Technology and construction bars no longer extend past their maximum (#3930)

* Technology and construction bars no longer extend past their maximum

* Fixed compile errors

* actually fixed the issue
This commit is contained in:
Xander Lenstra 2021-05-16 14:42:19 +02:00 committed by GitHub
parent abaa678e2b
commit 7b0ea32c47
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 9 additions and 5 deletions

View File

@ -17,6 +17,7 @@ import com.unciv.models.ruleset.unit.BaseUnit
import com.unciv.models.stats.Stat
import com.unciv.models.translations.tr
import com.unciv.ui.utils.*
import java.lang.Float.min
import kotlin.concurrent.thread
import com.unciv.ui.utils.AutoScrollPane as ScrollPane
@ -258,8 +259,9 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
if (construction is PerpetualConstruction) return Table()
if (cityConstructions.getWorkDone(constructionName) == 0) return Table()
val constructionPercentage = cityConstructions.getWorkDone(constructionName) /
construction.getProductionCost(cityConstructions.cityInfo.civInfo).toFloat()
val constructionPercentage = min(cityConstructions.getWorkDone(constructionName) /
construction.getProductionCost(cityConstructions.cityInfo.civInfo).toFloat(),
1f)
return ImageGetter.getProgressBarVertical(2f, 30f, constructionPercentage,
Color.BROWN.cpy().lerp(Color.WHITE, 0.5f), Color.WHITE)
}

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@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.logic.civilization.TechManager
import com.unciv.ui.utils.*
import java.lang.Float.min
class TechButton(techName:String, private val techManager: TechManager, isWorldScreen: Boolean = true) : Table(CameraStageBaseScreen.skin) {
val text = "".toLabel().apply { setAlignment(Align.center) }
@ -26,7 +27,7 @@ class TechButton(techName:String, private val techManager: TechManager, isWorldS
val techThisTurn = techManager.civInfo.statsForNextTurn.science
val percentComplete = (techCost - remainingTech) / techCost.toFloat()
val percentWillBeComplete = (techCost - (remainingTech-techThisTurn)) / techCost.toFloat()
val percentWillBeComplete = min((techCost - (remainingTech-techThisTurn)) / techCost.toFloat(), 1f)
val progressBar = ImageGetter.VerticalProgressBar(2f, 50f)
.addColor(Color.WHITE, 1f)
.addColor(Color.BLUE.cpy().lerp(Color.WHITE, 0.3f), percentWillBeComplete)

View File

@ -366,8 +366,9 @@ class CityButton(val city: CityInfo, private val tileGroup: WorldTileGroup): Tab
label.pack()
group.addActor(label)
val constructionPercentage = cityConstructions.getWorkDone(cityCurrentConstruction.name) /
cityCurrentConstruction.getProductionCost(cityConstructions.cityInfo.civInfo).toFloat()
val constructionPercentage = min(cityConstructions.getWorkDone(cityCurrentConstruction.name) /
cityCurrentConstruction.getProductionCost(cityConstructions.cityInfo.civInfo).toFloat(),
1f)
val productionBar = ImageGetter.getProgressBarVertical(2f, groupHeight, constructionPercentage,
Color.BROWN.cpy().lerp(Color.WHITE, 0.5f), Color.BLACK)
productionBar.x = 10f