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small readme fixes (#7436)
* small readme fixes 1. fix typo 2. its common practice to keep only one h1 tag per markdown file (so one # Text, usually repo name) * further fixes
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README.md
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README.md
@ -13,7 +13,7 @@
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# What is this?
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## What is this?
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An open-source, mod-friendly Android+Desktop remake of Civ V, made with LibGDX
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@ -25,7 +25,7 @@ If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a p
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## What's the roadmap?
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Is this order:
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In this order:
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* Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
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* UI+UX improvements (suggestions welcome!)
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@ -34,9 +34,9 @@ Is this order:
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* G&K mechanics - espionage, the Maya's, etc.
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* BNW mechanics - trade routes, world congress, etc.
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# Contributing
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## Contributing
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## How can I help?
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### How can I help?
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Programmers start [here](https://yairm210.github.io/Unciv/Developers/Building-Locally/)!
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@ -49,9 +49,9 @@ You can join us in any of the open issue, or work on improving anything you want
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If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
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# FAQ
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## FAQ
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## Will you implement {feature}?
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### Will you implement {feature}?
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If it's in the original Civ V, then yes!
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@ -59,7 +59,7 @@ There's a lot left to implement, so it's hard to give an estimation of when exac
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If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!
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### Why not? This is its own game, why not add features that weren't in Civ V?
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#### Why not? This is its own game, why not add features that weren't in Civ V?
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Having a clear vision is important for actually getting things done.
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@ -69,11 +69,11 @@ As an open source project, this stuff is done in our spare time, of which there
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We need a clear-cut criteria to decide what to work on and what not to work on.
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## Will you implement Civ VI?
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### Will you implement Civ VI?
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Considering how long it took to get this far, no.
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## Is there a desktop version?
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### Is there a desktop version?
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Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch.io/unciv), and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
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@ -86,14 +86,14 @@ If you use Flatpaks, there's a Flatpak by [MayeulC](https://github.com/MayeulC)
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If you want to build it from scratch for some reason, [we have instructions for that as well](https://yairm210.github.io/Unciv/Developers/Building-locally-without-Android-Studio/)
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## How about IOS?
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### How about IOS?
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I'm not planning on it.
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It means paying money to Apple, yet another release path,
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and since I don't have an IOS device it means I can't test it properly.
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## How can I learn to play? Where's the wiki?
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### How can I learn to play? Where's the wiki?
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All the tutorial information is available in-game at menu > civilopedia > tutorials
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@ -103,7 +103,7 @@ Since this is a Civ V clone, you can search Google for how to play Civ V and the
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Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
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## Aren't you basically making a Civ V clone? Is that even legal?
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### Aren't you basically making a Civ V clone? Is that even legal?
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This is a subject that I've heard a lot of hearsay on but no solid sources of law.
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@ -137,4 +137,4 @@ And if you are using docker desktop:
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* ```$ docker compose build && docker compose up```
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* http://localhost:6901/vnc.html?password=headless
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# [Credits and 3rd parties](docs/Credits.md)
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## [Credits and 3rd parties](docs/Credits.md)
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