mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-28 13:48:49 +07:00
update some chinese language (#712)
* Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Add files via upload * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update BasicHelp_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Chinese traslation, i have test it,but app may get corruption. * constructing buildings and wonders in the city the language shows normally according to language setting * Update Translations.json * Update Translations.json * Update Translations.json * Update Translations.json * change chinese font with WenQuanYiMicroHei * Update Translations.json * nation.json in chinese(no completed) * Update Nations_Simplified_Chinese.json * Update Nations.json * Update Translations.json * Update Translations.json * Update Nations_Simplified_Chinese.json * Update WorldScreenTopBar.kt * update * Update Translations.json * update * Update Nations_Italian.json * updated(nation.json in Chinese also cannot runs well) * updated(nation.json in Chinese also cannot runs well) * Update TileImprovement.kt * Update TileResource.kt * Update Terrain.kt * Update Terrain.kt * updated(nation.json in Chinese also cannot runs well) * Update Terrain.kt * CivilopediaScreen language can be changed with setting * CivilopediaScreen language can be changed with setting * CivilopediaScreen language can be changed with setting * chinese language update * Update Translations.json * Update Translations.json * Update Translations.json * Update BaseUnit.kt * delete some word with "Nations.json"
This commit is contained in:

committed by
Yair Morgenstern

parent
89902bef95
commit
79daad778f
@ -480,39 +480,6 @@
|
||||
unique:"Gain Culture for the empire from each enemy unit killed.",
|
||||
cities:["Tenochtitlan","Teotihuacan","Tlatelolco","Texcoco","Tlaxcala","Calixtlahuaca","Xochicalco","Tlacopan","Atzcapotzalco","Tzintzuntzan","Malinalco","Tula","Tamuin","Teayo","Cempoala","Chalco","Tlalmanalco","Ixtapaluca","Huexotla","Tepexpan","Tepetlaoxtoc","Chiconautla","Zitlaltepec","Coyotepec","Tequixquiac","Jilotzingo","Tlapanaloya","Tultitan","Ecatepec","Coatepec","Chalchiuites","Chiauhita","Chapultepec","Itzapalapa","Ayotzinco","Iztapam"]
|
||||
},
|
||||
{
|
||||
name:"Zulu",
|
||||
leaderName:"Shaka Zulu",
|
||||
adjective:["Zulu"],
|
||||
startBias:["Avoid Jungle"],
|
||||
|
||||
startIntroPart1: "Your people kneel before you, great warrior Shaka of the Zulu Kingdom. As you rose from a place of exile to become the true leader of the Zulus, you ushered in changes throughout the Zulu society, implementing new laws and cultural reforms that strenghtened the position of your people. However, it was your tenacity in the art of war that truly established your reputation, as your tactics and strategies on the battlefield forever changed the face of combat across the plains of southern Africa."
|
||||
startIntroPart2: "Most formidable king, your people once again long for the unity and strenght your leadership afforded them. Can you return the Zulu Kingdom to such great prominence? Will you build a civilization that stands the test of time?"
|
||||
|
||||
declaringWar:"None will slow our progress, not even you! Prepare for war!"
|
||||
attacked:"Your arrogance will only lead you to defeat!"
|
||||
defeated:"My warriors have failed, and so I failed them."
|
||||
introduction:"I'm Shaka of Zulu. Don't try to move, warrior, or I'll destroy you."
|
||||
|
||||
neutralHello:"Hail your Majesty!"
|
||||
neutralLetsHearIt:["Go ahead.","Proceed.","I'm listening."]
|
||||
neutralNo:["Not a bit.","No!","Try again"]
|
||||
neutralYes:["I accept","It is good.","Alright."]
|
||||
|
||||
hateHello:"What are you doing here?"
|
||||
hateLetsHearIt:["Speak!","What do you say?","Go on."]
|
||||
hateNo:["No way.","Certainly not!","Impossible!"]
|
||||
hateYes:["Fine!","I suppose I must.","Very well..."]
|
||||
|
||||
afterPeace:"It seems that the Gods of War were against our dispute..."
|
||||
tradeRequest:"You might accept this offer."
