Resolved #486 - strategic resources are now scarcer

This commit is contained in:
Yair Morgenstern
2019-03-02 21:52:14 +02:00
parent b2ddb0b5e6
commit 6ad3652205

View File

@ -451,7 +451,7 @@ open class RandomMapGenerator {
var resource: TileResource? = null
when {
Math.random() < 1 / 5f -> resource = getRandomResource(tileResources, ResourceType.Bonus)
Math.random() < 1 / 7f -> resource = getRandomResource(tileResources, ResourceType.Strategic)
Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Strategic)
Math.random() < 1 / 15f -> resource = getRandomResource(tileResources, ResourceType.Luxury)
}
if (resource != null) tileInfo.resource = resource.name