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Resolved #9054 - Archipelago creates water again
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@ -98,6 +98,7 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa
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private fun createArchipelago(tileMap: TileMap) {
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val elevationSeed = randomness.RNG.nextInt().toDouble()
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waterThreshold += 0.25
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for (tile in tileMap.values) {
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val elevation = getRidgedPerlinNoise(tile, elevationSeed)
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spawnLandOrWater(tile, elevation)
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