mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-11 16:29:48 +07:00
Resolved translation errors at #6131
This commit is contained in:
@ -342,6 +342,7 @@ Random number of City-States =
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Min number of City-States =
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Min number of City-States =
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Max number of City-States =
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Max number of City-States =
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One City Challenge =
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One City Challenge =
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Enable Nuclear Weapons =
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No City Razing =
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No City Razing =
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No Barbarians =
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No Barbarians =
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Disable starting bias =
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Disable starting bias =
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@ -665,19 +666,70 @@ Could not find a mod named "[modName]". =
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# Options
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# Options
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Options =
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Options =
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About =
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Display =
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Gameplay =
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Sound =
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Advanced =
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Keys =
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Locate mod errors =
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Debug =
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## About tab
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About =
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Version =
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Version =
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See online Readme =
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See online Readme =
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Visit repository =
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Visit repository =
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Turns between autosaves =
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## Display tab
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Display =
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Screen Mode =
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Windowed =
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Fullscreen =
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Borderless =
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Screen orientation =
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Landscape (fixed) =
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Portrait (fixed) =
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Auto (sensor adjusted) =
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Map mouse auto-scroll =
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Order trade offers by amount =
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Experimental Demographics scoreboard =
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Unit icon opacity =
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Enable display cutout (requires restart) =
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Show zoom buttons in world screen =
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Show worked tiles =
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Show resources and improvements =
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Show tile yields =
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Show unit movement arrows =
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Show pixel units =
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Show pixel improvements =
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Minimap size =
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Show tutorials =
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Reset tutorials =
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Do you want to reset completed tutorials? =
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Reset =
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Continuous rendering =
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Experimental rendering improvements =
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When disabled, saves battery life but certain animations will be suspended =
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## Gameplay tab
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Gameplay =
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Auto-assign city production =
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Auto-build roads =
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Automated workers replace improvements =
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Automated units move on turn start =
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Check for idle units =
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Auto Unit Cycle =
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Move units with a single tap =
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Ask for confirmation when pressing next turn =
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Notifications log max turns =
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## Language tab
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Language =
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Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. =
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## Sound tab
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Sound =
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Sound effects volume =
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Sound effects volume =
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Music volume =
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Music volume =
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City ambient sound volume =
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City ambient sound volume =
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@ -689,39 +741,24 @@ Currently playing: [title] =
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Download music =
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Download music =
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Downloading... =
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Downloading... =
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Could not download music! =
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Could not download music! =
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Show =
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Hide =
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## Advanced tab
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Show worked tiles =
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Advanced =
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Show resources and improvements =
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Generate translation files =
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Check for idle units =
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Translation files are generated successfully. =
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Auto Unit Cycle =
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Fastlane files are generated successfully. =
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Move units with a single tap =
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Show tutorials =
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Font family =
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Reset tutorials =
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Font size multiplier =
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Do you want to reset completed tutorials? =
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Default Font =
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Reset =
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Auto-assign city production =
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Enable Easter Eggs =
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Auto-build roads =
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Automated workers replace improvements =
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## Keys tab
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Automated units move on turn start =
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Keys =
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Minimap size =
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off =
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## Locate mod errors tab
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Map mouse auto-scroll =
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Locate mod errors =
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Show pixel units =
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Show pixel improvements =
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Enable Nuclear Weapons =
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Experimental Demographics scoreboard =
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Unit icon opacity =
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Show zoom buttons in world screen =
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Enable display cutout (requires restart) =
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Show tile yields =
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Show unit movement arrows =
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Continuous rendering =
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Experimental rendering improvements =
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When disabled, saves battery life but certain animations will be suspended =
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Order trade offers by amount =
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Ask for confirmation when pressing next turn =
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Notifications log max turns =
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Check extension mods based on: =
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Check extension mods based on: =
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-none- =
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-none- =
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Reload mods =
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Reload mods =
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@ -730,18 +767,22 @@ No problems found. =
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Autoupdate mod uniques =
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Autoupdate mod uniques =
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Uniques updated! =
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Uniques updated! =
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## Debug tab
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Debug =
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## Unsorted - please help us sort these!
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Turns between autosaves =
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Show =
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Hide =
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off =
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Max zoom out =
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Max zoom out =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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Enable portrait orientation =
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Enable portrait orientation =
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Generate translation files =
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Translation files are generated successfully. =
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Fastlane files are generated successfully. =
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Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. =
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Font family =
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Font size multiplier =
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Default Font =
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You need to restart the game for this change to take effect. =
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You need to restart the game for this change to take effect. =
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Enable Easter Eggs =
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# Notifications
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# Notifications
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@ -1380,20 +1421,12 @@ Can be created instantly by =
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Defence bonus =
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Defence bonus =
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Movement cost =
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Movement cost =
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for =
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for =
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Landscape (fixed) =
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Portrait (fixed) =
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Auto (sensor adjusted) =
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Missing translations: =
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Missing translations: =
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Screen Size =
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Screen Size =
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Screen Mode =
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Windowed =
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Fullscreen =
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Borderless =
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Tileset =
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Tileset =
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Unitset =
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Unitset =
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UI Skin =
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UI Skin =
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Create =
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Create =
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Language =
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Improvements =
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Improvements =
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Loading... =
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Loading... =
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Filter: =
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Filter: =
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@ -229,10 +229,6 @@ class PolicyManager : IsPartOfGameInfoSerialization {
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private fun triggerGlobalAlerts(
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private fun triggerGlobalAlerts(
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policy: Policy, extraNotificationText: String = ""
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policy: Policy, extraNotificationText: String = ""
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) {
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) {
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var extraNotificationTextCopy = extraNotificationText
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if (extraNotificationText != "") {
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extraNotificationTextCopy = " ${extraNotificationText}"
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}
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for (civ in civInfo.gameInfo.civilizations.filter { it.isMajorCiv() }) {
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for (civ in civInfo.gameInfo.civilizations.filter { it.isMajorCiv() }) {
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if (civ == civInfo) continue
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if (civ == civInfo) continue
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val defaultNotificationText = if (civ.getKnownCivs().contains(civInfo)) {
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val defaultNotificationText = if (civ.getKnownCivs().contains(civInfo)) {
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@ -241,7 +237,7 @@ class PolicyManager : IsPartOfGameInfoSerialization {
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"An unknown civilization has adopted the [${policy.name}] policy"
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"An unknown civilization has adopted the [${policy.name}] policy"
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}
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}
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civ.addNotification(
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civ.addNotification(
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"{${defaultNotificationText}}{${extraNotificationTextCopy}}",
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"{${defaultNotificationText}} {${extraNotificationText}}",
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NotificationCategory.General,
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NotificationCategory.General,
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NotificationIcon.Culture
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NotificationIcon.Culture
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)
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)
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