|
||||
|
||||
mainColor:[153,76,0],
|
||||
secondaryColor:[255,255,255],
|
||||
unique:"Melee units cost 50% less maintenance, and all units require 25% less experience to earn their next promotion.",
|
||||
cities:["Ulundi","Umugungundlovu","Nobamba","Bulawayo","KwaDukuza","Nongoma","oNdini","Nodwengu","Ndonakusuka","Babanango","Khangela","KwaHlomendlini","Hlobane","eThekwini","Mlambongwenya","Eziqwaqweni","eMangweni","Isiphezi","Masotsheni","Mtunzini","Nyakamubi","Dumazulu","Hlatikulu","Mthonjaneni","Empangeni","Pongola","Tugela","Kwamashi","Ingwavuma","Hluhluwe","Matubatuba","Mhlahlandlela","Mthatha","Maseru","Lobamba","Qunu"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Mongolia",
|
||||
leaderName:"Genghis Khan",
|
||||
@ -545,37 +512,6 @@
|
||||
unique:"All mounted units have +1 Movement. +30% when assaulting cities,",
|
||||
cities:["Karakorum","Beshbalik","Turfan","Hsia","Old Sarai","New Sarai","Tabriz","Tiflis","Otrar","Sanchu","Kazan","Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg","Baruun-Urt","Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Atlay","Uliastay","Bayanhongor","Har-Ayrag","Nalayh","Tes"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Celts",
|
||||
leaderName:"Boudicca",
|
||||
|
||||
startIntroPart1: ""
|
||||
startIntroPart2: ""
|
||||
|
||||
declaringWar:"How dare you?! I will be the one owning your head!"
|
||||
attacked:"I have been preparing for war for a long time! To arms, patriots! We march to war!"
|
||||
defeated:"You, awful king! You realized that you "won" this war in mane only?"
|
||||
introduction:"I am Boudicca, Queen of the Celts. Let no-one underestimate me!"
|
||||
|
||||
neutralHello:"The Heavens have given good to you."
|
||||
neutralLetsHearIt:["We are all ears...","Well?"]
|
||||
neutralNo:["We must decline.","No.","We refuse."]
|
||||
neutralYes:["Sure, it shall be so.","Fine...","Acceptable."]
|
||||
|
||||
hateHello:"Well?"
|
||||
hateLetsHearIt:["Speak!","And?"]
|
||||
hateNo:["Unacceptable!","A thousand times no!","Never!"]
|
||||
hateYes:["Disgusting... Fine!","If I have to..."]
|
||||
|
||||
afterPeace:"Well played, fellow warrior."
|
||||
tradeRequest:"Let us unite our armies, and profit from the reaping of the rewards."
|
||||
|
||||
mainColor:[0,51,25],
|
||||
secondaryColor:[255,255,255],
|
||||
unique:"+1 Culture per city with an adjacent unimproved Forest. Bonus increased to +2 Culture in Cities with 3 or more adjacent unimproved Forest tiles.",
|
||||
cities:["Edinburgh","Dublin","Cardiff","Truro","Nantes","Douglas","Glasgow","Cork","Aberystwyth","Penzance","Rennes","Ramsey","Inverness","Limerick","Swansea","St. Ives","Brest","Peel","Aberdeen","Belfast","Caernarfon","Newquay","Saint- Nazaire","Castletown","Stirling","Galway","Conwy","St. Austell","Saint-Malo","Onchan","Dundee","Londonberry","Llanfairpwllgwyngyll","Falmouth","Lorient","St. John's"]
|
||||
},
|
||||
{
|
||||
name:"Incan",
|
||||
leaderName:"Pachacuti",
|
||||
@ -636,9 +572,8 @@
|
||||
unique:"Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strenght",
|
||||
cities:["Persepolis","Parsagadae","Susa","Ecbatana","Tarsus","Gordium","Bactra","Sardis","Ergili","Dariushkabir","Ghulaman","Zohak","Istakhr","Jinjan","Borazjan","Herat","Dakyanus","Bampur","Turengtepe","Rey","Shiraz","Thuspa","Hasanlu","Gabae","Merv","Behistun","Kandahar","Altintepe","Bunyan","Charsadda","Uratyube","Dura Europos","Aleppo","Qatna","Kabul","Capisa","Kyreskhata","Marakanda","Peshawar","Van","Pteira","Arshada","Artakaona","Aspabota","Autiyara","Bagastana","Baxtri","Darmasa","Daphnai","Drapsaka","Eion","Gandutava","Gaugamela","Harmozeia","Ekatompylos","Izata","Kampada","Kapisa","Karmana","Kounaxa","Kuganaka","Nautaka","Paishiyauvada","Patigrbana","Phrada"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Polynesian",
