Fixed vanilla policies regression (#6552)

* Fixed the vanilla piety tree

* Fixed more regression errors

* Removed unique
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Xander Lenstra 2022-04-16 22:04:28 +02:00 committed by GitHub
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commit 7ced78f6a2
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@ -35,7 +35,7 @@
"name": "Oligarchy",
"uniques": [
"Units in cities cost no Maintenance",
"[+50]% Strength for cities <with a garrison> <when attacking>"
"[+100]% Strength for cities <with a garrison> <when attacking>"
],
"row": 1,
"column": 5
@ -63,7 +63,7 @@
"name": "Tradition Complete",
"uniques": [
"[+15]% growth [in all cities]",
"Provides a [Aqueduct] in your first [4] cities for free"
"[+2 Food] [in all cities]"
]
}
]
@ -80,13 +80,14 @@
},
"uniques": ["[+1 Culture] [in all cities]"],
"policies": [
{
"name": "Republic",
"name": "Collective Rule",
"uniques": [
"[+1 Production] [in all cities]",
"[+5]% Production when constructing [All] buildings [in all cities]"
"[+50]% Production when constructing [Settler] units [in capital]",
"Free [Settler] appears"
],
"row": 1,
"row": 2,
"column": 1
},
{
@ -98,16 +99,6 @@
"row": 1,
"column": 4
},
{
"name": "Collective Rule",
"uniques": [
"[+50]% Production when constructing [Settler] units [in capital]",
"Free [Settler] appears"
],
"requires": ["Republic"],
"row": 2,
"column": 1
},
{
"name": "Representation",
"uniques": [
@ -118,6 +109,16 @@
"row": 2,
"column": 3
},
{
"name": "Republic",
"uniques": [
"[+1 Production] [in all cities]",
"[+5]% Production when constructing [All] buildings [in all cities]"
],
"requires": ["Collective Rule"],
"row": 1,
"column": 1
},
{
"name": "Meritocracy",
"uniques": [
@ -162,7 +163,7 @@
{
"name": "Discipline",
"uniques": [
"[+15]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
"[+10]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
],
"row": 1,
"column": 4
@ -217,16 +218,16 @@
"Scientific": 0
},
"uniques": [
"[+100]% Production when constructing [Shrine] buildings [in all cities]",
"[+100]% Production when constructing [Temple] buildings [in all cities]",
"[+15]% Production when constructing [Culture] buildings [in all cities]",
"Only available <before adopting [Rationalism]>"
],
"policies": [
{
"name": "Organized Religion",
"uniques": [
"[+1 Faith] from every [Shrine]",
"[+1 Faith] from every [Temple]"
"[+1 Happiness] from every [Monument]",
"[+1 Happiness] from every [Temple]",
"[+1 Happiness] from every [Monastery]"
],
"row": 1,
"column": 2
@ -256,7 +257,12 @@
},
{
"name": "Free Religion",
"uniques": ["[-10]% Culture cost of adopting new Policies"],
"uniques": [
"[1] Free Social Policy",
"[+1 Culture] from every [Monument]",
"[+1 Culture] from every [Temple]",
"[+1 Culture] from every [Monastery]"
],
"requires": ["Mandate Of Heaven", "Reformation"],
"row": 3,
"column": 4
@ -264,8 +270,7 @@
{
"name": "Piety Complete",
"uniques": [
"[Faith] cost of purchasing items in cities [-20]% ",
"[+3 Gold, +3 Culture] from every [Holy site]"
"[-10]% Culture cost of adopting new Policies"
]
}
]
@ -391,7 +396,7 @@
},
{
"name": "Protectionism",
"uniques": ["[+2] Happiness from each type of luxury resource"],
"uniques": ["[+1] Happiness from each type of luxury resource"],
"requires": ["Mercantilism"],
"row": 3,
"column": 4
@ -399,9 +404,7 @@
{
"name": "Commerce Complete",
"uniques": [
"[+1 Gold] from every [Trading post]",
"[+100]% Gold from Great Merchant trade missions",
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
"[+1 Gold] from every specialist [in all cities]"
]
}
]
@ -417,7 +420,7 @@
"Scientific": 20
},
"uniques": [
"[+15]% [Science] <while the empire is happy>",
"Science gained from research agreements [+50]%"
"Only available <before adopting [Piety]>"
],
"policies": [
@ -451,14 +454,14 @@
},
{
"name": "Sovereignty",
"uniques": ["[+1 Gold] from all [Science] buildings"],
"uniques": ["[+15]% [Science] <while the empire is happy>"],
"requires": ["Humanism"],
"row": 2,
"column": 5
},
{
"name": "Scientific Revolution",
"uniques": ["Science gained from research agreements [+50]%"],
"uniques": ["[2] Free Technologies"],
"requires": ["Free Thought"],
"row": 3,
"column": 1
@ -466,8 +469,7 @@
{
"name": "Rationalism Complete",
"uniques": [
"[2] Free Technologies",
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
"[+1 Gold] from all [Science] buildings",
]
}
]
@ -529,7 +531,6 @@
"uniques": [
"[+100]% Yield from every [Great Improvement]",
"[+50]% Golden Age length",
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
}
]
@ -546,7 +547,6 @@
},
"uniques": [
"[-33]% maintenance costs <for [All] units>",
"Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
"Only available <before adopting [Order]>",
"Only available <before adopting [Freedom]>"
],
@ -567,7 +567,6 @@
"name": "Fascism",
"uniques": [
"Quantity of strategic resources produced by the empire +[100]%",
"[+2] Movement <for [Great General] units>"
],
"requires": ["Populism", "Militarism"],
"row": 2,
@ -579,7 +578,6 @@
"[+3 Happiness] from every [Courthouse]",
"[+100]% Production when constructing [Courthouse] buildings [in all cities]"
],
// There are also some uniques regarding espoinage, which as of this writing is not yet implemented
"requires": ["Militarism"],
"row": 2,
"column": 5
@ -587,7 +585,7 @@
{
"name": "Total War",
"uniques": [
"[+25]% Production when constructing [Military] units [in all cities]",
"[+15]% Production when constructing [Military] units [in all cities]",
"New [Military] units start with [15] Experience [in all cities]"
],
"requires": ["Police State", "Fascism"],
@ -597,9 +595,7 @@
{
"name": "Autocracy Complete",
"uniques": [
"[+25]% Strength <when attacking> <for [Military] units> <for [50] turns>",
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
"[+25]% Strength <when attacking> <for [Military] units> <for [30] turns>"
]
}
]
@ -631,8 +627,7 @@
{
"name": "Planned Economy",
"uniques": [
"[+25]% [Science] from every [Factory]",
"[+100]% Production when constructing [Factory] buildings [in all cities]"
"[+25]% [Science] from every [Factory]"
],
"row": 1,
"column": 3
@ -658,8 +653,8 @@
"name": "Communism",
"requires": ["Socialism"],
"uniques": [
"[+2 Production] [in all cities]",
"[+1 Production] from every [Mine]",
"[+1 Production] [in all cities]",
"[+10]% [Production] when constructing [All] buildings [in all cities]",
"[+1 Production] from every [Quarry]"
],
"row": 3,
@ -668,8 +663,7 @@
{
"name": "Order Complete",
"uniques": [
"[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
"[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"
]
}
]