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Mods with no techs should work again
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@ -281,8 +281,8 @@ object BattleDamage {
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private fun damageModifier(attackerToDefenderRatio: Float, damageToAttacker: Boolean): Float {
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// https://forums.civfanatics.com/threads/getting-the-combat-damage-math.646582/#post-15468029
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val strongerToWeakerRatio = attackerToDefenderRatio.pow(if (attackerToDefenderRatio < 1) -1 else 1)
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var ratioModifier = ((((strongerToWeakerRatio + 3) / 4).pow(4) + 1) / 2)
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if ((damageToAttacker && attackerToDefenderRatio > 1) || (!damageToAttacker && attackerToDefenderRatio < 1)) // damage ratio from the weaker party is inverted
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var ratioModifier = (((strongerToWeakerRatio + 3) / 4).pow(4) + 1) / 2
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if (damageToAttacker && attackerToDefenderRatio > 1 || !damageToAttacker && attackerToDefenderRatio < 1) // damage ratio from the weaker party is inverted
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ratioModifier = ratioModifier.pow(-1)
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val randomCenteredAround30 = (24 + 12 * Random().nextFloat())
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return randomCenteredAround30 * ratioModifier
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@ -93,6 +93,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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private fun createTechTable() {
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val allTechs = civInfo.gameInfo.ruleSet.technologies.values
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if (allTechs.isEmpty()) return
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val columns = allTechs.map { it.column!!.columnNumber }.maxOrNull()!! + 1
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val rows = allTechs.map { it.row }.maxOrNull()!! + 1
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val techMatrix = Array<Array<Technology?>>(columns) { arrayOfNulls(rows) } // Divided into columns, then rows
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@ -116,7 +117,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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techTable.add(era.toLabel().addBorder(2f, color)).fill().colspan(columnSpan)
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}
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for (rowIndex in 0..rows-1) {
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for (rowIndex in 0..rows - 1) {
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techTable.row().pad(5f).padRight(40f)
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for (columnIndex in techMatrix.indices) {
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