mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-15 10:18:26 +07:00
Every unit enabled by a tech gets its own line now
This commit is contained in:
@ -157,7 +157,7 @@ class UnitAutomation{
|
||||
.filter { unit.canMoveTo(it) || it==unit.getTile() }
|
||||
if(unit.type.isLandUnit())
|
||||
tilesToAttackFrom = tilesToAttackFrom.filter { it.getBaseTerrain().type==TerrainType.Land }
|
||||
|
||||
|
||||
for(reachableTile in tilesToAttackFrom){ // tiles we'll still have energy after we reach there
|
||||
val tilesInAttackRange = if (unit.hasUnique("Indirect fire")) reachableTile.getTilesInDistance(rangeOfAttack)
|
||||
else reachableTile.getViewableTiles(rangeOfAttack)
|
||||
|
@ -21,7 +21,11 @@ class Technology : ICivilopedia {
|
||||
var enabledUnits = GameBasics.Units.values.filter { it.requiredTech==name && (it.uniqueTo==null || it.uniqueTo==UnCivGame.Current.gameInfo.getPlayerCivilization().civName) }
|
||||
val replacedUnits = enabledUnits.map { it.replaces }.filterNotNull()
|
||||
enabledUnits = enabledUnits.filter { it.name !in replacedUnits}
|
||||
if(enabledUnits.isNotEmpty()) SB.appendln("{Units enabled}: "+enabledUnits.map { it.name.tr() + " ("+it.getShortDescription()+")" }.joinToString())
|
||||
if(enabledUnits.isNotEmpty()){
|
||||
SB.appendln("{Units enabled}: ")
|
||||
for(unit in enabledUnits)
|
||||
SB.appendln(" * "+unit.name.tr() + " ("+unit.getShortDescription()+")")
|
||||
}
|
||||
|
||||
var enabledBuildings = GameBasics.Buildings.values.filter { it.requiredTech==name && (it.uniqueTo==null || it.uniqueTo==UnCivGame.Current.gameInfo.getPlayerCivilization().civName) }
|
||||
val replacedBuildings = enabledBuildings.map { it.replaces }.filterNotNull()
|
||||
|
Reference in New Issue
Block a user