mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-04 15:27:50 +07:00
Preparation for unit action modifiers
This commit is contained in:
@ -125,7 +125,8 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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state: StateForConditionals
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): Boolean {
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if (condition.type!!.targetTypes.contains(UniqueTarget.TriggerCondition))
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val nonConditionalConditionTypes = setOf(UniqueTarget.TriggerCondition, UniqueTarget.UnitTriggerCondition, UniqueTarget.UnitActionModifier)
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if (condition.type!!.targetTypes.any { it in nonConditionalConditionTypes })
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return true // not a filtering condition
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fun ruleset() = state.civInfo!!.gameInfo.ruleset
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@ -146,7 +147,6 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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return when (condition.type) {
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// These are 'what to do' and not 'when to do' conditionals
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UniqueType.ConditionalTimedUnique -> true
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UniqueType.ConditionalConsumeUnit -> true
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UniqueType.ConditionalBeforeTurns -> state.civInfo != null && state.civInfo.gameInfo.turns < condition.params[0].toInt()
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UniqueType.ConditionalAfterTurns -> state.civInfo != null && state.civInfo.gameInfo.turns >= condition.params[0].toInt()
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@ -53,7 +53,8 @@ enum class UniqueTarget(val inheritsFrom: UniqueTarget? = null) {
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ModOptions,
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Conditional,
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TriggerCondition(Global),
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UnitTriggerCondition(TriggerCondition)
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UnitTriggerCondition(TriggerCondition),
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UnitActionModifier,
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;
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fun canAcceptUniqueTarget(uniqueTarget: UniqueTarget): Boolean {
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@ -345,11 +346,30 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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///////////////////////////////////////// region UNIT UNIQUES /////////////////////////////////////////
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// Unit action uniques
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FoundCity("Founds a new city", UniqueTarget.Unit),
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ConstructImprovementConsumingUnit("Can construct [improvementName]", UniqueTarget.Unit),
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BuildImprovements("Can build [improvementFilter/terrainFilter] improvements on tiles", UniqueTarget.Unit),
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CreateWaterImprovements("May create improvements on water resources", UniqueTarget.Unit),
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MayFoundReligion("May found a religion", UniqueTarget.Unit),
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MayEnhanceReligion("May enhance a religion", UniqueTarget.Unit),
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StartGoldenAge("Can start an [amount]-turn golden age", UniqueTarget.Unit),
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AddInCapital("Can be added to [comment] in the Capital", UniqueTarget.Unit),
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PreventSpreadingReligion("Prevents spreading of religion to the city it is next to", UniqueTarget.Unit),
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RemoveOtherReligions("Removes other religions when spreading religion", UniqueTarget.Unit),
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MayParadrop("May Paradrop up to [amount] tiles from inside friendly territory", UniqueTarget.Unit),
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CanAirsweep("Can perform Air Sweep", UniqueTarget.Unit),
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CanActionSeveralTimes("Can [action] [amount] times", UniqueTarget.Unit),
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CanSpeedupConstruction("Can speed up construction of a building", UniqueTarget.Unit),
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CanSpeedupWonderConstruction("Can speed up the construction of a wonder", UniqueTarget.Unit),
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CanHurryResearch("Can hurry technology research", UniqueTarget.Unit),
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CanTradeWithCityStateForGoldAndInfluence("Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence", UniqueTarget.Unit),
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CanTransform("Can transform to [unit]", UniqueTarget.Unit),
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// Strength bonuses
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Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
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FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
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@ -359,6 +379,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
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StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),
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// Stat bonuses
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AdditionalAttacks("[amount] additional attacks per turn", UniqueTarget.Unit, UniqueTarget.Global),
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Movement("[amount] Movement", UniqueTarget.Unit, UniqueTarget.Global),
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Sight("[amount] Sight", UniqueTarget.Unit, UniqueTarget.Global, UniqueTarget.Terrain),
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@ -366,15 +387,21 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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Heal("[amount] HP when healing", UniqueTarget.Unit, UniqueTarget.Global),
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SpreadReligionStrength("[relativeAmount]% Spread Religion Strength", UniqueTarget.Unit, UniqueTarget.Global),
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MayFoundReligion("May found a religion", UniqueTarget.Unit),
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MayEnhanceReligion("May enhance a religion", UniqueTarget.Unit),
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StatsWhenSpreading("When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat]", UniqueTarget.Unit, UniqueTarget.Global),
