Update Units translation(Russian)

This commit is contained in:
pikkolpk 2019-09-01 16:42:08 +03:00 committed by Yair Morgenstern
parent 675d05d1e4
commit a99e7866e6

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@ -184,6 +184,7 @@
"Brute":{
Russian:"Громила"
Italian:"Bruto"
}
@ -228,6 +229,7 @@
"Work Boats":{
Spanish:"Barco de trabajo"
Italian:"Chiatta"
Russian:"Рабочая лодка"
French:"Bateau-atelier"
Romanian:"Barcă de lucru"
Simplified_Chinese:"工船"
@ -243,7 +245,7 @@
Simplified_Chinese:"不能进入海洋直到掌握天文学"
Portuguese:"Não pode entrar o terreno 'oceano' até a pesquisa Astronomia" // if you want you can take away the 'a pesquisa'
German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist"
Russian:"Не может войти в океанские плитки до Астрономии"
Russian:"Для выхода в океан нужно открыть Астрономию"
}
"May create improvements on water resources":{
@ -260,6 +262,7 @@
"Trireme":{
Spanish:"Trirreme"
Italian:"Trireme"
Russian:"Трирема"
French:"Trirème"
Romanian:"Triremă"
Simplified_Chinese:"三列桨战船"
@ -281,7 +284,7 @@
Simplified_Chinese:"不能进入海洋"
Portuguese:"Não pode entrar o terreno 'oceano' "
German:"Ozeanfelder können nicht befahren werden"
Russian:"Не может войти в океанские плитки"
Russian:"Не может выйти в океан"
}
"Chariot Archer":{
@ -322,6 +325,7 @@
"War Chariot":{ // Egypt unique
Italian:"Carro da guerra"
Russian:"Боевая колесница"
Romanian:"Războinic în car"
Spanish:"Carruaje de guerra"
Simplified_Chinese:"埃及战车"
@ -341,6 +345,7 @@
}
"Hoplite":{ // Greek unique
Russian:"Гоплит"
Italian:"Oplita"
Romanian:"Hoplit"
Spanish:"Hoplita"
@ -373,7 +378,7 @@
"Must set up to ranged attack":{
Italian:"Deve allestirsi per attaccare a distanza"
Russian:"Необходимо подготовится к дальнобойной атаке"
Russian:"Необходимо подготовиться к дальнобойной атаке"
French:"Doit être installé pour attaquer à distance"
Romanian:"Trebuie să fie montat pentru a putea ataca"
German:"Muss aufgestellt werden um Fernattacken auszuführen"
@ -391,6 +396,7 @@
Simplified_Chinese:"弩炮"
Portuguese:"Balista"
German:"Balliste"
Russian:"Баллиста"
}
"Swordsman":{
@ -411,18 +417,21 @@
Simplified_Chinese:"古罗马军团"
German:"Legionär"
French:"Légion"
Russian:"Легионер"
}
"Can construct roads":{
Italian:"Può costruire Strade"
Simplified_Chinese:"可以建造道路"
French:"Peut construire des routes"
Russian:"Может строить дороги"
}
"Construct road":{ // for unit action button
Italian:"Costruisci Strada"
Simplified_Chinese:"建造道路"
French:"Construire une route"
Russian:"Построить дорогу"
}
"Horseman":{
@ -452,6 +461,7 @@
Italian:"+33% Malus contro Città"
Simplified_Chinese:"攻击城市时-33%战斗力"
French:"Pénalité contre les villes -33%"
Russian:"Штраф против Города: 33%"
}
"Companion Cavalry":{
@ -468,6 +478,7 @@
"War Elephant":{//Indian unique unit
Italian:"Elefante da guerra"
French:"Éléphant de Guerre"
Russian:"Боевой слон"
}
////// Medieval units
@ -480,6 +491,7 @@
Simplified_Chinese:"桨帆战舰"
Portuguese:"Galleass"
German:"Galeere"
Russian:"Галера"
}
"Crossbowman":{
@ -501,6 +513,7 @@
Simplified_Chinese:"长弓手"
Portuguese:"Arqueiro de arco longo"
