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Translations update (#3993)
* Update Simplified_Chinese.properties (#3984) * Update Spanish.properties (#3980) * Teutonic Translations (#3978) * Teutonic Translations * Teutonic Translations patch1 * Update Italian.properties (#3972) Co-authored-by: HoleHolo <80876542+HoleHolo@users.noreply.github.com> Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com> Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -197,8 +197,7 @@ Game Options = Spieloptionen
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Civilizations = Zivilisationen
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Map Type = Kartentyp
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Map file = Karten-Datei
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# Requires translation!
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Could not load map! =
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Could not load map! = Diese Karte konnte nicht geladen werden!
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Generated = Generiert
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Existing = Bestehende
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Custom = Benutzerdefiniert
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@ -243,14 +242,11 @@ Small = Klein
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Medium = Mittel
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Large = Groß
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Huge = Enorm
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# Requires translation!
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World wrap requires a minimum width of 32 tiles =
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# Requires translation!
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The provided map dimensions were too small =
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# Requires translation!
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The provided map dimensions were too big =
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# Requires translation!
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The provided map dimensions had an unacceptable aspect ratio =
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World wrap requires a minimum width of 32 tiles = 'World Wrap' Karten müssen mindestens 32 Felder breit sein
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The provided map dimensions were too small = Die angegebenen Dimensionen waren zu klein
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The provided map dimensions were too big = Die angegebenen Dimensionen waren zu groß
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The provided map dimensions had an unacceptable aspect ratio = Die angegebenen Dimensionen hatten ein zu extremes Seitenverhältnis
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Difficulty = Schwierigkeitsgrad
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@ -278,7 +274,7 @@ Base ruleset mods: = Basisregelsatz Modifikationen
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Extension mods: = Erweiterungs Modifikationen
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World Wrap = World Wrap
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = World Wrap Karten verbrauchen sehr viel Speicher - Das erstellen von großen World Wrap Karten kann bei Android zu einem Absturz führen!
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 'World Wrap' Karten verbrauchen sehr viel Speicher - Das erstellen von großen 'World Wrap' Karten kann bei Android zu einem Absturz führen!
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Anything above 80 by 50 may work very slowly on Android! = Auf Android kann alles über 80 mal 50 sehr langsam sein.
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Anything above 40 may work very slowly on Android! = Auf Android kann alles über 40 sehr langsam sein.
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@ -777,7 +773,7 @@ Rough Terrain = Unwegsames Gelände
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Missing translations: = Fehlende Übersetzungen:
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Version = Version
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Resolution = Auflösung
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Tileset = Feldset
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Tileset = Feldgrafik-Satz
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Map editor = Karteneditor
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Create = Erstellen
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New map = Neue Karte
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@ -3538,10 +3534,8 @@ Bomber = Bomber
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B17 = B-17
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# Requires translation!
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Guided Missile =
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# Requires translation!
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Self-destructs when attacking =
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Guided Missile = Lenkrakete
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Self-destructs when attacking = Wird beim Angriff zerstört
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Nuclear Missile = Nuklearrakete
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Nuclear weapon = Nuklearwaffe
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@ -242,14 +242,10 @@ Small = Piccola
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Medium = Media
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Large = Grande
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Huge = Enorme
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# Requires translation!
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World wrap requires a minimum width of 32 tiles =
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# Requires translation!
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The provided map dimensions were too small =
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# Requires translation!
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The provided map dimensions were too big =
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# Requires translation!
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The provided map dimensions had an unacceptable aspect ratio =
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World wrap requires a minimum width of 32 tiles = Il mondo rotondo richiede una larghezza minima di 32 caselle
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The provided map dimensions were too small = Le dimensioni date sono insufficienti
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The provided map dimensions were too big = Le dimensioni date sono eccessive
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The provided map dimensions had an unacceptable aspect ratio = Le dimensioni date detengono una proporzione inaccettabile
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Difficulty = Difficoltà
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@ -276,7 +272,7 @@ Mods: = Mod:
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Base ruleset mods: = Mod ruleset base:
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Extension mods: = Mod estensive:
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World Wrap = Terra rotonda
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World Wrap = Mondo rotondo
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World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = L'impostazione Terra rotonda è molto estensiva in termini di mappa: crearne una di grandi dimensioni su Android può portare a un crash!
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Anything above 80 by 50 may work very slowly on Android! = Valori superiori a 130 possono rallentare il tuo dispositivo Android!
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Anything above 40 may work very slowly on Android! = Valori superiori a 40 possono rallentare il tuo dispositivo Android!
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@ -3537,10 +3533,8 @@ Bomber = Bombardiere
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B17 = B-17
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# Requires translation!
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Guided Missile =
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# Requires translation!
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Self-destructs when attacking =
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Guided Missile = Missie guidato
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Self-destructs when attacking = Si autodistrugge quando attacca
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Nuclear Missile = Missile nucleare
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Nuclear weapon = Arma nucleare
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@ -1,31 +1,31 @@
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# Tutorial tasks
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = 移动单位!\n点击一个单位 > 点击目的地 > 点击弹出的箭头图标确认移动
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = 建立城市!\n选择移民(旗帜图标) > 点击"建立城市"(左下角)
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Enter the city screen!\nClick the city button twice = 进入城市界面!\n点击城市按钮两次
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = 研究科技!\n点击科技按钮(左上方浅绿色图标) > \n选择一个科技 > 点击"研究"(右下角)
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = 建造/组建项目!\n进入城市界面 > 点击一个单位/建筑(左侧列表) > \n 点击“加入队列”按钮
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = 跳过回合!\n连续点击"下个闲置单位"按钮跳过所有闲置单位 > 点击"下一回合"
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = 重新调整工作地块!\n进入城市界面 > 点击已分配市民的地块取消分配 > \n 点击未被分配市民的地块分配市民
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = 移动单位!\n点击一个单位 > 点击目的地 > 点击弹出的箭头图标确认移动
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = 建立城市!\n选择移民(旗帜图标) > 点击 “建立城市”(左下角)
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Enter the city screen!\nClick the city button twice = 进入城市界面!\n点击城市按钮两次
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = 研究科技!\n点击科技按钮(左上方浅绿色图标) > \n选择一个科技 > 点击 “研究”(右下角)
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = 建造 / 组建项目!\n进入城市界面 > 点击一个单位 / 建筑(左侧列表) > \n 点击 “加入队列” 按钮
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = 跳过回合!\n连续点击 “下个闲置单位” 按钮跳过所有闲置单位 > 点击 “下一回合”
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = 重新调整工作地块!\n进入城市界面 > 点击已分配市民的地块取消分配 > \n 点击未被分配市民的地块分配市民
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Meet another civilization!\nExplore the map until you encounter another civilization! = 认识其他文明!\n探索地图直到你遇见另一个文明!
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Open the options table!\nClick the menu button (top left) > click 'Options' = 打开设置选项!\n点击菜单按钮(左上角) > 点击"选项"
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = 建造地块设施!\n建造一个工人 > 移动工人至平原或草原地块 > \n 点击"建造设施"按钮(左下角) > 选择"农场" > \n 不向工人下达其他指令直至建造完成
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = 建立贸易路线!\n建造道路连接你的首都和其他城市\n或将工人设置为"自动工作",其将自动完成连接
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = 占领城市!\n攻击敌方城市使其耐久降为1 > \n使用近战单位占领城市
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = 移动空军单位!\n选择一个空军单位 > 选取移动范围内的其他城市 > \n将单位移至该城市
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = 查看当前文明详细信息!\n点击概览按钮(右上角) >\n点击"统计"
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = 建造地块设施!\n建造一个工人 > 移动工人至平原或草原地块 > \n 点击 “建造设施” 按钮(左下角) > 选择 “农场” > \n 不向工人下达其他指令直至建造完成
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = 建立贸易路线!\n建造道路连接你的首都和其他城市\n或将工人设置为 “自动工作”,其将自动完成连接
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = 占领城市!\n攻击敌方城市使其耐久降为 1 > \n使用近战单位占领城市
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = 移动空军单位!\n选择一个空军单位 > 选取移动范围内的其他城市 > \n将单位移至该城市
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = 查看当前文明详细信息!\n点击概览按钮(右上角) >\n点击 “统计”
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = NO!看起来游戏好像出现了灾难性的Bug!这绝对不应该发生!请将游戏存档信息发送给我,方法如下:依次点击“菜单->保存游戏->复制当前游戏数据到剪贴板”,将剪贴板的内容通过email发送给我。我的email地址:yairm210@hotmail.com。我会尽快处理!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = NO!看起来游戏好像出现了灾难性的Bug!这绝对不应该发生!请将游戏存档信息发送给我,方法如下:依次点击“菜单->保存游戏->复制当前游戏数据到剪贴板”,将剪贴板的内容通过email发送给我。我的email地址:yairm210@hotmail.com。我会尽快处理!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = 不!看起来游戏好像出现了灾难性的 Bug!这绝对不应该发生!请将游戏存档信息发送给我,方法如下:依次点击 “菜单 -> 保存游戏 -> 复制当前游戏数据到剪贴板”,将剪贴板的内容通过 email 发送给我。我的 email 地址:yairm210@hotmail.com。我会尽快处理!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = 不!看起来游戏好像出现了灾难性的 Bug!这绝对不应该发生!请将游戏存档信息发送给我,方法如下:依次点击 “菜单 -> 保存游戏 -> 复制当前游戏数据到剪贴板”,将剪贴板的内容通过 email 发送给我。我的 email 地址:yairm210@hotmail.com。我会尽快处理!
