Resolved #9054 - Archipelago creates water again

This commit is contained in:
Yair Morgenstern 2023-03-29 09:57:32 +03:00
parent f32bf4a7a4
commit 6000232eac

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@ -98,6 +98,7 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa
private fun createArchipelago(tileMap: TileMap) {
val elevationSeed = randomness.RNG.nextInt().toDouble()
waterThreshold += 0.25
for (tile in tileMap.values) {
val elevation = getRidgedPerlinNoise(tile, elevationSeed)
spawnLandOrWater(tile, elevation)