRelationshipChange] turns = Les relation
Protected by = Protégé par
Revoke Protection = Annuler la protection
# Requires translation!
Revoke protection for [cityStateName]? =
Revoke protection for [cityStateName]? = Annuler la protection de [cityStateName] ?
Pledge to protect = Promettre la protection
Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ?
Build [improvementName] on [resourceName] (200 Gold) = Construire [improvementName] sur [resourceName] (200 Or)
@ -585,7 +585,7 @@ We have encountered [civName]! = Nous sommes entrés en contact avec [civName] !
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nous a donné [stats] car nous sommes la première civilisation majeure à les rencontrer.
[cityStateName] has also given us [stats] = [cityStateName] nous a aussi donné [stats]
# Requires translation!
[cityStateName] gave us a [unitName] as a gift! =
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] nous a offert un(e) [unitName] !
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Impossible d'entretenir [unitName] - l'unité a été dissoute !
[cityName] has grown! = [cityName] a gagné un citoyen !
[cityName] is starving! = [cityName] est affamée !
@ -924,7 +924,7 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
Hurry Wonder = Accélérer la Merveille
Hurry Construction = Accélérer la construction
# Requires translation!
Hurry Construction (+[productionAmount]⚙) =
Hurry Construction (+[productionAmount]⚙) = Accélérer la construction (+[productionAmount]⚙)
Spread Religion = Diffuser la Religion
Spread [religionName] = Diffuser [religionName]
Remove Heresy = Supprimer l'Hérésie
@ -943,9 +943,9 @@ Stats = Statistiques
Policies = Doctrines
Base happiness = Bonheur de base
# Requires translation!
Traded Luxuries =
Traded Luxuries = Ress. de luxe échangées
# Requires translation!
City-State Luxuries =
City-State Luxuries = Ress. de luxe (Cités-États)
Occupied City = Ville occupée
Buildings = Bâtiments
Wonders = Merveilles
@ -974,7 +974,7 @@ Name = Nom
Closest city = Ville la plus proche
Action = Action
# Requires translation!
Upgrade =
Upgrade = Améliorer
Defeated = Vaincu
[numberOfCivs] Civilizations in the game = [numberOfCivs] Civilisations dans la partie
Our Civilization: = Notre Civilisation :
@ -1176,7 +1176,7 @@ Granted by: = Attribué par :
[bonus] with [tech] = [bonus] avec [tech]
Difficulty levels = Niveaux de difficulté
# Requires translation!
The possible rewards are: =
The possible rewards are: = Les récompenses possibles sont :
# Policies
@ -1206,7 +1206,7 @@ Majority Religion: [name] = Religion majoritaire : [name]
+ [amount] pressure = + [amount] emprise
Holy city of: [religionName] = Ville sainte de : [religionName]
# Requires translation!
Followers =
Followers = Fidèles
Pressure = Emprise
# Religion overview screen
@ -1383,7 +1383,7 @@ Nuclear Weapon = Arme nucléaire
City = Ville
Barbarian = Barbare
# Requires translation!
Great Person =
Great Person = Personnage Illustre
Air = Aérienne(s)
land units = unités terrestres
water units = unités navales
@ -1466,7 +1466,7 @@ enhancing = renforçant
######### Religious Action Filters ###########
# Requires translation!
Remove Foreign religions from your own cities =
Remove Foreign religions from your own cities = Supprimer les religions étrangères dans vos villes
######### Unique Specials ###########
@ -3142,7 +3142,7 @@ Ringsted = Ringsted
Skrive = Skrive
Denmark = Danemark
# Requires translation!
[amount] Movement point cost to disembark =
[amount] Movement point cost to disembark = [amount] point(s) de Mouvement pour débarquer
No movement cost to pillage = Le pillage ne coûte pas de point de mouvement
You leave us no choice. War it must be. = Vous ne nous laissez pas le choix. C'est donc la guerre.