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# Buildings
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Choose a free great person = 选择1个免费的伟人
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Choose a free great person = 选择 1 个免费的伟人
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Get [unitName] = 获得[unitName]
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Hydro Plant = 水电站
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+1 population in each city = 每座城市+1人口
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+1 population in each city = 每座城市 +1 人口
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[buildingName] obsoleted = [buildingName]已过时
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# Diplomacy,Trade,Nations
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@ -37,15 +37,15 @@ Requires worked [resource] near city = 需要城市附近有已开发的资源
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Wonder is being built elsewhere = 其他城市正在建造该奇观
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Requires a [buildingName] in all cities = 需要所有城市建有[buildingName]
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Requires a [buildingName] in this city = 需要城市建有[buildingName]
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Consumes 1 [resource] = 需要1单位[resource]
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Consumes [amount] [resource] = 需要[amount]单位[resource]
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Consumes 1 [resource] = 需要 1 单位[resource]
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Consumes [amount] [resource] = 需要 [amount] 单位[resource]
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Required tech: [requiredTech] = 需要科技:[requiredTech]
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Requires [PolicyOrNationalWonder] = 需要[PolicyOrNationalWonder]
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Cannot be purchased = 无法通过购买获得
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Current construction = 当前项目
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Construction queue = 等待中的项目
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Pick a construction = 请选择一个单位/建筑
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Pick a construction = 请选择一个单位 / 建筑
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Queue empty = 队列为空
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Add to queue = 加入队列
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Remove from queue = 移出队列
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@ -73,11 +73,11 @@ How about something else... = 谈判桌上的尔虞我诈才是我的兴趣所
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A pleasure to meet you. = 很高兴见到你。
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Our relationship = 我们的关系
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We have encountered the City-State of [name]! = 我们遇到了城邦[name]!
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Declare Friendship ([numberOfTurns] turns) = 宣布相互友善([numberOfTurns]回合)
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Declare Friendship ([numberOfTurns] turns) = 宣布相互友善([numberOfTurns] 回合)
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May our nations forever remain united! = 我们两个文明将永远肝胆相照、休戚与共地站在一起!
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Indeed! = 这是无比正确的命运抉择!
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Denounce [civName]? = 谴责[civName]?
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Denounce ([numberOfTurns] turns) = 谴责([numberOfTurns]回合)
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Denounce ([numberOfTurns] turns) = 谴责([numberOfTurns] 回合)
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We will remember this. = 这种侮辱我们绝不会忘记。请好自为之!
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[civName] has declared war on [targetCivName]! = [civName]向[targetCivName]宣战!
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@ -93,8 +93,8 @@ Favorable = 惺惺相惜
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Friend = 秦晋之好
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Ally = 同盟
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[questName] (+[influenceAmount] influence) = [questName](+[influenceAmount]影响力)
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[remainingTurns] turns remaining = 剩余[remainingTurns]回合
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[questName] (+[influenceAmount] influence) = [questName](+[influenceAmount] 影响力)
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[remainingTurns] turns remaining = 剩余 [remainingTurns] 回合
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## Diplomatic modifiers
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@ -109,7 +109,7 @@ We have signed a public declaration of friendship = 我们签署了一份公开
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You have declared friendship with our enemies! = 你竟敢对我们的敌人表示友好!
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You have declared friendship with our allies = 你对我们的盟友表示了友好!
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Our open borders have brought us closer together. = 开放边境协定促进了彼此的了解,让我们的人民心心相通!
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Your so-called 'friendship' is worth nothing. = 你所谓的“友谊”一文不值。
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Your so-called 'friendship' is worth nothing. = 你所谓的 “友谊” 一文不值。
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You have publicly denounced us! = 批判的武器不能代替武器的批判,你对我们的谴责是懦夫行为。
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You have denounced our allies = 对我们盟友的谴责也是对我们的冒犯,请好自为之!
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You have denounced our enemies = 敌人的敌人就是朋友,你对我们敌人的谴责是维护公正的仗义执言。
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@ -128,12 +128,12 @@ We noticed your new city near our borders, despite your promise. This will have.
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# City-States
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Provides [amountOfCulture] culture at 30 Influence = 当影响力不低于30时提供[amountOfCulture]文化
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Provides 3 food in capital and 1 food in other cities at 30 Influence = 当影响力不低于30时为首都提供3食物,为其他城市提供1食物
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Provides 3 happiness at 30 Influence = 当影响力不低于30时提供3快乐
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Provides land units every 20 turns at 30 Influence = 当影响力不低于30时每20回合提供陆军单位
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Gift [giftAmount] gold (+[influenceAmount] influence) = 赠予[giftAmount]金钱(+[influenceAmount]影响力)
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Relationship changes in another [turnsToRelationshipChange] turns = 将在[turnsToRelationshipChange]回合后失去对该城邦的影响
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Provides [amountOfCulture] culture at 30 Influence = 当影响力不低于 30 时提供 [amountOfCulture] 文化
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Provides 3 food in capital and 1 food in other cities at 30 Influence = 当影响力不低于 30 时为首都提供 3 食物,为其他城市提供 1 食物
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Provides 3 happiness at 30 Influence = 当影响力不低于 30 时提供 3 快乐
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Provides land units every 20 turns at 30 Influence = 当影响力不低于 30 时每 20 回合提供陆军单位
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Gift [giftAmount] gold (+[influenceAmount] influence) = 赠予 [giftAmount] 金钱(+[influenceAmount] 影响力)
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Relationship changes in another [turnsToRelationshipChange] turns = 将在 [turnsToRelationshipChange] 回合后失去对该城邦的影响
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Cultured = 文化型
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Maritime = 航海型
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@ -145,8 +145,8 @@ Hostile = 敌视
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Irrational = 无理
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Personality = 个性
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Influence = 影响力
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Reach 30 for friendship. = 影响力到达30以建立友谊
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Reach highest influence above 60 for alliance. = 影响力≥60且高于其他文明以成为友邦同盟
|
||||
Reach 30 for friendship. = 影响力到达 30 以建立友谊
|
||||
Reach highest influence above 60 for alliance. = 影响力 ≥60 且高于其他文明以成为友邦同盟
|
||||
|
||||
# Trades
|
||||
|
||||
@ -167,7 +167,7 @@ There's nothing on the table = 未选择任何交易
|
||||
Peace Treaty = 和平条约
|
||||
Agreements = 协定
|
||||
Open Borders = 开放边境
|
||||
Gold per turn = 金钱/回合
|
||||
Gold per turn = 金钱 / 回合
|
||||
Cities = 城市
|
||||
Technologies = 科技
|
||||
Declarations of war = 宣战
|
||||
@ -197,15 +197,14 @@ Game Options = 游戏设置
|
||||
Civilizations = 文明
|
||||
Map Type = 地图创建方式
|
||||
Map file = 地图文件
|
||||
# Requires translation!
|
||||
Could not load map! =
|
||||
Could not load map! = 无法加载地图!
|
||||
Generated = 根据设置生成
|
||||
Existing = 从文件载入
|
||||
Custom = 自定义
|
||||
Map Generation Type = 生成地图类型
|
||||
Default = 预设
|
||||
Pangaea = 盘古大陆
|
||||
Perlin = 随机(柏林噪声算法)
|
||||
Perlin = 随机(柏林噪声算法)
|
||||
Continents = 大洲
|
||||
Archipelago = 群岛
|
||||
Number of City-States = 城邦数量
|
||||
@ -234,7 +233,7 @@ Biome areas extension = 生物群系区域延伸
|
||||
Water level = 海平面高度
|
||||
Reset to default = 重置
|
||||
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!试验性功能!