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// Attack restrictions
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CanOnlyAttackUnits("Can only attack [combatantFilter] units", UniqueTarget.Unit),
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CanOnlyAttackTiles("Can only attack [tileFilter] tiles", UniqueTarget.Unit),
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CannotAttack("Cannot attack", UniqueTarget.Unit),
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MustSetUp("Must set up to ranged attack", UniqueTarget.Unit),
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SelfDestructs("Self-destructs when attacking", UniqueTarget.Unit),
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// Attack unrestrictions
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AttackAcrossCoast("Eliminates combat penalty for attacking across a coast", UniqueTarget.Unit),
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AttackOnSea("May attack when embarked", UniqueTarget.Unit),
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AttackAcrossRiver("Eliminates combat penalty for attacking over a river", UniqueTarget.Unit),
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// Missiles
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BlastRadius("Blast radius [amount]", UniqueTarget.Unit),
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IndirectFire("Ranged attacks may be performed over obstacles", UniqueTarget.Unit),
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NuclearWeapon("Nuclear weapon of Strength [amount]", UniqueTarget.Unit),
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@ -387,12 +414,13 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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MayWithdraw("May withdraw before melee ([amount]%)", UniqueTarget.Unit),
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CannotCaptureCities("Unable to capture cities", UniqueTarget.Unit),
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// Movement
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NoMovementToPillage("No movement cost to pillage", UniqueTarget.Unit, UniqueTarget.Global),
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CanMoveAfterAttacking("Can move after attacking", UniqueTarget.Unit),
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TransferMovement("Transfer Movement to [mapUnitFilter]", UniqueTarget.Unit),
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MoveImmediatelyOnceBought("Can move immediately once bought", UniqueTarget.Unit),
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MayParadrop("May Paradrop up to [amount] tiles from inside friendly territory", UniqueTarget.Unit),
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// Healing
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HealsOutsideFriendlyTerritory("May heal outside of friendly territory", UniqueTarget.Unit, UniqueTarget.Global),
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HealingEffectsDoubled("All healing effects doubled", UniqueTarget.Unit, UniqueTarget.Global),
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HealsAfterKilling("Heals [amount] damage if it kills a unit", UniqueTarget.Unit, UniqueTarget.Global),
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@ -400,41 +428,42 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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HealsEvenAfterAction("Unit will heal every turn, even if it performs an action", UniqueTarget.Unit),
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HealAdjacentUnits("All adjacent units heal [amount] HP when healing", UniqueTarget.Unit),
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// Vision
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NormalVisionWhenEmbarked("Normal vision when embarked", UniqueTarget.Unit, UniqueTarget.Global),
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DefenceBonusWhenEmbarked("Defense bonus when embarked", UniqueTarget.Unit, UniqueTarget.Global),
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AttackAcrossCoast("Eliminates combat penalty for attacking across a coast", UniqueTarget.Unit),
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AttackOnSea("May attack when embarked", UniqueTarget.Unit),
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AttackAcrossRiver("Eliminates combat penalty for attacking over a river", UniqueTarget.Unit),
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NoSight("No Sight", UniqueTarget.Unit),
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CanSeeOverObstacles("Can see over obstacles", UniqueTarget.Unit),
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// Carrying
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CarryAirUnits("Can carry [amount] [mapUnitFilter] units", UniqueTarget.Unit),
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CarryExtraAirUnits("Can carry [amount] extra [mapUnitFilter] units", UniqueTarget.Unit),
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CannotBeCarriedBy("Cannot be carried by [mapUnitFilter] units", UniqueTarget.Unit),
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// Interception
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ChanceInterceptAirAttacks("[relativeAmount]% chance to intercept air attacks", UniqueTarget.Unit),
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DamageFromInterceptionReduced("Damage taken from interception reduced by [relativeAmount]%", UniqueTarget.Unit),
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DamageWhenIntercepting("[relativeAmount]% Damage when intercepting", UniqueTarget.Unit),
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ExtraInterceptionsPerTurn("[amount] extra interceptions may be made per turn", UniqueTarget.Unit),
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CannotBeIntercepted("Cannot be intercepted", UniqueTarget.Unit),
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CannotInterceptUnits("Cannot intercept [mapUnitFilter] units", UniqueTarget.Unit),
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CanAirsweep("Can perform Air Sweep", UniqueTarget.Unit),
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StrengthWhenAirsweep("[relativeAmount]% Strength when performing Air Sweep", UniqueTarget.Unit),
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UnitMaintenanceDiscount("[relativeAmount]% maintenance costs", UniqueTarget.Unit, UniqueTarget.Global),
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UnitUpgradeCost("[relativeAmount]% Gold cost of upgrading", UniqueTarget.Unit, UniqueTarget.Global),
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// Gains from battle
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DamageUnitsPlunder("Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat]", UniqueTarget.Unit, UniqueTarget.Global),
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CaptureCityPlunder("Upon capturing a city, receive [amount] times its [stat] production as [civWideStat] immediately", UniqueTarget.Unit, UniqueTarget.Global),
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KillUnitPlunder("Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [civWideStat]", UniqueTarget.Unit, UniqueTarget.Global),
