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Generalized "Stats per policies" unique
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@ -93,6 +93,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "[stats] per [amount] social policies adopted"
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Example: "[+1 Gold, +2 Production] per [3] social policies adopted"
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Applicable to: Global
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??? example "[stats] in cities on [terrainFilter] tiles"
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Example: "[+1 Gold, +2 Production] in cities on [Fresh Water] tiles"
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@ -302,9 +307,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global, FollowerBelief
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??? example "Provides 1 happiness per 2 additional social policies adopted"
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Applicable to: Global
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??? example "[relativeAmount]% of excess happiness converted to [stat]"
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Example: "[+20]% of excess happiness converted to [Culture]"
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@ -1623,21 +1625,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Ruins
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## CityState uniques
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??? example "Provides [stats] per turn"
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Example: "Provides [+1 Gold, +2 Production] per turn"
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Applicable to: CityState
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??? example "Provides [stats] [cityFilter] per turn"
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Example: "Provides [+1 Gold, +2 Production] [in all cities] per turn"
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Applicable to: CityState
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??? example "Provides [amount] Happiness"
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Example: "Provides [3] Happiness"
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Applicable to: CityState
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??? example "Provides military units every ≈[amount] turns"
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Example: "Provides military units every ≈[3] turns"
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@ -1723,11 +1710,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<upon discovering [tech]>"
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Example: "<upon discovering [Agriculture]>"
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Applicable to: Conditional
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??? example "<after adopting [policy]>"
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Example: "<after adopting [Oligarchy]>"
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