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!试验性功能!
|
||||
Online Multiplayer = 在线多人游戏
|
||||
|
||||
World Size = 世界大小
|
||||
@ -243,14 +242,10 @@ Small = 小
|
||||
Medium = 中
|
||||
Large = 大
|
||||
Huge = 巨大
|
||||
# Requires translation!
|
||||
World wrap requires a minimum width of 32 tiles =
|
||||
# Requires translation!
|
||||
The provided map dimensions were too small =
|
||||
# Requires translation!
|
||||
The provided map dimensions were too big =
|
||||
# Requires translation!
|
||||
The provided map dimensions had an unacceptable aspect ratio =
|
||||
World wrap requires a minimum width of 32 tiles = 环形世界需要至少 32 地块的宽度
|
||||
The provided map dimensions were too small = 提供的地图尺寸太小
|
||||
The provided map dimensions were too big = 提供的地图尺寸太大
|
||||
The provided map dimensions had an unacceptable aspect ratio = 提供的地图尺寸的宽高比不被允许
|
||||
|
||||
Difficulty = 难度
|
||||
|
||||
@ -259,7 +254,7 @@ Remove = 删除
|
||||
Random = 随机
|
||||
Human = 玩家
|
||||
Hotseat = 热座模式
|
||||
User ID = 玩家ID
|
||||
User ID = 玩家 ID
|
||||
Click to copy = 点击复制
|
||||
|
||||
|
||||
@ -278,9 +273,9 @@ Base ruleset mods: = 基本规则集模组:
|
||||
Extension mods: = 扩展模组:
|
||||
|
||||
World Wrap = 环形世界
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 环形世界地图是非常消耗内存的 - 在Android平台创建太大的环形世界地图可能导致程序崩溃!
|
||||
Anything above 80 by 50 may work very slowly on Android! = 任何大于80乘50的东西在Android上都可能运行得很慢。
|
||||
Anything above 40 may work very slowly on Android! = 任何高于40的东西在Android上都可能运行得很慢!
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = 环形世界地图是非常消耗内存的 - 在 Android 平台创建太大的环形世界地图可能导致程序崩溃!
|
||||
Anything above 80 by 50 may work very slowly on Android! = 任何大于 80 乘 50 的东西在 Android 上都可能运行得很慢。
|
||||
Anything above 40 may work very slowly on Android! = 任何高于 40 的东西在 Android 上都可能运行得很慢!
|
||||
|
||||
# Multiplayer
|
||||
|
||||
@ -289,17 +284,17 @@ Multiplayer = 多人游戏
|
||||
Could not download game! = 无法下载游戏数据!
|
||||
Could not upload game! = 无法上传游戏数据!
|
||||
Join game = 加入游戏
|
||||
Invalid game ID! = 无效的游戏ID!
|
||||
Copy user ID = 复制玩家ID
|
||||
Copy game ID = 复制游戏ID
|
||||
UserID copied to clipboard = 玩家ID已复制
|
||||
GameID copied to clipboard = 游戏ID已复制
|
||||
Invalid game ID! = 无效的游戏 ID!
|
||||
Copy user ID = 复制玩家 ID
|
||||
Copy game ID = 复制游戏 ID
|
||||
UserID copied to clipboard = 玩家 ID 已复制
|
||||
GameID copied to clipboard = 游戏 ID 已复制
|
||||
Set current user = 设定为当前玩家
|
||||
Player ID from clipboard = 从剪贴板获取玩家ID
|
||||
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = 创建多人游戏时,首先请选中“开始新游戏”界面的“在线多人游戏”复选框,同时将每个参与游戏的玩家ID填入其想扮演文明的“Player ID”文本框内。
|
||||
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = 直接点击“设置为当前玩家”就可自动填入自己的玩家ID。其他玩家则需在打开游戏后点击“复制玩家ID”按钮将ID复制到剪贴板,然后通过网络发送给你,你可以在“开始新游戏”界面将接收到的ID填入他们想扮演文明的“Player ID”文本框内让他们加入游戏。
|
||||
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = 当你建立了多人游戏后,游戏ID将自动复制至剪贴板,你可以通过网络分享给其他玩家。
|
||||
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = 其他玩家可以将接收到的游戏ID复制到剪贴板,并点击“加入多人游戏”按钮加入游戏
|
||||
Player ID from clipboard = 从剪贴板获取玩家 ID
|
||||
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = 创建多人游戏时,首先请选中 “开始新游戏” 界面的 “在线多人游戏” 复选框,同时将每个参与游戏的玩家 ID 填入其想扮演文明的 “玩家 ID” 文本框内。
|
||||
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = 直接点击 “设置为当前玩家” 就可自动填入自己的玩家 ID。其他玩家则需在打开游戏后点击 “复制玩家 ID” 按钮将 ID 复制到剪贴板,然后通过网络发送给你,你可以在 “开始新游戏” 界面将接收到的 ID 填入他们想扮演文明的 “玩家 ID” 文本框内让他们加入游戏。
|
||||
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = 当你建立了多人游戏后,游戏 ID 将自动复制至剪贴板,你可以通过网络分享给其他玩家。
|
||||
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = 其他玩家可以将接收到的游戏 ID 复制到剪贴板,并点击 “加入多人游戏” 按钮加入游戏
|
||||
The symbol of your nation will appear next to the game when it's your turn = 当轮到你的回合时,该游戏会显示你所游玩文明的标识
|
||||
Back = 返回
|
||||
Rename = 重命名
|
||||
@ -309,7 +304,7 @@ Refresh list = 刷新列表
|
||||
Could not save game! = 无法保存游戏!
|
||||
Could not delete game! = 无法删除游戏!
|
||||
Could not refresh! = 无法刷新!
|
||||
Last refresh: [time] minutes ago = 上次刷新:[time]分钟之前
|
||||
Last refresh: [time] minutes ago = 上次刷新:[time] 分钟之前
|
||||
Current Turn: = 当前回合:
|
||||
Add Currently Running Game = 新增正在进行的游戏
|
||||
Game name = 游戏名称
|
||||
@ -318,7 +313,7 @@ Couldn't download the latest game state! = 无法下载最新的游戏状态!
|
||||
Resign = 放弃游戏
|
||||
Are you sure you want to resign? = 您确定要放弃游戏吗?
|
||||
You can only resign if it's your turn = 你只能在你的回合放弃游戏
|
||||
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在由AI控制
|
||||
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在由 AI 控制
|
||||
|
||||
# Save game menu
|
||||
|
||||
@ -328,7 +323,7 @@ Saved game name = 游戏存档名称
|
||||
Copy to clipboard = 复制当前游戏数据到剪贴板
|
||||
Copy saved game to clipboard = 复制游戏存档到剪贴板
|
||||
Could not load game = 无法读取游戏
|
||||
Load [saveFileName] = 读取[saveFileName]
|
||||
Load [saveFileName] = 读取 [saveFileName]
|
||||
Delete save = 删除存档
|
||||
Saved at = 保存时间
|
||||
Load map = 读取地图
|
||||
@ -340,8 +335,8 @@ Map uploaded successfully! = 地图上传成功!
|
||||
Saving... = 正在保存......
|
||||
Overwrite existing file? = 是否覆盖现有文件?
|
||||
It looks like your saved game can't be loaded! = 无法加载这个游戏存档!
