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Resolved #486 - strategic resources are now scarcer
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@ -451,7 +451,7 @@ open class RandomMapGenerator {
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var resource: TileResource? = null
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when {
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Math.random() < 1 / 5f -> resource = getRandomResource(tileResources, ResourceType.Bonus)
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Math.random() < 1 / 7f -> resource = getRandomResource(tileResources, ResourceType.Strategic)
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Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Strategic)
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Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Luxury)
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}
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if (resource != null) tileInfo.resource = resource.name
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