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Small comment changes in UniqueType.kt (#9617)
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@ -150,7 +150,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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/// Growth
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GrowthPercentBonus("[relativeAmount]% growth [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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CarryOverFood("[relativeAmount]% Food is carried over after population increases [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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CarryOverFood("[amount]% Food is carried over after population increases [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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// Todo: moddability: specialists -> [populationFilter]
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FoodConsumptionBySpecialists("[relativeAmount]% Food consumption by specialists [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@ -229,7 +229,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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ReceiveFreeUnitWhenDiscoveringTech("Receive free [unit] when you discover [tech]", UniqueTarget.Global),
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// Units entering Tiles
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// ToDo: make per unit and use unit filters?
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// ToDo: make per unit and use unit filters? "Enables embarkation <for [land] units>"
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LandUnitEmbarkation("Enables embarkation for land units", UniqueTarget.Global),
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UnitsMayEnterOcean("Enables [mapUnitFilter] units to enter ocean tiles", UniqueTarget.Global),
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LandUnitsCrossTerrainAfterUnitGained("Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned", UniqueTarget.Global),
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@ -248,8 +248,9 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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/// Resource production & consumption
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ConsumesResources("Consumes [amount] [resource]", UniqueTarget.Improvement, UniqueTarget.Building, UniqueTarget.Unit),
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ProvidesResources("Provides [amount] [resource]", UniqueTarget.Improvement, UniqueTarget.Global),
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// Todo: Sign should not be part of the unique placeholder
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CostsResources("Costs [amount] [stockpiledResource]", UniqueTarget.Improvement, UniqueTarget.Building, UniqueTarget.Unit),
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// Todo: Get rid of forced sign (+[relativeAmount]) and unify these two, e.g.: "[relativeAmount]% [resource/resourceType] production"
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// Note that the parameter type 'resourceType' (strategic, luxury, bonus) currently doesn't exist and should then be added as well
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StrategicResourcesIncrease("Quantity of strategic resources produced by the empire +[relativeAmount]%", UniqueTarget.Global), // used by Policies
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DoubleResourceProduced("Double quantity of [resource] produced", UniqueTarget.Global),
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