Translations update (#5986)

* Update English.properties. (Remove no-op translations.) (#5977)

* Update Spanish.properties (#5970)

* Update Italian.properties (#5966)

* I made some changes to the simplified Chinese translation file.  (#5987)

* Minor polishing up for accuracy and some translation

* Additional translation

* Update Simplified_Chinese.properties

Co-authored-by: will-ca <willchencontact@gmail.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: unciv-translation <97832928+unciv-translation@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2022-01-16 19:50:07 +02:00
committed by GitHub
parent dd90b2bacc
commit 838b797699
4 changed files with 157 additions and 183 deletions

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@ -1321,12 +1321,12 @@ Stop automation =
Construct road =
# Requires translation!
Fortify =
Fortify until healed = Fortify until healed
Fortify until healed =
# Requires translation!
Fortification =
# Requires translation!
Sleep =
Sleep until healed = Sleep until healed
Sleep until healed =
# Requires translation!
Moving =
# Requires translation!
@ -7216,19 +7216,19 @@ Wolfpack III =
# Requires translation!
Aircraft Carrier =
Armor Plating I = Armor Plating I
Armor Plating I =
Armor Plating II = Armor Plating II
Armor Plating II =
Armor Plating III = Armor Plating III
Armor Plating III =
Flight Deck I = Flight Deck I
Flight Deck I =
# Requires translation!
Can carry [amount] extra [mapUnitFilter] units =
Flight Deck II = Flight Deck II
Flight Deck II =
Flight Deck III = Flight Deck III
Flight Deck III =
# Requires translation!
Supply =
@ -9175,22 +9175,22 @@ Landship =
# Requires translation!
Introduction =
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type.
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! =
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. =
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention.
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. =
# Requires translation!
Culture and Policies =
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus.
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted.
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely!
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. =
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
City Expansion =
@ -9201,26 +9201,26 @@ Each additional tile will require more culture, but generally your first cities
# Requires translation!
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. =
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population youll find that it is more and more difficult to keep your empire happy. = As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population youll find that it is more and more difficult to keep your empire happy.
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness.
As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population youll find that it is more and more difficult to keep your empire happy. =
In addition, you cant even build any city improvements that increase happiness until youve done the appropriate research.\nIf your empires happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. =
# Requires translation!
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Unhappiness
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1
Unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold.
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. =
# Requires translation!
Roads and Railroads =
Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow!
Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! =
# Requires translation!
Victory Types =
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already.
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
@ -9228,11 +9228,11 @@ So to sum it up, these are the basics of Unciv Found a prosperous first city
# Requires translation!
Enemy City =
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! =
# Requires translation!
Luxury Resource =
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! = Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
# Requires translation!
Strategic Resource =
@ -9241,48 +9241,48 @@ Strategic resources within your domain and with their specific improvement are c
# Requires translation!
Unlike Luxury Resources, each Strategic Resource on the map provides more than one of that resource.\nThe top bar keeps count of how many unused strategic resources you own.\nA full drilldown of resources is available in the Resources tab in the Overview screen. =
The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit = The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit
The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit =
# Requires translation!
After Conquering =
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =
You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on = You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on
You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on =
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory!
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! =
# Requires translation!
Injured Units =
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 5 health per turn in enemy territory, 10 in neutral land,\n 15 inside your territory and 20 in your cities. = Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 5 health per turn in enemy territory, 10 in neutral land,\n 15 inside your territory and 20 in your cities.
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 5 health per turn in enemy territory, 10 in neutral land,\n 15 inside your territory and 20 in your cities. =
# Requires translation!
Workers =
Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles!
Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! =
# Requires translation!
Siege Units =
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again.
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. =
# Requires translation!
Embarking =
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! = Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful!
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked, so be careful! =
# Requires translation!
Idle Units =
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units.
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense.
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! = What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store)
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n UnCiv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
What motivates me to keep working on it, \n besides the fact I think it's amazingly cool that I can,\n is the support from the players - you guys are the best! =
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
# Requires translation!
Pillaging =
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. = Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch. =
# Requires translation!
Experience =

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@ -510,8 +510,7 @@ Debug = Debug
Version = Versione
See online Readme = Leggimi online
# Requires translation!
Visit repository =
Visit repository = Visita fonte
Turns between autosaves = Turni tra autosalvataggi
Sound effects volume = Volume effetti
Music volume = Volume musica
@ -1549,8 +1548,7 @@ Angkor Wat = Angkor Wat
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'Il katun è stabilito a Chichèn Itzà. L'insediamento degli Itzà avrà luogo. Arriverà il quetzal, arriverà l'uccello verde. Ah Kantenal arriverà. È la parola di Dio. Gli Itzà arriveranno.' - I libri di Chilam Balam
