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Console: Add "activate trigger" for civ!
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@ -3,6 +3,8 @@ package com.unciv.ui.screens.devconsole
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.models.ruleset.tile.TerrainType
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import com.unciv.models.ruleset.unique.Unique
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import com.unciv.models.ruleset.unique.UniqueTriggerActivation
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import com.unciv.models.stats.Stat
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internal fun String.toCliInput() = this.lowercase().replace(" ","-")
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@ -267,6 +269,17 @@ class ConsoleCivCommands : ConsoleCommandNode {
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civ.gameInfo.tileMap.values.asSequence()
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.forEach { it.setExplored(civ, true) }
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DevConsoleResponse.OK
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},
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"activatetrigger" to ConsoleAction { console, params ->
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validateFormat("civ activatetrigger <civName> <\"trigger\">", params)
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val civ = console.getCivByName(params[0])
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val unique = Unique(params[1])
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if (unique.type == null) throw ConsoleErrorException("Unrecognized trigger")
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val tile = console.screen.mapHolder.selectedTile
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val city = tile?.getCity()
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UniqueTriggerActivation.triggerCivwideUnique(unique, civ, city, tile)
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DevConsoleResponse.OK
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}
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)
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