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Added much-needed "+[]% Production when constructing [] units" unique
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@ -106,7 +106,7 @@
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"isWonder": true,
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"cost": 185,
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"greatPersonPoints": {"production": 1},
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"uniques": ["+[10]% growth in all cities", "+[15]% Production when constructing [ranged units]"],
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"uniques": ["+[10]% growth in all cities", "+[15]% Production when constructing [Ranged] units"],
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"requiredTech": "Archery",
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"quote": "'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson"
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},
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@ -93,7 +93,7 @@
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"policies": [
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{
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"name": "Warrior Code",
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"uniques":["+[20]% Production when constructing [melee units]"],
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"uniques":["+[20]% Production when constructing [Melee] units"],
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"row": 1,
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"column": 2
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},
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@ -413,7 +413,7 @@
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},
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{
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"name": "Total War",
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"uniques": ["+[15]% Production when constructing [military units]", "New [military] units start with [15] Experience"],
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"uniques": ["+[15]% Production when constructing [Military] units", "New [Military] units start with [15] Experience"],
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"requires": ["Police State","Fascism"],
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"row": 3,
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"column": 4
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@ -358,6 +358,11 @@ class CityStats {
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stats.production += unique.params[0].toInt()
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}
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for (unique in uniques.filter { it.placeholderText == "+[]% Production when constructing [] units" }) {
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if (currentConstruction is BaseUnit && currentConstruction.matchesFilter(unique.params[1]))
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stats.production += unique.params[0].toInt()
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}
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if (cityInfo.cityConstructions.getBuiltBuildings().any { it.isWonder }
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&& uniques.any { it.text == "+33% culture in all cities with a world wonder" })
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@ -375,12 +380,14 @@ class CityStats {
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fun constructionMatchesFilter(construction:IConstruction, filter:String): Boolean {
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return construction.name == filter
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// All of these are deprecated as of 3.11.20
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|| filter == "land units" && construction is BaseUnit && construction.unitType.isLandUnit()
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|| filter == "naval units" && construction is BaseUnit && construction.unitType.isWaterUnit()
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|| filter == "ranged units" && construction is BaseUnit && construction.unitType == UnitType.Ranged
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|| filter == "mounted units" && construction is BaseUnit && construction.unitType == UnitType.Mounted
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|| filter == "military units" && construction is BaseUnit && !construction.unitType.isCivilian()
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|| filter == "melee units" && construction is BaseUnit && construction.unitType.isMelee()
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|| filter == "Buildings" && construction is Building && !(construction.isWonder || construction.isNationalWonder)
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|| filter == "Wonders" && construction is Building && (construction.isWonder || construction.isNationalWonder)
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|| construction is Building && construction.uniques.contains(filter)
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@ -212,7 +212,7 @@ class BaseUnit : INamed, IConstruction {
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else ruleset.units[replaces!!]!!
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}
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fun matchesFilter(filter:String):Boolean{
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fun matchesFilter(filter:String):Boolean {
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if (filter == unitType.name) return true
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if (filter == name) return true
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if (filter == "All") return true
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@ -220,7 +220,7 @@ class BaseUnit : INamed, IConstruction {
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if ((filter == "Water" || filter == "water units") && unitType.isWaterUnit()) return true
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if ((filter == "Air" || filter == "air units") && unitType.isAirUnit()) return true
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if (filter == "non-air" && !unitType.isAirUnit()) return true
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if ((filter == "military" || filter == "military units") && unitType.isMilitary()) return true
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if ((filter == "military" || filter == "Military" || filter == "military units") && unitType.isMilitary()) return true
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return false
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}
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}
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