Chichen Itza = Chichen Itza
# Requires translation!
[amount]% Golden Age length =
[amount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [amount]%
National Treasury = Tesoreria Nazionale
@ -1624,8 +1622,7 @@ Windmill = Mulino a vento
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La Legge è una fortezza su una collina che gli eserciti non possono catturare e le inondazioni non possono spazzare via.' - Il profeta Maometto
Kremlin = Cremlino
# Requires translation!
[amount]% City Strength from defensive buildings =
[amount]% City Strength from defensive buildings = [amount]% Forza cittadina dagli edifici difensivi
Museum = Museo
@ -1665,8 +1662,7 @@ Military Base = Base militare
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Venite a me, voi tutti che siete affaticati e oppressi, e io vi ristorerò.' - Matteo 11:28
Cristo Redentor = Cristo Redentor
# Requires translation!
[amount]% Culture cost of adopting new Policies =
[amount]% Culture cost of adopting new Policies = [amount]% costi in Cultura quando adotti nuove Politiche sociali
Research Lab = Laboratorio di ricerca
@ -1684,8 +1680,7 @@ Triggers a global alert upon completion = Lancia un'allerta globale quando compl
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Preparandomi alla battaglia ho sempre constatato che i piano sono inutili, ma la pianificazione è indispensabile.' - Dwight D. Eisenhower
Pentagon = Pentagono
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading [unitType] units = [amount]% costi in oro quando aggiorni le unità [unitType]
Solar Plant = Centrale ad energia solare
@ -1875,8 +1870,7 @@ Lamia = Lamia
Nafplion = Napflion
Apolyton = Apolyton
Greece = Grecia
# Requires translation!
[amount]% City-State Influence degradation =
[amount]% City-State Influence degradation = L'Influenza sulle Città-stato degrada del [amount]%
City-State Influence recovers at twice the normal rate = L'influenza delle Città-Stato sale il doppio più velocemente
City-State territory always counts as friendly territory = Il territorio delle Città-stato conta sempre come territorio amico
@ -3024,8 +3018,7 @@ Chucuito = Chucuito
Choquequirao = Choquequirao
Inca = Inca
Units ignore terrain costs when moving into any tile with Hills = Nessun costo di movimento sulle Colline
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on roads & railroads = [amount]% costi di mantenimento su strade e ferrovie
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
Harald Bluetooth = Harald Dente Blu
@ -3243,8 +3236,7 @@ Organized Religion = Religione Organizzata
Mandate Of Heaven = Mandato del Cielo
[amount]% of excess happiness converted to [stat] = Il [amount]% di felicità in eccesso si converte in [stat]
Theocracy = Teocrazia
# Requires translation!
[amount]% [stat] from every [tileFilter/specialist/buildingName] =
[amount]% [stat] from every [tileFilter/specialist/buildingName] = [amount]% [stat] da ogni [tileFilter/specialist/buildingName]
Reformation = Riforma
Free Religion = Tolleranza Religiosa
Piety Complete = Devozione Completa
@ -3257,10 +3249,8 @@ Resting point for Influence with City-States is increased by [amount] = Il punto
Scholasticism = Scolasticismo
Allied City-States provide [stat] equal to [amount]% of what they produce for themselves = Le Città-Stato alleate concedono [stat] pari al [amount]% di quanto producano da sole
Cultural Diplomacy = Diplomazia culturale
# Requires translation!
[amount]% resources gifted by City-States =
# Requires translation!
[amount]% Happiness from luxury resources gifted by City-States =
[amount]% resources gifted by City-States = [amount]% risorse donate dalle Città-stato
[amount]% Happiness from luxury resources gifted by City-States = [amount]% Felicità dalle risorse di lusso donate dalle Città-stato
Educated Elite = Educazione d'Elite
Allied City-States will occasionally gift Great People = Le Città-Stato alleate ti concederanno occasionalmente dei Grandi Personaggi
Patronage Complete = Mecenatismo completo
@ -3273,8 +3263,7 @@ Trade Unions = File di carri
Merchant Navy = Flotta mercantile
Mercantilism = Mercantilismo
Protectionism = Protezionismo
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
Commerce Complete = Commercio Completo
Commerce = Commercio
@ -3292,8 +3281,7 @@ Rationalism = Razionalismo
Constitution = Costituzione
[stats] from every Wonder = [stats] per ogni Meraviglia
Universal Suffrage = Suffragio Universale
# Requires translation!
[amount]% Strength for cities =
[amount]% Strength for cities = [amount]% Forza per le Città
Civil Society = Società civile
[amount]% food consumption by specialists [cityFilter] = [amount]% consumo di cibo dagli specialisti [cityFilter]
Free Speech = Libertà di parola
@ -3301,8 +3289,7 @@ Free Speech = Libertà di parola
Democracy = Democrazia
[amount]% unhappiness from specialists [cityFilter] = [amount]% infelicità dagli specialisti [cityFilter]
