Version rollout (#12497)

* Bump version and create initial changelog entry

* Add files via upload (#12492)

corrections and full translation. Isn't perfect but fairly good

* Update Catalan translation (#12489)

* Update Indonesian.properties (#12485)

Corrections.

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: SHypoleac <michal.wolonciej@interia.pl>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2024-11-19 09:11:38 +02:00
committed by GitHub
parent dffef35779
commit b4f9c95caf
7 changed files with 420 additions and 564 deletions

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@ -7060,12 +7060,9 @@ If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit an
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si linterceptor és una unitat aèria, les dues unitats es danyaran luna a laltra en una lluita sense bonificacions dintercepció. I només la unitat atacant interceptora rebrà bonificacions per escombrat aeri.
Fortify, Guard, Withdraw = Fortifica, guarda i retirada
# Requires translation!
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. =
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. =
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. =
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = La majoria dunitats terrestres es poden fortificar. Mentre passen temps sense moures, obtindran poc a poc una bonificació de fortificació per a la seva força de combat que representa que han preparat el terreny prèviament.
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Algunes unitats es poden retirar abans que se les fereixi amb atacs cos a cos. No obstant, potser voleu fer front a latac i protegir la casella que controleu. Si ho feu, doneu lordre de guarda i es mantindran en el mateix lloc fins que morin o rebin ordres noves.
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = No és el mateix que fortificar, però també rebran la bonificació de fortificació. Simplement no podran fer servir lhabilitat de retirada. Les unitats fortificades amb lhabilitat de retirada miraran de fugir quan se les ataqui.
City Tile Blockade = Bloqueig en caselles de ciutat
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Lenemic bloca una de les vostres caselles: quan un enemic està en una casella de la vostra propietat, la casella no produirà res i cap treballador la pot treballar mentre la unitat coninuï ocupant-la. La ciutat recol·locarà la població quan una casella sigui blocada.
@ -7118,8 +7115,7 @@ Skip all units to end a turn quickly = Salta totes les unitats i acaba el torn d
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
Toggle notification list display = Mostra/Amaga la llista de notificacions
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = A la vista del món, llisqueu la llista de notificacions a la dreta per a amagar-la temporalment. Si feu clic al botó amb forma de campana, es tornarà a mostrar la llista.
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
Entering a City Screen quickly = Com entrar a la vista de ciutat de pressa
@ -7138,16 +7134,14 @@ The "Disable" option moves an item to a separated "Disabled" tab, preventing its
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
Show Great Person Points breakdown = Mostra un resum dels punts de Gran Personatge
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = Al panell de la dreta, feu clic a una fila de gran personatge per a mostrar els detalls del punts de gran personatge (PGP) que sacumulen cada torn a la ciutat actual per a aquest tipus de gran personatge.
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
Tech screen = Vista de tecnologies
Queue multiple technologies in different branches = Posa a la cua diverses tecnologies de branques diferents
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = Feu clic amb el botó dret o feu un toc llarg a diverses tecnologies per a afegir-les a la cua de recerca, sense importar en quina branca estiguin.
Overview screens = Vistes generals
Reveal known resources on world screen = Mostra els recursos coneguts a la vista del món
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = A la vista de recursos, feu clic en una icona de recurs per a centrar la vista del món en caselles descobertes que tinguin aquest recurs.
@ -7159,8 +7153,7 @@ Show diagram line colors = Mostra els colors de les línies del diagrama
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
Miscellaneous = Miscel·lània
External links = Enllaços externs
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Els enllaços externs suporten clics amb el botó dret o tocs llargs per a copiar lenllaç al porta-retalls en lloc de seguir lenllaç amb un navegador.
Example: The 'Open Github page' button on the Mod management screen. = Exemple: El botó «Obre la pàgina de GitHub» de la vista de gestió de mods.
Differences from Civilization V = Diferències amb el Civilization V
@ -7180,12 +7173,9 @@ Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent
Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. =
# Requires translation!
Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. =
# Requires translation!
Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. =
# Requires translation!
Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. =
# Requires translation!
Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. =
Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = Atac cos a cos marítim\nCom a resultat duna enquesta del Discord, les unitats marítimes que poden realitzar atacs cos a cos poden atacar unitats terrestres militars a la costa, a diferència del Civilization V.
Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = Millores de casella\nAl Civilization V, els treballadors comencen a treballar en millores en construcció al principi del moviment. Unciv ho canvia, per tal que els jugadors puguin assignar treballadors a les caselles i, llavors, reconsiderar-ho i canviar la millora o morue la unitat a algun altre lloc.
Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = Visibilitat dels boscos i les selves\nA lUnciv, els boscos i les selves són visibles a 1 casella fora de labast de visibilitat. Al Civilization V, aquest és el comportament dels turons i de les muntanyes, però no de boscos i selves, encara que els boscos i les selves poden blocar turons i que turó + bosc pot blocar muntanya, indicant que estan a la mateixa altura. Això es considera un error de la lògica de la visibilitat del Civilization V.
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Fundació de ciutats\nEl colon és una unitat que pot fundar una ciutat nova. Podeu construir un colon en una ciutat que tingui com a mínim una població de 2 i després el podeu moure fins a un bon lloc on fundar la nova ciutat.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Conversió de menjar en producció\nDurant la construcció dun colon, la ciutat no creixerà. En canvi, lexcés de menjar (creixement) primer, segon, quart i, a partir del quart, cada quatre, es converteix en producció i la resta de producció de menjar es perd.