@ -5460,11 +5460,11 @@ Requires a [buildingName] in at least [amount] cities = Nécessite un(e) [buildi
Must not be next to [terrainFilter] = Ne doit pas être proche de [terrainFilter]
No defensive terrain penalty = Aucune pénalité défensive de terrain
# Requires translation!
May attack when embarked =
May attack when embarked = Peut attaquer quand embarqué(e)
No Sight = Pas de Vision
[amount] XP gained from combat = [amount] XP gagné après combat
# Requires translation!
[amount] Movement point cost to embark =
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
Irremovable = Insupprimable
by consuming this unit = en consommant cette unité
when at war = quand en guerre

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@ -200,9 +200,8 @@ Give a Gift = Ein Geschenk übergeben
Gift [giftAmount] gold (+[influenceAmount] influence) = Schenke [giftAmount] Gold (+[influenceAmount] Einfluss)
Relationship changes in another [turnsToRelationshipChange] turns = Die Beziehung verändert sich in [turnsToRelationshipChange] Runden
Protected by = Beschützt von
Revoke Protection = Schutz aufheben
# Requires translation!
Revoke protection for [cityStateName]? =
Revoke Protection = Schutz widerrufen
Revoke protection for [cityStateName]? = Schutz für [cityStateName] widerrufen?
Pledge to protect = Schutz zusichern
Declare Protection of [cityStateName]? = Schutz von [cityStateName] bekanntgeben?
Build [improvementName] on [resourceName] (200 Gold) = Baue [improvementName] auf [resourceName] (200 Gold)
@ -3130,8 +3129,7 @@ Haderslev = Haderslev
Ringsted = Ringsted
Skrive = Skrive
Denmark = Dänemark
# Requires translation!
[amount] Movement point cost to disembark =
[amount] Movement point cost to disembark = [amount] Bewegungskosten zum Ausschiffen
No movement cost to pillage = Keine Bewegungskosten beim Plündern
You leave us no choice. War it must be. = Ihr lasst uns keine Wahl. Krieg muss es sein.
@ -5448,12 +5446,10 @@ Can be purchased for [amount] [stat] [cityFilter] = Kann für [amount] [stat] [c
Requires a [buildingName] in at least [amount] cities = Erfordert [buildingName] in mindestens [amount] Städten
Must not be next to [terrainFilter] = Darf sich nicht neben [terrainFilter] befinden
No defensive terrain penalty = Keinen Nachteil auf Verteidigungsgebiet
# Requires translation!
May attack when embarked =
May attack when embarked = Kann angreifen, wenn eingeschifft
No Sight = Keine Sicht
[amount] XP gained from combat = [amount] EP im Kampf gewonnen
# Requires translation!
[amount] Movement point cost to embark =
[amount] Movement point cost to embark = [amount] Bewegungskosten zum Einschiffen
Irremovable = Nicht entfernbar
by consuming this unit = durch Verbrauch dieser Einheit
when at war = wenn im Krieg

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@ -202,7 +202,7 @@ Relationship changes in another [turnsToRelationshipChange] turns = La relación
Protected by = Protegida por
Revoke Protection = Revocar Protección
# Requires translation!
Revoke protection for [cityStateName]? =
Revoke protection for [cityStateName]? = ¿Retractar protección a [cityStateName]?
Pledge to protect = Prometer Protección
Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Construir [improvementName] en [resourceName] (200 Oro)
@ -585,7 +585,7 @@ We have encountered [civName]! = ¡Hemos encontrado a [civName]!
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nos ha dado [stats] por ser los primeros en conocerles
[cityStateName] has also given us [stats] = [cityStateName] también nos dio [stats]
# Requires translation!
[cityStateName] gave us a [unitName] as a gift! =
[cityStateName] gave us a [unitName] as a gift! = ¡[cityStateName] nos ha dado un [unitName] como regalo!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = No se puede mantener [unitName] - ¡unidad disuelta!
[cityName] has grown! = ¡[cityName] ha crecido!
[cityName] is starving! = ¡Hambruna en [cityName]!
