This commit is contained in:
yairm210 2024-08-24 22:41:32 +03:00
parent 041d756dd0
commit 8f5679d5db
43 changed files with 722 additions and 481 deletions

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@ -4172,26 +4172,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4230,6 +4234,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -3785,26 +3785,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3843,6 +3847,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -3831,26 +3831,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3889,6 +3893,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -4406,26 +4406,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4464,6 +4468,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -2468,16 +2468,28 @@ Turn this tile into a [terrainName] tile = Transforme este painel em um painel [
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fornece o edifício [stat] mais barato em suas primeiras [positiveAmount] cidades gratuitamente
Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um(a) [buildingName] em suas primeiras [positiveAmount] cidades gratuitamente
Triggers a [event] event = Aciona o evento [event]
Heal this unit by [positiveAmount] HP = Cure esta unidade em [positiveAmount] HP
This Unit takes [positiveAmount] damage = Esta unidade sofre [positiveAmount] de dano
This Unit gains [amount] XP = Esta Unidade recebe [amount] de XP
This Unit upgrades for free including special upgrades = Esta Unidade melhora de graça incluindo melhorias especiais
This Unit gains the [promotion] promotion = Esta Unidade ganha a promoção [promotion]
This Unit loses the [promotion] promotion = Esta unidade perde a promoção [promotion]
This Unit gains [amount] movement = Esta unidade ganha [amount] movimento(s)
This Unit loses [amount] movement = Esta unidade perde [amount] movimento(s)
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] ganha o status [promotion] por [positiveAmount] turno(s)
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perde o status de [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter]
upon entering the [era] = ao entrar na [era]
upon entering a new era = ao entrar em uma nova era
@ -2497,6 +2509,8 @@ upon turn end = ao final do turno
upon founding a Pantheon = ao fundar um Panteão
upon founding a Religion = ao fundar uma Religião
upon enhancing a Religion = ao aprimorar uma Religião
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = ao derrotar uma unidade [mapUnitFilter]
upon expending a [mapUnitFilter] unit = ao gastar uma unidade [mapUnitFilter]
upon being defeated = ao ser derrotado

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@ -3496,26 +3496,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3554,6 +3558,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2462,18 +2462,30 @@ Turn this tile into a [terrainName] tile = Converteix en [terrainName] aquesta c
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Aconsegueix de franc ledifici [stat] més barat en les primeres [positiveAmount] ciutats de la civilització.
Provides a [buildingName] in your first [positiveAmount] cities for free = Sobté un [buildingName] en les primeres [positiveAmount] ciutats de la civilització.
Triggers a [event] event = Dispara un esdeveniment [event]
Heal this unit by [positiveAmount] HP = Cura aquesta unitat [positiveAmount] de vida
This Unit takes [positiveAmount] damage = Aquesta unitat rep un dany de [positiveAmount]
This Unit gains [amount] XP = Aquesta unitat guanya [amount] dexperiència
This Unit upgrades for free including special upgrades = Aquesta unitat millora de franc, incloses les millores especials.
This Unit gains the [promotion] promotion = Aquesta unitat guanya lascens [promotion].
This Unit loses the [promotion] promotion = Aquesta unitat perd lascens [promotion].
This Unit gains [amount] movement = Aquesta unitat guanya [amount] de moviment
This Unit loses [amount] movement = Aquesta unitat perd [amount] de moviment
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = quan es descobreix la tecnologia [techFilter]
upon entering the [era] = quan sentri a l[era]
upon entering a new era = quan comença una nova era
@ -2493,6 +2505,8 @@ upon turn end = fins a la fi del torn
upon founding a Pantheon = quan es funda un panteó
upon founding a Religion = quan es funda una religió
upon enhancing a Religion = quan es difon una religió
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = quan es derrota una unitat de tipus [mapUnitFilter]
upon expending a [mapUnitFilter] unit = quan es gasta una unitat [mapUnitFilter]
upon being defeated = quan la unitat és derrotada

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@ -2886,23 +2886,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = Zdarma poskytne budovu [buildingName] v našich prvních [positiveAmount] městech
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = Vyléčí tuto jednotku o [positiveAmount] zdraví
# Requires translation!
This Unit takes [positiveAmount] damage =
This Unit gains [amount] XP = Tato jednotka získá [amount] zkušenosti
This Unit upgrades for free including special upgrades = Tato jednotka získá vylepšení zdarma včetně speciálních
This Unit gains the [promotion] promotion = Tato jednotka získá povýšení [promotion]
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -2941,6 +2949,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2596,21 +2596,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = Geeft een gratis [buildingName] in je eerste [positiveAmount] steden
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = Genees deze eenheid met [positiveAmount] HP
This Unit takes [positiveAmount] damage = Deze Eenheid incasseert [positiveAmount] schade
This Unit gains [amount] XP = Deze Eenheid krijgt [amount] XP
This Unit upgrades for free including special upgrades = Deze eenheid waardeert gratis op inclusief speciale opwaarderingen
This Unit gains the [promotion] promotion = Deze eenheid krijgt de [promotion] promotie
This Unit loses the [promotion] promotion = Deze Eenheid verliest de [promotion] promotie
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
upon entering the [era] = bij het betreden van [era]
# Requires translation!
@ -2631,6 +2641,8 @@ upon turn end = na het beëindigen van de beurt
upon founding a Pantheon = na het stichten van een Pantheon
upon founding a Religion = na het stichten van een Religie
upon enhancing a Religion = na het verbeteren van een Religie
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = na het verslaan van een [mapUnitFilter] eenheid
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -4598,26 +4598,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4656,6 +4660,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2639,23 +2639,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = Nagbibigay ng [buildingName] sa iyong unang [positiveAmount] lungsod nang libre
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = Pagalingin ang yunit ng [positiveAmount] HP
# Requires translation!
This Unit takes [positiveAmount] damage =
This Unit gains [amount] XP = Tatanggap ang yunit na ito ng [amount] XP
This Unit upgrades for free including special upgrades = Itataas ang uri ng yunit na ito kasama ang mga espesyal na promosyon
This Unit gains the [promotion] promotion = Itong Yunit ay tatanggap ng [promotion] na promosyon
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
upon entering the [era] = kapag nakapasok ng [era]
# Requires translation!
@ -2679,6 +2687,8 @@ upon turn end =
upon founding a Pantheon = kapag nagtatatag ng isang Panteon
upon founding a Religion = kapag nagtatatag ng isang Relihiyon
upon enhancing a Religion = kapag nagpapabuti ng isang Relihiyon
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = kapag nakatalo ng isang [mapUnitFilter] na yunit
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -3626,26 +3626,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3684,6 +3688,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2462,18 +2462,28 @@ Turn this tile into a [terrainName] tile = Transformer cette case en case [terra
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Fournit gratuitement le bâtiment [stat] le moins cher dans vos [positiveAmount] premières villes
Provides a [buildingName] in your first [positiveAmount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [positiveAmount] premières villes
Triggers a [event] event = Déclenche un événement [event]
Heal this unit by [positiveAmount] HP = Soigne cette unité de [positiveAmount] PV
This Unit takes [positiveAmount] damage = Cette Unité subit [positiveAmount] dégâts
This Unit gains [amount] XP = Cette Unité gagne [amount] XP
This Unit upgrades for free including special upgrades = Cette Unité s'améliore gratuitement, améliorations spéciales comprises
This Unit gains the [promotion] promotion = Cette Unité gagne la promotion [promotion]
This Unit loses the [promotion] promotion = Cette Unité perd la promotion [promotion]
This Unit gains [amount] movement = Cette Unité gagne [amount] Mouvement(s)
This Unit loses [amount] movement = Cette Unité perd [amount] Mouvement(s)
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] gagne le statut [promotion] pour [positiveAmount] tour(s)
# Requires translation!
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perd le statut [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = en découvrant la technologie [techFilter]
upon entering the [era] = en entrant dans [era]
upon entering a new era = en entrant dans une nouvelle ère
@ -2493,6 +2503,8 @@ upon turn end = en terminant un tour
upon founding a Pantheon = en fondant un Panthéon
upon founding a Religion = en fondant une Religion
upon enhancing a Religion = en renforçant une Religion
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = en vainquant une unité [mapUnitFilter]
upon expending a [mapUnitFilter] unit = en consommant une unité [mapUnitFilter]
upon being defeated = en étant vaincu(e)
@ -2690,9 +2702,7 @@ enhancing = renforçant
######### unitTriggerTarget ###########
# Requires translation!
This Unit = Cette unité
# Requires translation!
Target Unit = L'unité cible
######### Unique Specials ###########

View File

@ -2490,20 +2490,30 @@ Turn this tile into a [terrainName] tile = Converte esta cela nunha cela [terrai
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Prové o edificio [stat] máis barato nas túas primeiras [positiveAmount] cidades gratis
Provides a [buildingName] in your first [positiveAmount] cities for free = Prové un [buildingName] nas túas primeiras [positiveAmount] cidades gratis
Triggers a [event] event = Activa un evento [event].
Heal this unit by [positiveAmount] HP = Sanda esta unidade por [positiveAmount] HP
This Unit takes [positiveAmount] damage = Esta unidade recibe danos [positiveAmount].
This Unit gains [amount] XP = Esta Unidade gaña [amount] EXP
This Unit upgrades for free including special upgrades = Esta unidade actualízase de forma gratuíta, incluídas as actualizacións especiais
This Unit gains the [promotion] promotion = Esta Unidade gaña a promoción [promotion]
This Unit loses the [promotion] promotion = Esta Unidade perde a promoción [promotion].
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = ao descubrir a tecnoloxía [techFilter].
upon entering the [era] = cando se entre na [era]
upon entering a new era = cando se entra nunha nova era
@ -2523,6 +2533,8 @@ upon turn end = ao final da quenda
upon founding a Pantheon = cando de cre un Panteón
upon founding a Religion = cando se funde unha Relixión
upon enhancing a Religion = ao potenciar unha Relixión
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = ao derrotar unha unidade [mapUnitFilter]
upon expending a [mapUnitFilter] unit = ao gastar unha unidade [mapUnitFilter].
upon being defeated = ao ser derrotada

View File

@ -2469,18 +2469,30 @@ Turn this tile into a [terrainName] tile = Wandle dieses Feld zu einem [terrainN
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Stellt das günstigste [stat] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung
Provides a [buildingName] in your first [positiveAmount] cities for free = Stellt ein [buildingName] Gebäude in deinen ersten [positiveAmount] Städten kostenlos zur Verfügung
Triggers a [event] event = Löst ein [event] Ereignis aus
Heal this unit by [positiveAmount] HP = Heile diese Einheit um [positiveAmount] LP
This Unit takes [positiveAmount] damage = Die Einheit nimmt [positiveAmount] Schaden
This Unit gains [amount] XP = Die Einheit erhält [amount] EP
This Unit upgrades for free including special upgrades = Diese Einheit wird kostenlos aufgerüstet, einschließlich Spezialaufrüstungen
This Unit gains the [promotion] promotion = Diese Einheit erhält die [promotion]-Beförderung
This Unit loses the [promotion] promotion = Die Einheit verliert die [promotion] Beförderung
This Unit gains [amount] movement = Diese Einheit erhält [amount] Bewegung
This Unit loses [amount] movement = Diese Einheit verliert [amount] Bewegung
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = bei Entdeckung der [techFilter] Technologie
upon entering the [era] = beim Eintritt in [era]
upon entering a new era = bei Eintritt in ein neues Zeitalter
@ -2500,6 +2512,8 @@ upon turn end = beim Rundenende
upon founding a Pantheon = bei der Gründung eines Pantheons
upon founding a Religion = bei der Gründung einer Religion
upon enhancing a Religion = bei der Verbesserung einer Religion
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = beim Besiegen einer [mapUnitFilter] Einheit
upon expending a [mapUnitFilter] unit = beim Verwenden einer [mapUnitFilter] Einheit
upon being defeated = bei einer Niederlage

View File

@ -4212,26 +4212,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4270,6 +4274,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2508,20 +2508,30 @@ Turn this tile into a [terrainName] tile = Terület átalakítása [terrainName]
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a legolcsóbb épület, amely [stat] pontokat termel
Provides a [buildingName] in your first [positiveAmount] cities for free = Az első [positiveAmount] városodban ingyen van a(z) [buildingName]
Triggers a [event] event = [event] eseményt vált ki
Heal this unit by [positiveAmount] HP = [positiveAmount] ÉP-vel gyógyul ez az egység
This Unit takes [positiveAmount] damage = Ez az egység [positiveAmount] sebzést szenved el
This Unit gains [amount] XP = Ez az egység [amount] TP-t kap
This Unit upgrades for free including special upgrades = Ez az egység ajándékba kap korszerűsítést, akár különlegeset is
This Unit gains the [promotion] promotion = Ez az egység megkapja a(z) [promotion] előléptetést
This Unit loses the [promotion] promotion = Ez az egység elveszíti a(z) [promotion] előléptetést
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = a [techFilter] technológia felfedezésekor
upon entering the [era] = a(z) [era]ba lépéskor
upon entering a new era = új korba lépéskor
@ -2541,6 +2551,8 @@ upon turn end = a kör befejezésekor
upon founding a Pantheon = panteon alapításakor
upon founding a Religion = vallás alapításakor
upon enhancing a Religion = vallás kibővítésekor
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = [mapUnitFilter] egység legyőzésekor
upon expending a [mapUnitFilter] unit = [mapUnitFilter] egység felhasználásakor
upon being defeated = mikor legyőzik

View File

@ -2462,18 +2462,28 @@ Turn this tile into a [terrainName] tile = Ubah ubin ini menjadi sebuah ubin [te
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Menyediakan bangunan [stat] yang paling murah di [positiveAmount] kota pertamamu secara gratis
Provides a [buildingName] in your first [positiveAmount] cities for free = Menyediakan [buildingName] di [positiveAmount] kota pertamamu secara gratis
Triggers a [event] event = Memicu kejadian [event]
Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] HP
This Unit takes [positiveAmount] damage = Unit ini mendapatkan [positiveAmount] kerusakan
This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promotion]
This Unit loses the [promotion] promotion = Unit ini kehilangan promosi [promotion]
This Unit gains [amount] movement = Unit ini memperoleh [amount] pergerakan
This Unit loses [amount] movement = Unit ini kehilangan [amount] pergerakan
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] mendapatkan status [promotion] selama [positiveAmount] giliran
# Requires translation!
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] kehilangan status [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = saat menemukan teknologi [techFilter]
upon entering the [era] = saat memasuki [era]
upon entering a new era = saat memasuki era baru
@ -2493,6 +2503,8 @@ upon turn end = saat mengakhiri giliran
upon founding a Pantheon = saat mendirikan Panteon
upon founding a Religion = saat mendirikan Agama
upon enhancing a Religion = saat memperkuat Agama
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = saat mengalahkan unit [mapUnitFilter]
upon expending a [mapUnitFilter] unit = saat menggunakan unit [mapUnitFilter]
upon being defeated = saat dikalahkan
@ -2690,9 +2702,7 @@ enhancing = memperkuat
######### unitTriggerTarget ###########
# Requires translation!
This Unit = Unit Ini
# Requires translation!
Target Unit = Unit Target
######### Unique Specials ###########

View File

@ -2468,16 +2468,28 @@ Turn this tile into a [terrainName] tile = Trasforma questa casella in [terrainN
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono un edificio gratuito [stat]
Provides a [buildingName] in your first [positiveAmount] cities for free = Le tue prime [positiveAmount] città ricevono [buildingName] gratuito
Triggers a [event] event = Attiva un evento [event]
Heal this unit by [positiveAmount] HP = Guarisci l'unità di [positiveAmount] HP
This Unit takes [positiveAmount] damage = Questa unità subisce [positiveAmount] danno
This Unit gains [amount] XP = L'unità ottiene [amount] XP
This Unit upgrades for free including special upgrades = L'unità viene aggiornata gratuitamente con tutti i suoi aggiornamenti speciali
This Unit gains the [promotion] promotion = L'unità ottiene la promozione [promotion]
This Unit loses the [promotion] promotion = Questa unità perde la promozione [promotion]
This Unit gains [amount] movement = L'unità ottiene [amount] Punti Movimento
This Unit loses [amount] movement = L'unità perde [amount] Punti Movimento
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) = [unitTriggerTarget] ottiene lo stato [promotion] per [positiveAmount] turni
[unitTriggerTarget] loses the [promotion] status = [unitTriggerTarget] perde lo stato [promotion]
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = quando scopri una tecnologia [techFilter]
upon entering the [era] = quando entri nell'[era]
upon entering a new era = quando entri in una nuova epoca
@ -2497,6 +2509,8 @@ upon turn end = alla fine di un turno
upon founding a Pantheon = quando fondi un Pantheon
upon founding a Religion = quando fondi una Religione
upon enhancing a Religion = quando potenzi una Religione
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = quando sconfiggi un'unità [mapUnitFilter]
upon expending a [mapUnitFilter] unit = quando sacrifichi un'unità [mapUnitFilter]
upon being defeated = quando vieni sconfitto in battaglia

View File

@ -2694,26 +2694,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = 最初の[positiveAmount]つまでの都市に[buildingName]が無償で手に入る
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = このユニットのHPを[positiveAmount]回復する
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -2752,6 +2757,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2554,20 +2554,30 @@ Turn this tile into a [terrainName] tile = 이 타일을 [terrainName] 타일로
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 가장 저렴한 [stat] 건물 무료로 제공
Provides a [buildingName] in your first [positiveAmount] cities for free = 최초 [positiveAmount]개 도시에 [buildingName] 무료로 제공
Triggers a [event] event = [event] 촉발
Heal this unit by [positiveAmount] HP = 유닛 [positiveAmount] HP 회복
This Unit takes [positiveAmount] damage = 유닛이 [positiveAmount] 피해를 입음
This Unit gains [amount] XP = 유닛이 [amount] XP 획득
This Unit upgrades for free including special upgrades = 유닛 업그레이드 무료
This Unit gains the [promotion] promotion = 유닛이 [promotion] 승급 획득
This Unit loses the [promotion] promotion = 유닛이 [promotion] 승급 상실
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = [techFilter] 연구 시
upon entering the [era] = [era] 진입 시
upon entering a new era = 새 시대 진입 시
@ -2587,6 +2597,8 @@ upon turn end = 턴이 끝날 때
upon founding a Pantheon = 종교관 선택 시
upon founding a Religion = 종교 창시 시
upon enhancing a Religion = 종교 강화 시
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = [mapUnitFilter] 유닛 처치 시
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -224,7 +224,6 @@ Our relationship = Affinitas nostra
# Requires translation!
We have encountered the City-State of [name]! =
Declare Friendship ([numberOfTurns] turns) = Amicitiam indic ([numberOfTurns] passus)
# 'Cave ne umquam cum habitatoribus terræ illius jungas amicitias, quæ sint tibi in ruinam...' - Exo 34:12
# Requires translation!
May our nations forever remain united! =
Indeed! = Equidem!
@ -500,23 +499,15 @@ Accept =
Keep going =
# Requires translation!
There's nothing on the table =
# Requires translation!
Peace Treaty = Foedus de Pace
# Requires translation!
Agreements =
# Requires translation!
Defensive Pact = Foedus de Defensione
# 'In arca autem non erat aliud nisi duæ tabulæ lapideæ quas posuerat in ea Moyses in Horeb, quando pepigit Dominus fœdus cum filiis Israël, cum egrederentur de terra Ægypti...' - Ki 8:9
# Also: https://en.m.wiktionary.org/wiki/foedus
# Requires translation!
Open Borders =
# Requires translation!
Gold per turn = Solidus passu omni
# Requires translation!
Cities = Urbes
# Requires translation!
Technologies = Technologiae
# Requires translation!
Declarations of war = Bellum indicere
# Requires translation!
Introduction to [nation] =
@ -551,12 +542,8 @@ Lost =
# New game screen
# Requires translation!
Uniques = Unici
# Requires translation!
Promotions = Promotiones
# https://la.m.wikipedia.org/wiki/Promotio_(scacci)
# https://la.m.wikisource.org/wiki/Nicolai_Klimii_iter_subterraneum/X
# Requires translation!
Load copied data =
Reset to defaults = Recide ad initium
@ -568,7 +555,6 @@ Set available nations for random pool =
Available nations =
# Requires translation!
Banned nations =
# Requires translation!
Are you sure you want to reset all game options to defaults? = Vero visne ludi optiones omnes ad initium recidere?
Start game! = Incipiamus ludum!
Map Options = Optiones tabulæ
@ -685,7 +671,6 @@ Rare features richness =
Max Coast extension =
# Requires translation!
Biome areas extension =
# Requires translation!
Water level = Aequor
Online Multiplayer = Ludus inter Lusores in Reticulo
@ -794,7 +779,6 @@ Anything above 40 may work very slowly on Android! =
## Tabs/Buttons
Map editor = Compositor tabulæ
# Requires translation!
View = Videre
# Requires translation!
Generate =
@ -874,11 +858,9 @@ Continent: [param] ([amount] tiles) =
Resource abundance =
# Requires translation!
Change map to fit selected ruleset? =
# Requires translation!
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Zona: [amount] tegulæ, [amount2] centesimæ aquæ, [amount3] centesimæ inviæ, [amount4] continentes/insulæ
# Requires translation!
Do you want to leave without saving the recent changes? =
# Requires translation!
Leave = Exeo
# Requires translation!
Do you want to load another map without saving the recent changes? =
@ -908,7 +890,6 @@ World wrap is incompatible with an overlay and was deactivated. =
An overlay image is incompatible with world wrap and was deactivated. =
# Requires translation!
Choose a Wesnoth map file =
# Requires translation!
That map is invalid! = Illa tabula non est valida!
# Requires translation!
("[code]" does not conform to TerrainCodesWML) =
@ -918,7 +899,6 @@ Use for new game "Select players" button: =
Enter a description for the users of this map =
## Map/Tool names
# Requires translation!
My new map = Tabula nova mea
# Requires translation!
Generate landmass =
@ -947,7 +927,6 @@ Create ancient ruins =
Floodfill =
# Requires translation!
[nation] starting location =
# Requires translation!
Any Civ = Ulla Civ.
# Requires translation!
Remove features =
@ -967,14 +946,12 @@ Bottom left river =
Bottom right river =
# Requires translation!
Bottom river =
# Requires translation!
Player = Lusor
# Multiplayer
# Requires translation!
Help =
# Requires translation!
Username = Nomen usi
Multiplayer = Ludus inter Lusores Multos
# Requires translation!
@ -983,11 +960,9 @@ Could not download game! =
Could not upload game! =
# Requires translation!
Couldn't connect to Multiplayer Server! =
# Requires translation!
Retry = Denuo tenta
# Requires translation!
Join game =
# Requires translation!
Invalid game ID! = Identitas ludi non est valida!
# Requires translation!
Copy user ID =
@ -997,9 +972,7 @@ Copy game ID =
UserID copied to clipboard =
# Requires translation!
Game ID copied to clipboard! =
# Requires translation!
Friend name = Nomen amici
# Requires translation!
Player ID = Identitas lusoris
# Requires translation!
Please input a name for your friend! =
@ -1015,13 +988,10 @@ Player name already used! =
Player ID already used! =
# Requires translation!
Player ID is incorrect =
# Requires translation!
Select friend = Elige amicum
# Requires translation!
Select [thingToSelect] = Elige [thingToSelect](m/s/um/os)
# Requires translation!
Friends list =
# Requires translation!
Add friend = Addo amicum
# Requires translation!
Edit friend =
@ -1083,23 +1053,17 @@ Add Currently Running Game =
Paste gameID from clipboard =
# Requires translation!
GameID =
# Requires translation!
Game name = Nomen ludi
# Requires translation!
Loading latest game state... =
# Requires translation!
You are not allowed to spectate! = Non licet tibi spectare!
# Requires translation!
Couldn't download the latest game state! =
## Resign button
# Requires translation!
Resign = Victus sum
# Requires translation!
Are you sure you want to resign? = Vero visne abdicare?
# Requires translation!
You can only resign if it's your turn = Tu non potes abdicare nonnisi in passu tuo
# Requires translation!
[civName] resigned and is now controlled by AI = [civName] est abdicata et jam regitur intellegentia artificiali
## Force resign button
@ -1349,7 +1313,6 @@ When disabled, saves battery life but certain animations will be suspended =
Gameplay = Ludo
# Requires translation!
Check for idle units =
# Requires translation!
Auto Unit Cycle = Circulus Automatarius Centuriarum
# Requires translation!
Move units with a single tap =
@ -1365,7 +1328,6 @@ Automated workers replace improvements =
Automated units move on turn start =
# Requires translation!
Automated units can upgrade =
# Requires translation!
Automated units choose promotions = Centuriae automatae deligant promotiones
# Requires translation!
Cities auto-bombard at end of turn =
@ -1653,7 +1615,6 @@ An enemy [unit] was spotted near our territory =
An enemy [unit] was spotted in our territory =
# Requires translation!
An enemy [unit] has destroyed our tile improvement [improvement] =
# Requires translation!
Your city [cityName] can bombard the enemy! = [cityName], qui/quæ est urbs tua, potest hostem bombardare!
# Requires translation!
[amount] of your cities can bombard the enemy! =
@ -1992,7 +1953,6 @@ Territory =
Force =
GOLDEN AGE = SAECULUM AUREUM
Golden Age = Saeculum Aureum
# Requires translation!
Global Effect = Influentia Mundi
[year] BC = [year] ACN
[year] AD = [year] AD
@ -2070,7 +2030,6 @@ Provides [resource] = Præbet [resource](m/um)
Provides [amount] [resource] = Præbet [amount] [resource](m/s/um/os)
Replaces [improvement] = Substituit [improvement](m/um)
Not in city work range = Non in regione qua cives de urbe operantur
# Requires translation!
Pick now! = Iam elige!
# Requires translation!
Remove [feature] first =
@ -2082,15 +2041,12 @@ Have this tile close to your borders =
Have this tile inside your empire =
# Requires translation!
Acquire more [resource] =
# Requires translation!
Build [building] = Aedifica [building](m/s/um/os)
# Requires translation!
Train [unit] =
# Requires translation!
Produce [thingToProduce] =
# Requires translation!
Nothing = Nihil
# Requires translation!
Annex city = Affige urbem
# Requires translation!
Specialist Buildings =
@ -2128,9 +2084,7 @@ We Love The King Day for another [numberOfTurns] turns =
Demanding [resource] =
# Requires translation!
Sell for [sellAmount] gold =
# Requires translation!
Sell = Vende
# Requires translation!
Are you sure you want to sell this [building]? = Vero visne vendere hoc [building](m/s/um/os)?
# Requires translation!
Free =
@ -2226,7 +2180,6 @@ Wonders enabled =
Tile improvements enabled =
# Requires translation!
Reveals [resource] on the map =
# Requires translation!
XP for new units = XP centuriis novis
# Requires translation!
provide =
@ -2236,10 +2189,7 @@ City strength = Potentia urbis
City health = Salus urbis
Occupied! = Capta!
Attack = Oppugna
# Requires translation!
Bombard = Bombarda
# https://latin-dictionary.net/search/latin/bombardo
# https://www.latin-is-simple.com/en/vocabulary/verb/1430/
NUKE = OPPVGNA·CVM·TELO·ATOMICO
Captured! = Capta!
# Requires translation!
@ -3063,14 +3013,12 @@ Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our
# Promotions
# Requires translation!
Pick promotion = Delige promotionem
OR = VEL
# Requires translation!
units in open terrain =
# Requires translation!
units in rough terrain =
# Requires translation!
wounded units = centuriæ plagatæ
# Requires translation!
Targeting II (air) =
@ -3078,15 +3026,11 @@ Targeting II (air) =
Targeting III (air) =
# Requires translation!
Bonus when performing air sweep [bonusAmount]% =
# Requires translation!
Dogfighting I = Prœlium Aërium I
# Requires translation!
Dogfighting II = Prœlium Aërium II
# Requires translation!
Dogfighting III = Prœlium Aërium III
# Requires translation!
Choose name for [unitName] =
# Requires translation!
[unitFilter] units gain the [promotion] promotion = Centuriæ, quæ sunt [unitFilter], promoventur ad [promotion]
# Requires translation!
Requires =
@ -3108,9 +3052,7 @@ Take user ID from clipboard =
Doing this will reset your current user ID to the clipboard contents - are you sure? =
# Requires translation!
ID successfully set! =
# Requires translation!
Invalid ID! = Identitas non est valida!
# 'ID', as a Latin word, means 'this' or 'that' (Romans wrote in all-capital), so it can't be used here.
# Multiplayer options tab
@ -3166,11 +3108,8 @@ Invalid link! =
Paste from clipboard =
# Requires translation!
Download =
# Requires translation!
Done! = Feci!
# Requires translation!
Delete [modName] = Dele [modName](m/s/um/os)
# Requires translation!
Are you SURE you want to delete this mod? = VERO VIS·NE hanc mutationem delere?
# Requires translation!
[mod] was deleted. =
@ -3824,7 +3763,6 @@ Double movement in [terrainFilter] =
All tiles cost 1 movement =
May travel on Water tiles without embarking = Potest ire in tegulis aquæ etsi non est in nave
Can pass through impassable tiles = Potest gradi per tegulas invias, i. e., per tegulas non pervias
# Requires translation!
Ignores terrain cost = Neglegit sumptum ad agrum
Ignores Zone of Control = Neglegit Zonam Modificatam
# Requires translation!
@ -3839,7 +3777,6 @@ May enter foreign tiles without open borders, but loses [amount] religious stren
[amount] Movement point cost to disembark =
# Requires translation!
[amount] Movement point cost to embark =
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Centuriæ omnes movent per tegulas silvarum et silvarum tropicarum in terra amica acsi habeant vias. Hæ tegulæ possunt adhiberi ad catenationes urbium quando Rota est inventa.
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
@ -3875,7 +3812,6 @@ once =
after which this unit is consumed =
# Requires translation!
Grants [stats] to the first civilization to discover it =
Units ending their turn on this terrain take [amount] damage = Cum passus est perfectus, centuriæ, quæ sunt in hoc agro, accipiunt [amount] damnum
# Requires translation!
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game =
@ -3942,14 +3878,12 @@ Will not be replaced by automated units =
# Requires translation!
Improves [resourceFilter] resource in this tile =
Will not build [baseUnitFilter/buildingFilter] = Non ædificabit [baseUnitFilter/buildingFilter](m/um)
# Requires translation!
with [amount]% chance = cum probabilitate quæ est [amount] per centum
# Requires translation!
every [positiveAmount] turns =
before turn number [amount] = antequam passus [amount]
after turn number [amount] = postquam passus [amount]
for [civFilter] = populo qui est [civFilter]
# Changed this to reduce complexity
when at war = si bellas
when not at war = si non bellas
# Requires translation!
@ -4033,7 +3967,6 @@ if it hasn't used other actions yet =
with [amount] to [amount2] neighboring [tileFilter] tiles =
in [tileFilter] tiles = in tegulis quæ sunt [tileFilter](e/i)
in tiles without [tileFilter] = in tegulis sine [tileFilter](o/is)
# Requires translation!
within [amount] tiles of a [tileFilter] = ut absit a tegula, quæ sit [tileFilter], non pluribus quam [amount] tegulis
# Requires translation!
in tiles adjacent to [tileFilter] tiles =
@ -4124,25 +4057,29 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = quando invenis technologiam quæ est [techFilter]
upon entering the [era] = quando es [era](m/um) ingressus
upon entering a new era = quandocumque es etatem novam ingressus
@ -4167,6 +4104,8 @@ upon founding a Pantheon = quando fundas Pantheum
upon founding a Religion = quando fundas religionem
upon enhancing a Religion = quando cumulas religionem
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
upon expending a [mapUnitFilter] unit = quandocumque exhauris centuriam quæ est [mapUnitFilter]
# Requires translation!
@ -4239,7 +4178,6 @@ Wounded = Plagata
Barbarians = Barbari
Barbarian = Barbarus
City-State = Civitas
# Requires translation!
Embarked = (in) Nave
Non-City = Nulla urbs
@ -4373,7 +4311,6 @@ any = ulla
Founder = Institutor(is)
Follower = Assectator(um)
Enhancer = Accessio
Any = Ulla
######### Prophet Action Filters ###########
@ -4801,7 +4738,6 @@ Great Wall =
# Requires translation!
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
# Requires translation!
Temple = Templum
# Requires translation!
@ -4830,7 +4766,6 @@ Bazaar =
# Requires translation!
Mint =
# Requires translation!
Aqueduct = Aquaeductus
# Requires translation!
@ -5108,9 +5043,7 @@ Industrial era = Etas industrialis
Rifleman = Sclopetarius
Modern era = Etas moderna
# Requires translation!
Infantry = Pedes
#https://en.m.wiktionary.org/wiki/pedes#Latin
Atomic era = Etas conflagrationis
Information era = Etas delaturæ
@ -5120,7 +5053,6 @@ Future era = Etas futura
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
Spectator = Spectator
Nebuchadnezzar II = Nabuchodonosor II
@ -5864,7 +5796,6 @@ Hail. =
# Requires translation!
What do you want? =
The Glory of Rome = Roma invicta
# Requires translation!
Ave Caesar Augustus, Emperor of Rome and Dominus of the Roman Empire! Your empire was the most powerful and feared of all in Western civilization. The Roman people crafted so brilliantly its culture, law, art, and warfare, that no one could contest the supremacy of Rome. Force and Honor led to glorious conquests, a domination of all the lands from Spain in the west to Syria in the east, even reaching the remote barbarian lands of England and Germany. Roman art and architecture have been praised for millenia and have been envied by all lesser civilizations who have followed. = Ave Caesar Auguste, Imperator Romae ac Domine Imperii Romani! Imperium tuum erat potentissimum ac maxime veritum de omnibus in civilizatione occidentali. Populus romanus suam eruditionem, jus, artem, bellaturumque fulgenter aedificaverit, ut nulla possit cum primatu Romano certare. Potentia et honor derexerunt ad victorias gloriosas, ad dominationem terrarum a Hispania in occidente ad Syriam in oriente, et accessit terras barbaras remotas Angliae et Germaniae. Romana ars architecturaque sunt laudatae in millenniis et sunt imitatae civilizationibus minoribus quae sunt secutae.
# Requires translation!
O glorious Imperator, your people celebrate you and ask for the glory of Rome! In these times of darkness, the Pax Romana will be a beacon of light for all! Will your new empire shine through the ages of history? =
@ -8506,7 +8437,6 @@ Cancel improvement order =
# Requires translation!
Repairs a pillaged Improvement or Route =
# Requires translation!
Academy = Academia
# Requires translation!
@ -8542,7 +8472,6 @@ Marks the center of a city =
Appearance changes with the technological era of the owning civilization =
Barbarian encampment = Castra barbarorum
# Requires translation!
Home to uncivilized barbarians, will spawn a hostile unit from time to time = Patria barbarorum est. Centuriam hostilem nonnumquam generat
@ -8619,16 +8548,12 @@ Armored = Cataphracta
Melee Water = Marina Proxima
Ranged Water = Marina Longinqua
Submarine = Navis Subaquanea
# Requires translation!
Heal Instantly = Statim Medeatur
# Requires translation!
Accuracy I = Accuratio I
# Requires translation!
Accuracy II = Accuratio II
# Requires translation!
Accuracy III = Accuratio III
# Requires translation!
@ -8682,53 +8607,37 @@ Formation II =
# Requires translation!
Blitz =
# Requires translation!
Woodsman = Lignator
# Requires translation!
Medic = Medicus
# Requires translation!
Medic II = Medicus II
# Requires translation!
Scouting I = Speculatorius I
# Requires translation!
Scouting II = Speculatorius II
# Requires translation!
Scouting III = Speculatorius III
# Requires translation!
Survivalism I = Vitalis I
# Requires translation!
Survivalism II = Vitalis II
# Requires translation!
Survivalism III = Vitalis III
# Requires translation!
Boarding Party I = Pars Transcensura I
# Requires translation!
Boarding Party II = Pars Transcensura II
# Requires translation!
Boarding Party III = Pars Transcensura III
# Requires translation!
Coastal Raider I = Aggressor Litoris I
# Requires translation!
Coastal Raider II = Aggressor Litoris II
# Requires translation!
Coastal Raider III = Aggressor Litoris III
# Requires translation!
Landing Party = Pars Applicatura
# Requires translation!
@ -8759,13 +8668,10 @@ Armor Plating II =
# Requires translation!
Armor Plating III =
# Requires translation!
Flight Deck I = Stega Volatica I
# Requires translation!
Flight Deck II = Stega Volatica II
# Requires translation!
Flight Deck III = Stega Volatica III
# Requires translation!
@ -8784,7 +8690,6 @@ Siege III =
# Requires translation!
Evasion =
# Requires translation!
Fighter = Pugnator
# Requires translation!
Interception I =
@ -8809,19 +8714,14 @@ Sortie =
Operational Range =
Helicopter = Helicopterum
# Requires translation!
Air Repair = Refectio in Aëre
# Requires translation!
Mobility I = Mobilis I
# Requires translation!
Mobility II = Mobilis II
# Requires translation!
Anti-Armor I = Contra Cataphractam I
# Requires translation!
Anti-Armor II = Contra Cataphractam II
# Requires translation!
@ -8833,10 +8733,8 @@ Cover II =
# Requires translation!
March =
# Requires translation!
Mobility = Mobilis
# Requires translation!
Sentry = Custos
# Requires translation!
@ -8848,43 +8746,33 @@ Ambush I =
# Requires translation!
Ambush II =
# Requires translation!
Bombardment I = Pyrobolus I
# Requires translation!
Bombardment II = Pyrobolus II
# Requires translation!
Bombardment III = Pyrobolus III
# Requires translation!
Morale =
# Requires translation!
Great Generals I = Duces Magni I
# Requires translation!
Great Generals II = Duces Magni II
# Requires translation!
Quick Study = Cognitio Celeris
# Requires translation!
Haka War Dance =
# Requires translation!
Rejuvenation = Iuvenis Rursus
# Requires translation!
Slinger Withdraw = Funditor Abscedit
# Requires translation!
Ignore terrain cost = Sumptum ad agrum neglegere
# Requires translation!
Pictish Courage =
# Requires translation!
Home Sweet Home = Patria Dulcis
[unit] ability = Facultas [unit]
@ -9023,6 +8911,7 @@ Caravel =
Turtle Ship = Navis Testudinea
Musketeer = Miles cum Mosqueto
# Requires translation!
@ -9043,7 +8932,6 @@ Lancer = Miles cum Lancea
# Requires translation!
Sipahi =
# Requires translation!
Cannon = Bombarda
@ -9090,9 +8978,7 @@ Atomic Bomb = Pyrobolum Atomicum
Rocket Artillery = Artilleria Falaricarum
# Requires translation!
Mobile SAM = Missile Mobile Campo ad Aëra
# SAM = surface-to-air missile
Guided Missile = Missile Derectum
@ -9102,42 +8988,30 @@ Helicopter Gunship = Helicopterum Armatum
Nuclear Submarine = Navis Subaquanea Nuclearis
# Requires translation!
Mechanized Infantry = Pedes Machinarius
Missile Cruiser = Navis Circumvectans Missilium
Modern Armor = Cataphracta Moderna
# Requires translation!
Jet Fighter = Pugnator Pyraulocineticus
# http://www.lateinlexikon.com/lexicon_latinum_hodiernum_02_cde.pdf
# https://neolatinlexicon.org/latin/airplane_jet/
# https://la.m.wikipedia.org/wiki/Pyrauloplanum
# https://la.m.wikipedia.org/wiki/Machina_pyraulocinetica
Giant Death Robot = Machina Letifera Permagna
Stealth Bomber = Bomboplanum Occultum
# Requires translation!
Great Artist = Artifex Magnus
# Requires translation!
Great Scientist = Physicus Magnus
# Requires translation!
Great Merchant = Mercator Magnus
# Requires translation!
Great Engineer = Machinator Magnus
# Requires translation!
Great General = Dux Magnus
#https://en.m.wikipedia.org/wiki/Dux
# Requires translation!
Khan = Chanus
#https://la.m.wikisource.org/wiki/Descriptio_Moldaviae
# Requires translation!
SS Booster =
@ -9363,10 +9237,8 @@ Reliquary =
Stele =
# Requires translation!
Shrine = Aedis
# Requires translation!
Pyramid = Pyramis
@ -10584,11 +10456,7 @@ I have heard that you adept at certain kinds of ... interactions. Show me. =
Hello again. =
# Requires translation!
Patriarchate of Constantinople =
# Requires translation!
Magnificent Empress Theodora, beloved of Byzantium and of Rome, your people salute you! With your beauty and intelligence, you rose up from actress and courtesan to the rank of the most powerful woman in the Roman Empire, as wife of Justinian I. In the late 520's AD, you helped your husband engage in spiritual and legal reforms, promugalting numerous laws to improve women's status and treatment in the empire. You also made of Constantinople the jewel of the Eastern Roman Empire with the restoration and construction of many aqueducts, bridges, and churches, its beauty culminating with the creation of the Hagia Sophia, one of the most splendid pieces of architecture in the world. = Theodora, Imperatrix magna, amaris Byzantio et Roma. Populus tuus salutat te! Cum tua facie intellegentiaque, a actrice ac meretrice ad feminam potentissimam in Imperio Romano surrexisti, ut marita Iustiniani I eras. In fine DXXX annorum Domini, maritum tuum ad reformationes spiritales et justa adjuvisti, jura ad meliorationem status et curationis feminarum in imperio promulgavisti. Etiam fecisti Constantinopolim lapidem Imperii Romani Orientalis cum refectio constructioneque aquaeductuum, pontium, ecclesiarumque, cujus pulchritudo surrexit ad altissimam cum creatione Sanctae Sapientiae, quae est unum de aedificiis pulcherrimis in mundo.
# promugalting? promulgating?
# https://la.m.wikipedia.org/wiki/Imperium_Romanum_Orientale
# It's assumed that 520's means from 520 to 529, thus an additional ten.
# Requires translation!
Beautiful Empress,the Byzantine Empire's magnificence is intact in all memories, and ready to reborn as the new jewel of humankind. Will your new empire shine through the ages of history? =
# Requires translation!
@ -11074,7 +10942,6 @@ Guilds =
# Requires translation!
'Architecture begins where engineering ends.' - Walter Gropius =
# Requires translation!
Architecture = Architectura
# Requires translation!
@ -11188,10 +11055,8 @@ Pictish Warrior =
African Forest Elephant = Loxodonta Cyclotis
# Requires translation!
Cataphract = Clibanarius
# https://en.m.wikipedia.org/wiki/Cataphract
# https://en.m.wiktionary.org/wiki/clibanarius
# Requires translation!
Composite Bowman =
@ -11216,7 +11081,6 @@ Carolean =
Mehal Sefari =
# Requires translation!
Great War Infantry = Pedes de Bello Magno
@ -11239,6 +11103,7 @@ Missionary = Missionarius
Inquisitor = Inquisitor
#################### Lines from VictoryTypes from Civ V - Gods & Kings ####################

View File

@ -2913,23 +2913,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] dovanai pirmuose [positiveAmount] miestuose
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = Išgydyti [positiveAmount] sveikatos
# Requires translation!
This Unit takes [positiveAmount] damage =
This Unit gains [amount] XP = Šis dalinys gauna [amount] patirties
This Unit upgrades for free including special upgrades = Šis dalinys patobulinamas dovanai įskaitant specialius patobulinimus
This Unit gains the [promotion] promotion = Šis dalinys gauna paaukštinimą: [promotion]
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -2968,6 +2976,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -3546,26 +3546,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3604,6 +3608,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -3098,25 +3098,29 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free =
Triggers a [event] event = Utløyser ei [event]-hending
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = ved oppdaging av [techFilter]-teknologi
upon entering the [era] = ved inngang av [era]
upon entering a new era = ved inngang av ein ny alder
@ -3142,6 +3146,8 @@ upon founding a Religion = ved tufting av Religion
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -3996,26 +3996,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4054,6 +4058,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -3566,26 +3566,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3624,6 +3628,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2471,18 +2471,30 @@ Turn this tile into a [terrainName] tile = Przekształć to pole w [terrainName]
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Zapewnia za darmo najtańszy budynek związany z [stat] w [positiveAmount] pierwszych miastach
Provides a [buildingName] in your first [positiveAmount] cities for free = W [positiveAmount] pierwszych miastach zapewnia za darmo [buildingName]
Triggers a [event] event = Inicjuje wydarzenie [event]
Heal this unit by [positiveAmount] HP = Jednostka odzyskuje +[positiveAmount] PŻ
This Unit takes [positiveAmount] damage = Ta jednostka otrzymuje [positiveAmount] obrażeń
This Unit gains [amount] XP = Ta jednostka otrzymuje [amount] PD
This Unit upgrades for free including special upgrades = Ta jednostka ulepszana jest za darmo (w tym ulepszania specjalne)
This Unit gains the [promotion] promotion = Ta jednostka uzyskała awans [promotion]
This Unit loses the [promotion] promotion = Ta jednostka traci awans [promotion]
This Unit gains [amount] movement = Ta jednostka zyskuje [amount] punktów ruchu
This Unit loses [amount] movement = Ta jednostka traci [amount] punktów ruchu
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = po odkryciu technologii [techFilter]
upon entering the [era] = po wejściu w erę [era]
upon entering a new era = po przejściu do nowej ery
@ -2502,6 +2514,8 @@ upon turn end = po zakończeniu tury
upon founding a Pantheon = po założeniu Panteonu
upon founding a Religion = po założeniu religii
upon enhancing a Religion = po rozszerzeniu religii
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = po zwalczeniu jednostki [mapUnitFilter]
upon expending a [mapUnitFilter] unit = po zakończeniu misji przez [mapUnitFilter]
upon being defeated = po byciu pokonanym

View File

@ -2524,20 +2524,30 @@ Turn this tile into a [terrainName] tile = Transforma este bloco num bloco [terr
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Dá o edifício mais barato de [stat] nas tuas primeiras [positiveAmount] cidades de graça
Provides a [buildingName] in your first [positiveAmount] cities for free = Fornece um [buildingName] nas tuas primeiras [positiveAmount] cidades gratuitamente
Triggers a [event] event = Causa um evento [event]
Heal this unit by [positiveAmount] HP = Cura esta unidade [positiveAmount] HP
This Unit takes [positiveAmount] damage = Esta Unidade sofre [positiveAmount] de dano
This Unit gains [amount] XP = Esta Unidade ganha [amount] de XP
This Unit upgrades for free including special upgrades = Esta unidade é melhorada gratuitamente, incluindo melhorias especiais
This Unit gains the [promotion] promotion = Esta Unidade recebe a promoção [promotion]
This Unit loses the [promotion] promotion = Esta Unidade perde a promoção [promotion]
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter]
upon entering the [era] = ao entrar na [era]
upon entering a new era = ao entrar numa nova era
@ -2557,6 +2567,8 @@ upon turn end = no final do turno
upon founding a Pantheon = ao fundar um Panteão
upon founding a Religion = ao fundar uma Religião
upon enhancing a Religion = ao melhorar uma Religião
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = ao derrotar uma unidade [mapUnitFilter]
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2872,26 +2872,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -2930,6 +2934,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2482,18 +2482,30 @@ Turn this tile into a [terrainName] tile = Превратить эту клет
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Самое дешёвое здание типа [stat] появляется в ваших первых [positiveAmount] городах
Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] появляется в ваших первых [positiveAmount] городах
Triggers a [event] event = Запускает [event] событие
Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ
This Unit takes [positiveAmount] damage = Этот юнит получает [positiveAmount] урона
This Unit gains [amount] XP = Этот юнит получает [amount] ОО
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
This Unit loses the [promotion] promotion = Этот юнит теряет повышение [promotion]
This Unit gains [amount] movement = Этот юнит получает [amount] ОП
This Unit loses [amount] movement = Этот юнит теряет [amount] ОП
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = при исследовании технологии [techFilter]
upon entering the [era] = при вхождении в эпоху [era]
upon entering a new era = при вхождении в новую эпоху
@ -2513,6 +2525,8 @@ upon turn end = в конце хода
upon founding a Pantheon = при основании пантеона
upon founding a Religion = при основании религии
upon enhancing a Religion = при укреплении религии
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = при победе над [mapUnitFilter]
upon expending a [mapUnitFilter] unit = при израсходовании юнита [mapUnitFilter]
upon being defeated = при поражении

View File

@ -3911,26 +3911,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -3961,6 +3965,8 @@ upon turn end =
upon founding a Pantheon = заложивши Пантеон
upon founding a Religion = заложивши Реліґію
upon enhancing a Religion = пудперши Реліґію
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = [mapUnitFilter]
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2474,18 +2474,30 @@ Turn this tile into a [terrainName] tile = 将此地块转变为[terrainName]
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得最便宜的[stat]建筑
Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免费获得一座[buildingName]
Triggers a [event] event = 触发事件:[event]
Heal this unit by [positiveAmount] HP = 恢复该单位 [positiveAmount] 生命值
This Unit takes [positiveAmount] damage = 该单位收到[positiveAmount]伤害
This Unit gains [amount] XP = 该单位获得[amount]经验
This Unit upgrades for free including special upgrades = 该单位免费晋升,包括特殊晋升
This Unit gains the [promotion] promotion = 该单位获得[promotion]晋升
This Unit loses the [promotion] promotion = 该单位失去[promotion]晋升
This Unit gains [amount] movement = 此单位获得[amount]移动力
This Unit loses [amount] movement = 此单位损失[amount]移动力
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = 一旦研究[techFilter]
upon entering the [era] = 一旦进入[era]
upon entering a new era = 一旦进入新时代
@ -2505,6 +2517,8 @@ upon turn end = 回合结束时
upon founding a Pantheon = 创建万神殿时
upon founding a Religion = 创建宗教时
upon enhancing a Religion = 强化宗教时
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = 击败[mapUnitFilter]单位时
upon expending a [mapUnitFilter] unit = 消耗[mapUnitFilter]单位时
upon being defeated = 被击败时

View File

@ -2474,18 +2474,30 @@ Turn this tile into a [terrainName] tile = Convierte esta casilla en una casilla
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Provee el edificio [stat] más barato en tus primeras [positiveAmount] ciudades gratis
Provides a [buildingName] in your first [positiveAmount] cities for free = Provee un [buildingName] en tus primeras [positiveAmount] ciudades gratis
Triggers a [event] event = Activa un evento [event]
Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP
This Unit takes [positiveAmount] damage = Esta unidad toma [positiveAmount] daño
This Unit gains [amount] XP = Esta Unidad gana [amount] EXP
This Unit upgrades for free including special upgrades = Esta unidad se actualiza de forma gratuita, incluidas las actualizaciones especiales
This Unit gains the [promotion] promotion = Esta Unidad gana la [promotion] promoción
This Unit loses the [promotion] promotion = Esta unidad pierde la promoción: [promotion]
This Unit gains [amount] movement = Esta unidad gana [amount] movimiento
This Unit loses [amount] movement = Esta unidad pierde [amount] movimiento
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = al descubrir la tecnología [techFilter]
upon entering the [era] = cuando se entre en la [era]
upon entering a new era = al entrar en una nueva era
@ -2505,6 +2517,8 @@ upon turn end = al terminar el turno
upon founding a Pantheon = cuando de cree un Panteón
upon founding a Religion = cuando se funde una Religión
upon enhancing a Religion = cuando se realze una Religión
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = al derrotar un/a [mapUnitFilter]
upon expending a [mapUnitFilter] unit = al gastar una unidad [mapUnitFilter]
upon being defeated = al ser derrotada

View File

@ -2927,23 +2927,31 @@ Provides the cheapest [stat] building in your first [positiveAmount] cities for
Provides a [buildingName] in your first [positiveAmount] cities for free = Ger en [buildingName] gratis i dina första [positiveAmount] städer
# Requires translation!
Triggers a [event] event =
Heal this unit by [positiveAmount] HP = Läk denna enhet med [positiveAmount] KP
# Requires translation!
This Unit takes [positiveAmount] damage =
This Unit gains [amount] XP = Denna Enhet får [amount] EP
This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas gratis inklusive specialuppgraderingar
This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -2982,6 +2990,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

View File

@ -2584,21 +2584,30 @@ Turn this tile into a [terrainName] tile = 將這個地塊轉化為[terrainName]
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得最便宜的[stat]建築
Provides a [buildingName] in your first [positiveAmount] cities for free = 前[positiveAmount]座城市免費獲得[buildingName]
Triggers a [event] event = 觸發[event]事件
Heal this unit by [positiveAmount] HP = 為該單位恢復[positiveAmount]生命值
This Unit takes [positiveAmount] damage = 該單位承受[positiveAmount]傷害
This Unit gains [amount] XP = 該單位獲得[amount]經驗值
This Unit upgrades for free including special upgrades = 該單位免費升級,包含特殊升級
This Unit gains the [promotion] promotion = 該單位獲得[promotion]晉升
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = (當發現[techFilter]時)
upon entering the [era] = (當進入[era]時)
upon entering a new era = (每當進入新時期時)
@ -2619,6 +2628,8 @@ upon turn end = (每回合結束時)
upon founding a Pantheon = (創立萬神殿時)
upon founding a Religion = (創立宗教時)
upon enhancing a Religion = (強化宗教時)
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = (每當擊敗[mapUnitFilter]單位時)
upon expending a [mapUnitFilter] unit = (每當消耗[mapUnitFilter]單位時)
upon being defeated = (被擊敗時)

View File

@ -2530,20 +2530,30 @@ Turn this tile into a [terrainName] tile = Bu karoyu [terrainName] karosuna dön
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = İlk [positiveAmount] şehirde en ucuz [stat] gerektiren binayı ücretsiz sağlar
Provides a [buildingName] in your first [positiveAmount] cities for free = İlk [positiveAmount] şehrinizde ücretsiz olarak bir [buildingName] sağlar
Triggers a [event] event = Bir [event] olayını tetikler
Heal this unit by [positiveAmount] HP = Bu birliği [positiveAmount] can iyileştirir.
This Unit takes [positiveAmount] damage = Bu birim [positiveAmount] hasar alır
This Unit gains [amount] XP = Bu birim [amount] deneyim kazanır
This Unit upgrades for free including special upgrades = Bu birim, özel yükseltmeler de dahil olmak üzere ücretsiz olarak yükseltilir
This Unit gains the [promotion] promotion = Bu birim [promotion] terfisini kazanır
This Unit loses the [promotion] promotion = Bu birim [promotion] terfisini kaybeder
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = [techFilter] teknolojisi keşfediğildiğinde
upon entering the [era] = [era] çağına girildiğinde
upon entering a new era = yeni bir çağa girildiğinde
@ -2563,6 +2573,8 @@ upon turn end = tur bittiğinde
upon founding a Pantheon = bir Panteon kurulduğunda
upon founding a Religion = bir din kurulduğunda
upon enhancing a Religion = bir din geliştirildiğinde
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = bir [mapUnitFilter] birimini yendildiğinde
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -2462,18 +2462,30 @@ Turn this tile into a [terrainName] tile = Перетворити клітинк
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [positiveAmount]-ох містах безкоштовно
Provides a [buildingName] in your first [positiveAmount] cities for free = Надає [buildingName] у ваших перших [positiveAmount]-ох містах безкоштовно
Triggers a [event] event = Викликає подію [event]
Heal this unit by [positiveAmount] HP = Лікує цей підрозділ на [positiveAmount] Здоров'я
This Unit takes [positiveAmount] damage = Цей підрозділ зазнає пошкоджень: [positiveAmount]
This Unit gains [amount] XP = Цей підрозділ отримує [amount] Досвіду
This Unit upgrades for free including special upgrades = Цей підрозділ удосконалюється безкоштовно включно з особливими вдосконаленнями
This Unit gains the [promotion] promotion = Цей підрозділ отримує підвищення [promotion]
This Unit loses the [promotion] promotion = Цей підрозділ втрачає підвищення [promotion]
This Unit gains [amount] movement = Цей підрозділ отримує [amount] одиниць ➡Переміщення
This Unit loses [amount] movement = Цей підрозділ втрачає [amount] одиниць ➡Переміщення
# Requires translation!
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = при здобутті дослідження [techFilter]
upon entering the [era] = увійшовши в [era]
upon entering a new era = увійшовши в нову еру
@ -2493,6 +2505,8 @@ upon turn end = на кінець ходу
upon founding a Pantheon = заснувавши Пантеон
upon founding a Religion = заснувавши Релігію
upon enhancing a Religion = покращивши Релігію
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = при перемозі над підрозділом типу [mapUnitFilter]
upon expending a [mapUnitFilter] unit = при витраті підрозділу [mapUnitFilter]
upon being defeated = при поразці

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@ -2539,20 +2539,30 @@ Turn this tile into a [terrainName] tile = Chuyển đổi ô này thành một
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Cung cấp miễn phí tòa nhà [stat] rẻ nhất trong [positiveAmount] thành phố đầu tiên của bạn
Provides a [buildingName] in your first [positiveAmount] cities for free = Cung cấp [buildingName] miễn phí ở [positiveAmount] thành phố đầu tiên của bạn
Triggers a [event] event = Kích hoạt một sự kiện [event]
Heal this unit by [positiveAmount] HP = Chữa lành đơn vị này với [positiveAmount] HP
This Unit takes [positiveAmount] damage = Đơn vị này nhận [positiveAmount] sát thương
This Unit gains [amount] XP = Đơn vị này nhận được [amount] XP
This Unit upgrades for free including special upgrades = Đơn vị này nâng cấp miễn phí bao gồm cả nâng cấp đặc biệt
This Unit gains the [promotion] promotion = Đơn vị này nhận được khuyến mãi [promotion]
This Unit loses the [promotion] promotion = Đơn vị này mất sự thăng cấp [promotion]
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
[unitTriggerTarget] upgrades for free =
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
upon discovering [techFilter] technology = khi khám phá công nghệ [techFilter]
upon entering the [era] = khi bước vào thời kỳ [era]
upon entering a new era = khi bước vào một thời kỳ mới
@ -2572,6 +2582,8 @@ upon turn end = khi kết thúc lượt
upon founding a Pantheon = khi thành lập một Tôn giáo
upon founding a Religion = khi thành lập một Tôn giáo
upon enhancing a Religion = khi cải thiện một Tôn giáo
# Requires translation!
upon damaging a [mapUnitFilter] unit =
upon defeating a [mapUnitFilter] unit = khi đánh bại một đơn vị [mapUnitFilter]
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -4050,26 +4050,30 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
Heal this unit by [positiveAmount] HP =
[unitTriggerTarget] heals [positiveAmount] HP =
# Requires translation!
This Unit takes [positiveAmount] damage =
[unitTriggerTarget] takes [positiveAmount] damage =
# Requires translation!
This Unit gains [amount] XP =
[unitTriggerTarget] gains [amount] XP =
# Requires translation!
This Unit upgrades for free including special upgrades =
[unitTriggerTarget] upgrades for free =
# Requires translation!
This Unit gains the [promotion] promotion =
[unitTriggerTarget] upgrades for free including special upgrades =
# Requires translation!
This Unit loses the [promotion] promotion =
[unitTriggerTarget] gains the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
[unitTriggerTarget] loses the [promotion] promotion =
# Requires translation!
This Unit loses [amount] movement =
[unitTriggerTarget] gains [amount] movement =
# Requires translation!
[unitTriggerTarget] loses [amount] movement =
# Requires translation!
[unitTriggerTarget] gains the [promotion] status for [positiveAmount] turn(s) =
# Requires translation!
[unitTriggerTarget] loses the [promotion] status =
# Requires translation!
[unitTriggerTarget] is destroyed =
# Requires translation!
upon discovering [techFilter] technology =
# Requires translation!
upon entering the [era] =
@ -4108,6 +4112,8 @@ upon founding a Religion =
# Requires translation!
upon enhancing a Religion =
# Requires translation!
upon damaging a [mapUnitFilter] unit =
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =

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@ -3,9 +3,9 @@ Bangla = 19
Belarusian = 13
Bosnian = 3
Brazilian_Portuguese = 99
Bulgarian = 45
Bulgarian = 46
Catalan = 99
Czech = 77
Czech = 76
Dutch = 93
English = 0
Filipino = 88
@ -19,19 +19,19 @@ Indonesian = 99
Italian = 99
Japanese = 82
Korean = 93
Latin = 16
Latin = 18
Lithuanian = 84
Malay = 24
Norwegian = 60
Persian_(Pinglish-DIN) = 12
Persian_(Pinglish-UN) = 27
Polish = 98
Polish = 97
Portuguese = 67
Romanian = 74
Russian = 98
Russian = 97
Rusyn = 62
Simplified_Chinese = 99
Spanish = 99
Spanish = 98
Swedish = 78
Traditional_Chinese = 92
Turkish = 96

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@ -1,5 +1,3 @@
Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
Resolved - City overview updates when entering a city via it, changing info, and exiting

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@ -1 +1 @@
Ludum apertum quattuor-X aedificationis civilizationis
Ludus apertus quattuor-X aedificationis civilizationis