German:"Langbogenschütze"
Russian:"Лучник (длинный лук)"
}
"Chu-Ko-Nu":{
@ -508,6 +521,7 @@
Romanian:"Chu-ko-nu"
Spanish:"Chu-ko-nu"
Simplified_Chinese:"诸葛弩"
Russian:"Чу-ко-ну (арбалет)"
//same in German
//same in French
} // Chinese unique, can transliterate
@ -575,6 +589,7 @@
"Landsknecht":{
Italian:"Lanzichenecco"
French:"Lansquenet"
Russian:"Ландскнехт"
}
"Knight":{
@ -602,6 +617,7 @@
Italian:"Samurai" //Same as in Italian
Simplified_Chinese:"日本武士"
French:"Samuraï"
Russian:"Самурай"
}
"Combat very likely to create Great Generals":{
@ -670,11 +686,13 @@
"Janissary":{ // Ottoman unique
Italian:"Giannizzero"
French:"Janissaire"
Russian:"Янычары"
}
"Heals [amountHealed] damage if it kills a unit":{
Italian:"Cura [amountHealed] PF quando uccide un'unità nemica"
French:"Soigne [amountHealed] dégâts si il tue une unité"
Russian:"Восстаналивает [amountHealed] здоровья при уничтожении юнита"
}
"Minuteman":{ // american unique
@ -694,7 +712,7 @@
Romanian:"Fregată"
Simplified_Chinese:"护卫舰"
Portuguese:"Fragata"
Russian:"Фригат"
Russian:"Фрегат"
German:"Frigatte"
}
@ -721,6 +739,7 @@
"Sipahi":{
Italian:"Sipahi"//same as in Italian
Russian:"Сипаи"
//same in french
}
@ -867,12 +886,14 @@
Italian:"+20% Forza fuori da territorio amico"
Simplified_Chinese:"境外作战时战斗力+20%"
French:"+20% bonus lors de combat hors d'un territoire allié"
Russian:"+20 бонус вне дружественной территории"
}
"Foreign Land":{ // for battle table combat percentage
Italian:"Terra Straniera"
Simplified_Chinese:"境外"
French:"Terre étrangère"
Russian:"Чужая земля"
}
"Destroyer":{
@ -880,7 +901,7 @@
Romanian:"Distrugător"
Spanish:"Destructor"
Simplified_Chinese:"驱逐舰"
Russian:"УНИЧТОЖИТЕЛЬ ВСЕГО И ВСЕЯ ЖИВОГО"
Russian:"Миноносец"
German:"Zerstörer"
French:"Destroyer"
}
@ -889,6 +910,7 @@
Italian:"Può attaccare i sottomarini"
Simplified_Chinese:"能够发现和攻击潜艇单位"
French:"Peut attaquer les sous-marins"
Russian:"Может атаковать подлодки"
}
"Machine Gun":{
@ -937,7 +959,7 @@
Romanian:"Submarin"
Spanish:"Submarino"
Simplified_Chinese:"潜艇"
Russian:"Подводная Лодка"
Russian:"Подводная лодка"
German:"U-Boot"
French:"Sous-marin"
}
@ -952,12 +974,14 @@
Italian:"Invisibile per le altre unità"
Simplified_Chinese:"对其他单位隐形"
French:"Invisible aux autres" // (unités)
Russian:"Невидим остальным"
}
"Can only attack water":{
Italian:"Può attaccare solo unità acquatiche"
Simplified_Chinese:"只能攻击海上目标"
French:"Ne peut attaquer que les unités marines"
Russian:"Может атакаовать только морские юниты"
}
"Carrier":{ // aircrat carrier
@ -976,7 +1000,7 @@
Romanian:"Triplan"
Spanish:"Triplano"
Simplified_Chinese:"三翼机"
Russian:"ТРИПЛАН"
Russian:"Триплан"
German:"Dreidecker"
French:"Triplan"
}
@ -984,6 +1008,7 @@
"[percent]% chance to intercept air attacks":{
Italian:"[percent]% probabilità di intercettare attacchi aerei"
French:"[percent]% chance d'intercepter une attaque aérienne"
Russian:"[percent]% шанс перехвата воздушных атак"
}
@ -992,7 +1017,7 @@
Romanian:"Bombardier din Marele Război"
Spanish:"Bombardero de la Gran Guerra"
Simplified_Chinese:"早期轰炸机"
