This commit is contained in:
yairm210 2024-08-27 09:39:55 +03:00
parent ac72f3bd85
commit 5db502277f
6 changed files with 24 additions and 382 deletions

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@ -2462,27 +2462,17 @@ Turn this tile into a [terrainName] tile = Transformer cette case en case [terra
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fournit gratuitement le bâtiment [stat] le moins cher dans vos [positiveAmount] premières villes
Provides a [buildingName] in your first [positiveAmount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [positiveAmount] premières villes
Triggers a [event] event = Déclenche un événement [event]
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] récupère [positiveAmount] PV
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] subit [positiveAmount] dégâts
# Requires translation!
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] gagne [amount] XP
# Requires translation!
[unitTriggerTarget] upgrades for free = [unitTriggerTarget] s'améliore gratuitement
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] s'améliore gratuitement, améliorations spéciales comprises
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] gagne la promotion [promotion]
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] perd la promotion [promotion]
# Requires translation!
[unitTriggerTarget] gains [amount] movement = [unitTriggerTarget] gagne [amount] Mouvement(s)
# Requires translation!
[unitTriggerTarget] loses [amount] movement = [unitTriggerTarget] perd [amount] Mouvement(s)
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] gagne le statut [promotion] pour [positiveAmount] tour(s)
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perd le statut [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed = [unitTriggerTarget] est détruit(e)
upon discovering [techFilter] technology = en découvrant la technologie [techFilter]
upon entering the [era] = en entrant dans [era]
@ -2503,7 +2493,6 @@ upon turn end = en terminant un tour
upon founding a Pantheon = en fondant un Panthéon
upon founding a Religion = en fondant une Religion
upon enhancing a Religion = en renforçant une Religion
# Requires translation!
upon damaging a [mapUnitFilter] unit = en infligeant des dégâts à une unité [mapUnitFilter]
upon defeating a [mapUnitFilter] unit = en vainquant une unité [mapUnitFilter]
upon expending a [mapUnitFilter] unit = en consommant une unité [mapUnitFilter]

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@ -2462,27 +2462,17 @@ Turn this tile into a [terrainName] tile = Ubah ubin ini menjadi sebuah ubin [te
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Menyediakan bangunan [stat] yang paling murah di [positiveAmount] kota pertamamu secara gratis
Provides a [buildingName] in your first [positiveAmount] cities for free = Menyediakan [buildingName] di [positiveAmount] kota pertamamu secara gratis
Triggers a [event] event = Memicu kejadian [event]
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] menyembuhkan [positiveAmount] HP
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] menerima [positiveAmount] kerusakan
# Requires translation!
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] mendapatkan [amount] XP
# Requires translation!
[unitTriggerTarget] upgrades for free = [unitTriggerTarget] ditingkatkan secara gratis
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] ditingkatkan secara gratis termasuk peningkatan spesial
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] mendapatkan promosi [promotion]
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] kehilangan promosi [promotion]
# Requires translation!
[unitTriggerTarget] gains [amount] movement = [unitTriggerTarget] mendapatkan [amount] pergerakan
# Requires translation!
[unitTriggerTarget] loses [amount] movement = [unitTriggerTarget] kehilangan [amount] pergerakan
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] mendapatkan status [promotion] selama [positiveAmount] giliran
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] kehilangan status [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed = [unitTriggerTarget] dibinasakan
upon discovering [techFilter] technology = saat menemukan teknologi [techFilter]
upon entering the [era] = saat memasuki [era]
@ -2503,7 +2493,6 @@ upon turn end = saat mengakhiri giliran
upon founding a Pantheon = saat mendirikan Panteon
upon founding a Religion = saat mendirikan Agama
upon enhancing a Religion = saat memperkuat Agama
# Requires translation!
upon damaging a [mapUnitFilter] unit = saat merusak unit [mapUnitFilter]
upon defeating a [mapUnitFilter] unit = saat mengalahkan unit [mapUnitFilter]
upon expending a [mapUnitFilter] unit = saat menggunakan unit [mapUnitFilter]

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@ -10,16 +10,16 @@ Dutch = 93
English = 0
Filipino = 88
Finnish = 37
French = 99
French = 100
Galician = 98
German = 99
Greek = 13
Hungarian = 81
Indonesian = 99
Indonesian = 100
Italian = 99
Japanese = 82
Korean = 93
Latin = 18
Latin = 23
Lithuanian = 84
Malay = 24
Norwegian = 60

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@ -1,22 +1,14 @@
## 4.13.3
Resolved - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
Fixed 'conquer city' automation crash
memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Added deserialization of unit-context events, so in the future we can add the serialization and have unit-context events :D
Prep work for unit-based Events :)
docs: Better event documentation for presentation
Fixed test
Resolved - dev console displays enum options correctly on exception
Dammit changelog
chore: deprecated old uniques
Dev console displays enum options correctly when given incorrect options
## 4.13.2

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@ -1,19 +1,9 @@
Fixed 'conquer city' automation crash
Resolved - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Added deserialization of unit-context events, so in the future we can add the serialization and have unit-context events :D
Prep work for unit-based Events :)
docs: Better event documentation for presentation
Fixed test
Resolved - dev console displays enum options correctly on exception
Dammit changelog
chore: deprecated old uniques
Dev console displays enum options correctly when given incorrect options