Freedom Complete = Uguaglianza Completa
# Requires translation!
[amount]% Yield from every [tileFilter] =
[amount]% Yield from every [tileFilter] = [amount]% resa per ogni [tileFilter]
Freedom = Uguaglianza
Populism = Populismo
@ -3321,8 +3308,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
Planned Economy = Economia pianificata
Nationalism = Nazionalismo
Socialism = Socialismo
# Requires translation!
[amount]% maintenance cost for buildings [cityFilter] =
[amount]% maintenance cost for buildings [cityFilter] = [amount]% costi di mantenimento per gli edifici [cityFilter]
Communism = Comunismo
Order Complete = Ordine completo
Order = Ordine
@ -4955,16 +4941,11 @@ Jerusalem = Gerusalemme
Provides a [buildingName] in your first [amount] cities for free = Le tue prime [amount] città ricevono [buildingName] gratuito
[amount]% Gold cost of upgrading = [amount]% costi in oro per gli aggiornamenti
# Requires translation!
[amount]% Gold cost of upgrading =
[amount]% Culture cost of adopting new policies = [amount]% costi in Cultura per l'adozione di nuove politiche
# Requires translation!
[amount]% Culture cost of adopting new policies =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
[amount]% Gold from Great Merchant trade missions = [amount]% Oro dalle missioni commerciali dei Grandi Mercanti
#################### Lines from Quests from Civ V - Gods & Kings ####################
@ -5352,22 +5333,16 @@ May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puoi acquistar
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] [cityFilter] = Puoi acquistare unità [baseUnitFilter] per [stat] [cityFilter]
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puoi acquistare edifici [buildingFilter] con [stat] per [amount] volte il loro costo normale di Produzione
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [amount]% costi in [stat] per l'acquisto di edifici [buildingFilter]
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [amount]% costi in [stat] per l'acquisto delle unità [baseUnitFilter] nelle città
[amount]% maintenance on road & railroads = [amount]% costi di mantenimento su strade e ferrovie
[amount] Happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
Triggers victory = Attiva la vittoria
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
# Requires translation!
Incompatible with [policy/tech/promotion] =
Incompatible with [policy/tech/promotion] = Incompatibile con [policy/tech/promotion]
Can be purchased for [amount] [stat] [cityFilter] = Acquistabile per [amount] [stat] [cityFilter]
Must not be next to [terrainFilter] = Non deve trovarsi presso [terrainFilter]
# Requires translation!
No defensive terrain penalty =
No defensive terrain penalty = Nessuna penalità difensiva di terreno
Upon capturing a city, receive [amount] times its [stat] production as [stat2] immediately = Quando conquisti una città, ne ricevi immediatamente [amount] volte la produzione in [stat] pari a [stat2]
[amount] XP gained from combat = [amount] XP dal combattimento
when at war = quando sei in guerra
@ -5390,8 +5365,7 @@ when attacking = in attacco
when defending = in difesa
when fighting in [tileFilter] tiles = quando combatti nelle caselle [tileFilter]
on foreign continents = sui continenti stranieri
# Requires translation!
when adjacent to a [mapUnitFilter] unit =
when adjacent to a [mapUnitFilter] unit = quando si trova nei pressi di un'unità [mapUnitFilter]
when above [amount] HP = se la salute è almeno [amount]
when below [amount] HP = se la salute è meno di [amount]
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount]-[amount2] caselle [tileFilter] nei pressi

View File

@ -15,7 +15,7 @@ StartWithCapitalLetter = false
# Tutorial tasks
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = 移动单位!\n点击一个单位 > 点击目的地 > 点击弹出的箭头图标确认移动
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = 移动一个单位!\n点击一个单位 > 点击目的地 > 点击弹出的箭头图标确认移动
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = 建立城市!\n选择移民旗帜图标 > 点击 “建立城市”(左下角)
Enter the city screen!\nClick the city button twice = 进入城市界面!\n点击城市按钮两次
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = 研究科技!\n点击科技按钮左上方浅绿色图标 > \n选择一个科技 > 点击 “研究”(右下角)
@ -33,7 +33,7 @@ See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick
# Crash screen
An unrecoverable error has occurred in Unciv: = Unciv中发生了不可恢复的错误:
If this keeps happening, you can try disabling mods. = 如果这种情况持续发生您可以尝试禁用MODS
If this keeps happening, you can try disabling mods. = 如果这种情况持续发生您可以尝试禁用MOD。
You can also report this on the issue tracker. = 您也可以在问题跟踪器上报告这一点。
Copy = 复制
Error report copied. = 复制错误报告。
@ -132,18 +132,18 @@ They promised not to settle near us ([count] turns remaining) = 他们答应了
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName]消灭了受您保护的[cityState]
Unforgivable = 仇深似海
Afraid = 针锋相对
Afraid = 害怕
Enemy = 宿命之敌
Competitor = 瑜亮之争
Neutral = 持中致和
Neutral = 中性
Favorable = 惺惺相惜
Friend = 秦晋之好
Ally = 歃血为盟
[questName] (+[influenceAmount] influence) = [questName]+[influenceAmount] 影响力)
[remainingTurns] turns remaining = 剩余 [remainingTurns] 回合
Current leader is [civInfo] with [amount] [stat] generated. = 当前领袖是有[amount][stat]的[civInfo]。
Current leader is [civInfo] with [amount] Technologies discovered. = 当前领袖是有[amount]科研的[civInfo]。
Current leader is [civInfo] with [amount] [stat] generated. = 当前领袖是有[amount][stat]的[civInfo]。
Current leader is [civInfo] with [amount] Technologies discovered. = 当前领袖是有[amount]科研的[civInfo]。
## Diplomatic modifiers
@ -387,7 +387,7 @@ Remove = 删除
Random = 随机
Human = 玩家
Hotseat = 热座模式
User ID = 玩家 ID
User ID = 玩家标识(ID)
Click to copy = 点击复制
@ -1623,7 +1623,7 @@ Windmill = 风车
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = “法律是山上的堡垒,军队无法攻占,洪水也无法冲走。” —— 先知穆罕默德
