mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-04 15:27:50 +07:00
Remove nonsignificant whitespace from templates (#5073)
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
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||||
# Tutorial tasks
|
||||
|
||||
|
||||
# Tutorial tasks
|
||||
|
||||
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
|
||||
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
|
||||
Enter the city screen!\nClick the city button twice =
|
||||
@ -15,24 +15,24 @@ Create a trade route!\nConstruct roads between your capital and another city\nOr
|
||||
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
|
||||
Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city =
|
||||
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
|
||||
|
||||
|
||||
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
|
||||
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
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||||
|
||||
# Buildings
|
||||
|
||||
|
||||
# Buildings
|
||||
|
||||
Unsellable =
|
||||
Not displayed as an available construction unless [building] is built =
|
||||
Not displayed as an available construction without [resource] =
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||||
|
||||
|
||||
Choose a free great person =
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||||
Get [unitName] =
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||||
|
||||
|
||||
Hydro Plant =
|
||||
[buildingName] obsoleted =
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||||
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||||
# Diplomacy,Trade,Nations
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||||
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||||
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||||
# Diplomacy,Trade,Nations
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||||
|
||||
Requires [buildingName] to be built in the city =
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||||
Requires [buildingName] to be built in all cities =
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||||
Provides a free [buildingName] in the city =
|
||||
@ -50,12 +50,12 @@ Requires [PolicyOrNationalWonder] =
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||||
Cannot be purchased =
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||||
Can only be purchased =
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||||
See also =
|
||||
|
||||
|
||||
Requires at least one of the following: =
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||||
Requires all of the following: =
|
||||
Leads to [techName] =
|
||||
Leads to: =
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||||
|
||||
|
||||
Current construction =
|
||||
Construction queue =
|
||||
Pick a construction =
|
||||
@ -66,7 +66,7 @@ Show stats drilldown =
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||||
Show construction queue =
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||||
Save =
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||||
Cancel =
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||||
|
||||
|
||||
Diplomacy =
|
||||
War =
|
||||
Peace =
|
||||
@ -94,7 +94,7 @@ Indeed! =
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||||
Denounce [civName]? =
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||||
Denounce ([numberOfTurns] turns) =
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||||
We will remember this. =
|
||||
|
||||
|
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[civName] has declared war on [targetCivName]! =
|
||||
[civName] and [targetCivName] have signed a Peace Treaty! =
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
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||||
@ -102,7 +102,7 @@ We will remember this. =
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||||
Do you want to break your promise to [leaderName]? =
|
||||
We promised not to settle near them ([count] turns remaining) =
|
||||
They promised not to settle near us ([count] turns remaining) =
|
||||
|
||||
|
||||
Unforgivable =
|
||||
Afraid =
|
||||
Enemy =
|
||||
@ -111,12 +111,12 @@ Neutral =
|
||||
Favorable =
|
||||
Friend =
|
||||
Ally =
|
||||
|
||||
|
||||
[questName] (+[influenceAmount] influence) =
|
||||
[remainingTurns] turns remaining =
|
||||
|
||||
## Diplomatic modifiers
|
||||
|
||||
|
||||
## Diplomatic modifiers
|
