Fixed vanilla policies regression (#6552)

* Fixed the vanilla piety tree

* Fixed more regression errors

* Removed unique
This commit is contained in:
Xander Lenstra
2022-04-16 22:04:28 +02:00
committed by GitHub
parent e5ef660157
commit 7ced78f6a2

View File

@ -35,7 +35,7 @@
"name": "Oligarchy", "name": "Oligarchy",
"uniques": [ "uniques": [
"Units in cities cost no Maintenance", "Units in cities cost no Maintenance",
"[+50]% Strength for cities <with a garrison> <when attacking>" "[+100]% Strength for cities <with a garrison> <when attacking>"
], ],
"row": 1, "row": 1,
"column": 5 "column": 5
@ -63,7 +63,7 @@
"name": "Tradition Complete", "name": "Tradition Complete",
"uniques": [ "uniques": [
"[+15]% growth [in all cities]", "[+15]% growth [in all cities]",
"Provides a [Aqueduct] in your first [4] cities for free" "[+2 Food] [in all cities]"
] ]
} }
] ]
@ -80,13 +80,14 @@
}, },
"uniques": ["[+1 Culture] [in all cities]"], "uniques": ["[+1 Culture] [in all cities]"],
"policies": [ "policies": [
{ {
"name": "Republic", "name": "Collective Rule",
"uniques": [ "uniques": [
"[+1 Production] [in all cities]", "[+50]% Production when constructing [Settler] units [in capital]",
"[+5]% Production when constructing [All] buildings [in all cities]" "Free [Settler] appears"
], ],
"row": 1, "row": 2,
"column": 1 "column": 1
}, },
{ {
@ -98,16 +99,6 @@
"row": 1, "row": 1,
"column": 4 "column": 4
}, },
{
"name": "Collective Rule",
"uniques": [
"[+50]% Production when constructing [Settler] units [in capital]",
"Free [Settler] appears"
],
"requires": ["Republic"],
"row": 2,
"column": 1
},
{ {
"name": "Representation", "name": "Representation",
"uniques": [ "uniques": [
@ -118,6 +109,16 @@
"row": 2, "row": 2,
"column": 3 "column": 3
}, },
{
"name": "Republic",
"uniques": [
"[+1 Production] [in all cities]",
"[+5]% Production when constructing [All] buildings [in all cities]"
],
"requires": ["Collective Rule"],
"row": 1,
"column": 1
},
{ {
"name": "Meritocracy", "name": "Meritocracy",
"uniques": [ "uniques": [
@ -162,7 +163,7 @@
{ {
"name": "Discipline", "name": "Discipline",
"uniques": [ "uniques": [
"[+15]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>" "[+10]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
], ],
"row": 1, "row": 1,
"column": 4 "column": 4
@ -217,16 +218,16 @@
"Scientific": 0 "Scientific": 0
}, },
"uniques": [ "uniques": [
"[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+15]% Production when constructing [Culture] buildings [in all cities]",
"[+100]% Production when constructing [Temple] buildings [in all cities]",
"Only available <before adopting [Rationalism]>" "Only available <before adopting [Rationalism]>"
], ],
"policies": [ "policies": [
{ {
"name": "Organized Religion", "name": "Organized Religion",
"uniques": [ "uniques": [
"[+1 Faith] from every [Shrine]", "[+1 Happiness] from every [Monument]",
"[+1 Faith] from every [Temple]" "[+1 Happiness] from every [Temple]",
"[+1 Happiness] from every [Monastery]"
], ],
"row": 1, "row": 1,
"column": 2 "column": 2
@ -256,7 +257,12 @@
}, },
{ {
"name": "Free Religion", "name": "Free Religion",
"uniques": ["[-10]% Culture cost of adopting new Policies"], "uniques": [
"[1] Free Social Policy",
"[+1 Culture] from every [Monument]",
"[+1 Culture] from every [Temple]",
"[+1 Culture] from every [Monastery]"
],
"requires": ["Mandate Of Heaven", "Reformation"], "requires": ["Mandate Of Heaven", "Reformation"],
"row": 3, "row": 3,
"column": 4 "column": 4
@ -264,8 +270,7 @@
{ {
"name": "Piety Complete", "name": "Piety Complete",
"uniques": [ "uniques": [
"[Faith] cost of purchasing items in cities [-20]% ", "[-10]% Culture cost of adopting new Policies"
"[+3 Gold, +3 Culture] from every [Holy site]"
] ]
} }
] ]
@ -391,7 +396,7 @@
}, },
{ {
"name": "Protectionism", "name": "Protectionism",
"uniques": ["[+2] Happiness from each type of luxury resource"], "uniques": ["[+1] Happiness from each type of luxury resource"],
"requires": ["Mercantilism"], "requires": ["Mercantilism"],
"row": 3, "row": 3,
"column": 4 "column": 4
@ -399,9 +404,7 @@
{ {
"name": "Commerce Complete", "name": "Commerce Complete",
"uniques": [ "uniques": [
"[+1 Gold] from every [Trading post]", "[+1 Gold] from every specialist [in all cities]"
"[+100]% Gold from Great Merchant trade missions",
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