Kremlin = 克里姆林宫
# Requires translation!
[amount]% City Strength from defensive buildings =
[amount]% City Strength from defensive buildings = [amount]%来自防御建筑的城市强度
Museum = 博物馆
@ -1664,7 +1664,7 @@ Military Base = 军事基地
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = “凡劳苦担重担的人,到我这里来,我必使你们得安息。” —— 《新约》马太福音11:28
Cristo Redentor = 救世基督像
# Requires translation!
[amount]% Culture cost of adopting new Policies =
[amount]% Culture cost of adopting new Policies = 采取新政策的文化花费变为[amount]%
Research Lab = 研发实验室
@ -3272,7 +3272,7 @@ Merchant Navy = 商船舰队
Mercantilism = 重商主义
Protectionism = 贸易保护
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] happiness from each type of luxury resource = [amount]
Commerce Complete = 完整的商业政策
Commerce = 商业政策
@ -3291,7 +3291,7 @@ Constitution = 宪政主义
[stats] from every Wonder = 每座奇观[stats]
Universal Suffrage = 普选制度
# Requires translation!
[amount]% Strength for cities =
[amount]% Strength for cities = 每个城市[amount]%的强度
Civil Society = 公民社会
[amount]% food consumption by specialists [cityFilter] = [amount]% [cityFilter]的专家食物消耗量
Free Speech = 言论自由
@ -3300,7 +3300,7 @@ Democracy = 民主主义
[amount]% unhappiness from specialists [cityFilter] = [amount]% [cityFilter]的专家产生的不满
Freedom Complete = 完整的自由政策
# Requires translation!
[amount]% Yield from every [tileFilter] =
[amount]% Yield from every [tileFilter] = [amount]%来自每个[tileFilter]的产出
Freedom = 自由政策
Populism = 民粹主义
@ -3359,7 +3359,7 @@ Pledge to Protect = 承诺保护
We need your protection to stop the aggressions of [param]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = 我们需要你的保护来阻止[param]的入侵。通过签署保护承诺,你将确保我们之间的联系。
Contest Culture = 文化竞赛
The civilization with the largest Culture growth will gain a reward. = 文化增长最快的文明将获得奖励。
The civilization with the largest Culture growth will gain a reward. =Build and deploy / build (pull_request) Successful in 6m 文化增长最快的文明将获得奖励。
Contest Faith = 信仰竞赛
The civilization with the largest Faith growth will gain a reward. = 信仰增长最快的文明将获得奖励。
@ -3778,7 +3778,7 @@ Fish = 鱼群
Horses =
# Requires translation!
Guaranteed with Strategic Balance resource option =
Guaranteed with Strategic Balance resource option = 战略平衡资源选项下一定出现
Iron =
@ -4890,7 +4890,7 @@ Pacal = 帕卡尔
A sacrifice unlike all others must be made! = 必须做出不同于所有其他人的牺牲!
Muahahahahahaha! = 哈哈哈哈!
Today comes a great searing pain. With you comes the path to the black storm. = 今天是一个巨大的灼痛。与你同行的是通往黑色风暴的道路。
Greetings, wayward one. I am known as Pacal. = 你好,任性的人。我叫帕卡尔。
Greetings, wayward one. I am known as Pacal. = 你好,任性的人。我叫帕卡尔。rate powerful search queries using 24 different parameters.
Friend, I believe I may have found a way to save us all! Look, look and accept my offering! = 朋友,我相信我已经找到了拯救我们所有人的方法!看看,接受我的提议!