|
||||
name:"Polynesia",
|
||||
leaderName:"Kamehameha I",
|
||||
|
||||
startIntroPart1: ""
|
||||
@ -698,8 +633,6 @@
|
||||
unique:"+2 Science for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.",
|
||||
cities:["Seoul","Busan","Jeonju","Daegu","Pyongyang","Kaesong","Suwon","Gwangju","Gangneung","Hamhung","Wonju","Ulsan","Changwon","Andong","Gongju","Haeju","Cheongju","Mokpo","Dongducheon","Geoje","Suncheon","Jinju","Sangju","Rason","Gyeongju","Chungju","Sacheon","Gimje","Anju"]
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
name:"Songhai",
|
||||
leaderName:"Askia",
|
||||
@ -730,8 +663,6 @@
|
||||
unique:"Embarked units gain the War Canoes and Amphibious promotions, strengthening them while embarked.",
|
||||
cities:["Gao","Tombouctu","Jenne","Taghaza","Tondibi","Kumbi Saleh","Kukia","Walata","Tegdaoust","Argungu","Gwandu","Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano","Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"]
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
name:"Ottoman",
|
||||
leaderName:"Suleiman I",
|
||||
@ -762,8 +693,6 @@
|
||||
unique:"Pay only one.third the usual cost for naval unit maintenance. All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships.",
|
||||
cities:["Istanbul","Edirne","Ankara","Bursa","Konya","Samsun","Gaziantep","Diyabakir","Izmir","Kayseri","Malatya","Marsin","Antalya","Zonguldak","Denizli","Ordu","Mugia","Eskishehir","Inebolu","Sinop","Adana","Artuin","Bodrum","Eregli","Silifke","Sivas","Amasya","Marmaris","Trabzon","Erzurum","Urfa","Izmit","Afyonkarhisar","Bitlis","Yalova"]
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
name:"Iroquois",
|
||||
leaderName:"Hiawatha",
|
||||
@ -794,38 +723,6 @@
|
||||
unique:"All units move through Forest and Jungle tiles in friendly territory as if it is Road. These tiles can be used to establish City Connections upon researching the Wheel.",
|
||||
cities:["Onoondaga","Osininka","Grand River","Akwesasme","Buffalo Creek","Brantford","Montreal","Genesse River","Canandaigua Lake","Lake Simcoe","Salamanca","Gowanda","Cuba","Akron","Kanesatake","Ganienkeh","Cayuga Castle","Chondote","Canajoharie","Nedrow","Oneida Lake","Kanonwalohale","Green Bay","Southwold","Mohawk Valley","Schoharie","Bay of Quinte","Kanawale","Kanatsiokareke","Tyendinaga","Hahta"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Phoenicia",
|
||||
leaderName:"Dido",
|
||||
|
||||
startIntroPart1: ""
|
||||
startIntroPart2: ""
|
||||
|
||||
declaringWar:"Tell me, do you-all know how numerous my armies, elephands and warships are? No? Today, you-all shall find out!"
|
||||
attacked:"Fate is against you! I will see all your worthless cities in ruin - and you amongs it!"
|
||||
defeated:"Do not bask in the glory of your conquest. One day, you, too, may see your capital bathed in flames."
|
||||
introduction:"I, Dido, queen and mother of Carthage and of everything that is hers, greet you on behalf of the Phoenicians."
|
||||
|
||||
neutralHello:"Good day."
|
||||
neutralLetsHearIt:["Yes?","I'm listening"]
|
||||
neutralNo:["No.","That is not enough.","Certainly not."]
|
||||
neutralYes:["Very well.","Alright.","Fine."]
|
||||
|
||||
hateHello:"What is it now?"
|
||||
hateLetsHearIt:["I'm listening.","Speak.","Go on."]
|
||||
hateNo:["What?!","You cannot be serious!"]
