mirror of
https://github.com/yairm210/Unciv.git
synced 2025-03-03 06:04:02 +07:00
Map editor now works with functions on the selected tiles - much cleaner!
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parent
081f8cb4a6
commit
6bfe7ea9c7
@ -117,7 +117,6 @@ class MapEditorScreen(): CameraStageBaseScreen() {
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val distance = tileEditorOptions.brushSize - 1
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for (tileInfo in tileMap.getTilesInDistance(centerTileInfo.position, distance)) {
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tileEditorOptions.updateTileWhenClicked(tileInfo)
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tileInfo.setTransients()
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@ -21,18 +21,7 @@ import com.unciv.ui.utils.*
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class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(CameraStageBaseScreen.skin){
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private val tileSetLocation = "TileSets/"+ UncivGame.Current.settings.tileSet +"/"
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var clearTerrainFeature=false
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var selectedTerrain : Terrain?=null
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var clearResource=false
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var selectedResource: TileResource?=null
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var clearImprovement=false
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var selectedImprovement: TileImprovement?=null
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var toggleBottomRightRiver=false
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var toggleBottomRiver=false
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var toggleBottomLeftRiver=false
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var tileAction:(TileInfo)->Unit = {}
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private val editorPickTable = Table()
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@ -86,8 +75,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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val improvementsTable = Table()
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improvementsTable.add(getHex(Color.WHITE).apply {
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onClick {
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clearSelection()
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clearImprovement = true
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tileAction = {it.improvement=null}
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setCurrentHex(getHex(Color.WHITE), "Clear improvements")
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}
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}).row()
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@ -96,8 +84,14 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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if(improvement.name.startsWith("Remove")) continue
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val improvementImage = getHex(Color.WHITE, ImageGetter.getImprovementIcon(improvement.name, 40f))
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improvementImage.onClick {
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clearSelection()
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selectedImprovement=improvement
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tileAction = {
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when (improvement.name) {
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"Road" -> it.roadStatus = RoadStatus.Road
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"Railroad" -> it.roadStatus = RoadStatus.Railroad
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else -> it.improvement = improvement.name
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}
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}
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val improvementIcon = getHex(Color.WHITE, ImageGetter.getImprovementIcon(improvement.name, 40f))
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setCurrentHex(improvementIcon, improvement.name.tr()+"\n"+improvement.clone().toString())
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}
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@ -109,8 +103,19 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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for(nation in ruleset.nations.values){
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val nationImage = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
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nationImage.onClick {
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clearSelection()
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selectedImprovement= TileImprovement().apply { name="StartingLocation "+nation.name }
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val improvementName = "StartingLocation "+nation.name
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tileAction = {
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it.improvement = improvementName
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for (tileGroup in mapEditorScreen.mapHolder.tileGroups.values) {
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val tile = tileGroup.tileInfo
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if (tile.improvement == improvementName && tile != it)
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tile.improvement = null
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tile.setTransients()
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tileGroup.update()
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}
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}
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val nationIcon = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
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setCurrentHex(nationIcon, "[${nation.name}] starting location")
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}
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@ -134,8 +139,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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terrainFeaturesTable.add(getHex(Color.WHITE, getRedCross(50f, 0.6f)).apply {
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onClick {
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clearSelection()
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clearTerrainFeature = true
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tileAction = { it.terrainFeature=null; it.naturalWonder = null }
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setCurrentHex(getHex(Color.WHITE, getRedCross(40f, 0.6f)), "Clear terrain features")
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}
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}).row()
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@ -177,8 +181,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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val resources = ArrayList<Actor>()
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resources.add(getHex(Color.WHITE, getCrossedResource()).apply {
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onClick {
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clearSelection()
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clearResource = true
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tileAction = {it.resource=null}
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setCurrentHex(getHex(Color.WHITE, getCrossedResource()), "Clear resource")
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}
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})
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@ -186,11 +189,11 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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for (resource in ruleset.tileResources.values) {
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val resourceHex = getHex(Color.WHITE, ImageGetter.getResourceImage(resource.name, 40f))
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resourceHex.onClick {
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clearSelection()
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selectedResource = resource
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tileAction = {it.resource = resource.name}
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// for the tile image
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val tileInfo = TileInfo()
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tileInfo.ruleset = mapEditorScreen.ruleset
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val terrain = resource.terrainsCanBeFoundOn.first()
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val terrainObject = ruleset.terrains[terrain]!!
