Gave anti-air units a bonus vs helicopters (#4884)

Helicopters are implemented as land units, so the anti-air units (land
anti-air and fighters) did not yet have this bonus.

Also corrected the damage bonus of triplanes and removed a redundant
"6 tiles in every direction always visible" unique.
This commit is contained in:
Arthur van der Staaij
2021-08-17 08:11:03 +02:00
committed by GitHub
parent 0ce033b3a9
commit 84a62c7926

View File

@ -1074,7 +1074,7 @@
"requiredResource": "Oil", "requiredResource": "Oil",
"upgradesTo": "Fighter", "upgradesTo": "Fighter",
"obsoleteTech": "Radar", "obsoleteTech": "Radar",
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]"], "uniques": ["[50]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]", "+[150]% Strength vs [Helicopter]"],
"attackSound": "machinegun" "attackSound": "machinegun"
}, },
{ {
@ -1148,7 +1148,7 @@
"requiredTech": "Ballistics", "requiredTech": "Ballistics",
"upgradesTo": "Mobile SAM", "upgradesTo": "Mobile SAM",
"obsoleteTech": "Rocketry", "obsoleteTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [air units]", "+[150]% Strength vs [Helicopter]"],
"attackSound": "machinegun" "attackSound": "machinegun"
}, },
{ {
@ -1202,7 +1202,7 @@
"requiredTech": "Radar", "requiredTech": "Radar",
"requiredResource": "Oil", "requiredResource": "Oil",
"upgradesTo": "Jet Fighter", "upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]"], "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]", "+[150]% Strength vs [Helicopter]"],
"attackSound": "machinegun" "attackSound": "machinegun"
}, },
{ {
@ -1218,8 +1218,8 @@
"cost": 375, "cost": 375,
"requiredTech": "Radar", "requiredTech": "Radar",
"upgradesTo": "Jet Fighter", "upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]", "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]", "+[150]% Strength vs [Helicopter]",
"6 tiles in every direction always visible"], "+[33]% Strength vs [Fighter]"],
"attackSound": "machinegun" "attackSound": "machinegun"
}, },
{ {
@ -1338,7 +1338,7 @@
"strength": 65, "strength": 65,
"cost": 425, "cost": 425,
"requiredTech": "Rocketry", "requiredTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"], "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [air units]", "+[150]% Strength vs [Helicopter]"],
"attackSound": "missile" "attackSound": "missile"
}, },
{ {
@ -1441,7 +1441,7 @@
"cost": 425, "cost": 425,
"requiredTech": "Lasers", "requiredTech": "Lasers",
"requiredResource": "Aluminum", "requiredResource": "Aluminum",
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]"], "uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]", "+[150]% Strength vs [Helicopter]"],
"attackSound": "jetgun" "attackSound": "jetgun"
}, },
{ {