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Fixed vanilla policies regression (#6552)
* Fixed the vanilla piety tree * Fixed more regression errors * Removed unique
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@ -35,7 +35,7 @@
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"name": "Oligarchy",
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"uniques": [
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"Units in cities cost no Maintenance",
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"[+50]% Strength for cities <with a garrison> <when attacking>"
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"[+100]% Strength for cities <with a garrison> <when attacking>"
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],
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"row": 1,
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"column": 5
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@ -63,7 +63,7 @@
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"name": "Tradition Complete",
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"uniques": [
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"[+15]% growth [in all cities]",
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"Provides a [Aqueduct] in your first [4] cities for free"
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"[+2 Food] [in all cities]"
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]
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}
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]
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@ -80,13 +80,14 @@
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},
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"uniques": ["[+1 Culture] [in all cities]"],
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"policies": [
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{
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"name": "Republic",
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"name": "Collective Rule",
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"uniques": [
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"[+1 Production] [in all cities]",
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"[+5]% Production when constructing [All] buildings [in all cities]"
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"[+50]% Production when constructing [Settler] units [in capital]",
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"Free [Settler] appears"
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],
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"row": 1,
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"row": 2,
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"column": 1
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},
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{
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@ -98,16 +99,6 @@
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"row": 1,
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"column": 4
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},
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{
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"name": "Collective Rule",
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"uniques": [
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"[+50]% Production when constructing [Settler] units [in capital]",
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"Free [Settler] appears"
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],
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"requires": ["Republic"],
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"row": 2,
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"column": 1
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},
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{
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"name": "Representation",
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"uniques": [
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@ -118,6 +109,16 @@
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"row": 2,
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"column": 3
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},
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{
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"name": "Republic",
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"uniques": [
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"[+1 Production] [in all cities]",
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"[+5]% Production when constructing [All] buildings [in all cities]"
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],
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"requires": ["Collective Rule"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Meritocracy",
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"uniques": [
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@ -162,7 +163,7 @@
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{
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"name": "Discipline",
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"uniques": [
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"[+15]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
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"[+10]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
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],
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"row": 1,
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"column": 4
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@ -217,16 +218,16 @@
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"Scientific": 0
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},
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"uniques": [
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"[+100]% Production when constructing [Shrine] buildings [in all cities]",
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"[+100]% Production when constructing [Temple] buildings [in all cities]",
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"[+15]% Production when constructing [Culture] buildings [in all cities]",
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"Only available <before adopting [Rationalism]>"
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],
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"policies": [
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{
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"name": "Organized Religion",
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"uniques": [
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"[+1 Faith] from every [Shrine]",
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"[+1 Faith] from every [Temple]"
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"[+1 Happiness] from every [Monument]",
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"[+1 Happiness] from every [Temple]",
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"[+1 Happiness] from every [Monastery]"
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],
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"row": 1,
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"column": 2
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@ -256,7 +257,12 @@
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},
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{
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"name": "Free Religion",
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"uniques": ["[-10]% Culture cost of adopting new Policies"],
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"uniques": [
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"[1] Free Social Policy",
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"[+1 Culture] from every [Monument]",
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"[+1 Culture] from every [Temple]",
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"[+1 Culture] from every [Monastery]"
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],
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"requires": ["Mandate Of Heaven", "Reformation"],
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"row": 3,
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"column": 4
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@ -264,8 +270,7 @@
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{
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"name": "Piety Complete",
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"uniques": [
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"[Faith] cost of purchasing items in cities [-20]% ",
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"[+3 Gold, +3 Culture] from every [Holy site]"
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"[-10]% Culture cost of adopting new Policies"
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]
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}
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]
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@ -391,7 +396,7 @@
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},
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{
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"name": "Protectionism",
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"uniques": ["[+2] Happiness from each type of luxury resource"],
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"uniques": ["[+1] Happiness from each type of luxury resource"],
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"requires": ["Mercantilism"],
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"row": 3,
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"column": 4
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@ -399,9 +404,7 @@
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{
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"name": "Commerce Complete",