||||
|
||||
You declared war on us! =
|
||||
Your warmongering ways are unacceptable to us. =
|
||||
You have captured our cities! =
|
||||
@ -139,15 +139,15 @@ Your arrogant demands are in bad taste =
|
||||
Your use of nuclear weapons is disgusting! =
|
||||
You have stolen our lands! =
|
||||
You gave us units! =
|
||||
|
||||
|
||||
Demands =
|
||||
Please don't settle new cities near us. =
|
||||
Very well, we shall look for new lands to settle. =
|
||||
We shall do as we please. =
|
||||
We noticed your new city near our borders, despite your promise. This will have....implications. =
|
||||
|
||||
# City-States
|
||||
|
||||
|
||||
# City-States
|
||||
|
||||
Provides [amountOfCulture] culture at 30 Influence =
|
||||
Provides 3 food in capital and 1 food in other cities at 30 Influence =
|
||||
Provides 3 happiness at 30 Influence =
|
||||
@ -204,7 +204,7 @@ Take worker (-50 Influence) =
|
||||
[civName] is afraid of your military power! =
|
||||
|
||||
|
||||
# Trades
|
||||
# Trades
|
||||
|
||||
Trade =
|
||||
Offer trade =
|
||||
@ -232,17 +232,17 @@ Declare war on [nation] =
|
||||
Luxury resources =
|
||||
Strategic resources =
|
||||
Owned: [amountOwned] =
|
||||
|
||||
# Nation picker
|
||||
|
||||
|
||||
# Nation picker
|
||||
|
||||
[resourceName] not required =
|
||||
Lost ability =
|
||||
National ability =
|
||||
[firstValue] vs [secondValue] =
|
||||
|
||||
|
||||
# New game screen
|
||||
|
||||
|
||||
|
||||
# New game screen
|
||||
|
||||
Uniques =
|
||||
Promotions =
|
||||
Load copied data =
|
||||
@ -306,9 +306,9 @@ World wrap requires a minimum width of 32 tiles =
|
||||
The provided map dimensions were too small =
|
||||
The provided map dimensions were too big =
|
||||
The provided map dimensions had an unacceptable aspect ratio =
|
||||
|
||||
|
||||
Difficulty =
|
||||
|
||||
|
||||
AI =
|
||||
Remove =
|
||||
Random =
|
||||
@ -316,14 +316,14 @@ Human =
|
||||
Hotseat =
|
||||
User ID =
|
||||
Click to copy =
|
||||
|
||||
|
||||
|
||||
|
||||
Game Speed =
|
||||
Quick =
|
||||
Standard =
|
||||
Epic =
|
||||
Marathon =
|
||||
|
||||
|
||||
Starting Era =
|
||||
It looks like we can't make a map with the parameters you requested! =
|
||||
Maybe you put too many players into too small a map? =
|
||||
@ -340,14 +340,14 @@ Base Ruleset =
|
||||
[amount] Improvements =
|
||||
[amount] Religions =
|
||||
[amount] Beliefs =
|
||||
|
||||
|
||||
World Wrap =
|
||||
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
|
||||
Anything above 80 by 50 may work very slowly on Android! =
|
||||
Anything above 40 may work very slowly on Android! =
|
||||
|
||||
# Multiplayer
|
||||
|
||||
|
||||
# Multiplayer
|
||||
|
||||
Username =
|
||||
Multiplayer =
|
||||
Could not download game! =
|
||||
@ -383,9 +383,9 @@ Resign =
|
||||
Are you sure you want to resign? =
|
||||
You can only resign if it's your turn =
|
||||
[civName] resigned and is now controlled by AI =
|
||||
|
||||
# Save game menu
|
||||
|
||||
|
||||
# Save game menu
|
||||
|
||||
Current saves =
|
||||
Show autosaves =
|
||||
Saved game name =
|
||||
@ -412,9 +412,9 @@ Load from custom location =
|
||||
Could not load game from custom location! =
|
||||
Save to custom location =
|
||||
Could not save game to custom location! =
|
||||
|
||||
# Options
|
||||
|
||||
|
||||
# Options
|
||||
|
||||
Options =
|
||||
Display options =
|
||||
Gameplay options =
|
||||
@ -452,9 +452,9 @@ Enable portrait orientation =
|
||||
Generate translation files =
|
||||
Translation files are generated successfully. =
|
||||
Locate mod errors =
|
||||
|
||||
# Notifications
|
||||
|
||||
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! =
|
||||
[construction] has become obsolete and was removed from the queue in [cityName]! =
|
||||
[construction] has become obsolete and was removed from the queue in [amount] cities! =
|
||||
@ -547,7 +547,7 @@ Received [goldAmount] Gold for capturing [cityName] =
|
||||
Our proposed trade is no longer relevant! =
|
||||
[defender] could not withdraw from a [attacker] - blocked. =
|
||||
[defender] withdrew from a [attacker] =
|
||||
By expending your [unit] you gained [Stats]! =
|
||||
By expending your [unit] you gained [Stats]! =
|
||||
[civName] has stolen your territory! =
|
||||
Clearing a [forest] has created [amount] Production for [cityName] =
|
||||
[civName] assigned you a new quest: [questName]. =
|
||||
