Remove nonsignificant whitespace from templates (#5073)

This commit is contained in:
SomeTroglodyte
2021-09-03 08:35:03 +02:00
committed by GitHub
parent 8cb464c9f7
commit 5e8ecff397

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@ -1,6 +1,6 @@
# Tutorial tasks
# Tutorial tasks
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) =
Enter the city screen!\nClick the city button twice =
@ -15,24 +15,24 @@ Create a trade route!\nConstruct roads between your capital and another city\nOr
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit =
Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city =
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' =
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
# Buildings
# Buildings
Unsellable =
Not displayed as an available construction unless [building] is built =
Not displayed as an available construction without [resource] =
Choose a free great person =
Get [unitName] =
Hydro Plant =
[buildingName] obsoleted =
# Diplomacy,Trade,Nations
# Diplomacy,Trade,Nations
Requires [buildingName] to be built in the city =
Requires [buildingName] to be built in all cities =
Provides a free [buildingName] in the city =
@ -50,12 +50,12 @@ Requires [PolicyOrNationalWonder] =
Cannot be purchased =
Can only be purchased =
See also =
Requires at least one of the following: =
Requires all of the following: =
Leads to [techName] =
Leads to: =
Current construction =
Construction queue =
Pick a construction =
@ -66,7 +66,7 @@ Show stats drilldown =
Show construction queue =
Save =
Cancel =
Diplomacy =
War =
Peace =
@ -94,7 +94,7 @@ Indeed! =
Denounce [civName]? =
Denounce ([numberOfTurns] turns) =
We will remember this. =
[civName] has declared war on [targetCivName]! =
[civName] and [targetCivName] have signed a Peace Treaty! =
[civName] and [targetCivName] have signed the Declaration of Friendship! =
@ -102,7 +102,7 @@ We will remember this. =
Do you want to break your promise to [leaderName]? =
We promised not to settle near them ([count] turns remaining) =
They promised not to settle near us ([count] turns remaining) =
Unforgivable =
Afraid =
Enemy =
@ -111,12 +111,12 @@ Neutral =
Favorable =
Friend =
Ally =
[questName] (+[influenceAmount] influence) =
[remainingTurns] turns remaining =
## Diplomatic modifiers
## Diplomatic modifiers
You declared war on us! =
Your warmongering ways are unacceptable to us. =
You have captured our cities! =
@ -139,15 +139,15 @@ Your arrogant demands are in bad taste =
Your use of nuclear weapons is disgusting! =
You have stolen our lands! =
You gave us units! =
Demands =
Please don't settle new cities near us. =
Very well, we shall look for new lands to settle. =
We shall do as we please. =
We noticed your new city near our borders, despite your promise. This will have....implications. =
# City-States
# City-States
Provides [amountOfCulture] culture at 30 Influence =
Provides 3 food in capital and 1 food in other cities at 30 Influence =
Provides 3 happiness at 30 Influence =
@ -204,7 +204,7 @@ Take worker (-50 Influence) =
[civName] is afraid of your military power! =
# Trades
# Trades
Trade =
Offer trade =
@ -232,17 +232,17 @@ Declare war on [nation] =
Luxury resources =
Strategic resources =
Owned: [amountOwned] =
# Nation picker
# Nation picker
[resourceName] not required =
Lost ability =
National ability =
[firstValue] vs [secondValue] =
# New game screen
# New game screen
Uniques =
Promotions =
Load copied data =
@ -306,9 +306,9 @@ World wrap requires a minimum width of 32 tiles =
The provided map dimensions were too small =
The provided map dimensions were too big =
The provided map dimensions had an unacceptable aspect ratio =
Difficulty =
AI =
Remove =
Random =
@ -316,14 +316,14 @@ Human =
Hotseat =
User ID =
Click to copy =
Game Speed =
Quick =
Standard =
Epic =
Marathon =
Starting Era =
It looks like we can't make a map with the parameters you requested! =
Maybe you put too many players into too small a map? =