|
||||
hateYes:["I suppose I must.","Very well."]
|
||||
|
||||
afterPeace:"It seems you realized that war is an horrible enemy for the business that is trade."
|
||||
tradeRequest:"Hello, there, friend. Are you interested in this deal?"
|
||||
|
||||
mainColor:[255,0,127],
|
||||
secondaryColor:[51,255,255],
|
||||
unique:"All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned.",
|
||||
cities:["Carthage","Utique","Hippo Regius", "Gades","Saguntum","Carthago Nova", "Panormus","Lilybaeum","Hadrumetum","Zama Regia", "Karalis","Malaca","Leptis Magna","Hippo Diarrhytus","Motya","Sulci","Tharros","Leptis Parva", "Soluntum","Lixus","Odea","Theveste","Ibossim","Thapsus","Aleria","Tingis","Abyla","Sabratha","Rusadir","Baecula","Saldae","Tas-Silg","Sala","Iol"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Denmark",
|
||||
leaderName:"Harald Bluetooth",
|
||||
@ -856,68 +753,6 @@
|
||||
unique:"+1 Movement to all embarked units, whom pay just 1 movement point to move from sea to land and viceversa.",
|
||||
cities:["Copenhagen","Aarhus","Kaupang","Ribe","Viborg","Tunsbers","Roskilde","Hedeby","Oslo","Jelling","Truso","Bergen","Faeroerne","Reykjavik","Trondheim","Godthab","Helluland","Lillehammer","Markland","Elsinore","Sarpsborg","Odense","Aalborg","Stavanger","Vorbasse","Schleswig","Kristiansand","Halogaland","Randers","Fredrikstad","Kolding","Horsens","Tromsoe","Vejle","Koge","Sandnes","Holstebro","Slagelse","Drammen","Hillerod","Sonderborg","Skien","Svendborg","Holbaek","Hjorring","Fladstrand","Haderslev","Ringsted","Skrive"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Maya",
|
||||
leaderName:"Pacal",
|
||||
|
||||
startIntroPart1: ""
|
||||
startIntroPart2: ""
|
||||
|
||||
declaringWar:"A sacrifice unlike all others must be made! Prepare for destruction!"
|
||||
attacked:"Come! Your warriors shall make great sacrifices in the name of the Sun God!"
|
||||
defeated:"We stood to the last man... but all was in vain. If you are either a man or a God, I know not... nor do I care."
|
||||
introduction:"Greetings, foreigner! I am knows as Pacal, ruler of the great Mayan empire!"
|
||||
|
||||
neutralHello:"A fine day, is it not?"
|
||||
neutralLetsHearIt:["Let us hear it.","Go ahead.","I'm listening..."]
|
||||
neutralNo:["No.","Not today, I'm afraid.","I must decline."]
|
||||
neutralYes:["Very well.","If I must...","Fine."]
|
||||
|
||||
hateHello:"You..."
|
||||
hateLetsHearIt:["Speak now!.","Talk!","Well?"]
|
||||
hateNo:["No!","Absolutely not!","There is no way, no deal!"]
|
||||
hateYes:["Fine!","Okay, you win."]
|
||||
|
||||
afterPeace:"Great Sun God, accept our peace!"
|
||||
tradeRequest:"Friend, I believe I may have found a way to save us all! Look, look and accept our offer!"
|
||||
|
||||
mainColor:[255,255,153],
|
||||
secondaryColor:[0,51,0],
|
||||
unique:"After researching Theology, you gain a free Great Person (each can only be chosen once) at the end of every Mayan Long Cound calendar cycle (every 394 years).",
|
||||
cities:["Palenque","Tikal","Chichen Itza","Uxmal","Tulum","Copan","Coba","El Mirador","Calakmul","Edzna","Lamanai","Izapa","Uaxactun","Comalcalco","Piedras Negras","Cancuen","Yaxha","Quirigua","Q'umarkaj","Nakbe","Cerros","Xunantunich","Takalik Abaj","Cival","San Bartolo","Altar de Sacrificios","Seibal","Caracol","Naranjo","Dos Pilas","Mayapan","Ixinche","Zaculeu","Kabah"]
|
||||
},
|
||||
|
||||
{
|
||||
name:"Shoshone",
|
||||
leaderName:"Pocatello",
|
||||
|
||||
startIntroPart1: ""
|
||||
startIntroPart2: ""
|
||||
|
||||
declaringWar:"I have tried so many times to give you the benefit of the dubt... no more! I wish you a swift ending."