A fine day, it helps you. = 天气晴朗,它帮助了你。
The Long Count = 长历法
@ -4956,14 +4956,14 @@ Provides a [buildingName] in your first [amount] cities for free = 前[amount]
# Requires translation!
[amount]% Gold cost of upgrading =
[amount]% Gold cost of upgrading = [amount]%升级金钱花费
# Requires translation!
[amount]% Culture cost of adopting new policies =
[amount]% Culture cost of adopting new policies = [amount]%的新政策文化花费
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
[amount]% Gold from Great Merchant trade missions = [amount]%来源于大商人贸易任务的金钱
#################### Lines from Quests from Civ V - Gods & Kings ####################
@ -5358,92 +5358,92 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
[stat] cost of purchasing [buildingFilter] buildings [amount]% = 在城市中购买[buildingFilter]建筑的[stat]花费变为[amount]%
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = 在城市中购买[baseUnitFilter]单位的[stat]花费变为[amount]%
# Requires translation!
[amount]% maintenance on road & railroads =
[amount]% maintenance on road & railroads = 道路和铁路维护费变为[amount]%
# Requires translation!
[amount] Happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源
# Requires translation!
Triggers victory =
Triggers victory = 触发胜利
# Requires translation!
Cannot build [baseUnitFilter] units =
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
# Requires translation!
Incompatible with [policy/tech/promotion] =
Incompatible with [policy/tech/promotion] = 与[policy/tech/promotion]不兼容
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
Can be purchased for [amount] [stat] [cityFilter] = 可以用[amount] [stat] [cityFilter]购买
# Requires translation!
Must not be next to [terrainFilter] =
Must not be next to [terrainFilter] = 必须在建立在[terrainFilter]附近
# Requires translation!
No defensive terrain penalty =
No defensive terrain penalty = 不受防御形地形的负面影响
# Requires translation!
Upon capturing a city, receive [amount] times its [stat] production as [stat2] immediately =
Upon capturing a city, receive [amount] times its [stat] production as [stat2] immediately = 占领一个城市后,立即以[stat2]形式获得它[stat]生产的[amount]倍
# Requires translation!
[amount] XP gained from combat =
[amount] XP gained from combat = 从战斗中获得了[amount] XP
when at war = 当处于战争时
when not at war = 当不处于战争时
while the empire is happy = 当帝国处于快乐时
during a Golden Age = 在黄金时代期间
# Requires translation!
during the [era] =
during the [era] = 在[era]
# Requires translation!
before the [era] =
before the [era] = 在[era]前
# Requires translation!
starting from the [era] =
starting from the [era] = 从[era]开始
# Requires translation!
after discovering [tech] =
after discovering [tech] = 当发现[tech]后
# Requires translation!
before discovering [tech] =
before discovering [tech] = 在发现[tech]前
# Requires translation!
after adopting [policy] =
after adopting [policy] = 在采用[policy]后
# Requires translation!
before adopting [policy] =
before adopting [policy] = 在采用[policy]前
if this city has at least [amount] specialists = 若此城市有至少[amount]专家
for [mapUnitFilter] units = 对[mapUnitFilter]单位
vs cities = 对战城市
vs [mapUnitFilter] units = 对战[mapUnitFilter]单位
# Requires translation!
when fighting units from a Civilization with more Cities than you =
when fighting units from a Civilization with more Cities than you = 当和来自比你拥有更多城市的文明的单位作战时
when attacking = 当攻击时
when defending = 当防御时
# Requires translation!
when fighting in [tileFilter] tiles =
when fighting in [tileFilter] tiles = 在[tileFilter]地块上作战时
# Requires translation!
on foreign continents =
on foreign continents = 在非本土大陆上作战时
# Requires translation!
when adjacent to a [mapUnitFilter] unit =
when adjacent to a [mapUnitFilter] unit = 当和[mapUnitFilter]单位相邻时
# Requires translation!
when above [amount] HP =
when above [amount] HP = 当超过[amount]生命值时
# Requires translation!
when below [amount] HP =
when below [amount] HP = 当低于[amount]生命值时
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] tiles =
with [amount] to [amount2] neighboring [tileFilter] tiles = 当与[amount]到[amount2][tileFilter]地块相邻时
# Requires translation!
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = 当与[amount]到[amount2][tileFilter][tileFilter2]地块相邻时
# Requires translation!
in [tileFilter] tiles =
in [tileFilter] tiles = 在[tileFilter]地块上
# Requires translation!
in [tileFilter] [tileFilter2] tiles =
in [tileFilter] [tileFilter2] tiles = 在[tileFilter]或[tileFilter2]地块上
# Requires translation!
in tiles without [tileFilter] =
in tiles without [tileFilter] = 在没有[tileFilter]的地块上
# Requires translation!
on water maps =
on water maps = 海洋地图
# Requires translation!
in [regionType] Regions =
in [regionType] Regions = [regionType]宗教中
# Requires translation!
in all except [regionType] Regions =
in all except [regionType] Regions = 除[regionType]之外的的所有宗教中
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUnitFilter]
