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https://github.com/yairm210/Unciv.git
synced 2025-02-12 03:48:16 +07:00
More error handling for out of memory errors
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parent
c45b6c8f7a
commit
57c033ff34
@ -53,7 +53,7 @@ class LimitOrientationsHelperAndroid(private val activity: Activity) : LimitOrie
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GameSettingsPreview()
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} else try {
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GameSaver.json().fromJson(GameSettingsPreview::class.java, settingsFile.reader())
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} catch (ex: java.lang.Exception) {
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} catch (throwable: Throwable) {
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GameSettingsPreview()
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}
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allowPortrait(setting.allowAndroidPortrait)
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@ -173,7 +173,7 @@ class MultiplayerTurnCheckWorker(appContext: Context, workerParams: WorkerParame
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gameIds[count] = GameSaver.getGameIdFromFile(gameFile)
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gameNames[count] = gameFile.name()
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count++
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} catch (ex: Exception) {
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} catch (ex: Throwable) {
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//only getGameIdFromFile can throw an exception
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//nothing will be added to the arrays if it fails
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//just skip one file
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@ -287,6 +287,8 @@ class MultiplayerTurnCheckWorker(appContext: Context, workerParams: WorkerParame
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val inputDataFailIncrease = Data.Builder().putAll(inputData).putInt(FAIL_COUNT, failCount + 1).build()
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enqueue(applicationContext, 1, inputDataFailIncrease)
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}
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} catch (outOfMemory: OutOfMemoryError){ // no point in trying multiple times if this was an oom error
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return Result.failure()
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}
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return Result.success()
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}
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@ -198,21 +198,31 @@ class MainMenuScreen: CameraStageBaseScreen() {
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val loadingPopup = Popup(this)
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loadingPopup.addGoodSizedLabel("Loading...")
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loadingPopup.open()
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thread { // Load game from file to class on separate thread to avoid ANR...
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var savedGame: GameInfo
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try {
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savedGame = GameSaver.loadGameByName(autosave)
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} catch (outOfMemory: OutOfMemoryError) {
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thread {
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// Load game from file to class on separate thread to avoid ANR...
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fun outOfMemory() {
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Gdx.app.postRunnable {
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loadingPopup.close()
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ToastPopup("Not enough memory on phone to load game!", this)
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}
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}
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var savedGame: GameInfo
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try {
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savedGame = GameSaver.loadGameByName(autosave)
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} catch (oom: OutOfMemoryError) {
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outOfMemory()
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return@thread
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} catch (ex: Exception) { // silent fail if we can't read the autosave for any reason - try to load the last autosave by turn number first
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// This can help for situations when the autosave is corrupted
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try {
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val autosaves = GameSaver.getSaves().filter { it.name() != autosave && it.name().startsWith(autosave) }
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savedGame = GameSaver.loadGameFromFile(autosaves.maxByOrNull { it.lastModified() }!!)
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val autosaves = GameSaver.getSaves()
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.filter { it.name() != autosave && it.name().startsWith(autosave) }
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savedGame =
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GameSaver.loadGameFromFile(autosaves.maxByOrNull { it.lastModified() }!!)
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} catch (oom: OutOfMemoryError) { // The autosave could have oom problems as well... smh
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outOfMemory()
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return@thread
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} catch (ex: Exception) {
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Gdx.app.postRunnable {
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loadingPopup.close()
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@ -226,11 +236,9 @@ class MainMenuScreen: CameraStageBaseScreen() {
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try {
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game.loadGame(savedGame)
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dispose()
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} catch (outOfMemory: OutOfMemoryError) {
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loadingPopup.close()
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ToastPopup("Not enough memory on phone to load game!", this)
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} catch (oom: OutOfMemoryError) {
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outOfMemory()
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}
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}
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}
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}
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@ -344,7 +344,7 @@ class WorldScreen(val gameInfo: GameInfo, val viewingCiv:CivilizationInfo) : Cam
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Gdx.app.postRunnable { createNewWorldScreen(latestGame) }
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}
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} catch (ex: Exception) {
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} catch (ex: Throwable) {
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Gdx.app.postRunnable {
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val couldntDownloadLatestGame = Popup(this)
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couldntDownloadLatestGame.addGoodSizedLabel("Couldn't download the latest game state!").row()
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