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = 你可以将你的游戏存档发送给我(点击“复制游戏存档到剪贴板”按钮 -
|
||||
paste into an email to yairm210@hotmail.com) = 将复制的内容以电子邮件形式发给yairm210@hotmail.com)
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = 你可以将你的游戏存档发送给我(点击 “复制游戏存档到剪贴板” 按钮 -
|
||||
paste into an email to yairm210@hotmail.com) = 将复制的内容以电子邮件形式发给 yairm210@hotmail.com)
|
||||
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = 我也许能帮你找出问题所在,因为这不应该发生!
|
||||
Missing mods: [mods] = 模组缺失:[mods]
|
||||
|
||||
@ -365,7 +360,7 @@ Check for idle units = 回合结束前查看闲置单位
|
||||
Move units with a single tap = 点击目标地块立即移动
|
||||
Show tutorials = 显示教程
|
||||
Auto-assign city production = 自动分配城市产能
|
||||
Auto-build roads = 自动建造道(铁)路
|
||||
Auto-build roads = 自动建造道(铁)路
|
||||
Automated workers replace improvements = 工人自动更换设施
|
||||
Show minimap = 显示小地图
|
||||
Show pixel units = 显示像素单位
|
||||
@ -391,10 +386,10 @@ We have encountered [civName]! = 我们遇到了[civName]!
|
||||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = 无法为[unitName]提供维护费 - 单位已被解散!
|
||||
[cityName] has grown! = [cityName]人口增长!
|
||||
[cityName] is starving! = [cityName]正在闹饥荒!
|
||||
[construction] has been built in [cityName] = [construction]已经在[cityName]被建造/组建
|
||||
[construction] has been built in [cityName] = [construction]已经在[cityName]被建造 / 组建
|
||||
[wonder] has been built in a faraway land = [wonder]已在遥远的土地上建成
|
||||
Work has started on [construction] = 开始建造/组建:[construction]
|
||||
[cityName] cannot continue work on [construction] = [cityName]无法继续建造/组建[construction]
|
||||
[cityName] cannot continue work on [construction] = [cityName]无法继续建造 / 组建[construction]
|
||||
[cityName] has expanded its borders! = [cityName]的边界已扩张!
|
||||
Your Golden Age has ended. = 你的黄金时代结束了
|
||||
[cityName] has been razed to the ground! = [cityName]已被夷为平地!
|
||||
@ -415,18 +410,18 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我们的
|
||||
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我们的[interceptorName]拦截并攻击了敌方的[attackerName]
|
||||
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
|
||||
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
|
||||
[amount] enemy units were spotted near our territory = 我们的领土附近发现了[amount]个敌方单位
|
||||
[amount] enemy units were spotted in our territory = 我们的领土内发现了[amount]个敌方单位
|
||||
[amount] enemy units were spotted near our territory = 我们的领土附近发现了 [amount] 个敌方单位
|
||||
[amount] enemy units were spotted in our territory = 我们的领土内发现了 [amount] 个敌方单位
|
||||
The civilization of [civName] has been destroyed! = [civName]文明已经灭亡!
|
||||
The City-State of [name] has been destroyed! = [name]城邦已经灭亡!
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了[goldAmount]金钱!
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了 [goldAmount] 金钱!
|
||||
A barbarian [unitType] has joined us! = 蛮族的[unitType]加入了我们!
|
||||
We have found survivors in the ruins - population added to [cityName] = 我们在废墟中找到了幸存者 - [cityName]的人口增加了
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 我们在废墟中发现了文物!(+20文化)
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 我们在废墟中发现了文物!(+20 文化)
|
||||
We have discovered the lost technology of [techName] in the ruins! = 我们在废墟中发现了失传已久的技术:[techName]!
|
||||
A [unitName] has joined us! = [unitName]加入了我们!
|
||||
An ancient tribe trains our [unitName] in their ways of combat! = 一个古老的部落以他们的战斗方式训练了我们的[unitName]!
|
||||
We have found a stash of [amount] gold in the ruins! = 我们在废墟中找到了[amount]金钱!
|
||||
We have found a stash of [amount] gold in the ruins! = 我们在废墟中找到了 [amount] 金钱!
|
||||
We have found a crudely-drawn map in the ruins! = 我们在废墟中发现了一张绘制粗略的地图!
|
||||
[unit] finished exploring. = [unit]已完成探索
|
||||
[unit] has no work to do. = [unit]处于闲置
|
||||
@ -449,22 +444,22 @@ One of our trades with [nation] has been cut short = 我们与[nation]的一项
|
||||
We have allied with [nation]. = 我们已和[nation]缔结同盟
|
||||
We have lost alliance with [nation]. = 我们和[nation]不再是同盟关系
|
||||
We have discovered [naturalWonder]! = 大发现!我们发现了[naturalWonder]!
|
||||
We have received [goldAmount] Gold for discovering [naturalWonder] = 我们因发现[naturalWonder]获得了[goldAmount]金钱
|
||||
We have received [goldAmount] Gold for discovering [naturalWonder] = 我们因发现[naturalWonder]获得了 [goldAmount] 金钱
|
||||
Your relationship with [cityStateName] is about to degrade = 你和[cityStateName]的关系正在恶化
|
||||
Your relationship with [cityStateName] degraded = 你和[cityStateName]外交关系降级了
|
||||
A new barbarian encampment has spawned! = 侦测到新的蛮族营地出现!
|
||||
Received [goldAmount] Gold for capturing [cityName] = 我们在占领[cityName]时获得[goldAmount]金钱
|
||||
Received [goldAmount] Gold for capturing [cityName] = 我们在占领[cityName]时获得 [goldAmount] 金钱
|
||||
Our proposed trade request is no longer relevant! = 我们的贸易項目已失效!
|
||||
[defender] could not withdraw from a [attacker] - blocked. = [defender]被截断去路而无法从[attacker]的攻势中撤退
|
||||
[defender] withdrew from a [attacker] = [defender]从[attacker]的攻势中撤退
|
||||
[building] has provided [amount] Gold! = [building]提供了[amount]金钱!
|
||||
[building] has provided [amount] Gold! = [building]提供了 [amount] 金钱!
|
||||
[civName] has stolen your territory! = [civName]窃取了你的领土!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了[amount]产能
|
||||
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了 [amount] 产能
|
||||
[civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。
|
||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了[influence]影响力奖励。
|
||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了 [influence] 影响力奖励。
|
||||
The resistance in [cityName] has ended! = [cityName]的抵抗结束了!
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到[tileDamage]地块伤害而被消灭
|
||||
Our [name] took [tileDamage] tile damage = 我们的[name]受到[tileDamage]地块伤害
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到 [tileDamage] 地块伤害而被消灭
|
||||
Our [name] took [tileDamage] tile damage = 我们的[name]受到 [tileDamage] 地块伤害
|
||||
|
||||
# World Screen UI
|
||||
|
||||
@ -473,8 +468,8 @@ Waiting for other players... = 等待其他玩家...
|
||||
in = 完成需
|
||||
Next turn = 下一回合
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
|
||||
1 turn = 1回合
|
||||
[numberOfTurns] turns = [numberOfTurns]回合
|
||||
1 turn = 1 回合
|
||||
[numberOfTurns] turns = [numberOfTurns] 回合
|
||||
Turn = 回合
|
||||
turns = 回合
|
||||
turn = 回合
|
||||
@ -499,7 +494,7 @@ Sleep = 休眠
|
||||
Sleep until healed = 休眠直至完全回复
|
||||
Moving = 移动中
|
||||
Set up = 架设
|
||||
Upgrade to [unitType] ([goldCost] gold) = 升级为[unitType]([goldCost]金钱)
|
||||
Upgrade to [unitType] ([goldCost] gold) = 升级为[unitType](花费 [goldCost] 金钱)
|
||||
Found city = 建立城市
|
||||
Promote = 晋升
|
||||
Health = 生命
|
||||
@ -508,13 +503,13 @@ Explore = 自由探索
|
||||
Stop exploration = 停止探索
|
||||
Pillage = 劫掠
|
||||
Do you really want to disband this unit? = 您真的想解散这个单位吗?
|
||||
Disband this unit for [goldAmount] gold? = 要解散这个单位获得[goldAmount]金钱吗?
|
||||
Disband this unit for [goldAmount] gold? = 要解散这个单位获得 [goldAmount] 金钱吗?
|
||||
Create [improvement] = 建造[improvement]
|
||||
Start Golden Age = 开启黄金时代
|
||||
Yes = 是
|
||||
No = 否
|
||||
Acquire = 变更为本城市所属
|
||||
Under construction = 建造/组建中
|
||||
Under construction = 建造 / 组建中
|
||||
|
||||
Gold = 金钱
|
||||
Science = 科研
|
||||
@ -528,8 +523,8 @@ Territory = 领土面积
|
||||
Force = 军事实力
|
||||
GOLDEN AGE = 黄金时代
|
||||
Golden Age = 黄金时代
|
||||
[year] BC = 公元前[year]年
|
||||
[year] AD = 公元[year]年
|
||||
[year] BC = 公元前 [year] 年
|
||||
[year] AD = 公元 [year] 年
|
||||
Civilopedia = 文明百科
|
||||
|
||||
Start new game = 开始新游戏
|
||||
@ -553,13 +548,13 @@ Avoid [terrain] = 规避[terrain]
|
||||
Exit city = 离开城市界面
|
||||
Raze city = 摧毁城市
|
||||
Stop razing city = 停止摧毁城市
|
||||
Buy for [amount] gold = 花费[amount]金钱购买
|
||||
Buy for [amount] gold = 花费 [amount] 金钱购买
|
||||
Buy = 购买
|
||||
Currently you have [amount] gold. = 目前你有[amount]金钱。
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? = 你想花费[buildingGoldCost]金钱购买[constructionName]吗?