] ]
} }
] ]
@ -417,7 +420,7 @@
"Scientific": 20 "Scientific": 20
}, },
"uniques": [ "uniques": [
"[+15]% [Science] <while the empire is happy>", "Science gained from research agreements [+50]%"
"Only available <before adopting [Piety]>" "Only available <before adopting [Piety]>"
], ],
"policies": [ "policies": [
@ -451,14 +454,14 @@
}, },
{ {
"name": "Sovereignty", "name": "Sovereignty",
"uniques": ["[+1 Gold] from all [Science] buildings"], "uniques": ["[+15]% [Science] <while the empire is happy>"],
"requires": ["Humanism"], "requires": ["Humanism"],
"row": 2, "row": 2,
"column": 5 "column": 5
}, },
{ {
"name": "Scientific Revolution", "name": "Scientific Revolution",
"uniques": ["Science gained from research agreements [+50]%"], "uniques": ["[2] Free Technologies"],
"requires": ["Free Thought"], "requires": ["Free Thought"],
"row": 3, "row": 3,
"column": 1 "column": 1
@ -466,8 +469,7 @@
{ {
"name": "Rationalism Complete", "name": "Rationalism Complete",
"uniques": [ "uniques": [
"[2] Free Technologies", "[+1 Gold] from all [Science] buildings",
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
] ]
} }
] ]
@ -529,7 +531,6 @@
"uniques": [ "uniques": [
"[+100]% Yield from every [Great Improvement]", "[+100]% Yield from every [Great Improvement]",
"[+50]% Golden Age length", "[+50]% Golden Age length",
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
] ]
} }
] ]
@ -546,7 +547,6 @@
}, },
"uniques": [ "uniques": [
"[-33]% maintenance costs <for [All] units>", "[-33]% maintenance costs <for [All] units>",
"Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
"Only available <before adopting [Order]>", "Only available <before adopting [Order]>",
"Only available <before adopting [Freedom]>" "Only available <before adopting [Freedom]>"
], ],
@ -567,7 +567,6 @@
"name": "Fascism", "name": "Fascism",
"uniques": [ "uniques": [
"Quantity of strategic resources produced by the empire +[100]%", "Quantity of strategic resources produced by the empire +[100]%",
"[+2] Movement <for [Great General] units>"
], ],
"requires": ["Populism", "Militarism"], "requires": ["Populism", "Militarism"],
"row": 2, "row": 2,
@ -579,7 +578,6 @@
"[+3 Happiness] from every [Courthouse]", "[+3 Happiness] from every [Courthouse]",
"[+100]% Production when constructing [Courthouse] buildings [in all cities]" "[+100]% Production when constructing [Courthouse] buildings [in all cities]"
], ],
// There are also some uniques regarding espoinage, which as of this writing is not yet implemented
"requires": ["Militarism"], "requires": ["Militarism"],
"row": 2, "row": 2,
"column": 5 "column": 5
@ -587,7 +585,7 @@
{ {
"name": "Total War", "name": "Total War",
"uniques": [ "uniques": [
"[+25]% Production when constructing [Military] units [in all cities]", "[+15]% Production when constructing [Military] units [in all cities]",
"New [Military] units start with [15] Experience [in all cities]" "New [Military] units start with [15] Experience [in all cities]"
], ],
"requires": ["Police State", "Fascism"], "requires": ["Police State", "Fascism"],
@ -597,9 +595,7 @@
{ {
"name": "Autocracy Complete", "name": "Autocracy Complete",
"uniques": [ "uniques": [
"[+25]% Strength <when attacking> <for [Military] units> <for [50] turns>", "[+25]% Strength <when attacking> <for [Military] units> <for [30] turns>"
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
] ]
} }
] ]
@ -631,8 +627,7 @@
{ {
"name": "Planned Economy", "name": "Planned Economy",
"uniques": [ "uniques": [
"[+25]% [Science] from every [Factory]", "[+25]% [Science] from every [Factory]"
"[+100]% Production when constructing [Factory] buildings [in all cities]"
], ],
"row": 1, "row": 1,
"column": 3 "column": 3
@ -658,8 +653,8 @@
"name": "Communism", "name": "Communism",
"requires": ["Socialism"], "requires": ["Socialism"],
"uniques": [ "uniques": [
"[+2 Production] [in all cities]", "[+1 Production] [in all cities]",
"[+1 Production] from every [Mine]", "[+10]% [Production] when constructing [All] buildings [in all cities]",
"[+1 Production] from every [Quarry]" "[+1 Production] from every [Quarry]"
], ],
"row": 3, "row": 3,
@ -668,8 +663,7 @@
{ {
"name": "Order Complete", "name": "Order Complete",
"uniques": [ "uniques": [
"[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", "[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
] ]
} }
] ]