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https://github.com/yairm210/Unciv.git
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Fixed thread crashes due to concurrent actor changes in multiplayer update popups
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@ -231,7 +231,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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try {
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val latestGame = OnlineMultiplayer().tryDownloadGame(gameInfo.gameId)
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if(gameInfo.isUpToDate && gameInfo.currentPlayer==latestGame.currentPlayer) { // we were trying to download this to see when it's our turn...nothing changed
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loadingGamePopup.close()
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Gdx.app.postRunnable { loadingGamePopup.close() }
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return@thread
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}
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latestGame.isUpToDate=true
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@ -242,6 +242,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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}
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} catch (ex: Exception) {
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Gdx.app.postRunnable { // otherwise the popups of the screen could be concurrently modified, and we'll get an unhappy thread
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loadingGamePopup.close()
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val couldntDownloadLatestGame = Popup(this)
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couldntDownloadLatestGame.addGoodSizedLabel("Couldn't download the latest game state!").row()
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@ -251,6 +252,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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}
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}
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}
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}
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// This is private so that we will set the shouldUpdate to true instead.
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// That way, not only do we save a lot of unnecessary updates, we also ensure that all updates are called from the main GL thread
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