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Attempt to re-add screenshots to help new Android Studio setups. Check if rendering properly (#9144)
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@ -14,20 +14,23 @@ So first things first - the initial "No assumptions" setup to have Unciv run fro
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- Clone your fork with git - the location will be https://github.com/YourUsername/Unciv.git, visible from the green "Clone or download" button at https://github.com/YourUsername/Unciv
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- Load the project in Android Studio, Gradle will attempt the initial sync. If this is your first time with Android Studio, this may require you to accept the Android Build-tools licenses, which works differently on every device, so search for your OS-specific solution.
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- A new install may not be able to do the initial sync - this comes in the form of `Unable to find method ''void org.apache.commons.compress.archivers.zip.ZipFile.<init>(java.nio.channels.SeekableByteChannel)''` errors when you try to sync. If you have this problem go into File > Settings > Appearance & Behavior > System Settings > Android SDK
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- Click "SDK Platforms"
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- Click "Android 12L (Sv2)"
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- Click "SDK Tools"
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- Select "Show Package Details" in the bottom right
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- Choose version 32.0.0 under "Android SDK Build-Tools"
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- Click "Apply"
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- Restart Android Studio
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- Click "SDK Platforms"
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- Click "Android 12L (Sv2)"
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- Click "SDK Tools"
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- Select "Show Package Details" in the bottom right
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- Choose version 32.0.0 under "Android SDK Build-Tools"
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- Click "Apply"
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- Restart Android Studio
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- In Android Studio, Run > Edit configurations (be sure the Gradle sync is finished successfully first).
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- Click "+" to add a new configuration
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- Choose "Application"
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- Give the configuration a name, we recommend "Desktop"
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- Set the module classpath (the box to the right of the Java selection) to `Unciv.desktop.main` (`Unciv.desktop` for Bumblebee or below), main class to `com.unciv.app.desktop.DesktopLauncher` and `<repo_folder>\android\assets\` as the Working directory, OK to close the window
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- It _may_ be useful to set some VM options - activate the field in the run config editor with Alt-V or via the Modify Options menu, then add `-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m` to allow a debugged game a little more memory. Or, use the `-DnoLog=` or `-DonlyLog=` options to control console logging. See the [Log.kt](https://github.com/yairm210/Unciv/blob/master/core/src/com/unciv/utils/Log.kt) comments for details.
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- If you get a `../../docs/uniques.md (No such file or directory)` error that means you forgot to set the working directory!
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- It _may_ be useful to set some VM options - activate the field in the run config editor with Alt-V or via the Modify Options menu, then add `-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m` to allow a debugged game a little more memory. Or, use the `-DnoLog=` or `-DonlyLog=` options to control console logging. See the [Log.kt](https://github.com/yairm210/Unciv/blob/master/core/src/com/unciv/utils/Log.kt) comments for details.
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- If you get a `../../docs/uniques.md (No such file or directory)` error that means you forgot to set the working directory!
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- Select the Desktop configuration (or however you chose to name it) and click the green arrow button to run! Or you can use the next button -the green critter with six legs and two feelers - to start debugging.
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- A few Android Studio settings that are recommended:
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- Going to Settings > Version Control > Commit and turning off 'Before Commit - Analyze code'
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docs/assets/Android_SDK_Platforms.png
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docs/assets/Android_SDK_Platforms.png
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docs/assets/Android_SDK_Tools.png
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docs/assets/Android_SDK_Tools.png
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docs/assets/Desktop_Build.png
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docs/assets/Desktop_Build.png
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