Russian:"великий бомбардировщик0_0"
Russian:"Бомбардировщик"
German:"Weltkriegsbomber"
French:"Bombardier de la grande guerre"
}
@ -1014,7 +1039,7 @@
Romanian:"Tun antitanc"
Spanish:"Arma Anti-Pesados"
Simplified_Chinese:"反坦克炮"
Russian:"противотанковое оружие"
Russian:"Противотанковое орудие"
German:"Panzerabwehr-Kanone"
French:"Canon antichar"
}
@ -1035,7 +1060,7 @@
Romanian:"Tanc antiaerian"
Spanish:"Vehiculo SAM"
Simplified_Chinese:"防空导弹车"
Russian:"Мобильный СЭМ хуй знвет что это"
Russian:"Мобильное ПВО"
German:"Mobile Flugabwehrrakte"
French:"Lance-missiles SAM mobile"
}
@ -1065,7 +1090,7 @@
Romanian:"Panzer"
Spanish:"Panzer"
Simplified_Chinese:"“虎II”坦克"
Russian:"Панзэр"
Russian:"Танк Тигр"
German:"Königstiger" //I used a more late WW2 panzer name here to destinguish
French:"Panzer"
}
@ -1075,7 +1100,7 @@
Romanian:"Bombardier"
Spanish:"Bombardero"
Simplified_Chinese:"轰炸机"
Russian:"Бомбардировщик"
Russian:"Тяжелый бомбардировщик"
French:"Bombardier"
}
@ -1083,12 +1108,14 @@
Italian:"Fanteria meccanizzata"
Simplified_Chinese:"机械化步兵"
French:"Infantrie mécanisée"
Russian:"Мотопехота"
}
"Modern Armor":{
Italian:"Armatura moderna"
Simplified_Chinese:"现代坦克"
French:"Blindé moderne"
Russian:"Современный танк"
}
"B17":{ // american unique
@ -1106,6 +1133,7 @@
Simplified_Chinese:"战斗机"
German:"Jäger"
French:"Chasseur"
Russian:"Истребитель"
}
"Helicopter Gunship":{
@ -1156,7 +1184,7 @@
Simplified_Chinese:"可以开启8回合黄金时代"
Portuguese:"Pode criar uma Idade Dourada de 8 turnos"
German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name
Russian:"Может начать золотой век с 8 поворотами"
Russian:"Может начать золотой век на 8 ходов"
}
"Can build improvement: Landmark":{
@ -1189,7 +1217,7 @@
Simplified_Chinese:"可以发现1项科技"
Portuguese:"Pode descobrir uma tecnologia"
German:"Kann eine Technologie entdecken"
Russian:"Может открыть для себя технологию"
Russian:"Может открыть технологию"
}
"Can build improvement: Academy":{
@ -1222,7 +1250,7 @@
Simplified_Chinese:"可以开展贸易获得大笔金钱"
Portuguese:"Pode entrar em uma missão comercial, dando grande quantidades de ouro"
German:"Kann eine Handelsmission durchführen, die viel Gold einbringt"
Russian:"Pode realizar uma missão comercial, dando uma grande soma de ouro"
Russian:"Может провести торговую сделку, получив много золота"
}
"Can build improvement: Customs house":{
@ -1232,7 +1260,7 @@
Romanian:"Poate construi îmbunătățire: Punct vamal"
Simplified_Chinese:"可以建造设施:海关"
Portuguese:"Pode criar melhoria: Alfândega"
Russian:"Можно построить улучшение: таможня"
Russian:"Можно построить улучшение: Таможня"
German:"Kann Verbesserung errichten: Zollhaus"
}
@ -1255,7 +1283,7 @@
Simplified_Chinese:"可以加快一座奇观的建造速度"
Portuguese:"Pode acelerar a construção de uma maravilha"
German:"Kann die Produktion eines Wunders beschleunigen"
Russian:"Может ускорить строительство чудо"
Russian:"Может ускорить строительство чуда света"
}
"Can build improvement: Manufactory":{
@ -1265,7 +1293,7 @@
Simplified_Chinese:"可以建造设施:制造中心"
Portuguese:"Pode construir melhoria: Fábrica"
German:"Kann Verbesserung errichten: Manufaktur"
