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Resolved #694, and another crashing bug
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@ -21,7 +21,7 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 28
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versionCode 234
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versionCode 236
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versionName "2.16.0"
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}
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@ -57,7 +57,7 @@ class NextTurnAutomation{
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}
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val otherCivList = civInfo.getKnownCivs()
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.filter { it.playerType == PlayerType.AI && !it.isBarbarianCivilization() }
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.filter { it.playerType == PlayerType.AI && it.isMajorCiv() }
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.sortedBy { it.tech.techsResearched.size }
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for (otherCiv in otherCivList) {
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@ -19,6 +19,7 @@ class CityInfo {
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@Transient var isConnectedToCapital = false
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@Transient lateinit var ccenterTile:TileInfo // cached for better performance
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@Transient val range = 2
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@Transient lateinit var tileMap: TileMap
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var location: Vector2 = Vector2.Zero
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var name: String = ""
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@ -96,8 +97,7 @@ class CityInfo {
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return toReturn
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}
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internal val tileMap: TileMap
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get() = civInfo.gameInfo.tileMap
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fun getCenterTile(): TileInfo = ccenterTile
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fun getTiles(): List<TileInfo> = tiles.map { tileMap[it] }
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@ -183,6 +183,7 @@ class CityInfo {
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//region state-changing functions
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fun setTransients() {
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tileMap = civInfo.gameInfo.tileMap
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ccenterTile = tileMap[location]
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population.cityInfo = this
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expansion.cityInfo = this
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@ -98,7 +98,8 @@ class CivilizationInfo {
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toReturn.goldenAges = goldenAges.clone()
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toReturn.greatPeople = greatPeople.clone()
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toReturn.victoryManager = victoryManager.clone()
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toReturn.diplomacy.putAll(diplomacy)
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for(diplomacyManager in diplomacy.values.map { it.clone() })
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toReturn.diplomacy.put(diplomacyManager.otherCivName, diplomacyManager)
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toReturn.cities = cities.map { it.clone() }
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toReturn.exploredTiles.addAll(exploredTiles)
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toReturn.notifications.addAll(notifications)
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@ -7,4 +7,14 @@ enum class AlertType{
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CityConquered
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}
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class PopupAlert (val type:AlertType, val value:String)
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class PopupAlert {
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lateinit var type: AlertType
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lateinit var value: String
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constructor(type: AlertType, value: String) {
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this.type = type
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this.value = value
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}
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constructor() // for json serialization
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}
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