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Fix closing Foreign City Info Popup leaves Next Turn button inactive (#8971)
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@ -10,7 +10,6 @@ import com.badlogic.gdx.scenes.scene2d.actions.Actions
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Align
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import com.badlogic.gdx.utils.Align
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import com.unciv.GUI
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import com.unciv.GUI
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import com.unciv.UncivGame
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import com.unciv.logic.battle.CityCombatant
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import com.unciv.logic.battle.CityCombatant
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import com.unciv.logic.city.City
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import com.unciv.logic.city.City
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import com.unciv.logic.city.INonPerpetualConstruction
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import com.unciv.logic.city.INonPerpetualConstruction
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@ -595,7 +594,9 @@ class CityButton(val city: City, private val tileGroup: TileGroup): Table(BaseSc
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add(CityReligionInfoTable(city.religion, true)).colspan(3).row()
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add(CityReligionInfoTable(city.religion, true)).colspan(3).row()
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addOKButton("Diplomacy") { openDiplomacy() }
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addOKButton("Diplomacy") { openDiplomacy() }
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add().expandX()
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add().expandX()
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addCloseButton()
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addCloseButton() {
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GUI.getWorldScreen().run { nextTurnButton.update(this@run) }
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}
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}
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}
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popup.open()
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popup.open()
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}
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}
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