Resolved #3422 - added fast switch between adjacent cities in city screen

This commit is contained in:
Yair Morgenstern
2020-12-19 21:39:30 +02:00
parent eda8b84c2d
commit 9b6dd71d22
2 changed files with 17 additions and 15 deletions

View File

@ -574,6 +574,7 @@ The city will not produce anything. =
Worked by [cityName] = Worked by [cityName] =
Lock = Lock =
Unlock = Unlock =
Move to city =
# Technology UI # Technology UI

View File

@ -13,6 +13,7 @@ import kotlin.math.roundToInt
class CityScreenTileTable(private val cityScreen: CityScreen): Table() { class CityScreenTileTable(private val cityScreen: CityScreen): Table() {
private val innerTable = Table() private val innerTable = Table()
val city = cityScreen.city val city = cityScreen.city
init { init {
innerTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f)) innerTable.background = ImageGetter.getBackground(ImageGetter.getBlue().lerp(Color.BLACK, 0.5f))
add(innerTable).pad(2f).fill() add(innerTable).pad(2f).fill()
@ -45,7 +46,7 @@ class CityScreenTileTable(private val cityScreen: CityScreen): Table(){
"Would you like to purchase [Tile] for [$goldCostOfTile] gold?".tr() "Would you like to purchase [Tile] for [$goldCostOfTile] gold?".tr()
YesNoPopup(purchasePrompt, { city.expansion.buyTile(selectedTile);UncivGame.Current.setScreen(CityScreen(city)) }, cityScreen).open() YesNoPopup(purchasePrompt, { city.expansion.buyTile(selectedTile);UncivGame.Current.setScreen(CityScreen(city)) }, cityScreen).open()
} }
if((goldCostOfTile>city.civInfo.gold && !city.civInfo.gameInfo.gameParameters.godMode) if (goldCostOfTile > city.civInfo.gold && !city.civInfo.gameInfo.gameParameters.godMode
|| city.isPuppet || city.isPuppet
|| !cityScreen.canChangeState) || !cityScreen.canChangeState)
buyTileButton.disable() buyTileButton.disable()
@ -53,10 +54,8 @@ class CityScreenTileTable(private val cityScreen: CityScreen): Table(){
innerTable.add(buyTileButton).row() innerTable.add(buyTileButton).row()
} }
if(city.civInfo.cities.filterNot { it==city } if (city.civInfo.cities.filterNot { it == city }.any { it.isWorked(selectedTile) })
.any { it.isWorked(selectedTile) }) {
innerTable.add("Worked by [${selectedTile.getWorkingCity()!!.name}]".toLabel()).row() innerTable.add("Worked by [${selectedTile.getWorkingCity()!!.name}]".toLabel()).row()
}
if (city.isWorked(selectedTile)) { if (city.isWorked(selectedTile)) {
if (selectedTile.isLocked()) { if (selectedTile.isLocked()) {
@ -68,8 +67,7 @@ class CityScreenTileTable(private val cityScreen: CityScreen): Table(){
} }
if (!cityScreen.canChangeState) unlockButton.disable() if (!cityScreen.canChangeState) unlockButton.disable()
innerTable.add(unlockButton).row() innerTable.add(unlockButton).row()
} } else {
else {
val lockButton = "Lock".toTextButton() val lockButton = "Lock".toTextButton()
lockButton.onClick { lockButton.onClick {
city.lockedTiles.add(selectedTile.position) city.lockedTiles.add(selectedTile.position)
@ -80,6 +78,9 @@ class CityScreenTileTable(private val cityScreen: CityScreen): Table(){
innerTable.add(lockButton).row() innerTable.add(lockButton).row()
} }
} }
if (selectedTile.isCityCenter() && selectedTile.getCity() != city && selectedTile.getCity()!!.civInfo == city.civInfo)
innerTable.add("Move to city".toTextButton().onClick { cityScreen.game.setScreen(CityScreen(selectedTile.getCity()!!)) })
innerTable.pack() innerTable.pack()
pack() pack()
} }