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Resolved #5642 - viewable tiles update after capturing city
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@ -102,6 +102,7 @@ class CityInfoConquestFunctions(val city: CityInfo){
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if (reconqueredCityWhileStillInResistance || foundingCiv == receivingCiv.civName) 0
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else population.population // I checked, and even if you puppet there's resistance for conquering
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}
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conqueringCiv.updateViewableTiles() // Might see new tiles from this city
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}
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