|
||||
attacked:"So be it! I will do what I must to make the foreigner go away!"
|
||||
defeated:"Sprits of the ancestors... be merciful to my soul... be merciful to my people..."
|
||||
introduction:"I am chief Pocatello. You have arrived in the thick of Shoshone land."
|
||||
|
||||
neutralHello:"Ah, you've arrived!"
|
||||
neutralLetsHearIt:["Yes?","What is it?","I'm listening."]
|
||||
neutralNo:["No.","Perhaps no.","I must decline."]
|
||||
neutralYes:["Very well.","It shall be that way.","Deal."]
|
||||
|
||||
hateHello:"Be alert, foreigner!"
|
||||
hateLetsHearIt:["Talk!.","And?","Go on"]
|
||||
hateNo:["NO!","There is no way I could accept this!"]
|
||||
hateYes:["If I must...","Fine!"]
|
||||
|
||||
afterPeace:"It seems you, at least, have the goodness of considering peace..."
|
||||
tradeRequest:"Listen our words, and consider!"
|
||||
|
||||
mainColor:[32,32,32],
|
||||
secondaryColor:[0,128,255],
|
||||
unique:"Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.",
|
||||
cities:["Moson Kahni","Te-Moak","Agaidika","Goshute","Pohokwi","Washakie","Timbisha","Hukandeka","Duckwater","Tukudeka","Kuchundeka","Yomba","Kamudeka","Ely","Yambadeka","Tetadeka","Deheyaeka","Pengwideka","Winnemucca","Skull Valley","Big Pine","Duck Valley","Nampa","Bannock","Yahandeka"]
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"蛮族",
|
||||
|
@ -866,7 +866,9 @@
|
||||
Portuguese:"Escolher construção"
|
||||
Japanese:"ピック建設"
|
||||
}
|
||||
|
||||
"Pick improvement":{
|
||||
Simplified_Chinese:"选择设施"
|
||||
}
|
||||
"Build [building]":{ // eg Build Granary
|
||||
Italian:"Costruisci [building]"
|
||||
Russian:"Строить [building]"
|
||||
@ -943,7 +945,15 @@
|
||||
Portuguese:"Alocação de Especialistas"
|
||||
Japanese:"スペシャリスト割り当て"
|
||||
}
|
||||
|
||||
"Specialists":{
|
||||
Simplified_Chinese:"专业人员"
|
||||
}
|
||||
"Food eaten":{
|
||||
Simplified_Chinese:"人口消耗"
|
||||
}
|
||||
"Growth bonus":{
|
||||
Simplified_Chinese:"积累速率"
|
||||
}
|
||||
"Free population":{
|
||||
Italian:"Popolazione libera"
|
||||
Russian:"Свободное население"
|
||||
@ -3653,7 +3663,7 @@
|
||||
Simplified_Chinese:"平民单位"
|
||||
Portuguese:"Cidadão"
|
||||
}
|
||||
"WaterCivilian":{ // e.g ?
|
||||
"WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units.
|
||||
Simplified_Chinese:"海上平民单位"
|
||||
French:"Civil embarqué"
|
||||
}
|
||||
@ -3687,7 +3697,7 @@
|
||||
Simplified_Chinese:"海军远程单位"
|
||||
French:"Unités à distance embarquée"
|
||||
}
|
||||
"WaterSubmarine":{ //e.g ?
|
||||
"WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine.
