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Map Generation Fixes and Tweaks (#4069)
* * Renamed Continents to Two Continents * Created Four Continents map size It spawns a vertical and a horizontal ocean to split the map in 4 major continents. Works properly on all sizes and with world wrap * Fixed Pangea extending to boundaries in rectangular maps * Unified Pangea for rectangular and hexagonal maps * Fixed Default map type bias on Rectangular maps. Also removed "pangea effect" on Default: land can spawn with the same probability in the whole map. * New map type: 4 Corners * Reverted name change Two Continents to Continents * Renamed Four Continents to Four Corners (to reflect original name in Civ5) * Added translation strings * New map type: 4 Corners * Reverted name change Two Continents to Continents * Renamed Four Continents to Four Corners (to reflect original name in Civ5) * Added translation strings
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@ -212,6 +212,7 @@ Default =
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Pangaea =
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Perlin =
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Continents =
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Four Corners =
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Archipelago =
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Number of City-States =
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One City Challenge =
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