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Try to fix potential typos in stock rulesets. (#6028)
* Make mod checker pass status message translatable. * Try to fix some possibly broken Uniques. Move comma.
This commit is contained in:
@ -1036,7 +1036,7 @@
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"isWonder": true,
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"isWonder": true,
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"culture": 3,
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"culture": 3,
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"greatPersonPoints": {"Great Engineer": 2},
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"greatPersonPoints": {"Great Engineer": 2},
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"uniques": ["[-33]% Gold cost of upgrading [Military] units"],
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"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>"],
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"requiredTech": "Combined Arms",
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"requiredTech": "Combined Arms",
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"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
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"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
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},
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},
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@ -1206,5 +1206,5 @@
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"faith": 2,
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"faith": 2,
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"happiness": 2,
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"happiness": 2,
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"uniques": ["Unbuildable", "Hidden when religion is disabled"]
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"uniques": ["Unbuildable", "Hidden when religion is disabled"]
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},
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}
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]
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]
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@ -661,7 +661,7 @@
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"favoredReligion": "Christianity",
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"favoredReligion": "Christianity",
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"uniqueName": "Great Andean Road",
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"uniqueName": "Great Andean Road",
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"uniques": ["Units ignore terrain costs when moving into any tile with Hills",
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"uniques": ["Units ignore terrain costs when moving into any tile with Hills",
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"[-50]% maintenance on roads & railroads",
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"[-50]% maintenance on road & railroads",
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"No Maintenance costs for improvements in [Hill] tiles"],
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"No Maintenance costs for improvements in [Hill] tiles"],
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"cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos",
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"cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos",
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"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
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"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
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@ -239,7 +239,7 @@
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},
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},
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{
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{
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"name": "Trade Unions",
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"name": "Trade Unions",
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"uniques": ["[-33]% maintenance on roads & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
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"uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
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"row": 1,
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"row": 1,
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"column": 4
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"column": 4
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},
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},
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@ -260,7 +260,7 @@
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},
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},
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{
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{
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"name": "Protectionism",
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"name": "Protectionism",
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"uniques": ["[+2] happiness from each type of luxury resource"],
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"uniques": ["[+2] Happiness from each type of luxury resource"],
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"requires": ["Mercantilism"],
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"requires": ["Mercantilism"],
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"row": 3,
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"row": 3,
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"column": 4
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"column": 4
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@ -339,7 +339,7 @@
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},
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},
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{
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{
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"name": "Civil Society",
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"name": "Civil Society",
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"uniques": ["[-50]% food consumption by specialists [in all cities]"],
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"uniques": ["[-50]% Food consumption by specialists [in all cities]"],
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"row": 1,
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"row": 1,
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"column": 5
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"column": 5
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},
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},
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@ -690,7 +690,7 @@
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},
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},
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{
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{
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"name": "Kremlin",
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"name": "Kremlin",
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"cost": 500
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"cost": 500,
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"culture": 3,
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"culture": 3,
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"cityStrength": 12,
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"cityStrength": 12,
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"isWonder": true,
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"isWonder": true,
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@ -905,7 +905,7 @@
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"isWonder": true,
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"isWonder": true,
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"culture": 3,
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"culture": 3,
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"greatPersonPoints": {"Great Engineer": 2},
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"greatPersonPoints": {"Great Engineer": 2},
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"uniques": ["[-33]% Gold cost of upgrading [Military] units"],
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"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>"],
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"requiredTech": "Radar",
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"requiredTech": "Radar",
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"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
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"quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower"
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},
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},
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@ -995,6 +995,6 @@
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"isNationalWonder": true,
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"isNationalWonder": true,
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"uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start",
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"uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start",
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"Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"]
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"Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"]
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},
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}
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]
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]
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@ -635,7 +635,7 @@
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"innerColor": [3,115,86],
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"innerColor": [3,115,86],
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"uniqueName": "Great Andean Road",
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"uniqueName": "Great Andean Road",
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"uniques": ["Units ignore terrain costs when moving into any tile with Hills",
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"uniques": ["Units ignore terrain costs when moving into any tile with Hills",
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"[-50]% maintenance on roads & railroads",
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"[-50]% maintenance on road & railroads",
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"No Maintenance costs for improvements in [Hill] tiles"],
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"No Maintenance costs for improvements in [Hill] tiles"],
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"cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos",
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"cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos",
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"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
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"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
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@ -121,7 +121,7 @@
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},
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},
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{
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{
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"name": "Professional Army",
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"name": "Professional Army",
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"uniques": ["[-33]% Gold cost of upgrading [Military] units", "[+1 Happiness] from every [Walls]",
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"uniques": ["[-33]% Gold cost of upgrading <for [Military] units>", "[+1 Happiness] from every [Walls]",
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"[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]"
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"[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]"
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],
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],
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"requires": ["Military Caste"],
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"requires": ["Military Caste"],
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@ -239,7 +239,7 @@
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},
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},
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{
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{
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"name": "Trade Unions",
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"name": "Trade Unions",
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"uniques": ["[-33]% maintenance on roads & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
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"uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
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"row": 1,
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"row": 1,
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"column": 4
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"column": 4
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},
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},
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@ -260,7 +260,7 @@
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},
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},
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{
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{
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"name": "Protectionism",
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"name": "Protectionism",
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"uniques": ["[+1] happiness from each type of luxury resource"],
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"uniques": ["[+1] Happiness from each type of luxury resource"],
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"requires": ["Mercantilism"],
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"requires": ["Mercantilism"],
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"row": 3,
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"row": 3,
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"column": 4
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"column": 4
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@ -335,7 +335,7 @@
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},
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},
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{
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{
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"name": "Civil Society",
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"name": "Civil Society",
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"uniques": ["[-50]% food consumption by specialists [in all cities]"],
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"uniques": ["[-50]% Food consumption by specialists [in all cities]"],
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"row": 1,
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"row": 1,
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"column": 5
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"column": 5
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},
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},
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@ -551,6 +551,7 @@ When disabled, saves battery life but certain animations will be suspended =
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Order trade offers by amount =
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Order trade offers by amount =
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Check extension mods based on vanilla =
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Check extension mods based on vanilla =
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Checking mods for errors... =
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Checking mods for errors... =
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No problems found. =
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Show experimental world wrap for maps =
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Show experimental world wrap for maps =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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Enable portrait orientation =
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Enable portrait orientation =
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@ -295,7 +295,7 @@ class OptionsPopup(val previousScreen: BaseScreen) : Popup(previousScreen) {
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if (modLinks.isNotOK()) noProblem = false
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if (modLinks.isNotOK()) noProblem = false
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lines += FormattedLine()
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lines += FormattedLine()
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}
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}
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if (noProblem) lines += FormattedLine("{No problems found}.",)
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if (noProblem) lines += FormattedLine("No problems found.".tr())
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postCrashHandlingRunnable {
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postCrashHandlingRunnable {
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// Don't just render text, since that will make all the conditionals in the mod replacement messages move to the end, which makes it unreadable
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// Don't just render text, since that will make all the conditionals in the mod replacement messages move to the end, which makes it unreadable
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