|
||||
Simplified_Chinese:"海军潜艇单位"
|
||||
//French:"" I haven't any idea about what it means
|
||||
}
|
||||
@ -3852,7 +3862,6 @@
|
||||
Simplified_Chinese:"视野受限"
|
||||
Portuguese:"Visibilidade limitada"
|
||||
}
|
||||
|
||||
"Bonus as Attacker 75%":{
|
||||
Simplified_Chinese:"主动攻击时+75%战斗力"
|
||||
French:"Bonus en tant qu'attaquant +75%"
|
||||
@ -8607,7 +8616,7 @@
|
||||
Italian:" O "
|
||||
Spanish:" O "
|
||||
Romanian:" SAU "
|
||||
Simplified_Chinese:" OR "
|
||||
Simplified_Chinese:" 或 "
|
||||
Portuguese:" OR "
|
||||
Russian:" ИЛИ "
|
||||
German:" ODER "
|
||||
@ -8829,7 +8838,7 @@
|
||||
German:"Reichweite"
|
||||
French:"Portée"
|
||||
Russian:"Расширенный радиус"
|
||||
Simplified_Chinese:"射程拓展"
|
||||
Simplified_Chinese:"攻击范围"
|
||||
}
|
||||
"+1 Range":{
|
||||
Italian:"+1 raggio"
|
||||
@ -8945,6 +8954,24 @@
|
||||
Russian:"Бонус против водных юнитов +15%"
|
||||
Simplified_Chinese:"对战海军单位时+15%战斗力"
|
||||
}
|
||||
"Bonus vs Mounted 50%":{
|
||||
Simplified_Chinese:"对战骑乘单位时+50%战斗力"
|
||||
}
|
||||
"Bonus vs Mounted 33%":{
|
||||
Simplified_Chinese:"对战骑乘单位时+33%战斗力"
|
||||
}
|
||||
"Bonus vs Armor 100%":{
|
||||
Simplified_Chinese:"对战装甲单位时+100%战斗力"
|
||||
French:"Bonus contre les unités montées +50%"
|
||||
}
|
||||
"Bonus vs Mounted 33%":{
|
||||
Simplified_Chinese:"对战骑乘单位时+33%战斗力"
|
||||
French:"Bonus contre les unités montées +33%"
|
||||
}
|
||||
"Bonus vs Armor 100%":{
|
||||
Simplified_Chinese:"对战装甲单位时+100%战斗力"
|
||||
French:"Bonus contre les unités montées +100%"
|
||||
}
|
||||
"Coastal Raider I":{
|
||||
Italian:"Incursione costiera I"
|
||||
German:"Küstenräuber I"
|
||||
@ -9067,7 +9094,19 @@
|
||||
"Requires worked [resource] near city":{
|
||||
Italian:"Richiede che la città sfrutti [resource]"
|
||||
French:"Nécessite l'exploitation de [resource] près de la ville"
|
||||
Simplified_Chinese:"需要城市附近有可供利用的[resource]资源"
|
||||
Simplified_Chinese:"需要城市附近有已开发的资源:[resource]"
|
||||
}
|
||||
"Wonder is being built elsewhere":{
|
||||
Simplified_Chinese:"正在其他城市建造该奇观"
|
||||
}
|
||||
"Requires a [buildingName] in all cities":{
|
||||
Simplified_Chinese:"需要所有城市建有[buildingName]"
|
||||
}
|
||||
"Requires a [buildingName] in this city":{
|
||||
Simplified_Chinese:"需要城市建有[buildingName]"
|
||||
}
|
||||
"Requires [resource]":{
|
||||
Simplified_Chinese:"需要资源:[resource]"
|
||||
}
|
||||
"Required tech: [requiredTech]":{
|
||||
Italian:"Tecnologie propedeutiche: [requiredTech]"
|
||||
|
@ -221,7 +221,7 @@ class Building : NamedStats(), IConstruction{
|
||||
if (civInfo.cities.any {it.cityConstructions.isBuilt(name) })
|
||||
return "Wonder is already built"
|
||||
if (civInfo.cities.any { !it.cityConstructions.containsBuildingOrEquivalent(requiredBuildingInAllCities!!) })
|
||||
return "Requires a $requiredBuildingInAllCities in all cities"
|
||||
return "Requires a [$requiredBuildingInAllCities] in all cities"
|
||||
if (civInfo.cities.any {it!=construction.cityInfo && it.cityConstructions.isBeingConstructed(name) })
|
||||
return "Wonder is being built elsewhere"
|
||||
if(civInfo.isCityState())
|
||||
@ -229,7 +229,7 @@ class Building : NamedStats(), IConstruction{
|
||||
}
|
||||
|
||||
if (requiredBuilding != null && !construction.containsBuildingOrEquivalent(requiredBuilding!!))