@ -340,14 +340,14 @@ Base Ruleset =
[amount] Improvements =
[amount] Religions =
[amount] Beliefs =
World Wrap =
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
Anything above 80 by 50 may work very slowly on Android! =
Anything above 40 may work very slowly on Android! =
# Multiplayer
# Multiplayer
Username =
Multiplayer =
Could not download game! =
@ -383,9 +383,9 @@ Resign =
Are you sure you want to resign? =
You can only resign if it's your turn =
[civName] resigned and is now controlled by AI =
# Save game menu
# Save game menu
Current saves =
Show autosaves =
Saved game name =
@ -412,9 +412,9 @@ Load from custom location =
Could not load game from custom location! =
Save to custom location =
Could not save game to custom location! =
# Options
# Options
Options =
Display options =
Gameplay options =
@ -452,9 +452,9 @@ Enable portrait orientation =
Generate translation files =
Translation files are generated successfully. =
Locate mod errors =
# Notifications
# Notifications
Research of [technologyName] has completed! =
[construction] has become obsolete and was removed from the queue in [cityName]! =
[construction] has become obsolete and was removed from the queue in [amount] cities! =
@ -547,7 +547,7 @@ Received [goldAmount] Gold for capturing [cityName] =
Our proposed trade is no longer relevant! =
[defender] could not withdraw from a [attacker] - blocked. =
[defender] withdrew from a [attacker] =
By expending your [unit] you gained [Stats]! =
By expending your [unit] you gained [Stats]! =
[civName] has stolen your territory! =
Clearing a [forest] has created [amount] Production for [cityName] =
[civName] assigned you a new quest: [questName]. =
@ -564,8 +564,8 @@ Your city [cityName] was converted to [religionName]! =
Your [unitName] lost its faith after spending too long inside enemy territory! =
# World Screen UI
# World Screen UI
Working... =
Waiting for other players... =
in =
@ -618,7 +618,7 @@ Yes =
No =
Acquire =
Under construction =
Food =
Production =
Gold =
@ -626,7 +626,7 @@ Happiness =
Culture =
Science =
Faith =
Crop Yield =
Territory =
Force =
@ -635,7 +635,7 @@ Golden Age =
[year] BC =
[year] AD =
Civilopedia =
Start new game =
Save game =
Load game =
@ -651,9 +651,9 @@ Close =
Do you want to exit the game? =
Start bias: =
Avoid [terrain] =
# City screen
# City screen
Exit city =
Raze city =
Stop razing city =
@ -703,9 +703,9 @@ Unlock =
Move to city =
Invalid input! Please enter a different string. =
Please enter some text =
# Technology UI
# Technology UI
Pick a tech =
Pick a free tech =
Research [technology] =
@ -728,9 +728,9 @@ Attack =
Bombard =
NUKE =
Captured! =
# Battle modifier categories
# Battle modifier categories
defence vs ranged =
[percentage] to unit defence =
Attacker Bonus =
@ -752,11 +752,11 @@ defence vs [unitType] =
[tileFilter] defence =
Defensive Bonus =
Stacked with [unitType] =
The following improvements [stats]: =
The following improvements on [tileType] tiles [stats]: =
Hurry Research =
Conduct Trade Mission =
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
@ -779,9 +779,9 @@ Policies =
Base happiness =
Occupied City =
Buildings =
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
All =
Water =
Land =
@ -800,15 +800,15 @@ Strategic resource =
Fresh water =
non-fresh water =
Natural Wonder =
# improvementFilters
# improvementFilters
All =
All Road =
Great Improvement =
Great =
Wonders =
Base values =
Bonuses =
@ -834,9 +834,9 @@ Known and defeated ([numberOfCivs]) =
Tiles =
Natural Wonders =
Treasury deficit =
# Victory
# Victory
Science victory =
Cultural victory =
Conquest victory =
@ -865,7 +865,7 @@ Rankings =
Spaceship parts remaining =
Branches completed =
Undefeated civs =
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] =
Choose a civ to vote for =
@ -875,9 +875,9 @@ Vote for [civilizationName] =
Continue =
Abstained =
Vote for World Leader =
# Capturing a city
# Capturing a city
What would you like to do with the city? =
