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Trigger notifications can go in either direction, for better translations
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@ -30,7 +30,7 @@
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},
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{
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"name": "a stash of gold",
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"notification": "We have found a stash of [goldAmount] Gold in the ruins!",
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"notification": "", // trigger notification only
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"uniques": ["Gain [50]-[100] [Gold]"],
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"color": "#ffeb7f"
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},
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@ -30,7 +30,7 @@
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},
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{
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"name": "a stash of gold",
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"notification": "We have found a stash of [goldAmount] Gold in the ruins!",
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"notification": "", // trigger notification only
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"uniques": ["Gain [50]-[100] [Gold]"],
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"color": "#ffeb7f"
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},
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@ -906,6 +906,14 @@ A Great Person joins you! =
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[civ] has liberated an unknown civilization =
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An unknown civilization has liberated [civ] =
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# Trigger notifications
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# Since each cause can be paired with each effect we need to create the final string by adding them together.
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# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
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# put the english word 'true' behind the '=', otherwise 'false'.
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# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
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EffectBeforeCause =
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## Trigger effects
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@ -922,6 +930,7 @@ due to adopting [policy] =
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due to discovering [naturalWonder] =
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due to entering the [eraName] =
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due to constructing [buildingName] =
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from the ruins =
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# World Screen UI
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