Generalized "Stats per policies" unique

This commit is contained in:
Yair Morgenstern
2022-11-26 21:39:26 +02:00
parent 683c3483b4
commit 545b4afc5a
6 changed files with 63 additions and 74 deletions

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@ -959,7 +959,7 @@
"happiness": 5,
"greatPersonPoints": {"Great Merchant": 2},
"isWonder": true,
"uniques": ["Provides 1 happiness per 2 additional social policies adopted"],
"uniques": ["[+1 Happiness] per [2] social policies adopted"],
"requiredTech": "Radio",
"quote": "'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran"
},

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@ -816,7 +816,7 @@
"happiness": 5,
"greatPersonPoints": {"Great Merchant": 2},
"isWonder": true,
"uniques": ["Provides 1 happiness per 2 additional social policies adopted"],
"uniques": ["[+1 Happiness] per [2] social policies adopted"],
"requiredTech": "Radio",
"quote": "'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran"
},

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@ -3,7 +3,6 @@ package com.unciv.logic.civilization
import com.unciv.Constants
import com.unciv.logic.civilization.diplomacy.RelationshipLevel
import com.unciv.logic.map.RoadStatus
import com.unciv.models.ruleset.BeliefType
import com.unciv.models.ruleset.Policy
import com.unciv.models.ruleset.tile.ResourceType
import com.unciv.models.ruleset.unique.StateForConditionals
@ -140,10 +139,6 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
statMap.add(entry.key, entry.value)
}
for (unique in civInfo.getMatchingUniques(UniqueType.Stats))
if (unique.sourceObjectType != UniqueTarget.Building && unique.sourceObjectType != UniqueTarget.Wonder)
statMap.add(unique.sourceObjectType!!.name, unique.stats)
//City-States bonuses
for (otherCiv in civInfo.getKnownCivs()) {
if (!otherCiv.isCityState()) continue
@ -164,21 +159,6 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
statMap["Transportation upkeep"] = Stats(gold = -getTransportationUpkeep().toFloat())
statMap["Unit upkeep"] = Stats(gold = -getUnitMaintenance().toFloat())
if (civInfo.religionManager.religion != null) {
for (unique in civInfo.religionManager.religion!!.getFounderUniques()) {
if (unique.isOfType(UniqueType.StatsFromGlobalCitiesFollowingReligion)) {
statMap.add(
"Religion",
unique.stats * civInfo.religionManager.numberOfCitiesFollowingThisReligion()
)
}
if (unique.isOfType(UniqueType.StatsFromGlobalFollowers))
statMap.add(
"Religion",
unique.stats * civInfo.religionManager.numberOfFollowersFollowingThisReligion(unique.params[2]).toFloat() / unique.params[1].toFloat()
)
}
}
if (civInfo.getHappiness() > 0) {
val excessHappinessConversion = Stats()
@ -201,12 +181,22 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
if (goldDifferenceFromTrade != 0)
statMap["Trade"] = Stats(gold = goldDifferenceFromTrade.toFloat())
for ((key, value) in getGlobalStatsFromUniques())
statMap.add(key,value)
return statMap
}
fun getHappinessBreakdown(): HashMap<String, Float> {
val statMap = HashMap<String, Float>()
fun HashMap<String, Float>.add(key:String, value: Float){
if (!containsKey(key)) put(key, value)
else put(key, value+get(key)!!)
}
fun HashMap<String, Float>.add(key:String, value: Int) = add(key, value.toFloat())
statMap["Base happiness"] = civInfo.getDifficulty().baseHappiness.toFloat()
var happinessPerUniqueLuxury = 4f + civInfo.getDifficulty().extraHappinessPerLuxury
@ -252,18 +242,12 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
// There appears to be a concurrency problem? In concurrent thread in ConstructionsTable.getConstructionButtonDTOs
// Literally no idea how, since happinessList is ONLY replaced, NEVER altered.
// Oh well, toList() should solve the problem, wherever it may come from.
for ((key, value) in city.cityStats.happinessList.toList()) {
if (statMap.containsKey(key))
statMap[key] = statMap[key]!! + value
else statMap[key] = value
}
for ((key, value) in city.cityStats.happinessList.toList())
statMap.add(key, value)
}
if (civInfo.hasUnique(UniqueType.HappinessPer2Policies)) {
if (!statMap.containsKey("Policies")) statMap["Policies"] = 0f
statMap["Policies"] = statMap["Policies"]!! +
civInfo.policies.getAdoptedPolicies()
.count { !Policy.isBranchCompleteByName(it) } / 2
statMap.add("Policies", civInfo.policies.getAdoptedPolicies().count { !Policy.isBranchCompleteByName(it) } / 2)
}
var happinessPerNaturalWonder = 1f
@ -272,32 +256,38 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
statMap["Natural Wonders"] = happinessPerNaturalWonder * civInfo.naturalWonders.size
for ((key, value) in getGlobalStatsFromUniques())
statMap.add(key,value.happiness)
return statMap
}
fun getGlobalStatsFromUniques():StatMap{
val statMap = StatMap()
if (civInfo.religionManager.religion != null) {
var religionHappiness = 0f
for (unique in civInfo.religionManager.religion!!.getBeliefs(BeliefType.Founder)
.flatMap { it.uniqueObjects }
) {
if (unique.type == UniqueType.StatsFromGlobalCitiesFollowingReligion) {
val followingCities =
civInfo.religionManager.numberOfCitiesFollowingThisReligion()
religionHappiness += unique.stats.happiness * followingCities
}
if (unique.type == UniqueType.StatsFromGlobalFollowers) {
val followers =
civInfo.religionManager.numberOfFollowersFollowingThisReligion(unique.params[2])
religionHappiness +=
unique.stats.happiness * (followers / unique.params[1].toInt())
for (unique in civInfo.religionManager.religion!!.getFounderUniques()) {
if (unique.isOfType(UniqueType.StatsFromGlobalCitiesFollowingReligion)) {
statMap.add(
"Religion",
unique.stats * civInfo.religionManager.numberOfCitiesFollowingThisReligion()
)
}
if (unique.isOfType(UniqueType.StatsFromGlobalFollowers))
statMap.add(
"Religion",
unique.stats * civInfo.religionManager.numberOfFollowersFollowingThisReligion(unique.params[2]).toFloat() / unique.params[1].toFloat()
)
}
if (religionHappiness > 0) statMap["Religion"] = religionHappiness
}
for (unique in civInfo.getMatchingUniques(UniqueType.StatsPerPolicies)) {
val amount = civInfo.policies.getAdoptedPolicies().count { !Policy.isBranchCompleteByName(it) } / unique.params[1].toInt()
statMap.add("Policies", unique.stats.times(amount))
}
for (unique in civInfo.getMatchingUniques(UniqueType.Stats))
if (unique.sourceObjectType != UniqueTarget.Building && unique.sourceObjectType != UniqueTarget.Wonder && unique.stats.happiness != 0f){
val sourceObjectType = unique.sourceObjectType!!.name
if (!statMap.containsKey(sourceObjectType)) statMap[sourceObjectType] = unique.stats.happiness
else statMap[sourceObjectType] = statMap[sourceObjectType]!! + unique.stats.happiness
}
if (unique.sourceObjectType != UniqueTarget.Building && unique.sourceObjectType != UniqueTarget.Wonder)
statMap.add(unique.sourceObjectType!!.name, unique.stats)
return statMap
}