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if (terrainObject.type == TerrainType.TerrainFeature) {
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@ -202,6 +205,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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tileInfo.resource = resource.name
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tileInfo.setTransients()
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setCurrentHex(tileInfo, resource.name.tr() + "\n" + resource.clone().toString())
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}
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resources.add(resourceHex)
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@ -220,12 +224,16 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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}
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tileInfo.terrainFeature = terrain.name
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} else tileInfo.baseTerrain = terrain.name
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val group = makeTileGroup(tileInfo)
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group.onClick {
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clearSelection()
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selectedTerrain = terrain
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tileAction = {
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when (terrain.type) {
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TerrainType.TerrainFeature -> it.terrainFeature = terrain.name
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TerrainType.NaturalWonder -> it.naturalWonder = terrain.name
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else -> it.baseTerrain = terrain.name
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}
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}
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setCurrentHex(tileInfo, terrain.name.tr() + "\n" + terrain.clone().toString())
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}
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@ -242,14 +250,13 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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private fun addRiverToggleOptions(baseTerrainTable: Table) {
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baseTerrainTable.addSeparator()
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val tileInfoBottomRightRiver = TileInfo()
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tileInfoBottomRightRiver.baseTerrain = Constants.plains
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tileInfoBottomRightRiver.hasBottomRightRiver = true
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val tileGroupBottomRightRiver = makeTileGroup(tileInfoBottomRightRiver)
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tileGroupBottomRightRiver.onClick {
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clearSelection()
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toggleBottomRightRiver = true
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tileAction = {it.hasBottomRightRiver = !it.hasBottomRightRiver}
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setCurrentHex(tileInfoBottomRightRiver, "Bottom right river")
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}
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baseTerrainTable.add(tileGroupBottomRightRiver).row()
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@ -260,8 +267,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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tileInfoBottomRiver.hasBottomRiver = true
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val tileGroupBottomRiver = makeTileGroup(tileInfoBottomRiver)
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tileGroupBottomRiver.onClick {
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clearSelection()
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toggleBottomRiver = true
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tileAction = {it.hasBottomRiver = !it.hasBottomRiver}
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setCurrentHex(tileInfoBottomRiver, "Bottom river")
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}
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baseTerrainTable.add(tileGroupBottomRiver).row()
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@ -272,8 +278,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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tileInfoBottomLeftRiver.baseTerrain = Constants.plains
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val tileGroupBottomLeftRiver = makeTileGroup(tileInfoBottomLeftRiver)
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tileGroupBottomLeftRiver.onClick {
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clearSelection()
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toggleBottomLeftRiver = true
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tileAction = {it.hasBottomLeftRiver = !it.hasBottomLeftRiver}
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setCurrentHex(tileInfoBottomLeftRiver, "Bottom left river")
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}
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baseTerrainTable.add(tileGroupBottomLeftRiver).row()
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@ -310,58 +315,8 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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}
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private fun clearSelection(){
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clearTerrainFeature=false
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selectedTerrain=null
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clearResource=false
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selectedResource=null
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clearImprovement=false
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selectedImprovement=null
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toggleBottomLeftRiver = false
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toggleBottomRightRiver = false
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toggleBottomRiver = false
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}
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fun updateTileWhenClicked(tileInfo: TileInfo) {
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when {
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clearTerrainFeature -> {
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tileInfo.terrainFeature = null
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tileInfo.naturalWonder = null
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}
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clearResource -> tileInfo.resource = null
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selectedResource != null -> tileInfo.resource = selectedResource!!.name
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selectedTerrain != null -> {
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if (selectedTerrain!!.type == TerrainType.TerrainFeature)
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tileInfo.terrainFeature = selectedTerrain!!.name
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else if (selectedTerrain!!.type == TerrainType.NaturalWonder)
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tileInfo.naturalWonder = selectedTerrain!!.name
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else
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tileInfo.baseTerrain = selectedTerrain!!.name
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}
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clearImprovement -> {
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tileInfo.improvement = null
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tileInfo.roadStatus = RoadStatus.None
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}
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selectedImprovement != null -> {
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val improvement = selectedImprovement!!
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if (improvement.name == "Road") tileInfo.roadStatus = RoadStatus.Road
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else if (improvement.name == "Railroad") tileInfo.roadStatus = RoadStatus.Railroad
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else tileInfo.improvement = improvement.name
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if(improvement.name.startsWith("StartingLocation"))
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for(tileGroup in mapEditorScreen.mapHolder.tileGroups.values){
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val tile = tileGroup.tileInfo
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if(tile.improvement==improvement.name && tile!=tileInfo)
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tile.improvement=null
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tile.setTransients()
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tileGroup.update()
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}
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}
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toggleBottomLeftRiver -> tileInfo.hasBottomLeftRiver = !tileInfo.hasBottomLeftRiver
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toggleBottomRiver -> tileInfo.hasBottomRiver = !tileInfo.hasBottomRiver
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toggleBottomRightRiver -> tileInfo.hasBottomRightRiver = !tileInfo.hasBottomRightRiver
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}
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tileAction(tileInfo)
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normalizeTile(tileInfo)
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}
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