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"uniques": [
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"[+1 Gold] from every [Trading post]",
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"[+100]% Gold from Great Merchant trade missions",
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"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
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"[+1 Gold] from every specialist [in all cities]"
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]
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}
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]
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@ -417,7 +420,7 @@
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"Scientific": 20
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},
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"uniques": [
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"[+15]% [Science] <while the empire is happy>",
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"Science gained from research agreements [+50]%"
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"Only available <before adopting [Piety]>"
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],
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"policies": [
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@ -451,14 +454,14 @@
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},
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{
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"name": "Sovereignty",
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"uniques": ["[+1 Gold] from all [Science] buildings"],
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"uniques": ["[+15]% [Science] <while the empire is happy>"],
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"requires": ["Humanism"],
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"row": 2,
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"column": 5
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},
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{
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"name": "Scientific Revolution",
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"uniques": ["Science gained from research agreements [+50]%"],
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"uniques": ["[2] Free Technologies"],
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"requires": ["Free Thought"],
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"row": 3,
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"column": 1
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@ -466,8 +469,7 @@
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{
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"name": "Rationalism Complete",
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"uniques": [
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"[2] Free Technologies",
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"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
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"[+1 Gold] from all [Science] buildings",
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]
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}
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]
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@ -529,7 +531,6 @@
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"uniques": [
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"[+100]% Yield from every [Great Improvement]",
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"[+50]% Golden Age length",
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"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
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]
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}
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]
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@ -546,7 +547,6 @@
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},
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"uniques": [
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"[-33]% maintenance costs <for [All] units>",
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"Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
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"Only available <before adopting [Order]>",
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"Only available <before adopting [Freedom]>"
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],
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@ -567,7 +567,6 @@
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"name": "Fascism",
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"uniques": [
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"Quantity of strategic resources produced by the empire +[100]%",
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"[+2] Movement <for [Great General] units>"
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],
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"requires": ["Populism", "Militarism"],
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"row": 2,
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@ -579,7 +578,6 @@
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"[+3 Happiness] from every [Courthouse]",
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"[+100]% Production when constructing [Courthouse] buildings [in all cities]"
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],
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// There are also some uniques regarding espoinage, which as of this writing is not yet implemented
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"requires": ["Militarism"],
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"row": 2,
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"column": 5
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@ -587,7 +585,7 @@
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{
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"name": "Total War",
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"uniques": [
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"[+25]% Production when constructing [Military] units [in all cities]",
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"[+15]% Production when constructing [Military] units [in all cities]",
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"New [Military] units start with [15] Experience [in all cities]"
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],
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"requires": ["Police State", "Fascism"],
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@ -597,9 +595,7 @@
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{
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"name": "Autocracy Complete",
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"uniques": [
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"[+25]% Strength <when attacking> <for [Military] units> <for [50] turns>",
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"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
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"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
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"[+25]% Strength <when attacking> <for [Military] units> <for [30] turns>"
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]
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}
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]
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@ -631,8 +627,7 @@
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{
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"name": "Planned Economy",
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"uniques": [
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"[+25]% [Science] from every [Factory]",
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"[+100]% Production when constructing [Factory] buildings [in all cities]"
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"[+25]% [Science] from every [Factory]"
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],
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"row": 1,
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"column": 3
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@ -658,8 +653,8 @@
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"name": "Communism",
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"requires": ["Socialism"],
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"uniques": [
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"[+2 Production] [in all cities]",
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"[+1 Production] from every [Mine]",
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"[+1 Production] [in all cities]",
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"[+10]% [Production] when constructing [All] buildings [in all cities]",
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"[+1 Production] from every [Quarry]"
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],
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"row": 3,
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@ -668,8 +663,7 @@
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{
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"name": "Order Complete",
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"uniques": [
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"[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
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"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
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"[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"
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]
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}
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]
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