# Requires translation!
[amount] Free Social Policies =
[amount] Free Social Policies = 免费获得[amount]个社会政策
# Requires translation!
[amount] population in a random city =
[amount] population in a random city = 在一个随机城市中增加[amount]人口
# Requires translation!
[amount] free random researchable Tech(s) from the [era] =
[amount] free random researchable Tech(s) from the [era] = 免费获得[era]的[amount]个可研究科技
Gain [amount] [stat] = 获得[amount][stat]
# Requires translation!
Gain [amount]-[amount2] [stat] =
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
# Requires translation!
Gain enough Faith for [amount]% of a Great Prophet =

View File

@ -510,7 +510,7 @@ Debug = Depurar
Version = Versión
See online Readme = Ver 'Leeme' online
# Requires translation!
Visit repository =
Visit repository = Visitar repositorio
Turns between autosaves = Turnos entre autoguardados
Sound effects volume = Volumen de efectos
Music volume = Volumen de música
@ -1431,15 +1431,15 @@ Granary = Granero
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'No és por su belleza que los bosques atraen los corazones de los hombres, sino ese sutil algo, la calidad del aire, esa emanación de arboles viejos, que cambia y renueva el espiritu debil de una manera maravillosa.' - Robert Louis Stevenson
Temple of Artemis = Templo de artemisa
# Requires translation!
[amount]% [stat] [cityFilter] =
[amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter]
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] =
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [amount]% Producción al construír unidades [baseUnitFilter] [cityFilter]
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Los que surcan el mar en las naves para hacer su negocio en la inmensidad de las aguas también ven la obra de Yavéh y sus maravillas en el piélago.' - La Biblia, Salmos 107: 23-24
The Great Lighthouse = El Gran Faro
[amount] Movement = [amount] Movimiento
# Requires translation!
[amount] Sight =
[amount] Sight = [amount] Visión
Stone Works = Cantería
Must not be on [terrainFilter] = No debe estar en [terrainFilter]
@ -1485,7 +1485,7 @@ Krepost = Krepost
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Habló, el hijo del artero Cronos, y asintió con su cabeza de cejas oscuras, y el cabello inmortalmente ungido del gran dios salió de su divina cabeza, y todo el Olimpo se sacudió' - La Ilíada
Statue of Zeus = Estatua de Zeus
# Requires translation!
[amount]% Strength =
[amount]% Strength = [amount]% Fuerza
Lighthouse = Faro
@ -1552,7 +1552,7 @@ Angkor Wat = Angkor Wat
'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'El Katún está establecido en Chichen Itza. El asentamiento de el Itza tomará lugar allí. El quetzál vendrá, el ave verde vendrá. Ah Katenal ha de venir. Es la palabra de Dios. El Itza vendrá.' - Los Libros de Chilam Balam
Chichen Itza = Chichen Itzá
# Requires translation!
[amount]% Golden Age length =
[amount]% Golden Age length = [amount]% duración de Edad Dorada
National Treasury = Tesoro Nacional
@ -1567,7 +1567,7 @@ Longhouse = Casa comunal
Forge = Forja
# Requires translation!
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Producción al construir edificios [buildingFilter] [cityFilter]
Harbor = Puerto
Connects trade routes over water = Conecta rutas de comercio por el agua
@ -1628,7 +1628,7 @@ Windmill = Molino de viento
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La ley es una fortaleza en una colina que los ejercitos no pueden tomar ni inundar.' - El profeta Muhammed
Kremlin = Kremlin
# Requires translation!
[amount]% City Strength from defensive buildings =
[amount]% City Strength from defensive buildings = [amount]% Fuerza de Ciudad por edificios defensivos
Museum = Museo
@ -1669,7 +1669,7 @@ Military Base = Base Militar
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Venid a mí todos los que estáis trabajados y cargados, y yo os haré descansar.' - Nuevo Testamento, Mateo 11:28
Cristo Redentor = Cristo Redentor
# Requires translation!
[amount]% Culture cost of adopting new Policies =
[amount]% Culture cost of adopting new Policies = [amount]% coste de Cultura para adoptar nuevas Politicas
Research Lab = Laboratorio de Investigación
@ -1688,7 +1688,7 @@ Triggers a global alert upon completion = Da una alerta mundial al construirse
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Al prepararme para la batalla siempre me he dado cuenta que los planes son inutiles, pero planear es indispensable.' - Dwight D. Eisenhower
Pentagon = Pentágono
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading [unitType] units = [amount]% coste de Oro para mejorar unidades [unitType]
Solar Plant = Planta Solar
@ -1879,7 +1879,7 @@ Nafplion = Nauplia
Apolyton = Apolito
Greece = Grecia
# Requires translation!
[amount]% City-State Influence degradation =
[amount]% City-State Influence degradation = [amount]% degrado de Influencia en Ciudaes-Estado
City-State Influence recovers at twice the normal rate = La influencia de Ciudad-Estado se recupera al doble de la tasa normal
City-State territory always counts as friendly territory = Territorio de Ciudad-Estado siempre cuenta como territorio amigo
@ -1999,7 +1999,7 @@ Semna = Semna
Soleb = Soleb
Egypt = Egipto
# Requires translation!
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] =
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] = [amount]% Producción al construír maravillas [buildingFilter] [cityFilter]
Elizabeth = Isabel
By the grace of God, your days are numbered. = Por la gracia de Dios, tus días están contados.
