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4.13.6
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@ -2722,7 +2722,6 @@ Tutorial = Tutoriel
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CityState = Cité-État
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CityState = Cité-État
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ModOptions = Options Mod
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ModOptions = Options Mod
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Event = Événement
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Event = Événement
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# Requires translation!
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EventChoice = ÉvénementChoix
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EventChoice = ÉvénementChoix
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Conditional = Conditionnel
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Conditional = Conditionnel
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TriggerCondition = DéclencherCondition
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TriggerCondition = DéclencherCondition
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@ -2722,7 +2722,6 @@ Tutorial = Tutorial
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CityState = NegaraKota
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CityState = NegaraKota
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ModOptions = OpsiMod
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ModOptions = OpsiMod
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Event = Kejadian
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Event = Kejadian
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# Requires translation!
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EventChoice = PilihanKejadian
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EventChoice = PilihanKejadian
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Conditional = Kondisional
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Conditional = Kondisional
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TriggerCondition = KondisiPemicu
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TriggerCondition = KondisiPemicu
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File diff suppressed because it is too large
Load Diff
@ -10,16 +10,16 @@ Dutch = 92
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English = 0
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English = 0
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Filipino = 88
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Filipino = 88
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Finnish = 37
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Finnish = 37
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French = 99
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French = 100
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Galician = 98
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Galician = 98
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German = 99
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German = 99
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Greek = 13
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Greek = 13
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Hungarian = 81
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Hungarian = 81
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Indonesian = 99
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Indonesian = 100
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Italian = 99
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Italian = 99
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Japanese = 82
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Japanese = 82
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Korean = 93
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Korean = 93
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Latin = 28
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Latin = 34
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Lithuanian = 84
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Lithuanian = 84
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Malay = 24
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Malay = 24
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Norwegian = 60
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Norwegian = 60
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16
changelog.md
16
changelog.md
@ -1,20 +1,10 @@
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## 4.13.6
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## 4.13.6
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perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
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Performance improvements!
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chore: rename hasUnique(String) -> hasTagUnique(String)
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AI prioritizes unit upgrades over purchasing new constructions
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perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
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Units are not added to cities in resistance if non-resistant cities are available
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Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
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Resolved - units are not added to cities in resistance if non-resistant cities are available
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Updated Events json schema
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Docker build doesn't like linking version numbers of plugins
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Improve desktop file for Linux desktop - By MayeulC
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## 4.13.5
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## 4.13.5
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@ -1,17 +1,5 @@
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Performance improvements!
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AI prioritizes unit upgrades over purchasing new constructions
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perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
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Units are not added to cities in resistance if non-resistant cities are available
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chore: rename hasUnique(String) -> hasTagUnique(String)
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perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
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Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
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Resolved - units are not added to cities in resistance if non-resistant cities are available
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Updated Events json schema
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Docker build doesn't like linking version numbers of plugins
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Improve desktop file for Linux desktop - By MayeulC
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