Update SDK Platforms text. Update photos (#9848)

* Update SDK Platforms text. Update photos

* Try to fix link for Markdown Screenshots

* Revert to docs link

* Try Unciv in file path
This commit is contained in:
itanasi
2023-07-29 13:12:16 -07:00
committed by GitHub
parent 5f8c675512
commit 73e06a114f
3 changed files with 4 additions and 4 deletions

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@ -16,12 +16,12 @@ By the end of this guide, you will have Unciv running locally from code, so you
- Gradle will attempt the initial sync. If this is your first time with Android Studio, this may require you to accept the Android Build-tools licenses, which works differently on every device, so search for your OS-specific solution.
- A new install may not be able to do the initial sync - this comes in the form of `Unable to find method ''void org.apache.commons.compress.archivers.zip.ZipFile.<init>(java.nio.channels.SeekableByteChannel)''` errors when you try to sync. If you have this problem go into File > Settings > Appearance & Behavior > System Settings > Android SDK
- Click "SDK Platforms"
- Click "Android 12L (Sv2)"
![image](/docs/assets/Android_SDK_Platforms.png)
- Click "Android 13 (Tiramisu)"
![image](/Unciv/assets/Android_SDK_Platforms.png)
- Click "SDK Tools"
- Select "Show Package Details" in the bottom right
- Choose version 33.0.2 under "Android SDK Build-Tools"
![image](/docs/assets/Android_SDK_Tools.png)
![image](/Unciv/assets/Android_SDK_Tools.png)
- Click "Apply"
- Restart Android Studio
- In Android Studio, Run > Edit configurations (be sure the Gradle sync is finished successfully first).
@ -31,7 +31,7 @@ By the end of this guide, you will have Unciv running locally from code, so you
- Set the module classpath (the box to the right of the Java selection) to `Unciv.desktop.main` (`Unciv.desktop` for Bumblebee or below), main class to `com.unciv.app.desktop.DesktopLauncher` and `<repo_folder>\android\assets\` as the Working directory, OK to close the window
- It _may_ be useful to set some VM options - activate the field in the run config editor with Alt-V or via the Modify Options menu, then add `-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m` to allow a debugged game a little more memory. Or, use the `-DnoLog=` or `-DonlyLog=` options to control console logging. See the [Log.kt](https://github.com/yairm210/Unciv/blob/master/core/src/com/unciv/utils/Log.kt) comments for details.
- If you get a `../../docs/uniques.md (No such file or directory)` error that means you forgot to set the working directory!
![image](/docs/assets/Desktop_Build.png)
![image](/Unciv/assets/Desktop_Build.png)
- Select the Desktop configuration (or however you chose to name it) and click the green arrow button to run! Or you can use the next button -the green critter with six legs and two feelers - to start debugging.
- A few Android Studio settings that are recommended:
- Going to Settings > Version Control > Commit and turning off 'Before Commit - Analyze code'

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