@ -924,7 +924,7 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
Hurry Wonder = Acelerar Maravilla
Hurry Construction = Acelerar Construcción
# Requires translation!
Hurry Construction (+[productionAmount]⚙) =
Hurry Construction (+[productionAmount]⚙) = Acelerar Construcción (+[productionAmount]⚙)
Spread Religion = Difundir Religión
Spread [religionName] = Difundir [religionName]
Remove Heresy = Eliminar Herejía
@ -943,9 +943,9 @@ Stats = Estadísticas
Policies = Políticas
Base happiness = Felicidad base
# Requires translation!
Traded Luxuries =
Traded Luxuries = Recursos de Lujo Comerciados
# Requires translation!
City-State Luxuries =
City-State Luxuries = Recursos de Lujo de Ciudades-Estado
Occupied City = Ciudad ocupada
Buildings = Edificios
Wonders = Maravillas
@ -974,7 +974,7 @@ Name = Nombre
Closest city = Ciudad más cercana
Action = Acción
# Requires translation!
Upgrade =
Upgrade = Mejorar
Defeated = Derrotado
[numberOfCivs] Civilizations in the game = [numberOfCivs] Civilizaciones en el juego
Our Civilization: = Nuestra civilización
@ -1176,7 +1176,7 @@ Granted by: = Concedido por
[bonus] with [tech] = [bonus] con [tech]
Difficulty levels = Niveles de dificultad
# Requires translation!
The possible rewards are: =
The possible rewards are: = Las posibles recompensas son:
# Policies
@ -1206,7 +1206,7 @@ Majority Religion: [name] = Religión Predominante: [name]
+ [amount] pressure = + [amount] presión
Holy city of: [religionName] = Ciudad santa de: [religionName]
# Requires translation!
Followers =
Followers = Seguidores
Pressure = Presión
# Religion overview screen
@ -1383,7 +1383,7 @@ Nuclear Weapon = Arma nuclear
City = Ciudad
Barbarian = bárbaras
# Requires translation!
Great Person =
Great Person = Gran Personaje
Air = Aérea
land units = unidades terrestres
water units = unidades navales
@ -1466,7 +1466,7 @@ enhancing = mejorar
######### Religious Action Filters ###########
# Requires translation!
Remove Foreign religions from your own cities =
Remove Foreign religions from your own cities = Quitar religiones externas de tus ciudades
######### Unique Specials ###########
@ -3140,7 +3140,7 @@ Ringsted = Ringsted
Skrive = Skrive
Denmark = Dinamarca
# Requires translation!
[amount] Movement point cost to disembark =
[amount] Movement point cost to disembark = Desembarcar cuesta [amount] puntos de movimiento
No movement cost to pillage = Saquear no supone coste de movimiento
You leave us no choice. War it must be. = No nos dejas elección. Será la guerra.
@ -5456,11 +5456,11 @@ Requires a [buildingName] in at least [amount] cities = requerir a [buildingName
Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter]
No defensive terrain penalty = Sin penalización de terreno defensivo
# Requires translation!
May attack when embarked =
May attack when embarked = Puede atacar cuando está embarcado
No Sight = Sin Visión
[amount] XP gained from combat = [amount] XP obtenido del combate
# Requires translation!
[amount] Movement point cost to embark =
[amount] Movement point cost to embark = Embarcar cuesta [amount] puntos de movimiento
Irremovable = Inremovible
by consuming this unit = al consumar esta unidad
when at war = si está en guerra
@ -5476,7 +5476,7 @@ for units with [promotion] = para unidades con [promotion]
for units without [promotion] = para unidades sin [promotion]
when above [amount] HP = cuando está por encima de [amount] HP
when below [amount] HP = cuando está por debajo de [amount] HP
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount] a [amount2] [tileFilter] fichas
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount] a [amount2] casillas de [tileFilter] adyacentes
in [tileFilter] [tileFilter2] tiles = en casillas [tileFilter] [tileFilter2]
in tiles without [tileFilter] = en casillas sin [tileFilter]
on water maps = en mapas de agua

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.5.30"
const val appName = "Unciv"
const val appCodeNumber = 695
const val appVersion = "4.0.4"
const val appCodeNumber = 696
const val appVersion = "4.0.5"
const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,19 @@
## 4.0.5
Added borders to minimap
Resolved - package reorg
Cities that become capital no longer continue being razed
By SomeTroglodyte:
- Make Icons clickable in religions per city display
- Nicer NotificationScroll
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
Fixed turn checker crashes - By GGGuenni
## 4.0.4
Caught bad URL parsing exceptions