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KillUnitPlunderNearCity("Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion", UniqueTarget.FollowerBelief),
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KillUnitCapture("May capture killed [mapUnitFilter] units", UniqueTarget.Unit),
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// XP
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FlatXPGain("[amount] XP gained from combat", UniqueTarget.Unit, UniqueTarget.Global),
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PercentageXPGain("[relativeAmount]% XP gained from combat", UniqueTarget.Unit, UniqueTarget.Global),
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GreatPersonEarnedFaster("[greatPerson] is earned [relativeAmount]% faster", UniqueTarget.Unit, UniqueTarget.Global),
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// Invisibility
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Invisible("Invisible to others", UniqueTarget.Unit),
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InvisibleToNonAdjacent("Invisible to non-adjacent units", UniqueTarget.Unit),
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CanSeeInvisibleUnits("Can see invisible [mapUnitFilter] units", UniqueTarget.Unit),
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@ -443,7 +472,7 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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DestroysImprovementUponAttack("Destroys tile improvements when attacking", UniqueTarget.Unit),
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// The following block gets cached in MapUnit for faster getMovementCostBetweenAdjacentTiles
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// Movement - The following block gets cached in MapUnit for faster getMovementCostBetweenAdjacentTiles
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CannotMove("Cannot move", UniqueTarget.Unit),
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DoubleMovementOnTerrain("Double movement in [terrainFilter]", UniqueTarget.Unit),
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AllTilesCost1Move("All tiles cost 1 movement", UniqueTarget.Unit),
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@ -462,28 +491,20 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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ReligiousUnit("Religious Unit", UniqueTarget.Unit),
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SpaceshipPart("Spaceship part", UniqueTarget.Unit, UniqueTarget.Building), // Should be deprecated in the near future
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AddInCapital("Can be added to [comment] in the Capital", UniqueTarget.Unit),
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StartGoldenAge("Can start an [amount]-turn golden age", UniqueTarget.Unit),
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GreatPerson("Great Person - [comment]", UniqueTarget.Unit),
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PreventSpreadingReligion("Prevents spreading of religion to the city it is next to", UniqueTarget.Unit),
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TakeReligionOverBirthCity("Takes your religion over the one in their birth city", UniqueTarget.Unit),
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RemoveOtherReligions("Removes other religions when spreading religion", UniqueTarget.Unit),
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CanActionSeveralTimes("Can [action] [amount] times", UniqueTarget.Unit),
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// Hurried means: sped up using great engineer/scientist ability, so this is in some sense a unit unique that should be here
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CannotBeHurried("Cannot be hurried", UniqueTarget.Building, UniqueTarget.Tech),
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CanSpeedupConstruction("Can speed up construction of a building", UniqueTarget.Unit),
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CanSpeedupWonderConstruction("Can speed up the construction of a wonder", UniqueTarget.Unit),
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CanHurryResearch("Can hurry technology research", UniqueTarget.Unit),
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CanTradeWithCityStateForGoldAndInfluence("Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence", UniqueTarget.Unit),
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CanTransform("Can transform to [unit]", UniqueTarget.Unit),
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GreatPerson("Great Person - [comment]", UniqueTarget.Unit),
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//endregion
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///////////////////////////////////////// region UNIT ACTION MODIFIERS /////////////////////////////////////////
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ConditionalConsumeUnit("by consuming this unit", UniqueTarget.UnitActionModifier),
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// endregion
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///////////////////////////////////////// region TILE UNIQUES /////////////////////////////////////////
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// Natural wonders
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@ -585,12 +606,12 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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/////// general conditionals
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ConditionalTimedUnique("for [amount] turns", UniqueTarget.Conditional),
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ConditionalConsumeUnit("by consuming this unit", UniqueTarget.Conditional),
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ConditionalChance("with [amount]% chance", UniqueTarget.Conditional),
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ConditionalBeforeTurns("before [amount] turns", UniqueTarget.Conditional),
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ConditionalAfterTurns("after [amount] turns", UniqueTarget.Conditional),
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/////// civ conditionals
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ConditionalWar("when at war", UniqueTarget.Conditional),
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ConditionalNotWar("when not at war", UniqueTarget.Conditional),
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@ -21,13 +21,11 @@ import com.unciv.models.ruleset.unique.StateForConditionals
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import com.unciv.models.ruleset.unique.UniqueTriggerActivation
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.translations.tr
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import com.unciv.ui.screens.pickerscreens.ImprovementPickerScreen
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import com.unciv.ui.screens.pickerscreens.PromotionPickerScreen
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import com.unciv.ui.components.Fonts
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import com.unciv.ui.popups.ConfirmPopup
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import com.unciv.ui.popups.hasOpenPopups