|
||||
return "Requires a $requiredBuilding in this city"
|
||||
return "Requires a [$requiredBuilding] in this city"
|
||||
if (cannotBeBuiltWith != null && construction.isBuilt(cannotBeBuiltWith!!))
|
||||
return "Cannot be built with $cannotBeBuiltWith"
|
||||
|
||||
@ -246,7 +246,7 @@ class Building : NamedStats(), IConstruction{
|
||||
return "Can only be built in coastal cities"
|
||||
|
||||
if (requiredResource != null && !civInfo.hasResource(requiredResource!!))
|
||||
return "Requires $requiredResource"
|
||||
return "Requires [$requiredResource]"
|
||||
|
||||
if (requiredNearbyImprovedResources != null) {
|
||||
val containsResourceWithImprovement = construction.cityInfo.getTilesInRange()
|
||||
|
@ -131,7 +131,7 @@ class BaseUnit : INamed, IConstruction, ICivilopedia {
|
||||
if (obsoleteTech!=null && civInfo.tech.isResearched(obsoleteTech!!)) return "Obsolete by $obsoleteTech"
|
||||
if (uniqueTo!=null && uniqueTo!=civInfo.civName) return "Unique to $uniqueTo"
|
||||
if (GameBasics.Units.values.any { it.uniqueTo==civInfo.civName && it.replaces==name }) return "Our unique unit replaces this"
|
||||
if (requiredResource!=null && !civInfo.hasResource(requiredResource!!)) return "Requires $requiredResource"
|
||||
if (requiredResource!=null && !civInfo.hasResource(requiredResource!!)) return "Requires [$requiredResource]"
|
||||
if (name == Constants.settler && civInfo.isCityState()) return "No settler for city-states"
|
||||
return ""
|
||||
}
|
||||
|
@ -166,11 +166,11 @@ class CityInfoTable(private val cityScreen: CityScreen) : Table(CameraStageBaseS
|
||||
}
|
||||
if(stat==Stat.Food){
|
||||
statValuesTable.add("Food eaten".toLabel())
|
||||
statValuesTable.add(DecimalFormat("0.#").format(cityStats.foodEaten).toLabel()).row()
|
||||
statValuesTable.add(("-"+DecimalFormat("0.#").format(cityStats.foodEaten)).toLabel()).row()
|
||||
val growthBonus = cityStats.getGrowthBonusFromPolicies()
|
||||
if(growthBonus>0){
|
||||
statValuesTable.add("Growth bonus".toLabel())
|
||||
statValuesTable.add((growthBonus*100).toInt().toString().toLabel())
|
||||
statValuesTable.add(("+"+((growthBonus*100).toInt().toString())+"%").toLabel())
|
||||
}
|
||||
}
|
||||
add(statValuesTable).row()
|
||||
|
@ -19,7 +19,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo) : PickerScreen() {
|
||||
val currentPlayerCiv = game.gameInfo.getCurrentPlayerCivilization()
|
||||
setDefaultCloseAction()
|
||||
|
||||
rightSideButton.setText("Pick improvement")
|
||||
rightSideButton.setText("Pick improvement".tr())
|
||||
rightSideButton.onClick {
|
||||
tileInfo.startWorkingOnImprovement(selectedImprovement!!, currentPlayerCiv)
|
||||
if(tileInfo.civilianUnit!=null) tileInfo.civilianUnit!!.action=null // this is to "wake up" the worker if it's sleeping
|
||||
@ -41,7 +41,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo) : PickerScreen() {
|
||||
improvementButton.add(ImageGetter.getImage("OtherIcons/Stop.png")).size(30f).pad(10f)
|
||||
else improvementButton.add(ImageGetter.getImprovementIcon(improvement.name,30f)).pad(10f)
|
||||
|
||||
improvementButton.add(Label(improvement.name + " - " + improvement.getTurnsToBuild(currentPlayerCiv) + " {turns}".tr(),skin)
|
||||
improvementButton.add(Label(improvement.name.tr() + " - " + improvement.getTurnsToBuild(currentPlayerCiv) + " {turns}".tr(),skin)
|
||||
.setFontColor(Color.WHITE)).pad(10f)
|
||||
|
||||
improvementButton.onClick {
|
||||
|
Reference in New Issue
Block a user