Annex =
Annexed cities become part of your regular empire. =
@ -897,14 +897,14 @@ Destroying the city instantly razes the city to the ground. =
Remove your troops in our border immediately! =
Sorry. =
Never! =
Offer Declaration of Friendship ([30] turns) =
My friend, shall we declare our friendship to the world? =
Sign Declaration of Friendship ([30] turns) =
We are not interested. =
We have signed a Declaration of Friendship with [otherCiv]! =
[otherCiv] has denied our Declaration of Friendship! =
Basics =
Resources =
Terrains =
@ -973,8 +973,8 @@ Terrain feature [feature] does not exist in ruleset! =
Resource [resource] does not exist in ruleset! =
Improvement [improvement] does not exist in ruleset! =
Change map to fit selected ruleset? =
# Civilopedia difficulty levels
# Civilopedia difficulty levels
Player settings =
Base Happiness =
Extra happiness per luxury =
@ -999,8 +999,8 @@ Major AI civilization bonus starting units =
City state bonus starting units =
Turns until barbarians enter player tiles =
Gold reward for clearing barbarian camps =
# Other civilopedia things
# Other civilopedia things
Nations =
Available for [unitTypes] =
Available for: =
@ -1012,9 +1012,9 @@ Granted by [param] =
Granted by: =
[bonus] with [tech] =
Difficulty levels =
# Policies
# Policies
Adopt policy =
Adopt free policy =
Unlocked at =
@ -1046,13 +1046,13 @@ Holy City: =
Cities following this religion: =
Click an icon to see the stats of this religion =
# Terrains
# Terrains
Impassable =
Rare feature =
# Resources
# Resources
Bison =
Copper =
Cocoa =
@ -1062,9 +1062,9 @@ Truffles =
Strategic =
Bonus =
Luxury =
# Unit types
# Unit types
City =
Civilian =
Melee =
@ -1073,21 +1073,21 @@ Scout =
Mounted =
Armor =
Siege =
WaterCivilian =
WaterMelee =
WaterRanged =
WaterSubmarine =
WaterAircraftCarrier =
Fighter =
Bomber =
AtomicBomber =
Missile =
# Unit filters and other unit related things
# Unit filters and other unit related things
Air =
air units =
All =
@ -1097,7 +1097,7 @@ Embarked =
Land =
land units =
Military =
# Deprecated since 3.15.2, but should still be translated until it is officially removed
# Deprecated since 3.15.2, but should still be translated until it is officially removed
military water =
non-air =
Nuclear Weapon =
@ -1108,13 +1108,13 @@ Water =
water units =
wounded units =
Wounded =
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive'
relevant =
# Promotions
# Promotions
Pick promotion =
OR =
units in open terrain =
@ -1128,9 +1128,9 @@ Dogfighting II =
Dogfighting III =
Choose name for [unitName] =
[unitFilter] units gain the [promotion] promotion =
# Multiplayer Turn Checker Service
# Multiplayer Turn Checker Service
Multiplayer options =
Enable out-of-game turn notifications =
Time between turn checks out-of-game (in minutes) =
@ -1139,10 +1139,10 @@ Take user ID from clipboard =
Doing this will reset your current user ID to the clipboard contents - are you sure? =
ID successfully set! =
Invalid ID! =
# Mods
# Mods
Mods =
Download [modName] =
Update [modName] =
@ -1170,9 +1170,9 @@ No description provided =
Author: [author] =
Size: [size] kB =
The mod you selected is incompatible with the defined ruleset! =
# Uniques that are relevant to more than one type of game object
# Uniques that are relevant to more than one type of game object
[stats] from every [param] =
[stats] from [param] tiles in this city =
[stats] from every [param] on [tileFilter] tiles =
@ -1186,8 +1186,8 @@ Can only be built on [tileFilter] tiles =
Cannot be built on [tileFilter] tiles =
Does not need removal of [feature] =
Gain a free [building] [cityFilter] =
# City filters
# City filters
in this city =
in all cities =
in all coastal cities =
@ -1203,4 +1203,4 @@ Only available after [] turns =
This Unit upgrades for free =
[stats] when a city adopts this religion for the first time =
Never destroyed when the city is captured =
Invisible to others =
Invisible to others =