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import com.unciv.ui.components.Fonts
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import com.unciv.ui.screens.worldscreen.WorldScreen
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import com.unciv.ui.screens.worldscreen.unit.UnitTable
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import com.unciv.ui.screens.pickerscreens.ImprovementPickerScreen
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import com.unciv.ui.screens.pickerscreens.PromotionPickerScreen
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object UnitActions {
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@ -52,8 +50,13 @@ object UnitActions {
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addPromoteAction(unit, actionList)
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UnitActionsUpgrade.addUnitUpgradeAction(unit, actionList)
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addTransformAction(unit, actionList)
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UnitActionsPillage.addPillageAction(unit, actionList)
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addExplorationActions(unit, actionList)
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addWaitAction(unit, actionList)
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addToggleActionsAction(unit, actionList)
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// Determined by unit uniques
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addTransformAction(unit, actionList)
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addParadropAction(unit, actionList)
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addAirSweepAction(unit, actionList)
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addSetupAction(unit, actionList)
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@ -66,15 +69,10 @@ object UnitActions {
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UnitActionsReligion.addEnhanceReligionAction(unit, actionList)
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actionList += getImprovementConstructionActions(unit, tile)
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UnitActionsReligion.addActionsWithLimitedUses(unit, actionList, tile)
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addExplorationActions(unit, actionList)
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addAutomateBuildingImprovementsAction(unit, actionList)
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addTriggerUniqueActions(unit, actionList)
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addAddInCapitalAction(unit, actionList, tile)
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addWaitAction(unit, actionList)
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addToggleActionsAction(unit, actionList)
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return actionList
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}
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@ -57,7 +57,8 @@ class UniqueDocsWriter {
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lines += "# Uniques"
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lines += "Simple unique parameters are explained by mouseover. Complex parameters are explained in [Unique parameter types](../Unique-parameters)"
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val conditionalLikeUniqueTargets = setOf(UniqueTarget.Conditional, UniqueTarget.TriggerCondition, UniqueTarget.UnitTriggerCondition)
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val conditionalLikeUniqueTargets = setOf(UniqueTarget.Conditional, UniqueTarget.TriggerCondition,
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UniqueTarget.UnitTriggerCondition, UniqueTarget.UnitActionModifier)
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for ((targetType, uniqueTypes) in targetTypesToUniques) {
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if (uniqueTypes.isEmpty()) continue
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@ -1052,6 +1052,60 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "May create improvements on water resources"
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Applicable to: Unit
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??? example "May found a religion"
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Applicable to: Unit
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??? example "May enhance a religion"
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Applicable to: Unit
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??? example "Can start an [amount]-turn golden age"
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Example: "Can start an [3]-turn golden age"
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Applicable to: Unit
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??? example "Can be added to [comment] in the Capital"
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Example: "Can be added to [comment] in the Capital"
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Applicable to: Unit
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??? example "Prevents spreading of religion to the city it is next to"
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Applicable to: Unit
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??? example "Removes other religions when spreading religion"
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Applicable to: Unit
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??? example "May Paradrop up to [amount] tiles from inside friendly territory"
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Example: "May Paradrop up to [3] tiles from inside friendly territory"
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Applicable to: Unit
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??? example "Can perform Air Sweep"
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Applicable to: Unit
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??? example "Can [action] [amount] times"
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Example: "Can [Spread Religion] [3] times"
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Applicable to: Unit
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??? example "Can speed up construction of a building"
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Applicable to: Unit
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??? example "Can speed up the construction of a wonder"
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Applicable to: Unit
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??? example "Can hurry technology research"
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Applicable to: Unit
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??? example "Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence"
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Example: "Can undertake a trade mission with City-State, giving a large sum of gold and [3] Influence"
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Applicable to: Unit
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??? example "Can transform to [unit]"
