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Fix "Translating" wiki link (#11545)
* Fix external wiki link for Translation * Mini lint - use brighten where functionally equivalent * Mini lint - condition indent made it unreadable - loop only once
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@ -14,6 +14,7 @@ import com.unciv.ui.components.MapArrowType
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import com.unciv.ui.components.MiscArrowTypes
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import com.unciv.ui.components.TintedMapArrow
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import com.unciv.ui.components.UnitMovementMemoryType
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import com.unciv.ui.components.extensions.brighten
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import com.unciv.ui.components.extensions.center
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import com.unciv.ui.components.extensions.centerX
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import com.unciv.ui.components.extensions.toLabel
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@ -333,7 +334,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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/** Activates a colored semitransparent overlay. [color] is cloned, brightened by 0.3f and an alpha of 0.4f applied. */
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fun overlayTerrain(color: Color) {
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terrainOverlay.color = color.cpy().lerp(Color.WHITE, 0.3f).apply { a = 0.4f }
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terrainOverlay.color = color.brighten(0.3f).apply { a = 0.4f }
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terrainOverlay.isVisible = true
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determineVisibility()
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}
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@ -59,7 +59,7 @@ internal class LanguageTable(val language: String, val percentComplete: Int) : T
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text = "Please note that translations are a community-based work in progress and are" +
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" INCOMPLETE! The percentage shown is how much of the language is translated in-game." +
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" If you want to help translating the game into your language, click here.",
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link = "${Constants.wikiURL}Translating/",
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link = "${Constants.wikiURL}Other/Translating/",
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size = 15
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)
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add(MarkupRenderer.render(listOf(translationDisclaimer),expectedWidth)).pad(5f).row()
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@ -9,6 +9,7 @@ import com.unciv.logic.map.mapunit.MapUnit
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import com.unciv.models.UnitAction
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import com.unciv.models.UnitActionType
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import com.unciv.models.UpgradeUnitAction
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import com.unciv.ui.components.extensions.brighten
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import com.unciv.ui.components.extensions.disable
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import com.unciv.ui.components.input.keyShortcuts
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import com.unciv.ui.components.input.onActivation
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@ -155,7 +156,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table() {
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val actionButton = IconTextButton(unitAction.title, icon, fontColor = fontColor)
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if (unitAction.type == UnitActionType.Promote && unitAction.action != null)
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actionButton.color = Color.GREEN.cpy().lerp(Color.WHITE, 0.5f)
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actionButton.color = Color.GREEN.brighten(0.5f)
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actionButton.pack()
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