Added missing Romanian characters

This commit is contained in:
Yair Morgenstern
2020-05-03 20:39:08 +03:00
parent 9397f3608c
commit ad7d7fba60

View File

@ -10,7 +10,7 @@ object Fonts {
private val characterSetCache = HashMap<String, String>()
private val fontCache = HashMap<String, BitmapFont>()
private fun getCharactersForFont(language:String=""): String {
private fun getCharactersForFont(language: String = ""): String {
if (characterSetCache.containsKey(language)) return characterSetCache[language]!!
val startTime = System.currentTimeMillis()
@ -22,17 +22,18 @@ object Fonts {
// Note that " (normal double quotes) and _ (underscore) _are_ such invisible characters.
val defaultText =
"AÀÁÀÄĂÂEÈÉÊĚÉÈIÌÍÏÍÎOÒÓÖÔÓÖƠUÙÚÜƯŮÚÜ" + // Latin uppercase vowels and similar symbols
"aäàâăäâąáeéèêęěèiìîìíoòöôöơóuùüưůûú" + // Latin lowercase vowels and similar symbols
"BCČĆDĐĎFGHJKLŁĹĽMNPQRŘŔSŠŚTŤVWXYÝZŽŻŹ" + // Latin uppercase consonants and similar symbols
"bcčćçdđďfghjklłĺľmnńňñpqrřŕsșšśtțťvwxyýzžżź" + // Latin lowercase consonants and similar symbols
"АБВГҐДЂЕЁЄЖЗЅИІЇЙЈКЛЉМНЊОПРСТЋУЎФХЦЧЏШЩЪЫЬЭЮЯабвгґдђеёєжзѕиіїйјклљмнњопрстћуўфхцчџшщъыьэюя" + // Russian
"ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωάßΆέΈέΉίϊΐΊόΌύΰϋΎΫΏ" + // Greek
"กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛" + // Thai
"İıÇŞşĞğ"+ // Turkish
"øæå" + // Scandinavian
"ÃÕãõ" + // Portuguese
"1234567890" +
"?ʼ'“!”(%)[#]{@}/&\\<-+÷×=>®©\$€£¥¢:;,.…¡*|«»—∞✘✔"
"aäàâăäâąáeéèêęěèiìîìíoòöôöơóuùüưůûú" + // Latin lowercase vowels and similar symbols
"BCČĆDĐĎFGHJKLŁĹĽMNPQRŘŔSŠŚTŤVWXYÝZŽŻŹ" + // Latin uppercase consonants and similar symbols
"bcčćçdđďfghjklłĺľmnńňñpqrřŕsșšśtțťvwxyýzžżź" + // Latin lowercase consonants and similar symbols
"АБВГҐДЂЕЁЄЖЗЅИІЇЙЈКЛЉМНЊОПРСТЋУЎФХЦЧЏШЩЪЫЬЭЮЯабвгґдђеёєжзѕиіїйјклљмнњопрстћуўфхцчџшщъыьэюя" + // Russian
"ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωάßΆέΈέΉίϊΐΊόΌύΰϋΎΫΏ" + // Greek
"กขฃคฅฆงจฉชซฌญฎฏฐฑฒณดตถทธนบปผฝพฟภมยรฤลฦวศษสหฬอฮฯะัาำิีึืฺุู฿เแโใไๅๆ็่้๊๋์ํ๎๏๐๑๒๓๔๕๖๗๘๙๚๛" + // Thai
"İıÇŞşĞğ" + // Turkish
"øæå" + // Scandinavian
"ÃÕãõ" + // Portuguese
"şţșț" + // Romanian
"1234567890" +
"?ʼ'“!”(%)[#]{@}/&\\<-+÷×=>®©\$€£¥¢:;,.…¡*|«»—∞✘✔"
val charSet = HashSet<Char>()
charSet.addAll(defaultText.asIterable())
@ -44,29 +45,29 @@ object Fonts {
}
}
val characterSetString = charSet.joinToString("")
characterSetCache[language]=characterSetString
characterSetCache[language] = characterSetString
val totalTime = System.currentTimeMillis() - startTime
println("Loading characters for font - "+totalTime+"ms")
println("Loading characters for font - " + totalTime + "ms")
return characterSetString
}
fun getFont(size: Int): BitmapFont {
val language = UncivGame.Current.settings.language
val fontForLanguage ="Nativefont"
val isUniqueFont = language.contains("Chinese") || language == "Korean" || language=="Japanese"
val keyForFont = if(!isUniqueFont) "$fontForLanguage $size" else "$fontForLanguage $size $language"
if (fontCache.containsKey(keyForFont)) return fontCache[keyForFont]!!
fun getFont(size: Int): BitmapFont {
val language = UncivGame.Current.settings.language
val fontForLanguage = "Nativefont"
val isUniqueFont = language.contains("Chinese") || language == "Korean" || language == "Japanese"
val keyForFont = if (!isUniqueFont) "$fontForLanguage $size" else "$fontForLanguage $size $language"
if (fontCache.containsKey(keyForFont)) return fontCache[keyForFont]!!
val font=NativeFont(NativeFontPaint(size))
val charsForFont = getCharactersForFont(if(isUniqueFont) language else "")
val font = NativeFont(NativeFontPaint(size))
val charsForFont = getCharactersForFont(if (isUniqueFont) language else "")
font.appendText(charsForFont)
font.appendText(charsForFont)
fontCache[keyForFont] = font
return font
}
fontCache[keyForFont] = font
return font
}
}