|
||||
Currently you have [amount] gold. = 目前你有 [amount] 金钱。
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? = 你想花费 [buildingGoldCost] 金钱购买[constructionName]吗?
|
||||
No space available to place [unit] near [city] = [city]附近没有位置部署[unit]
|
||||
Maintenance cost = 建筑维护费
|
||||
Pick construction = 选择建造/组建项目
|
||||
Pick construction = 选择建造 / 组建项目
|
||||
Pick improvement = 选择设施
|
||||
Provides [resource] = 获得资源:[resource]
|
||||
Replaces [improvement] = 取代项目:[improvement]
|
||||
@ -572,26 +567,26 @@ Annex city = 吞并城市
|
||||
Specialist Buildings = 专业建筑
|
||||
Specialist Allocation = 专业人员分配
|
||||
Specialists = 专业人员
|
||||
[specialist] slots = [specialist]席位
|
||||
[specialist] slots = [specialist] 席位
|
||||
Food eaten = 人口消耗
|
||||
Growth bonus = 积累速率
|
||||
Unassigned population = 闲置人口
|
||||
[turnsToExpansion] turns to expansion = 此城市将在[turnsToExpansion]回合后扩张
|
||||
[turnsToExpansion] turns to expansion = 此城市将在 [turnsToExpansion] 回合后扩张
|
||||
Stopped expansion = 扩张已停止
|
||||
[turnsToPopulation] turns to new population = 此城市将在[turnsToPopulation]轮后有1个新市民
|
||||
[turnsToPopulation] turns to new population = 此城市将在 [turnsToPopulation] 轮后有 1 个新市民
|
||||
Food converts to production = 食物转化为产能
|
||||
[turnsToStarvation] turns to lose population = 此城市将在[turnsToStarvation]轮后失去1个市民
|
||||
[turnsToStarvation] turns to lose population = 此城市将在[turnsToStarvation]轮后失去 1 个市民
|
||||
Stopped population growth = 人口增长已停止
|
||||
In resistance for another [numberOfTurns] turns = 抵抗将持续额外[numberOfTurns]回合
|
||||
Sell for [sellAmount] gold = 卖掉获得[sellAmount]金钱
|
||||
In resistance for another [numberOfTurns] turns = 抵抗将持续额外 [numberOfTurns] 回合
|
||||
Sell for [sellAmount] gold = 卖掉获得 [sellAmount] 金钱
|
||||
Are you sure you want to sell this [building]? = 您真的想卖掉[building]吗?
|
||||
[greatPerson] points = [greatPerson]点数
|
||||
[greatPerson] points = [greatPerson] 点数
|
||||
Great person points = 伟人点数
|
||||
Current points = 当前点数
|
||||
Points per turn = 点数/回合
|
||||
Convert production to gold at a rate of 4 to 1 = 按4:1的比例转化产能为金钱
|
||||
Convert production to science at a rate of [rate] to 1 = 按[rate]:1的比例转化产能为科研
|
||||
The city will not produce anything. = 城市将不会建造/组建任何项目
|
||||
Points per turn = 点数 / 回合
|
||||
Convert production to gold at a rate of 4 to 1 = 按 4:1 的比例转化产能为金钱
|
||||
Convert production to science at a rate of [rate] to 1 = 按 [rate]:1 的比例转化产能为科研
|
||||
The city will not produce anything. = 城市将不会建造 / 组建任何项目
|
||||
Worked by [cityName] = 被[cityName]开发
|
||||
Lock = 锁定
|
||||
Unlock = 解锁
|
||||
@ -600,7 +595,7 @@ Move to city = 移动至城市
|
||||
# Technology UI
|
||||
|
||||
Pick a tech = 选择一项科技
|
||||
Pick a free tech = 选择1项免费科技
|
||||
Pick a free tech = 选择 1 项免费科技
|
||||
Research [technology] = 研究[technology]
|
||||
Pick [technology] as free tech = 选择[technology]作为免费科技
|
||||
Units enabled = 解锁单位
|
||||
@ -622,7 +617,7 @@ Bombard = 轰击
|
||||
NUKE = 核武器攻击
|
||||
Captured! = 可以俘虏!
|
||||
defence vs ranged = 对远程攻击防御
|
||||
[percentage] to unit defence = [percentage]单位防御力
|
||||
[percentage] to unit defence = [percentage] 单位防御力
|
||||
Attacker Bonus = 主动攻击加成
|
||||
Defender Bonus = 防御方加成
|
||||
Landing = 登陆作战
|
||||
@ -637,7 +632,7 @@ The following improvements on [tileType] tiles [stats]: = 建造在[tileType]地
|
||||
|
||||
Hurry Research = 加速科技研究
|
||||
Conduct Trade Mission = 拓展贸易
|
||||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = 您与[civName]拓展贸易获得[goldAmount]金钱和[influenceAmount]影响力!
|
||||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = 您与[civName]拓展贸易获得 [goldAmount] 金钱和 [influenceAmount] 影响力!
|
||||
Hurry Wonder = 加速奇观建造
|
||||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = 人民为您英明领导下取得的丰功伟绩欢欣鼓舞,您的帝国进入了黄金时代!
|
||||
You have entered the [newEra]! = 您已进入了[newEra]!
|
||||
@ -679,7 +674,7 @@ City-States = 城邦
|
||||
Tile yields = 地块产出
|
||||
Trade routes = 贸易路线
|
||||
Maintenance = 建筑维护费
|
||||
Transportation upkeep = 道(铁)路维护费
|
||||
Transportation upkeep = 道(铁)路维护费
|
||||
Unit upkeep = 单位维护费
|
||||
Trades = 贸易
|
||||
Units = 单位
|
||||
@ -687,10 +682,10 @@ Name = 名称
|
||||
Closest city = 最近的城市
|
||||
Action = 行动
|
||||
Defeated = 战败
|
||||
[numberOfCivs] Civilizations in the game = 游戏中共有[numberOfCivs]个文明
|
||||
[numberOfCivs] Civilizations in the game = 游戏中共有 [numberOfCivs] 个文明
|
||||
Our Civilization: = 我们的文明:
|
||||
Known and alive ([numberOfCivs]) = 已知的幸存文明 ([numberOfCivs])
|
||||
Known and defeated ([numberOfCivs]) = 已知的陨落文明 ([numberOfCivs])
|
||||
Known and alive ([numberOfCivs]) = 已知的幸存文明([numberOfCivs])
|
||||
Known and defeated ([numberOfCivs]) = 已知的陨落文明([numberOfCivs])
|
||||
Tiles = 地块
|
||||
Natural Wonders = 自然奇观
|
||||
Treasury deficit = 财政赤字
|
||||
@ -701,7 +696,7 @@ Science victory = 科技胜利
|
||||
Cultural victory = 文化胜利
|
||||
Conquest victory = 征服胜利
|
||||
Complete all the spaceship parts\n to win! = 完成建造太空飞船\n胜利!
|
||||
Complete 5 policy branches\n to win! = 完成5个社会政策分支\n胜利!
|
||||
Complete 5 policy branches\n to win! = 完成 5 个社会政策分支\n胜利!
|
||||
Destroy all enemies\n to win! = 消灭所有敌人\n胜利!
|
||||
You have won a scientific victory! = 恭喜!您赢得了科技胜利!
|
||||
You have won a cultural victory! = 恭喜!您赢得了文化胜利!
|
||||
@ -726,17 +721,17 @@ Undefeated civs = 未被征服的文明
|
||||
|
||||
What would you like to do with the city? = 你想如何处理这座城市?
|
||||
Annex = 吞并
|
||||
Annexed cities become part of your regular empire. = “吞并城市”意味着该城市将成为您的帝国直辖的一部分。
|
||||
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口产生的不满将是正常值的2倍,建造“法庭”可以使该值降低到正常值。
|
||||
Annexed cities become part of your regular empire. = “吞并城市” 意味着该城市将成为您的帝国直辖的一部分。
|
||||
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口产生的不满将是正常值的 2 倍,建造 “法庭” 可以使该值降低到正常值。
|
||||
Puppet = 傀儡城市
|
||||
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = “傀儡城市”不会额外增加您研发科技和推行社会政策时的花费,但其人口产生的不满是正常值的1.5倍。
|
||||
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = “傀儡城市” 不会额外增加您研发科技和推行社会政策时的花费,但其人口产生的不满是正常值的 1.5 倍。
|
||||
You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能。
|
||||
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出-25%。
|
||||
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出 -25%。
|
||||
A puppeted city can be annexed at any time. = 可以在任何时候选择吞并已傀儡城市。
|
||||
Liberate (city returns to [originalOwner]) = 解放(城市归还[originalOwner])
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”会将该城市归还给初始拥有者,这样做会极大增进两者的关系!
