mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-14 09:48:12 +07:00
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
This commit is contained in:
@ -231,7 +231,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
|
||||
try {
|
||||
val latestGame = OnlineMultiplayer().tryDownloadGame(gameInfo.gameId)
|
||||
if(gameInfo.isUpToDate && gameInfo.currentPlayer==latestGame.currentPlayer) { // we were trying to download this to see when it's our turn...nothing changed
|
||||
loadingGamePopup.close()
|
||||
Gdx.app.postRunnable { loadingGamePopup.close() }
|
||||
return@thread
|
||||
}
|
||||
latestGame.isUpToDate=true
|
||||
@ -242,12 +242,14 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
|
||||
}
|
||||
|
||||
} catch (ex: Exception) {
|
||||
loadingGamePopup.close()
|
||||
val couldntDownloadLatestGame = Popup(this)
|
||||
couldntDownloadLatestGame.addGoodSizedLabel("Couldn't download the latest game state!").row()
|
||||
couldntDownloadLatestGame.addCloseButton()
|
||||
couldntDownloadLatestGame.addAction(Actions.delay(5f, Actions.run { couldntDownloadLatestGame.close() }))
|
||||
couldntDownloadLatestGame.open()
|
||||
Gdx.app.postRunnable { // otherwise the popups of the screen could be concurrently modified, and we'll get an unhappy thread
|
||||
loadingGamePopup.close()
|
||||
val couldntDownloadLatestGame = Popup(this)
|
||||
couldntDownloadLatestGame.addGoodSizedLabel("Couldn't download the latest game state!").row()
|
||||
couldntDownloadLatestGame.addCloseButton()
|
||||
couldntDownloadLatestGame.addAction(Actions.delay(5f, Actions.run { couldntDownloadLatestGame.close() }))
|
||||
couldntDownloadLatestGame.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user