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Example: "Can transform to [Musketman]"
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Applicable to: Unit
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??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
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Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
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@ -1067,12 +1121,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "May found a religion"
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Applicable to: Unit
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||||
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??? example "May enhance a religion"
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Applicable to: Unit
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||||
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??? example "Can only attack [combatantFilter] units"
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Example: "Can only attack [City] units"
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@ -1092,6 +1140,15 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Self-destructs when attacking"
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Applicable to: Unit
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??? example "Eliminates combat penalty for attacking across a coast"
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Applicable to: Unit
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||||
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??? example "May attack when embarked"
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Applicable to: Unit
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||||
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??? example "Eliminates combat penalty for attacking over a river"
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Applicable to: Unit
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??? example "Blast radius [amount]"
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Example: "Blast radius [3]"
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@ -1127,11 +1184,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Can move immediately once bought"
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Applicable to: Unit
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||||
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??? example "May Paradrop up to [amount] tiles from inside friendly territory"
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Example: "May Paradrop up to [3] tiles from inside friendly territory"
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Applicable to: Unit
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||||
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??? example "Unit will heal every turn, even if it performs an action"
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Applicable to: Unit
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@ -1140,15 +1192,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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||||
Applicable to: Unit
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||||
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||||
??? example "Eliminates combat penalty for attacking across a coast"
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Applicable to: Unit
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||||
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||||
??? example "May attack when embarked"
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Applicable to: Unit
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||||
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||||
??? example "Eliminates combat penalty for attacking over a river"
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Applicable to: Unit
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||||
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??? example "No Sight"
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Applicable to: Unit
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||||
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@ -1198,9 +1241,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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||||
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||||
Applicable to: Unit
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||||
|
||||
??? example "Can perform Air Sweep"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "[relativeAmount]% Strength when performing Air Sweep"
|
||||
Example: "[+20]% Strength when performing Air Sweep"
|
||||
|
||||
@ -1273,14 +1313,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
??? example "Religious Unit"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can be added to [comment] in the Capital"
|
||||
Example: "Can be added to [comment] in the Capital"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can start an [amount]-turn golden age"
|
||||
Example: "Can start an [3]-turn golden age"
|
||||
|
||||
??? example "Takes your religion over the one in their birth city"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Great Person - [comment]"
|
||||
@ -1288,39 +1321,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Prevents spreading of religion to the city it is next to"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Takes your religion over the one in their birth city"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Removes other religions when spreading religion"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can [action] [amount] times"
|
||||
Example: "Can [Spread Religion] [3] times"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can speed up construction of a building"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can speed up the construction of a wonder"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can hurry technology research"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence"
|
||||
Example: "Can undertake a trade mission with City-State, giving a large sum of gold and [3] Influence"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can transform to [unit]"
|
||||
Example: "Can transform to [Musketman]"
|
||||
|
||||
Applicable to: Unit
|
||||
|
||||
## Promotion uniques
|
||||
??? example "Doing so will consume this opportunity to choose a Promotion"
|
||||
Applicable to: Promotion
|
||||
@ -1649,9 +1649,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<by consuming this unit>"
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<with [amount]% chance>"
|
||||
Example: "<with [3]% chance>"
|
||||
|
||||
@ -1977,6 +1974,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: UnitTriggerCondition
|
||||
|
||||
## UnitActionModifier uniques
|
||||
??? example "<by consuming this unit>"
|
||||
Applicable to: UnitActionModifier
|
||||
|
||||
|
||||
*[action]: An action that a unit can perform. Currently, there are only two actions part of this: 'Spread Religion' and 'Remove Foreign religions from your own cities'
|
||||
*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2`, `+13`, or `-3`.
|
||||
|
Reference in New Issue
Block a user