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市” 会将该城市归还给初始拥有者,这样做会极大增进两者的关系!
|
||||
Raze = 摧毁
|
||||
Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市”意味着吞并该城市,同时开始将该城市夷为平地。
|
||||
Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市” 意味着吞并该城市,同时开始将该城市夷为平地。
|
||||
The population will gradually dwindle until the city is destroyed. = 城市人口将会持续地减少直至该城市被完全摧毁。
|
||||
Destroy = 毁灭
|
||||
Destroying the city instantly razes the city to the ground. = 毁灭这座城市将立刻把城市夷为平地。
|
||||
@ -744,9 +739,9 @@ Remove your troops in our border immediately! = 请停止这种无理而且野
|
||||
Sorry. = 请您原谅我的鲁莽。
|
||||
Never! = 愤怒是无能的表现。
|
||||
|
||||
Offer Declaration of Friendship ([30] turns) = 发出友谊宣言([30]回合)要约邀请
|
||||
Offer Declaration of Friendship ([30] turns) = 发出友谊宣言([30] 回合)要约邀请
|
||||
My friend, shall we declare our friendship to the world? = 我的朋友,我们要向世界宣布我们的友谊吗?
|
||||
Sign Declaration of Friendship ([30] turns) = 签署友谊宣言([30]回合)
|
||||
Sign Declaration of Friendship ([30] turns) = 签署友谊宣言([30] 回合)
|
||||
We are not interested. = 切勿交浅言深。我们对此不感兴趣。
|
||||
We have signed a Declaration of Friendship with [otherCiv]! = 我们已经与[otherCiv]签订友谊宣言!
|
||||
[otherCiv] has denied our Declaration of Friendship! = [otherCiv]拒绝了我们的友谊宣言要约邀请!
|
||||
@ -774,7 +769,7 @@ Defence bonus = 防御力加成
|
||||
Movement cost = 移动力消耗
|
||||
Rough Terrain = 崎岖地形
|
||||
for = ,当建造在拥有下列资源的地块上时:
|
||||
Missing translations: = 未翻译的词条:
|
||||
Missing translations: = 未翻译的词条:
|
||||
Version = 版本
|
||||
Resolution = 分辨率
|
||||
Tileset = 地块设置
|
||||
@ -819,14 +814,14 @@ Policy cost modifier = 政策成本修正
|
||||
Unhappiness modifier = 不满修正
|
||||
Bonus vs. Barbarians = 对战蛮族时攻击加成
|
||||
|
||||
AI settings = AI设置
|
||||
AI city growth modifier = AI城市发展修正
|
||||
AI unit cost modifier = AI单位组建成本修正
|
||||
AI building cost modifier = AI建筑建造成本修正
|
||||
AI wonder cost modifier = AI奇观建造成本修正
|
||||
AI building maintenance modifier = AI建筑维护成本修正
|
||||
AI unit maintenance modifier = AI单位维护成本修正
|
||||
AI unhappiness modifier = AI不满修正
|
||||
AI settings = AI 设置
|
||||
AI city growth modifier = AI 城市发展修正
|
||||
AI unit cost modifier = AI 单位组建成本修正
|
||||
AI building cost modifier = AI 建筑建造成本修正
|
||||
AI wonder cost modifier = AI 奇观建造成本修正
|
||||
AI building maintenance modifier = AI 建筑维护成本修正
|
||||
AI unit maintenance modifier = AI 单位维护成本修正
|
||||
AI unhappiness modifier = AI 不满修正
|
||||
|
||||
Turns until barbarians enter player tiles = 蛮族可进入玩家领土需要经过的回合
|
||||
Gold reward for clearing barbarian camps = 清除蛮族营地金钱奖励
|
||||
@ -837,7 +832,7 @@ Available for [unitTypes] = 可获得此晋升的单位类型:[unitTypes]
|
||||
Free promotion: = 免费获得的晋升项目:
|
||||
Free promotions: = 免费获得的晋升项目:
|
||||
Free for [units] = [units]可免费获得此晋升项目
|
||||
[bonus] with [tech] = [bonus](研发[tech]科技后)
|
||||
[bonus] with [tech] = [bonus](研发[tech]科技后)
|
||||
Difficulty levels = 游戏难度
|
||||
|
||||
# Policies
|
||||
@ -845,7 +840,7 @@ Difficulty levels = 游戏难度
|
||||
Adopt policy = 推行政策
|
||||
Adopt free policy = 推行免费的政策
|
||||
Unlocked at = 解锁时代:
|
||||
Gain 2 free technologies = 获得2项免费科技
|
||||
Gain 2 free technologies = 获得 2 项免费科技
|
||||
All policies adopted = 所有政策皆已推行
|
||||
|
||||
# Technologies
|
||||
@ -911,24 +906,24 @@ Pick promotion = 选择晋升项
|
||||
units in open terrain = 位于开阔地形的单位
|
||||
units in rough terrain = 位于崎岖地形的单位
|
||||
wounded units = 受伤单位
|
||||
Targeting II (air) = 空中定位II级
|
||||
Targeting III (air) = 空中定位III级
|
||||
Bonus when performing air sweep [bonusAmount]% = 空中游猎时+[bonusAmount]%战斗力
|
||||
Dogfighting I = 缠斗I级
|
||||
Dogfighting II = 缠斗II级
|
||||
Dogfighting III = 缠斗III级
|
||||
Targeting II (air) = 空中定位 II 级
|
||||
Targeting III (air) = 空中定位 III 级
|
||||
Bonus when performing air sweep [bonusAmount]% = 空中游猎时 +[bonusAmount]% 战斗力
|
||||
Dogfighting I = 缠斗 I 级
|
||||
Dogfighting II = 缠斗 II 级
|
||||
Dogfighting III = 缠斗 III 级
|
||||
Choose name for [unitName] = 为英雄的[unitName]赐名
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
Multiplayer options = 多人游戏选项
|
||||
Enable out-of-game turn notifications = 后台运行时发送回合转换通知
|
||||
Time between turn checks out-of-game (in minutes) = 后台运行时检查回合状态频率(分钟)
|
||||
Time between turn checks out-of-game (in minutes) = 后台运行时检查回合状态频率(分钟)
|
||||
Show persistent notification for turn notifier service = 持续显示回合转换通知
|
||||
Take user ID from clipboard = 从剪贴板获取玩家ID
|
||||
Doing this will reset your current user ID to the clipboard contents - are you sure? = 确定将当前玩家ID设置为剪贴板中的内容吗?
|
||||
ID successfully set! = ID设置成功!
|
||||
Invalid ID! = 无效的ID!
|
||||
Take user ID from clipboard = 从剪贴板获取玩家 ID
|
||||
Doing this will reset your current user ID to the clipboard contents - are you sure? = 确定将当前玩家 ID 设置为剪贴板中的内容吗?
|
||||
ID successfully set! = ID 设置成功!
|
||||
Invalid ID! = 无效的 ID!