Russian:"Можно построить улучшение: мануфактура"
Russian:"Можно построить улучшение: Мануфактура"
Spanish:"Se puede construir mejora: Manufactura"
}
@ -1298,6 +1326,7 @@
Italian:"Scegli promozione"
French:"Choisissez une promotion"
Simplified_Chinese:"选择晋升项"
Russian:"Повышение"
}
" OR ":{// as in "Requires Accuracy I OR Barrage I
@ -1316,6 +1345,7 @@
Italian:"Bonus contro Città"
Simplified_Chinese:"攻击城市时+15%战斗力"
French:"Bonus contre les villes"
Russian:"Бонус против городов"
}
"Bonus vs [unitType]":{
@ -1369,7 +1399,7 @@
"Bonus vs units in open terrain 15%":{
Italian:"+15% Forza contro unità in terreno aperto"
French:"15% force contre les unités en terrain découvert"
Russian:"Бонус против юнитов на открытой местности 15%"
Russian:"Бонус +15% против юнитов на открытой местности"
Simplified_Chinese:"对战开阔地形中的单位时+15%战斗力"
}
@ -1377,6 +1407,7 @@
Italian:"unità in terreno aperto"
Simplified_Chinese:"位于开阔地形的单位"
French:"Unités en terrain ouvert"
Russian:"юниты на открытой местности"
}
"Barrage I":{
@ -1406,7 +1437,7 @@
"Bonus vs units in rough terrain 15%":{
Italian:"+15% Forza contro unità in terreno accidentato"
French:"+15% force contre les unités en terrain accidenté"
Russian:"Бонус против юнитов в пересеченной местности 15%"
Russian:"Бонус против юнитов на пересеченной местности 15%"
Simplified_Chinese:"对战复杂地形中的单位时+15%战斗力"
}
@ -1438,7 +1469,7 @@
Italian:"Addestramento I"
German:"Drill I"
French:"Percée I"
Russian: "Прорыв I"
Russian: "Муштра I"
Simplified_Chinese:"操练I级"
}
@ -1446,7 +1477,7 @@
Italian:"Addestramento II"
German:"Drill II"
French:"Percée II"
Russian: "Прорыв II"
Russian: "Муштра II"
Simplified_Chinese:"操练II级"
}
@ -1454,7 +1485,7 @@
Italian:"Addestramento III"
German:"Drill III"
French:"Percée III"
Russian: "Прорыв III"
Russian: "Муштра III"
Simplified_Chinese:"操练III级"
}
@ -1534,12 +1565,14 @@
German:"Angriff"
French:"Charge"
Simplified_Chinese:"猛烈冲锋"
Russian:"Атака"
}
"wounded units":{
Italian:"unità ferite"
French:"unités blessés"
Simplified_Chinese:"受伤单位"
Russian:"раненые юниты"
}
"Mobility":{
@ -1649,14 +1682,14 @@
"Bonus vs land units 33%":{
Italian:"+33% forza contro unità terrestri"
French:"+33% force contre les unités terrestres"
Russian:"Бонус против наземных юнитов 33%"
Russian:"Бонус +33% против наземных юнитов"
Simplified_Chinese:"对战陆军单位时+33%战斗力"
}
"Bonus vs land units 34%":{
Italian:"+34% forza contro unità terrestri"
French:"+34% force contre les unités terrestres"
Russian:"Бонус против наземных юнитов 34%"
Russian:"Бонус +34% против наземных юнитов"
Simplified_Chinese:"对战陆军单位时+34%战斗力"
}
@ -1782,76 +1815,91 @@
Italian:"Movimento doppio attraverso Foreste e Giungle."
Simplified_Chinese:"森林和丛林移动时双倍移动力"
French:"Déplacement doublé dans la Forêt et la Jungle"
Russian:"Удвоенное продвижение через Лес и Джунгли"
}
"Heal Instantly":{
Italian:"Cura istantanea"
Simplified_Chinese:"浴火重生"
French:"Soin instantané"
Russian:"Мгновенное излечение"
}
"Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{
Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione."
