Version rollout (#11628)

* Bump version and create initial changelog entry

* Revive of Belarusian language (#11627)

* Update Catalan.properties (#11619)

* Add translations to Ukrainian (#11617)

Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>

* Update French.properties (#11612)

* Update Spanish.properties (#11611)

* Update Brazilian_Portuguese.properties (#11610)

* Update Simplified_Chinese.properties (#11607)

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update Simplified_Chinese.properties

* Update Indonesian.properties (#11605)

* Update Indonesian.properties

Translated the new words and corrected some mistranslation.

* Update Indonesian.properties

* Update Indonesian.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: GameBoyNoob <94763659+GameBoyNoob@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: Kostiantyn Ko <test9@mormat.name>
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2024-05-21 20:12:13 +03:00
committed by GitHub
parent a976bda25d
commit a2fe888b98
12 changed files with 260 additions and 316 deletions

View File

@ -471,7 +471,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.11.13", 997)
val VERSION = Version("4.11.14", 998)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */