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Fix unassigned population when capturing city.
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@ -188,7 +188,8 @@ class Battle(val gameInfo:GameInfo) {
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city.resistanceCounter = city.population.population
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city.resistanceCounter = city.population.population
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city.workedTiles = hashSetOf() //reassign 1st working tile
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city.workedTiles = hashSetOf() //reassign 1st working tile
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city.population.specialists.clear()
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city.population.specialists.clear()
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city.population.autoAssignPopulation()
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for (i in 0..city.population.population)
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city.population.autoAssignPopulation()
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city.cityStats.update()
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city.cityStats.update()
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}
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}
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