Simplified_Chinese:"立即回复50生命值同时放弃本次晋升机会"
French:"Soigne cette unité de 50 PV, coûte une promotion"
Russian:"Излечить юнит на 50 ОЗ. Данное действие заменяет возможность повышения."
}
"Medic":{
Italian:"Medico I"
Simplified_Chinese:"治疗I"
French:"Médecin"
Russian:"Медик"
}
"This unit and all others in adjacent tiles heal 5 additional HP per turn":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno"
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值"
French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour"
Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход"
}
"Medic II":{
Italian:"Medico II"
Simplified_Chinese:"治疗II"
French:"Médecin II"
Russian:"Медик II"
}
"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno. Inoltre, l'unità recupera 5 PF aggiuntivi se si trova fuori dal territorio amico."
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值该单位在己方领土以外每回合额外回复5生命值"
French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour. Cette unité se soigne de 5 PV supplémentaires par tour en dehors d'un territoire allié"
Russian:"Данный юнит и юниты на близлежащих территориях восстанавливают 5 ОЗ за ход. Данный юнит восстанавливает ещё 5 ОЗ вне дружественной территории"
}
"Targeting I (air)":{
Italian:"Puntamento aereo I"
French:"Visée I (air)"
Russian:"Прицеливание I (воздух)"
}
"Targeting II (air)":{
Italian:"Puntamento aereo II"
French:"Visée II (air)"
Russian:"Прицеливание II (воздух)"
}
"Targeting III (air)":{
Italian:"Puntamento aereo III"
French:"Visée III (air)"
Russian:"Прицеливание II (воздух)"
}
"Air Repair":{
Italian:"Riparazione aerea"
French:"Réparation Aérienne"
Russian:"Ремонт в полёте"
}
"Unit will heal every turn, even if it performs an action":{
Italian:"L'unità guarisce ad ogni turno, anche quando esegue un'azione "
French:"L'unité se soignera à chaque tour, même si elle effectue une action"
Russian:"Юнит будет восстанавливаться каждый ход, даже при действии"
}
"Operational Range":{
Italian:"Raggio operativo"
French:"Portée"
Russian:"Дальность"
}
"+2 Range":{
Italian:"+2 Raggio"
French:"+2 Portée"
Russian:"+2 Дальность"
}
"Sortie":{
@ -1862,11 +1910,13 @@
"1 extra Interception may be made per turn":{
Italian:"Può eseguire 1 Intercettazione extra per turno"
French:"1 interception supplémentaire par tour"
Russian:"+1 Перехват за ход"
}
"Dogfighting I":{
Italian:"Duello aereo I"
French:"Combat aérien I" //official translate but not very accurate
Russian:"Воздушный бой I"
}
"Bonus when performing air sweep [bonusAmount]%":{
@ -1877,16 +1927,19 @@
"Dogfighting II":{
Italian:"Duello aereo II"
French:"Combat aérien II"
Russian:"Воздушный бой II"
}
"Dogfighting III":{
Italian:"Duello aereo III"
French:"Combat aérien III"
Russian:"Воздушный бой III"
}
"Interception I":{
Italian:"Intercettazione I"
//same in french
Russian:"Перехват I"
}
"Bonus when intercepting [bonusAmount]%":{
@ -1897,16 +1950,19 @@
"Interception II":{
Italian:"Intercettazione II"
//same in french
Russian:"Перехват II"
}
"Interception III":{
Italian:"Intercettazione III"
//same in french
Russian:"Перехват III"
}
"Siege I":{//Air
Italian:"Assedio I"
French:"Siège I"
Russian:"Осада I"
}
"Bonus vs City 33%":{ //i think that it already exist somewhere
@ -1917,11 +1973,13 @@
"Siege II":{
Italian:"Assedio II"
French:"Siège II"
Russian:"Осада III"
}
"Siege III":{
Italian:"Assedio III"
French:"Siège III"
Russian:"Осада III"
}
"Bonus vs City 34%":{