@ -564,8 +564,8 @@ Your city [cityName] was converted to [religionName]! =
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! =
|
||||
|
||||
|
||||
# World Screen UI
|
||||
|
||||
# World Screen UI
|
||||
|
||||
Working... =
|
||||
Waiting for other players... =
|
||||
in =
|
||||
@ -618,7 +618,7 @@ Yes =
|
||||
No =
|
||||
Acquire =
|
||||
Under construction =
|
||||
|
||||
|
||||
Food =
|
||||
Production =
|
||||
Gold =
|
||||
@ -626,7 +626,7 @@ Happiness =
|
||||
Culture =
|
||||
Science =
|
||||
Faith =
|
||||
|
||||
|
||||
Crop Yield =
|
||||
Territory =
|
||||
Force =
|
||||
@ -635,7 +635,7 @@ Golden Age =
|
||||
[year] BC =
|
||||
[year] AD =
|
||||
Civilopedia =
|
||||
|
||||
|
||||
Start new game =
|
||||
Save game =
|
||||
Load game =
|
||||
@ -651,9 +651,9 @@ Close =
|
||||
Do you want to exit the game? =
|
||||
Start bias: =
|
||||
Avoid [terrain] =
|
||||
|
||||
# City screen
|
||||
|
||||
|
||||
# City screen
|
||||
|
||||
Exit city =
|
||||
Raze city =
|
||||
Stop razing city =
|
||||
@ -703,9 +703,9 @@ Unlock =
|
||||
Move to city =
|
||||
Invalid input! Please enter a different string. =
|
||||
Please enter some text =
|
||||
|
||||
# Technology UI
|
||||
|
||||
|
||||
# Technology UI
|
||||
|
||||
Pick a tech =
|
||||
Pick a free tech =
|
||||
Research [technology] =
|
||||
@ -728,9 +728,9 @@ Attack =
|
||||
Bombard =
|
||||
NUKE =
|
||||
Captured! =
|
||||
|
||||
# Battle modifier categories
|
||||
|
||||
|
||||
# Battle modifier categories
|
||||
|
||||
defence vs ranged =
|
||||
[percentage] to unit defence =
|
||||
Attacker Bonus =
|
||||
@ -752,11 +752,11 @@ defence vs [unitType] =
|
||||
[tileFilter] defence =
|
||||
Defensive Bonus =
|
||||
Stacked with [unitType] =
|
||||
|
||||
|
||||
The following improvements [stats]: =
|
||||
The following improvements on [tileType] tiles [stats]: =
|
||||
|
||||
|
||||
|
||||
|
||||
Hurry Research =
|
||||
Conduct Trade Mission =
|
||||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
|
||||
@ -779,9 +779,9 @@ Policies =
|
||||
Base happiness =
|
||||
Occupied City =
|
||||
Buildings =
|
||||
|
||||
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
|
||||
|
||||
|
||||
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
|
||||
|
||||
All =
|
||||
Water =
|
||||
Land =
|
||||
@ -800,15 +800,15 @@ Strategic resource =
|
||||
Fresh water =
|
||||
non-fresh water =
|
||||
Natural Wonder =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
||||
# improvementFilters
|
||||
|
||||
All =
|
||||
All Road =
|
||||
Great Improvement =
|
||||
Great =
|
||||
|
||||
|
||||
|
||||
|
||||
Wonders =
|
||||
Base values =
|
||||
Bonuses =
|
||||
@ -834,9 +834,9 @@ Known and defeated ([numberOfCivs]) =
|
||||
Tiles =
|
||||
Natural Wonders =
|
||||
Treasury deficit =
|
||||
|
||||
# Victory
|
||||
|
||||
|
||||
# Victory
|
||||
|
||||
Science victory =
|
||||
Cultural victory =
|
||||
Conquest victory =
|
||||
@ -865,7 +865,7 @@ Rankings =
|
||||
Spaceship parts remaining =
|
||||
Branches completed =
|
||||
Undefeated civs =
|
||||
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
|
||||
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
|
||||
# Feel free to replace it with a space and put it between other words in your translation
|
||||
Turns until the next\ndiplomacy victory vote: [amount] =
|
||||
Choose a civ to vote for =
|
||||
@ -875,9 +875,9 @@ Vote for [civilizationName] =
|
||||
Continue =
|
||||
Abstained =
|
||||
Vote for World Leader =
|
||||
|
||||
# Capturing a city
|
||||
|
||||
|
||||
# Capturing a city
|
||||
|
||||
What would you like to do with the city? =
|
||||
Annex =
|
||||
Annexed cities become part of your regular empire. =
|
||||
@ -897,14 +897,14 @@ Destroying the city instantly razes the city to the ground. =
|
||||
Remove your troops in our border immediately! =
|
||||
Sorry. =
|
||||
Never! =
|
||||
|
||||
|
||||
Offer Declaration of Friendship ([30] turns) =
|
||||
My friend, shall we declare our friendship to the world? =
|
||||
Sign Declaration of Friendship ([30] turns) =
|
||||
We are not interested. =
|
||||
We have signed a Declaration of Friendship with [otherCiv]! =
|
||||
[otherCiv] has denied our Declaration of Friendship! =
|
||||
|
||||
|
||||
Basics =
|
||||
Resources =
|
||||
Terrains =
|
||||
@ -973,8 +973,8 @@ Terrain feature [feature] does not exist in ruleset! =
|
||||
Resource [resource] does not exist in ruleset! =
|
||||
