mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-06 16:28:40 +07:00
Fixed minor merge conflict between dutch and other languages
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@ -190,7 +190,7 @@
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name:"Education",
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row:3,
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prerequisites:["Theology","Civil Service"],
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baseDescription:"Allows cities to convert production to science,"
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baseDescription:"Enables conversion of city production to science"
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},
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{
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name:"Chivalry",
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@ -201,7 +201,7 @@
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name:"Machinery",
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row:8,
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prerequisites:["Guilds","Engineering"],
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baseDescription:"Speeds movement speed on roads"
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baseDescription:"Improves movement speed on roads"
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},
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{
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name:"Physics",
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@ -166,6 +166,7 @@
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Russian:"Расформировать"
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French:"Dissoudre unité"
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Romanian:"Desfaceți unitatea"
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Dutch:"Eenheid opheffen"
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}
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"Do you really want to disband this unit?":{
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@ -173,18 +174,21 @@
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Russian:"Вы действительно хотите распустить этот блок?"
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French:"Voulez-vous vraiment dissoudre cette unité?"
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Romanian:""
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Dutch:"Wil je echt deze eenheid opheffen"
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}
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"Yes":{
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Italian:"Si"
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Russian:"Да"
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French:"Oui"
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Romanian:"Da"
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Dutch:"Ja"
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}
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"No":{
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Italian:"No"
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Russian:"Нет"
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French:"Non"
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Romanian:"Nu"
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Dutch:"Nee"
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}
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@ -461,7 +465,7 @@
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French:"Choisissez une technologie"
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Romanian:"Alege o tehnologie"
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German:"Technologie auswählen"
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DUtch:"Technologie kiezen"
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Dutch:"Technologie kiezen"
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}
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"Pick a free tech":{
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@ -487,7 +491,7 @@
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Russian:"Выберите [technology] как бесплатную технику"
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French:"Choisissez [technology] comme technologie libre"
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Romanian:"Alegeți [tehnology] ca tehnologie gratuită"
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DUtch:"[technologie] kiezen als gratis technologie"
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Dutch:"[technologie] kiezen als gratis technologie"
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}
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"Units enabled":{
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@ -1899,6 +1903,10 @@
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Dutch:"Wie weet wat de toekomst inhoud?"
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}
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"Improves movement speed on roads":{}
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"Enables conversion of city production to science":{}
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"Enables conversion of city production to gold":{}
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// Tech Eras
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// In case of foreign languages it becomes gender sensitive words
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//Also in russian "Medieval Era" becomes "Средневековье" or italian for "Renaissance Era" becomes "Rinascimento". So they got a single world to replace 2 english ones
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@ -33,7 +33,7 @@ class CivilizationInfo {
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var goldenAges = GoldenAgeManager()
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var greatPeople = GreatPersonManager()
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var scienceVictory = ScienceVictoryManager()
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@Transient var diplomacy = HashMap<String,DiplomacyManager>()
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//@Transient var diplomacy = HashMap<String,DiplomacyManager>()
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var cities = ArrayList<CityInfo>()
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var exploredTiles = HashSet<Vector2>()
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@ -63,8 +63,8 @@ class CivilizationInfo {
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statMap[entry.key]!!.happiness += entry.value
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}
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statMap.put("Transportation upkeep",Stats().apply { gold=- getTransportationUpkeep().toFloat()})
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statMap.put("Unit upkeep",Stats().apply { gold=- getUnitUpkeep().toFloat()})
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statMap["Transportation upkeep"] = Stats().apply { gold=- getTransportationUpkeep().toFloat()}
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statMap["Unit upkeep"] = Stats().apply { gold=- getUnitUpkeep().toFloat()}
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if (policies.isAdopted("Mandate Of Heaven")) {
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if (!statMap.containsKey("Policies")) statMap["Policies"] = Stats()
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@ -243,19 +243,19 @@ class CivilizationInfo {
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}
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}
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enum class DiplomaticStatus{
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Peace,
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War
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}
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class DiplomacyManager {
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@Transient lateinit var civInfo:CivilizationInfo
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lateinit var otherCivName:String
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var status:DiplomaticStatus = DiplomaticStatus.Peace
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fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName}
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fun declareWar(){
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status = DiplomaticStatus.War
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otherCiv().diplomacy[civInfo.civName]!!.status = DiplomaticStatus.War
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}
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}
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//enum class DiplomaticStatus{
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// Peace,
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// War
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//}
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//
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//class DiplomacyManager {
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// @Transient lateinit var civInfo:CivilizationInfo
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// lateinit var otherCivName:String
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// var status:DiplomaticStatus = DiplomaticStatus.Peace
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//
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// fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName}
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// fun declareWar(){
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// status = DiplomaticStatus.War
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// otherCiv().diplomacy[civInfo.civName]!!.status = DiplomaticStatus.War
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// }
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//}
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