Ranged units don't get damaged when attacking

This commit is contained in:
Yair Morgenstern
2018-04-09 11:02:53 +03:00
parent 4de9ee106f
commit abaf39a15c

View File

@ -53,6 +53,7 @@ class Battle(val gameInfo:GameInfo) {
}
fun calculateDamageToAttacker(attacker: ICombatant, defender: ICombatant): Int {
if(attacker.getCombatantType() == CombatantType.Ranged) return 0
return (getDefendingStrength(attacker,defender) * 50 / getAttackingStrength(attacker,defender)).toInt()
}