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4.6.3
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12
changelog.md
12
changelog.md
@ -1,12 +1,16 @@
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## 4.6.3
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Hopefully solved RAM-related crashes
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Removed more double icons from many places
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Aircraft attack/move range colors entire tile
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By WhoIsJohannes:
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- Show garrison in city screen, so that it's easier to decide whether one should produce a military unit.
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- Great people automation
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- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
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- Fix golden age length action text
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- Show garrison in city screen
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- Great people automation
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- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
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- Fix golden age length action text
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Notifications can be "selected" - By SomeTroglodyte
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@ -295,8 +295,12 @@ object Fonts {
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Gdx.gl.glReadPixels(0, 0, w, h, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, pixmap.pixels)
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frameBuffer.end()
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spriteBatch.dispose()
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frameBuffer.dispose()
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// These need to be disposed so they don't clog up the RAM *but not right now*
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Gdx.app.postRunnable {
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spriteBatch.dispose()
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frameBuffer.dispose()
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}
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// Pixmap is now *upside down* so we need to flip it around the y axis
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for (i in 0..w)
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@ -123,7 +123,7 @@ class DetailedStatsPopup(
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if (onlyWithStat != null && finalStats[onlyWithStat!!] == 0f)
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continue
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val label = source.toLabel().apply {
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val label = source.toLabel(hideIcons = true).apply {
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setAlignment(Align.left)
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onClick {
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sourceHighlighted = if (sourceHighlighted == source) null else source
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@ -224,7 +224,7 @@ class DetailedStatsPopup(
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continue
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}
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val label = text.toLabel().apply {
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val label = text.toLabel(hideIcons = true).apply {
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setAlignment(Align.left)
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onClick {
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sourceHighlighted = if (sourceHighlighted == text) null else text
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