Resolved #12431 - strength for adjacent enemies parameter combatantFilter -> mapUnitFilter to match behaviour

This commit is contained in:
yairm210 2024-11-10 14:25:56 +02:00
parent bdcc0bb0d6
commit 6a171fe89f

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@ -370,7 +370,7 @@ enum class UniqueType(
Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),