|
||||
|
||||
|
||||
# Mods
|
||||
@ -945,7 +940,7 @@ Updated = 已更新
|
||||
Current mods = 当前模组
|
||||
Downloadable mods = 可下载的模组
|
||||
Next page = 下一页
|
||||
Open Github page = 打开Github页面
|
||||
Open Github page = 打开 Github 页面
|
||||
Enable as permanent visual mod = 启用为永久可见模式
|
||||
Disable as permanent visual mod = 禁用为永久可见模式
|
||||
Installed = 已安装
|
||||
@ -960,9 +955,9 @@ Could not download mod = 无法下载模组
|
||||
[stats] for each adjacent [param] = 每个相邻的[param][stats]
|
||||
Must be next to [terrain] = 城市必须毗邻[terrain]
|
||||
Must be on [terrain] = 城市必须位于[terrain]之上
|
||||
+[amount]% vs [unitType] = 对战[unitType]时+[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType]+[amount]移动力
|
||||
+[amount]% Production when constructing [param] = 建造[param]时+[amount]%产能积累速率
|
||||
+[amount]% vs [unitType] = 对战[unitType]时 +[amount]%
|
||||
+[amount] Movement for all [unitType] units = 所有[unitType] +[amount] 移动力
|
||||
+[amount]% Production when constructing [param] = 建造[param]时 +[amount]% 产能积累速率
|
||||
|
||||
# City filters
|
||||
in this city = 所在城市
|
||||
@ -985,14 +980,14 @@ Granary = 粮仓
|
||||
Must not be on [terrain] = 城市不能位于[terrain]
|
||||
Stone Works = 石工坊
|
||||
|
||||
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = “时间能粉碎一切;所有事物终将在时流中衰老并被遗忘。”——亚里士多德
|
||||
'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = “时间能粉碎一切;所有事物终将在时流中衰老并被遗忘。” ——亚里士多德
|
||||
Stonehenge = 巨石阵
|
||||
|
||||
[stats] Per [amount] Population in this city = 所在城市每[amount]人口[stats]
|
||||
[stats] Per [amount] Population in this city = 所在城市每 [amount] 人口[stats]
|
||||
Library = 图书馆
|
||||
|
||||
'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = “图书馆就像是供奉古代圣哲全部遗物的圣坛,充满了真正的美德,保护着一切非谬误无伪装的事物在其中安眠。”——弗朗西斯·培根爵士
|
||||
Free Technology = 获得1项免费科技
|
||||
Free Technology = 获得 1 项免费科技
|
||||
The Great Library = 大图书馆
|
||||
|
||||
Paper Maker = 造纸坊
|
||||
@ -1003,31 +998,31 @@ Water Mill = 水磨机
|
||||
|
||||
Floating Gardens = 水上园圃
|
||||
|
||||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = “森林在世人心中享有崇高的地位,并非仅仅因为它的美丽,还有一些微妙的东西,例如古老树木所散发出来的独特气息,能够如此奇妙地让疲惫的精神重新振奋起来。”——罗伯特·路易斯·斯蒂文森(英国作家)
|
||||
+[amount]% growth in all cities = 所有城市+[amount]%食物积累速率
|
||||
+[amount]% Production when constructing [unitType] units [cityFilter] = [cityFilter]组建[unitType]单位时+[amount]%产能
|
||||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = “森林在世人心中享有崇高的地位,并非仅仅因为它的美丽,还有一些微妙的东西,例如古老树木所散发出来的独特气息,能够如此奇妙地让疲惫的精神重新振奋起来。” ——罗伯特 · 路易斯 · 斯蒂文森(英国作家)
|
||||
+[amount]% growth in all cities = 所有城市 +[amount]% 食物积累速率
|
||||
+[amount]% Production when constructing [unitType] units [cityFilter] = [cityFilter]组建[unitType]单位时 +[amount]%产能
|
||||
Temple of Artemis = 阿尔忒弥斯神庙
|
||||
|
||||
Walls = 城墙
|
||||
|
||||
Walls of Babylon = 巴比伦城墙
|
||||
|
||||
'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = “哦,别让你所受的死亡痛苦进入我的身体。我是创世神泰姆,我处在天界的最高层,神力护佑着我和所有其他神灵直到永远。”——“死者之书”译文,欧内斯特·阿尔弗雷德·沃利斯·巴吉爵士(英国考古学家)
|
||||
Worker construction increased 25% = 设施建造速度+25%
|
||||
[amount] free [unit] units appear = [amount]个免费的[unit]出现
|
||||
'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = “哦,别让你所受的死亡痛苦进入我的身体。我是创世神泰姆,我处在天界的最高层,神力护佑着我和所有其他神灵直到永远。” ——“死者之书” 译文,欧内斯特 · 阿尔弗雷德 · 沃利斯 · 巴吉爵士(英国考古学家)
|
||||
Worker construction increased 25% = 设施建造速度 +25%
|
||||
[amount] free [unit] units appear = [amount] 个免费的[unit]出现
|
||||
The Pyramids = 大金字塔
|
||||
|
||||
Barracks = 军营
|
||||
|
||||
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = “嘿,老兄,他像一个巨人似的跨越这狭隘的世界;我们这些渺小的凡人一个个在他粗大的两腿下行走,四处张望着,替自己寻找不光荣的坟墓。”——威廉·莎士比亚:《尤利乌斯·恺撒》
|
||||
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = “嘿,老兄,他像一个巨人似的跨越这狭隘的世界;我们这些渺小的凡人一个个在他粗大的两腿下行走,四处张望着,替自己寻找不光荣的坟墓。” ——威廉 · 莎士比亚:《尤利乌斯 · 恺撒》
|
||||
Colossus = 太阳神巨像
|
||||
|
||||
-[amount]% Culture cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的文化花费-[amount]%
|
||||
-[amount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的金钱花费-[amount]%
|
||||
-[amount]% Culture cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的文化花费 -[amount]%
|
||||
-[amount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的金钱花费 -[amount]%
|
||||
Krepost = 俄罗斯营垒
|
||||
|
||||
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = “克罗诺斯之子言罢,弯颈点动浓黑的眉毛,涂着仙液的发绺从众神之王永生的头颅上顺势泼泻,摇撼着巍峨的奥林匹斯山脉。”——荷马:《伊利亚特》
|
||||
+15% Combat Strength for all units when attacking Cities = 在攻击城市时所有单位+15%战斗力
|
||||
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = “克罗诺斯之子言罢,弯颈点动浓黑的眉毛,涂着仙液的发绺从众神之王永生的头颅上顺势泼泻,摇撼着巍峨的奥林匹斯山脉。” ——荷马:《伊利亚特》
|
||||
+15% Combat Strength for all units when attacking Cities = 在攻击城市时所有单位 +15% 战斗力
|
||||
Statue of Zeus = 宙斯神像
|
||||
|
||||
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = “英雄人物是以整个大地作为自己的陵墓的,他们的英名不仅在凿刻在有形的石碑上,也在千万世人的心中留下了无形的印记。”——伯里克利
|
||||
@ -1037,12 +1032,12 @@ Mausoleum of Halicarnassus = 摩索拉斯陵墓
|
||||
Lighthouse = 灯塔
|
||||
|
||||
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = “在大海上坐船,在大水里经理事务的;他们看到耶和华的作为,并他在深水中的奇事。”——圣经·诗篇 107:23-24
|
||||
All military naval units receive +1 movement and +1 sight = 所有海军军事单位+1移动力和+1视野
|
||||
All military naval units receive +1 movement and +1 sight = 所有海军军事单位 +1 移动力和 +1 视野
|
||||
The Great Lighthouse = 大灯塔
|
||||
|
||||
Stable = 马厩
|
||||
|
||||
Cost increases by [amount] per owned city = 每座己方城市使建造所需的产能花费增加[amount]
|
||||
Cost increases by [amount] per owned city = 每座己方城市使建造所需的产能花费增加 [amount]
|
||||
Circus Maximus = 大竞技场
|
||||
|
||||
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = “我相信如果有凡人能听到神谕,那一定是在天气凉爽时的花园之中。”——弗兰克·法兰克福·摩尔(英国作家)
|
||||
@ -1065,55 +1060,55 @@ Burial Tomb = 陵墓
|
||||
Mud Pyramid Mosque = 土塔清真寺
|
||||
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = “先知的神谕曾说我是全希腊最聪明的人。因为我是所有希腊人中唯一知道自己一无所知的人。”——苏格拉底
|
||||
Free Social Policy = 免费推行1项社会政策
|
||||
Free Social Policy = 免费推行 1 项社会政策
|
||||
The Oracle = 神谕所
|
||||
|
||||
+[amount]% great person generation in this city = 所在城市伟人点数积累速率+[amount]%
|
||||
+[amount]% great person generation in this city = 所在城市伟人点数积累速率 +[amount]%
|
||||
National Epic = 民族史诗
|
||||
|
||||
Market = 市场
|
||||
|
||||
National Treasury = 国家金库
|
||||
|
||||
Provides 1 extra copy of each improved luxury resource near this City = 所在城市每处已开发的奢侈资源额外增加1份
|
||||
Provides 1 extra copy of each improved luxury resource near this City = 所在城市每处已开发的奢侈资源额外增加 1 份
|
||||
Bazaar = 巴扎
|
||||
|
||||