@ -2481,7 +2481,7 @@ Erlangen = Erlangen
Germany = Alemania
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado
# Requires translation!
[amount]% maintenance costs =
[amount]% maintenance costs = [amount]% costes de mantenimiento
Suleiman I = Solimán I
Your continued insolence and failure to recognize and preeminence leads us to war. = Tu continuada insolencia y preeminencia nos ha llevado a la guerra.
@ -3030,7 +3030,7 @@ Choquequirao = Choquequirao
Inca = Inca
Units ignore terrain costs when moving into any tile with Hills = Las unidades ignoran los costos de terreno cuando se mueven a cualquier casilla con colinas.
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on roads & railroads = [amount]% mantenimiento en carreteras y ferrocarriles
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de Mantenimiento para mejoras en casillas de [tileFilter]
Harald Bluetooth = Harald "Diente Azul"
@ -3179,22 +3179,22 @@ How could we fall to the likes of you?! = ¡¿Cómo podríamos caer en tu misma
Almaty = Almatý
# Requires translation!
Let's have a nice little War, shall we? =
Let's have a nice little War, shall we? = Disfrutemos de una pequeña guerra, ¿quieres?
# Requires translation!
If you need your nose bloodied, we'll happily serve. =
If you need your nose bloodied, we'll happily serve. = Si quieres que te sangre la nariz, con gusto te ayudaremos.
# Requires translation!
The serbian guerilla will never stop haunting you! =
The serbian guerilla will never stop haunting you! = ¡La guerrilla serbia nunca parará de atormentarte!
# Requires translation!
Belgrade =
Belgrade = Belgrado
War lingers in our hearts. Why carry on with a false peace? = La guerra persiste en nuestros corazones. ¿Por qué seguir con esta paz falsa?
You gormless radger! You'll dine on your own teeth before you set foot in Ireland! = ¡Maldito idiota! ¡Te comerás tus propios dientes antes que poner un pie en Irlanda!
A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it? = Un solitario viento sopla en las montañas. Un canto de la muerte por Irlanda. ¿Puedes oírlo?
Dublin = Dublín
# Requires translation!
Will not be displayed in Civilopedia =
Will not be displayed in Civilopedia = No será mostrado en la Civilopedia
# Requires translation!
Will not be chosen for new games =
Will not be chosen for new games = No será usado en nuevas partidas
You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war! = ¡No mancharás más la tierra con tu villanía! !A las armas mis compatriotas, marchamos a la guerra!
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head! = ¡Traidor! Los celtas no se quedarán parados ante tanto abuso y difamación - ¡Un día tendré tu cabeza!
@ -3210,13 +3210,13 @@ What a fine battle! Sidon is willing to serve you! = ¡Qué buena batalla! ¡Sid
Sidon = Sidón
# Requires translation!
We don't like your face. To arms! =
We don't like your face. To arms! = Detestamos tu cara. ¡A las armas!
# Requires translation!
You will see you have just bitten off more than you can chew. =
You will see you have just bitten off more than you can chew. = Te darás cuenta que acabas morder más de lo que puedes masticar.
# Requires translation!
This ship may sink, but our spirits will linger. =
This ship may sink, but our spirits will linger. = Puede que este barco se unda, pero nuestro espiritu persistirá.
# Requires translation!
Valletta =
Valletta = Valeta
Can only heal by pillaging = Solo puede sanar al saquear
@ -3249,7 +3249,7 @@ Warrior Code = Código guerrero
Discipline = Diciplina
Military Tradition = Tradición militar
# Requires translation!
[amount]% XP gained from combat =
[amount]% XP gained from combat = [amount]% XP ganada del combate
Military Caste = Casta militar
Professional Army = Ejercito Profesional
Honor Complete = Honor Completado
@ -3260,7 +3260,7 @@ Mandate Of Heaven = Mandato del Cielo
[amount]% of excess happiness converted to [stat] = [amount]% de felicidad excedente convertida en [stat]