Improvement [improvement] does not exist in ruleset! =
|
||||
Change map to fit selected ruleset? =
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
Player settings =
|
||||
Base Happiness =
|
||||
Extra happiness per luxury =
|
||||
@ -999,8 +999,8 @@ Major AI civilization bonus starting units =
|
||||
City state bonus starting units =
|
||||
Turns until barbarians enter player tiles =
|
||||
Gold reward for clearing barbarian camps =
|
||||
|
||||
# Other civilopedia things
|
||||
|
||||
# Other civilopedia things
|
||||
Nations =
|
||||
Available for [unitTypes] =
|
||||
Available for: =
|
||||
@ -1012,9 +1012,9 @@ Granted by [param] =
|
||||
Granted by: =
|
||||
[bonus] with [tech] =
|
||||
Difficulty levels =
|
||||
|
||||
# Policies
|
||||
|
||||
|
||||
# Policies
|
||||
|
||||
Adopt policy =
|
||||
Adopt free policy =
|
||||
Unlocked at =
|
||||
@ -1046,13 +1046,13 @@ Holy City: =
|
||||
Cities following this religion: =
|
||||
Click an icon to see the stats of this religion =
|
||||
|
||||
# Terrains
|
||||
|
||||
# Terrains
|
||||
|
||||
Impassable =
|
||||
Rare feature =
|
||||
|
||||
# Resources
|
||||
|
||||
|
||||
# Resources
|
||||
|
||||
Bison =
|
||||
Copper =
|
||||
Cocoa =
|
||||
@ -1062,9 +1062,9 @@ Truffles =
|
||||
Strategic =
|
||||
Bonus =
|
||||
Luxury =
|
||||
|
||||
# Unit types
|
||||
|
||||
|
||||
# Unit types
|
||||
|
||||
City =
|
||||
Civilian =
|
||||
Melee =
|
||||
@ -1073,21 +1073,21 @@ Scout =
|
||||
Mounted =
|
||||
Armor =
|
||||
Siege =
|
||||
|
||||
|
||||
WaterCivilian =
|
||||
WaterMelee =
|
||||
WaterRanged =
|
||||
WaterSubmarine =
|
||||
WaterAircraftCarrier =
|
||||
|
||||
|
||||
Fighter =
|
||||
Bomber =
|
||||
AtomicBomber =
|
||||
Missile =
|
||||
|
||||
|
||||
# Unit filters and other unit related things
|
||||
|
||||
|
||||
|
||||
# Unit filters and other unit related things
|
||||
|
||||
Air =
|
||||
air units =
|
||||
All =
|
||||
@ -1097,7 +1097,7 @@ Embarked =
|
||||
Land =
|
||||
land units =
|
||||
Military =
|
||||
# Deprecated since 3.15.2, but should still be translated until it is officially removed
|
||||
# Deprecated since 3.15.2, but should still be translated until it is officially removed
|
||||
military water =
|
||||
non-air =
|
||||
Nuclear Weapon =
|
||||
@ -1108,13 +1108,13 @@ Water =
|
||||
water units =
|
||||
wounded units =
|
||||
Wounded =
|
||||
|
||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||
|
||||
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
|
||||
relevant =
|
||||
|
||||
|
||||
# Promotions
|
||||
|
||||
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion =
|
||||
OR =
|
||||
units in open terrain =
|
||||
@ -1128,9 +1128,9 @@ Dogfighting II =
|
||||
Dogfighting III =
|
||||
Choose name for [unitName] =
|
||||
[unitFilter] units gain the [promotion] promotion =
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
||||
Multiplayer options =
|
||||
Enable out-of-game turn notifications =
|
||||
Time between turn checks out-of-game (in minutes) =
|
||||
@ -1139,10 +1139,10 @@ Take user ID from clipboard =
|
||||
Doing this will reset your current user ID to the clipboard contents - are you sure? =
|
||||
ID successfully set! =
|
||||
Invalid ID! =
|
||||
|
||||
|
||||
# Mods
|
||||
|
||||
|
||||
|
||||
# Mods
|
||||
|
||||
Mods =
|
||||
Download [modName] =
|
||||
Update [modName] =
|
||||
@ -1170,9 +1170,9 @@ No description provided =
|
||||
Author: [author] =
|
||||
Size: [size] kB =
|
||||
The mod you selected is incompatible with the defined ruleset! =
|
||||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
||||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
||||
[stats] from every [param] =
|
||||
[stats] from [param] tiles in this city =
|
||||
[stats] from every [param] on [tileFilter] tiles =
|
||||
@ -1186,8 +1186,8 @@ Can only be built on [tileFilter] tiles =
|
||||
Cannot be built on [tileFilter] tiles =
|
||||
Does not need removal of [feature] =
|
||||
Gain a free [building] [cityFilter] =
|
||||
|
||||
# City filters
|
||||
|
||||
# City filters
|
||||
in this city =
|
||||
in all cities =
|
||||
in all coastal cities =
|
||||
@ -1203,4 +1203,4 @@ Only available after [] turns =
|
||||
This Unit upgrades for free =
|
||||
[stats] when a city adopts this religion for the first time =
|
||||
Never destroyed when the city is captured =
|
||||
Invisible to others =
|
||||
Invisible to others =
|
||||
|
Reference in New Issue
Block a user