Mint = 铸币厂
|
||||
|
||||
[amount]% of food is carried over after population increases = 城市人口增长后保留[amount]%食物储备以加速成长
|
||||
[amount]% of food is carried over after population increases = 城市人口增长后保留 [amount]% 食物储备以加速成长
|
||||
Aqueduct = 引水渠
|
||||
|
||||
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = “故用兵之法:无恃其不来,恃吾有以待也。无恃其不攻,恃吾有所不可攻也。”——孙子
|
||||
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = 境内敌方陆军单位在任何地块额外消耗1移动力
|
||||
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = “故用兵之法:无恃其不来,恃吾有以待也。无恃其不攻,恃吾有所不可攻也。” ——孙子
|
||||
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = 境内敌方陆军单位在任何地块额外消耗 1 移动力
|
||||
Great Wall = 长城
|
||||
|
||||
All newly-trained [param] units in this city receive the [promotion] promotion = 所在城市新组建的[param]单位获得“[promotion]”晋升
|
||||
All newly-trained [param] units in this city receive the [promotion] promotion = 所在城市新组建的[param]单位获得 “[promotion]” 晋升
|
||||
Heroic Epic = 英雄史诗
|
||||
|
||||
Garden = 花园
|
||||
|
||||
Monastery = 修道院
|
||||
|
||||
'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = “它高耸入云,从城市中矗立而起,俯视周遭;它是城中之物,但有超俗之美。”——《论建筑》,普罗科匹厄斯(拜占庭学者)
|
||||
+[amount]% great person generation in all cities = 所有城市伟人点数积累速率+[amount]%
|
||||
'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = “它高耸入云,从城市中矗立而起,俯视周遭;它是城中之物,但有超俗之美。” ——《论建筑》,普罗科匹厄斯(拜占庭学者)
|
||||
+[amount]% great person generation in all cities = 所有城市伟人点数积累速率 +[amount]%
|
||||
Hagia Sophia = 圣索菲亚大教堂
|
||||
|
||||
National College = 国立研究院
|
||||
|
||||
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = “这个卡吞建立在奇琴伊察。伊察将在那里定居。格查尔鸟将会到来,绿色的鸟将会到来。阿·坎特纳尔将会到来。这是神的预言。伊察将会到来。”——《奇兰巴兰之书》(玛雅人的预言书)
|
||||
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = “这个卡吞建立在奇琴伊察。伊察将在那里定居。格查尔鸟将会到来,绿色的鸟将会到来。阿 · 坎特纳尔将会到来。这是神的预言。伊察将会到来。” ——《奇兰巴兰之书》(玛雅人的预言书)
|
||||
Golden Age length increased by [amount]% = 黄金时代持续时间+[amount]%
|
||||
Chichen Itza = 奇琴伊察
|
||||
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = “很少有能超越这座建立在马丘比丘顶峰峭壁上的石头城塞的浪漫,它是印加的皇冠。”——海勒姆·宾厄姆(美国探险家)
|
||||
Gold from all trade routes +25% = 所有贸易路线的金币收益+25%
|
||||
Must have an owned [terrain] within [amount] tiles = 城市[amount]格内的己方地块必须有[terrain]
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = “很少有能超越这座建立在马丘比丘顶峰峭壁上的石头城塞的浪漫,它是印加的皇冠。” ——海勒姆 · 宾厄姆(美国探险家)
|
||||
Gold from all trade routes +25% = 所有贸易路线的金币收益 +25%
|
||||
Must have an owned [terrain] within [amount] tiles = 城市 [amount] 格内的己方地块必须有[terrain]
|
||||
Machu Picchu = 马丘比丘
|
||||
|
||||
Workshop = 工坊
|
||||
|
||||
Longhouse = 长屋
|
||||
|
||||
+[amount]% Production when constructing [param] [cityFilter] = [cityFilter]建造[param]时+[amount]%产能
|
||||
+[amount]% Production when constructing [param] [cityFilter] = [cityFilter]建造[param]时 +[amount]%产能
|
||||
Forge = 锻造场
|
||||
|
||||
Connects trade routes over water = 通过水路建立贸易路线
|
||||
@ -1130,15 +1125,15 @@ Castle = 城堡
|
||||
[stats] once [tech] is discovered = 研发[tech]科技后[stats]
|
||||
Mughal Fort = 莫卧儿城塞
|
||||
|
||||
'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = “这座寺庙不同于世界上的其他任何建筑。它拥有人类的天才们能够构想出的最精致的高塔和装饰。”——安东尼奥·达·马格达连那(葡萄牙传教士,最早游历吴哥窟的西方人)
|
||||
'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = “这座寺庙不同于世界上的其他任何建筑。它拥有人类的天才们能够构想出的最精致的高塔和装饰。” ——安东尼奥 · 达 · 马格达连那(葡萄牙传教士,最早游历吴哥窟的西方人)
|
||||
Angkor Wat = 吴哥窟
|
||||
|
||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = “正义是一座牢不可破的堡垒,屹立在山巅,既不为肆虐的洪流所冲倒,也不为军队的武力所毁坏。”——约瑟夫·艾迪生(英国散文家)
|
||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = “正义是一座牢不可破的堡垒,屹立在山巅,既不为肆虐的洪流所冲倒,也不为军队的武力所毁坏。” ——约瑟夫 · 艾迪生(英国散文家)
|
||||
Alhambra = 阿尔罕布拉宫
|
||||
|
||||
Ironworks = 钢铁厂
|
||||
|
||||
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = “建筑记录了人类所有的伟大理念:不仅包括每一种宗教符号,还包括人类思想史的每一页。”——维克多·雨果
|
||||
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = “建筑记录了人类所有的伟大理念:不仅包括每一种宗教符号,还包括人类思想史的每一页。” ——维克多 · 雨果
|
||||
Notre Dame = 巴黎圣母院
|
||||
|
||||
Armory = 军械所
|
||||
@ -1155,7 +1150,7 @@ Bank = 银行
|
||||
|
||||
Satrap's Court = 总督府
|
||||
|
||||
+5% Production for every Trade Route with a City-State in the empire = 每条通往城邦的贸易路线+5%产能
|
||||
+5% Production for every Trade Route with a City-State in the empire = 每条通往城邦的贸易路线 +5% 产能
|
||||
Hanse = 汉萨会馆
|
||||
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = “我们中的大多数都能够自己做出选择,是把这个世界变成一座宫殿还是一座监狱。”——约翰·鲁伯克(英国学者)
|
||||
@ -3509,7 +3504,7 @@ Gatling Gun = 加特林机枪
|
||||
Rifleman = 来复枪兵
|
||||
|
||||
Carrier = 航空母舰
|
||||
Can carry 2 aircraft = 可搭载2个空军单位
|
||||
Can carry 2 aircraft = 可搭载 2 个空军单位
|
||||
Cannot attack = 无法攻击
|
||||
|
||||
Triplane = 三翼机
|
||||
@ -3536,12 +3531,10 @@ Zero = 零式战斗机
|
||||
|
||||
Bomber = 轰炸机
|
||||
|
||||
B17 = B-17“空中堡垒”
|
||||
B17 = B-17 “空中堡垒”
|
||||
|
||||
# Requires translation!
|
||||
Guided Missile =
|
||||
# Requires translation!
|
||||
Self-destructs when attacking =
|
||||
Guided Missile = 导弹
|
||||
Self-destructs when attacking = 攻击时自我毁灭
|
||||
|
||||
Nuclear Missile = 核导弹
|
||||
Nuclear weapon = 核武器
|
||||
|
@ -242,14 +242,10 @@ Small = Pequeño
|
||||
Medium = Mediano
|
||||
Large = Grande
|
||||
Huge = Enorme
|
||||
# Requires translation!
|
||||
World wrap requires a minimum width of 32 tiles =
|
||||
# Requires translation!
|
||||
The provided map dimensions were too small =
|
||||
# Requires translation!
|
||||
The provided map dimensions were too big =
|
||||
# Requires translation!
|
||||
The provided map dimensions had an unacceptable aspect ratio =
|
||||
World wrap requires a minimum width of 32 tiles = La redondéz del Mapa requiere un ancho minimo de 32 casillas
|
||||
The provided map dimensions were too small = Las dimensiones del mapa son muy pequeñas
|
||||
The provided map dimensions were too big = Las dimensiones del mapa son muy grandes
|
||||
The provided map dimensions had an unacceptable aspect ratio = Las dimensiones deseadas del mapa tienen un radio inaceptable
|
||||
|
||||
Difficulty = Dificultad
|
||||
|
||||
@ -3537,10 +3533,8 @@ Bomber = Bombardero
|
||||
|
||||
B17 = B-17
|
||||
|
||||
# Requires translation!
|
||||
Guided Missile =
|
||||
# Requires translation!
|
||||
Self-destructs when attacking =
|
||||
Guided Missile = Misil Balístico
|
||||
Self-destructs when attacking = Se auto-destruye al atacar
|
||||
|
||||
Nuclear Missile = Misil nuclear
|
||||
Nuclear weapon = Arma Nuclear
|
||||
|
Reference in New Issue
Block a user