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@ -80,6 +80,8 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
StatsFromSpecialist("[stats] from every specialist [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
StatsPerPopulation("[stats] per [amount] population [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
StatsPerPolicies("[stats] per [amount] social policies adopted", UniqueTarget.Global),
StatsFromCitiesOnSpecificTiles("[stats] in cities on [terrainFilter] tiles", UniqueTarget.Global, UniqueTarget.FollowerBelief),
StatsFromBuildings("[stats] from all [buildingFilter] buildings", UniqueTarget.Global, UniqueTarget.FollowerBelief),
@ -157,8 +159,10 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
StatsWhenAdoptingReligion("[stats] when a city adopts this religion for the first time", UniqueTarget.Global),
StatsSpendingGreatPeople("[stats] whenever a Great Person is expended", UniqueTarget.Global),
UnhappinessFromPopulationTypePercentageChange("[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
FoodConsumptionBySpecialists("[relativeAmount]% Food consumption by specialists [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
@Deprecated("as of 4.3.4", ReplaceWith("[+1 Happiness] per [2] social policies adopted"))
HappinessPer2Policies("Provides 1 happiness per 2 additional social policies adopted", UniqueTarget.Global),
ExcessHappinessToGlobalStat("[relativeAmount]% of excess happiness converted to [stat]", UniqueTarget.Global),

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@ -93,6 +93,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "[stats] per [amount] social policies adopted"
Example: "[+1 Gold, +2 Production] per [3] social policies adopted"
Applicable to: Global
??? example "[stats] in cities on [terrainFilter] tiles"
Example: "[+1 Gold, +2 Production] in cities on [Fresh Water] tiles"
@ -302,9 +307,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "Provides 1 happiness per 2 additional social policies adopted"
Applicable to: Global
??? example "[relativeAmount]% of excess happiness converted to [stat]"
Example: "[+20]% of excess happiness converted to [Culture]"
@ -1623,21 +1625,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Ruins
## CityState uniques
??? example "Provides [stats] per turn"
Example: "Provides [+1 Gold, +2 Production] per turn"
Applicable to: CityState
??? example "Provides [stats] [cityFilter] per turn"
Example: "Provides [+1 Gold, +2 Production] [in all cities] per turn"
Applicable to: CityState
??? example "Provides [amount] Happiness"
Example: "Provides [3] Happiness"
Applicable to: CityState
??? example "Provides military units every ≈[amount] turns"
Example: "Provides military units every ≈[3] turns"
@ -1723,11 +1710,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Conditional
??? example "&lt;upon discovering [tech]&gt;"
Example: "&lt;upon discovering [Agriculture]&gt;"
Applicable to: Conditional
??? example "&lt;after adopting [policy]&gt;"
Example: "&lt;after adopting [Oligarchy]&gt;"

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@ -207,6 +207,19 @@ class GlobalUniquesTests {
Assert.assertTrue(city2.cityStats.finalStatList["Trade routes"]!!.science == 30f)
}
@Test
fun statsFromPolicies() {
game.makeHexagonalMap(3)
val civInfo = game.addCiv("[+30 Science] per [2] social policies adopted")
val policiesToAdopt = listOf("Tradition", "Aristocracy", "Legalism")
civInfo.policies.freePolicies = 3
for (policyName in policiesToAdopt){
val policy = game.ruleset.policies[policyName]!!
civInfo.policies.adopt(policy, )
}
Assert.assertTrue(civInfo.stats().getStatMapForNextTurn()["Policies"]!!.science == 30f)
}
@Test
fun statsFromGlobalCitiesFollowingReligion() {
val civ1 = game.addCiv()