Theocracy = Teocracia
# Requires translation!
[amount]% [stat] from every [tileFilter/specialist/buildingName] =
[amount]% [stat] from every [tileFilter/specialist/buildingName] = [amount]% [stat] de cada [tileFilter/specialist/buildingName]
Reformation = Reforma
Free Religion = Libertad de Culto
Piety Complete = Piedad Completada
@ -3274,9 +3274,9 @@ Scholasticism = Escolasticismo
Allied City-States provide [stat] equal to [amount]% of what they produce for themselves = Las Ciudades-Estado proveen [amount]% de [stat] de lo que producen para si
Cultural Diplomacy = Diplomacia Cultural
# Requires translation!
[amount]% resources gifted by City-States =
[amount]% resources gifted by City-States = [amount]% recursos regalados por Ciudades-Estado
# Requires translation!
[amount]% Happiness from luxury resources gifted by City-States =
[amount]% Happiness from luxury resources gifted by City-States = [amount]% Felicidad de recursos de lujo regalados por Ciudades-Estado
Educated Elite = Elite Educada
Allied City-States will occasionally gift Great People = Ciudades-Estado aliadas regalarán ocasionalmente Grandes Personas
Patronage Complete = Patrocinio Completado
@ -3290,7 +3290,7 @@ Merchant Navy = Armada Mercante
Mercantilism = Mercantilismo
Protectionism = Proteccionismo
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] happiness from each type of luxury resource = [amount] felicidad de cada tipo de recurso de lujo
Commerce Complete = Comercio Completado
Commerce = Comercio
@ -3299,7 +3299,7 @@ Humanism = Humanismo
Free Thought = Pensamiento Libre
Sovereignty = Soberanía
# Requires translation!
[amount]% [stat] =
[amount]% [stat] = [amount]% [stat]
Scientific Revolution = Revolución Científica
[amount] Free Technologies = [amount] Tecnologias Gratis
Rationalism Complete = Racionalismo Completado
@ -3310,7 +3310,7 @@ Constitution = Constitución
[stats] from every Wonder = [stats] de cada Maravilla
Universal Suffrage = Sufragio Universal
# Requires translation!
[amount]% Strength for cities =
[amount]% Strength for cities = [amount]% Fuerza para ciudades
Civil Society = Sociedad Civil
[amount]% food consumption by specialists [cityFilter] = [amount]% consumo de comida por especialistas [cityFilter]
Free Speech = Libertad de Expresión
@ -3319,7 +3319,7 @@ Democracy = Democracia
[amount]% unhappiness from specialists [cityFilter] = [amount]% infelicidad de especialistas [cityFilter]
Freedom Complete = Emancipación Completada
# Requires translation!
[amount]% Yield from every [tileFilter] =
[amount]% Yield from every [tileFilter] = [amount]% Cosecha de cada [tileFilter]
Freedom = Emancipación
Populism = Populismo
@ -3339,7 +3339,7 @@ Planned Economy = Economía Planeada
Nationalism = Nacionalismo
Socialism = Socialismo
# Requires translation!
[amount]% maintenance cost for buildings [cityFilter] =
[amount]% maintenance cost for buildings [cityFilter] = [amount]% coste de mantenimiento para edificios [cityFilter]
Communism = Comunismo
Order Complete = Orden Completado
Order = Orden
@ -3561,9 +3561,9 @@ Railroads = Ferrocarriles
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 'Y vagabundos cerca de miles de casas yo me pare, y cerca de mil mesas suspiraban y querían comida.' - William Wordsworth
Refrigeration = Refrigeración
# Requires translation!
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain =
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Una vez mandé un telegrama a 12 de mis amigos que decía '¡Huye de inmediato - todo ha sido descubierto!' Y todos dejaron el pueblo corriendo.' - Mark Twain
# Requires translation!
Telegraph =
Telegraph = Telegrafo
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 'El país entero estaba atado junto a la radio. Todos nosotros experimentamos los mismos heroés y comediantes y cantantes. Ellos eran gigantes.' - Woody Allen
Radio = Radio
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = "La Aeronautica no fue ni una industria ni una ciencia. Fue un milagro.' - Igor Sikorsky
@ -3578,9 +3578,9 @@ Plastics = Plástico
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Hay un principio básico sobre el consumidor de electrónicos: Se vuelve mas poderoso todo el tiempo y se vuelve más barato todo el tiempo.' - Trip Hawkins
Electronics = Electrónica
# Requires translation!
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' Edward R. Murrow =
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' Edward R. Murrow = 'La velocidad de la comunicación que tenemos es maravillosa, también es verdad que la velocidad multiplica la distribución de información que sabemos és falsa.' - Edward R. Murrow
# Requires translation!
Mass Media =
Mass Media = Medios de Comunicación Masiva
'Vision is the art of seeing things invisible.' - Jonathan Swift = 'La visión es el arte de ver las cosas invisibles.' - Jonathan Swift
Radar = Radar
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 'El poder desatado del átomo ha cambiado todo menos nuestra manera de pensar; Y así nos dirigimos hacía una catástrofe sin paralelos.' - Albert Einstein