Fix bug, where units do not reveal tiles (#8161) (#8162)

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
This commit is contained in:
vegeta1k95
2022-12-17 16:53:09 +01:00
committed by GitHub
parent 44b77de4f5
commit 8e1e8bc27b
2 changed files with 2 additions and 0 deletions

View File

@ -71,6 +71,7 @@ class CityTileGroup(private val city: CityInfo, tileInfo: TileInfo, tileSetStrin
}
}
unitLayerGroup.isVisible = false
terrainFeatureLayerGroup.color.a = 0.5f
icons.improvementIcon?.setColor(1f, 1f, 1f, 0.5f)
resourceImage?.setColor(1f, 1f, 1f, 0.5f)

View File

@ -370,6 +370,7 @@ open class TileGroup(
terrainFeatureLayerGroup, borderLayerGroup, miscLayerGroup,
pixelMilitaryUnitGroup, pixelCivilianUnitGroup, unitLayerGroup,
cityButtonLayerGroup, highlightFogCrosshairLayerGroup)
for (group in allGroups) group.isVisible = true
if (viewingCiv != null && !isExplored(viewingCiv)) {
if (tileInfo.neighbors.any { viewingCiv.hasExplored(it) })