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4.13.3
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@ -2462,27 +2462,17 @@ Turn this tile into a [terrainName] tile = Transformer cette case en case [terra
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Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fournit gratuitement le bâtiment [stat] le moins cher dans vos [positiveAmount] premières villes
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Provides a [buildingName] in your first [positiveAmount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [positiveAmount] premières villes
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Triggers a [event] event = Déclenche un événement [event]
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# Requires translation!
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[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] récupère [positiveAmount] PV
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# Requires translation!
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[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] subit [positiveAmount] dégâts
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# Requires translation!
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[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] gagne [amount] XP
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# Requires translation!
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[unitTriggerTarget] upgrades for free = [unitTriggerTarget] s'améliore gratuitement
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# Requires translation!
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[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] s'améliore gratuitement, améliorations spéciales comprises
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# Requires translation!
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[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] gagne la promotion [promotion]
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# Requires translation!
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[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] perd la promotion [promotion]
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# Requires translation!
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[unitTriggerTarget] gains [amount] movement = [unitTriggerTarget] gagne [amount] Mouvement(s)
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# Requires translation!
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[unitTriggerTarget] loses [amount] movement = [unitTriggerTarget] perd [amount] Mouvement(s)
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[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] gagne le statut [promotion] pour [positiveAmount] tour(s)
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[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perd le statut [promotion]
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# Requires translation!
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[unitTriggerTarget] is destroyed = [unitTriggerTarget] est détruit(e)
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upon discovering [techFilter] technology = en découvrant la technologie [techFilter]
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upon entering the [era] = en entrant dans [era]
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@ -2503,7 +2493,6 @@ upon turn end = en terminant un tour
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upon founding a Pantheon = en fondant un Panthéon
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upon founding a Religion = en fondant une Religion
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upon enhancing a Religion = en renforçant une Religion
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# Requires translation!
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upon damaging a [mapUnitFilter] unit = en infligeant des dégâts à une unité [mapUnitFilter]
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upon defeating a [mapUnitFilter] unit = en vainquant une unité [mapUnitFilter]
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upon expending a [mapUnitFilter] unit = en consommant une unité [mapUnitFilter]
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@ -2462,27 +2462,17 @@ Turn this tile into a [terrainName] tile = Ubah ubin ini menjadi sebuah ubin [te
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Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Menyediakan bangunan [stat] yang paling murah di [positiveAmount] kota pertamamu secara gratis
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Provides a [buildingName] in your first [positiveAmount] cities for free = Menyediakan [buildingName] di [positiveAmount] kota pertamamu secara gratis
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Triggers a [event] event = Memicu kejadian [event]
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# Requires translation!
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[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] menyembuhkan [positiveAmount] HP
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# Requires translation!
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[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] menerima [positiveAmount] kerusakan
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# Requires translation!
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[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] mendapatkan [amount] XP
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# Requires translation!
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[unitTriggerTarget] upgrades for free = [unitTriggerTarget] ditingkatkan secara gratis
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# Requires translation!
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[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] ditingkatkan secara gratis termasuk peningkatan spesial
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# Requires translation!
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[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] mendapatkan promosi [promotion]
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# Requires translation!
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[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] kehilangan promosi [promotion]
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# Requires translation!
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[unitTriggerTarget] gains [amount] movement = [unitTriggerTarget] mendapatkan [amount] pergerakan
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# Requires translation!
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[unitTriggerTarget] loses [amount] movement = [unitTriggerTarget] kehilangan [amount] pergerakan
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[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] mendapatkan status [promotion] selama [positiveAmount] giliran
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[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] kehilangan status [promotion]
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# Requires translation!
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[unitTriggerTarget] is destroyed = [unitTriggerTarget] dibinasakan
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upon discovering [techFilter] technology = saat menemukan teknologi [techFilter]
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upon entering the [era] = saat memasuki [era]
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@ -2503,7 +2493,6 @@ upon turn end = saat mengakhiri giliran
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upon founding a Pantheon = saat mendirikan Panteon
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upon founding a Religion = saat mendirikan Agama
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upon enhancing a Religion = saat memperkuat Agama
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# Requires translation!
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upon damaging a [mapUnitFilter] unit = saat merusak unit [mapUnitFilter]
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upon defeating a [mapUnitFilter] unit = saat mengalahkan unit [mapUnitFilter]
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upon expending a [mapUnitFilter] unit = saat menggunakan unit [mapUnitFilter]
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File diff suppressed because it is too large
Load Diff
@ -10,16 +10,16 @@ Dutch = 93
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English = 0
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Filipino = 88
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Finnish = 37
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French = 99
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French = 100
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Galician = 98
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German = 99
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Greek = 13
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Hungarian = 81
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Indonesian = 99
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Indonesian = 100
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Italian = 99
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Japanese = 82
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Korean = 93
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Latin = 18
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Latin = 23
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Lithuanian = 84
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Malay = 24
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Norwegian = 60
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16
changelog.md
16
changelog.md
@ -1,22 +1,14 @@
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## 4.13.3
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Resolved - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
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Fixed 'conquer city' automation crash
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memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
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Minor memory performance improvements
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Natural wonders uniques generalized to work for terrain feature as well
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Added deserialization of unit-context events, so in the future we can add the serialization and have unit-context events :D
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Prep work for unit-based Events :)
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docs: Better event documentation for presentation
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Fixed test
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Resolved - dev console displays enum options correctly on exception
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Dammit changelog
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chore: deprecated old uniques
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Dev console displays enum options correctly when given incorrect options
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## 4.13.2
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@ -1,19 +1,9 @@
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Fixed 'conquer city' automation crash
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Resolved - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
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memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
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Minor memory performance improvements
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Natural wonders uniques generalized to work for terrain feature as well
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Added deserialization of unit-context events, so in the future we can add the serialization and have unit-context events :D
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Prep work for unit-based Events :)
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docs: Better event documentation for presentation
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Fixed test
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Resolved - dev console displays enum options correctly on exception
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Dammit changelog
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chore: deprecated old uniques
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Dev console displays enum options correctly when given incorrect options
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