Map Generation Fixes and Tweaks (#4069)

* * Renamed Continents to Two Continents
* Created Four Continents map size
It spawns a vertical and a horizontal ocean to split the map in 4 major continents. Works properly on all sizes and with world wrap

* Fixed Pangea extending to boundaries in rectangular maps
* Unified Pangea for rectangular and hexagonal maps

* Fixed Default map type bias on Rectangular maps. Also removed "pangea effect" on Default: land can spawn with the same probability in the whole map.

* New map type: 4 Corners
* Reverted name change Two Continents to Continents
* Renamed Four Continents to Four Corners (to reflect original name in Civ5)
* Added translation strings

* New map type: 4 Corners
* Reverted name change Two Continents to Continents
* Renamed Four Continents to Four Corners (to reflect original name in Civ5)
* Added translation strings
This commit is contained in:
Federico Luongo
2021-06-08 05:41:02 +02:00
committed by GitHub
parent fadd1684ac
commit 7c9b0e04b4
4 changed files with 64 additions and 51 deletions

View File

@ -212,6 +212,7 @@ Default =
Pangaea =
Perlin =
Continents =
Four Corners =
Archipelago =
Number of City-States =
One City Challenge =