This commit is contained in:
yairm210
2024-09-08 01:22:45 +03:00
parent 316d57bb26
commit 7c46b3533b
6 changed files with 11 additions and 414 deletions

View File

@ -2722,7 +2722,6 @@ Tutorial = Tutoriel
CityState = Cité-État CityState = Cité-État
ModOptions = Options Mod ModOptions = Options Mod
Event = Événement Event = Événement
# Requires translation!
EventChoice = ÉvénementChoix EventChoice = ÉvénementChoix
Conditional = Conditionnel Conditional = Conditionnel
TriggerCondition = DéclencherCondition TriggerCondition = DéclencherCondition

View File

@ -2722,7 +2722,6 @@ Tutorial = Tutorial
CityState = NegaraKota CityState = NegaraKota
ModOptions = OpsiMod ModOptions = OpsiMod
Event = Kejadian Event = Kejadian
# Requires translation!
EventChoice = PilihanKejadian EventChoice = PilihanKejadian
Conditional = Kondisional Conditional = Kondisional
TriggerCondition = KondisiPemicu TriggerCondition = KondisiPemicu

File diff suppressed because it is too large Load Diff

View File

@ -10,16 +10,16 @@ Dutch = 92
English = 0 English = 0
Filipino = 88 Filipino = 88
Finnish = 37 Finnish = 37
French = 99 French = 100
Galician = 98 Galician = 98
German = 99 German = 99
Greek = 13 Greek = 13
Hungarian = 81 Hungarian = 81
Indonesian = 99 Indonesian = 100
Italian = 99 Italian = 99
Japanese = 82 Japanese = 82
Korean = 93 Korean = 93
Latin = 28 Latin = 34
Lithuanian = 84 Lithuanian = 84
Malay = 24 Malay = 24
Norwegian = 60 Norwegian = 60

View File

@ -1,20 +1,10 @@
## 4.13.6 ## 4.13.6
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway) Performance improvements!
chore: rename hasUnique(String) -> hasTagUnique(String) AI prioritizes unit upgrades over purchasing new constructions
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques Units are not added to cities in resistance if non-resistant cities are available
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
Resolved - units are not added to cities in resistance if non-resistant cities are available
Updated Events json schema
Docker build doesn't like linking version numbers of plugins
Improve desktop file for Linux desktop - By MayeulC
## 4.13.5 ## 4.13.5

View File

@ -1,17 +1,5 @@
Performance improvements!
AI prioritizes unit upgrades over purchasing new constructions
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway) Units are not added to cities in resistance if non-resistant cities are available
chore: rename hasUnique(String) -> hasTagUnique(String)
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
Resolved - units are not added to cities in resistance if non-resistant cities are available
Updated Events json schema
Docker build doesn't like linking version numbers of plugins
Improve desktop file for Linux desktop - By MayeulC