Fixed some bugs with spreading of religion (#4851)

* Fixed some bugs with spreading of religion

* Implemented requested changes
This commit is contained in:
Xander Lenstra 2021-08-17 12:58:19 +02:00 committed by GitHub
parent 74a1da8e17
commit 607e40a712
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 2 deletions

View File

@ -263,7 +263,14 @@ class CivilizationInfo {
} +
policies.policyUniques.getUniques(uniqueTemplate) +
tech.techUniques.getUniques(uniqueTemplate) +
temporaryUniques.filter { it.first.placeholderText == uniqueTemplate }.map { it.first }
temporaryUniques
.asSequence()
.filter { it.first.placeholderText == uniqueTemplate }.map { it.first } +
if (religionManager.religion != null)
religionManager.religion!!.getFounderUniques()
.asSequence()
.filter { it.placeholderText == uniqueTemplate }
else sequenceOf()
}
//region Units
@ -778,6 +785,15 @@ class CivilizationInfo {
if (unit.isGreatPerson()) {
addNotification("A [${unit.name}] has been born in [${cityToAddTo.name}]!", placedUnit.getTile().position, unit.name)
}
if (placedUnit.hasUnique("Religious Unit")) {
placedUnit.religion =
if (city != null) city.cityConstructions.cityInfo.religion.getMajorityReligion()
else religionManager.religion?.name
if (placedUnit.hasUnique("Can spread religion [] times"))
placedUnit.abilityUsedCount["Religion Spread"] = 0
}
return placedUnit
}

View File

@ -117,7 +117,6 @@ class ReligionManager {
else civInfo.cities.firstOrNull { it.religion.religionThisIsTheHolyCityOf == religion!!.name }
val prophet = civInfo.addUnit("Great Prophet", birthCity) ?: return
prophet.religion = religion!!.name
prophet.abilityUsedCount["Religion Spread"] = 0
storedFaith -= faithForNextGreatProphet()
greatProphetsEarned += 1
}