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@ -339,7 +339,7 @@ Technologies = Teknologi
Declarations of war = Pernyataan perang
Introduction to [nation] = Perkenalan kepada [nation]
Declare war on [nation] = Nyatakan perang pada [nation]
Luxury resources = Barang mewah
Luxury resources = Sumber daya mewah
Strategic resources = Sumber daya strategis
Owned by you: [amountOwned] = Dimiliki olehmu: [amountOwned]
Non-existent city = Kota yang tidak ada lagi
@ -924,7 +924,7 @@ Debug = Awakutu
## Unused - kept for future use
Show = Tampilkan
Hide = Sembunyikan
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - KAMU TELAH DIPERINGATKAN!
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = SANGAT EKSPERIMENTAL - KAMU TELAH DIPERINGATKAN!
You need to restart the game for this change to take effect. = Kamu harus memulai ulang permainannya agar perubahannya dapat diberlakukan.
# AutomationTab
@ -976,7 +976,7 @@ Your Golden Age has ended. = Masa Kejayaanmu sudah berakhir.
[cityName] has been razed to the ground! = [cityName] telah dibumihanguskan!
We have conquered the city of [cityName]! = Kita telah menguasai kota [cityName]!
Your citizens are revolting due to very high unhappiness! = Rakyatmu sedang memberontak karena tingkat ketidakbahagiaan yang sangat tinggi!
An enemy [unit] has attacked [cityName] = [unit] musuh menyerang [cityName]
An enemy [unit] has attacked [cityName] = [unit] musuh telah menyerang [cityName]
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [cityName] ([amount2] HP)
An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUnit] kita
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
@ -1353,8 +1353,8 @@ Enable = Aktifkan
Invalid input! Please enter a different string. = Masukan tidak sah! Harap masukkan teks yang berbeda.
Invalid input! Please enter a valid number. = Masukan tidak sah! Harap masukkan angka yang berbeda.
Please enter some text = Masukkan beberapa teks
Please enter a file name = Masukkan nama berkas
Please enter some text = Harap masukkan beberapa teks
Please enter a file name = Harap masukkan nama berkas
File name: = Nama berkas:
# Technology UI
@ -1563,7 +1563,7 @@ Voted for = Memilih
[number] vote = [number] suara
No valid votes were cast. = Tidak ada suara sah yang dimasukkan.
Minimum votes for electing a world leader: [number] = Suara minimal untuk mengangkat seorang pemimpin dunia: [number]
Tied in first position: [civNames] = Seri di peringkat satu: [civNames]
Tied in first position: [civNames] = Seri di peringkat pertama: [civNames]
No world leader was elected. = Tidak ada pemimpin dunia yang terpilih.
You have been elected world leader! = Kamu telah memilih seorang pemimpin dunia!
[leaderName] of [civ] has been elected world leader! = [leaderName] dari [civ] telah terpilih menjadi pemimpin dunia!
@ -1852,8 +1852,8 @@ Pick promotion = Pilih promosi
units in open terrain = unit di medan terbuka
units in rough terrain = unit di medan kasar
wounded units = unit terluka
Targeting II (air) = Bidikan II (udara)
Targeting III (air) = Bidikan III (udara)
Targeting II (air) = Penargetan II (udara)
Targeting III (air) = Penargetan III (udara)
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan sweeping udara [bonusAmount]%
Dogfighting I = Pertempuran Udara I
Dogfighting II = Pertempuran Udara II
@ -2651,7 +2651,7 @@ Fresh Water = Air Tawar
non-fresh water = air asin
Natural Wonder = Keajaiban Alam
Impassable = Tidak Dapat Dilewati
Luxury resource = Barang mewah
Luxury resource = Sumber daya mewah
Strategic resource = Sumber daya strategis
Bonus resource = Sumber daya bonus
@ -5259,9 +5259,9 @@ Interception II = Pencegatan II
Interception III = Pencegatan III
Air Targeting I = Bidikan Udara I
Air Targeting I = Penargetan Udara I
Air Targeting II = Bidikan Udara II
Air Targeting II = Penargetan Udara II
Sortie = Penyebaran
@ -5867,7 +5867,7 @@ Scarlett = Scarlett
Mycroft = Mycroft
Charlotte = Charlotte
Gwendolyn = Gwendolyn
Mr. Eks = Mr. Eks
Mr. Eks = Tn. Eks
Dr. Grey = Dr. Grey
Andrew = Andrew
Scott = Scott
@ -7145,7 +7145,7 @@ External links support right-click or long press to copy the link to the clipboa
Example: The 'Open Github page' button on the Mod management screen. = Contoh: Tombol 'Buka laman Github' pada layar manajemen Mod.
Differences from Civilization V = Perbedaan dari Civilization V
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Fokus Produksi\nDi Civilization V, penghasilan makanan di sebuah kota dihitung dulu, lalu populasi tumbuh dengan mengonsumsi makanan yang disimpan (pertumbuhan), lalu produksi dihitung, dan seterusnya satu demi satu statistik yang lain dihitung. Jadi, warga dapat menghasilkan penghasilan pada giliran yang sama sebagaimana mereka lahir. Fokus kota diatur pada Produksi untuk mempekerjakan warga yang baru lahir ke bukit jadi mereka akan mengontribusikan Produksi, dan mempekerjakan kembali secara manual ke ubin yang tumbuh pada giliran selanjutnya. Selain itu, kamu dapat mengatur fokus kota pada Emas (contohnya dengan Cerro de Potosi), Iman (contohnya dengan Gunung Sinai) atau apa pun yang mendapatkan penghasilan terbanyak. Di Unciv, warga baru memulai menghasilkan penghasilan pada giliran selanjutnya, jadi kamu bisa mengabaikan seluruh konsep ini
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Fokus Produksi\nDi Civilization V, penghasilan makanan di sebuah kota dihitung dulu, lalu populasi tumbuh dengan mengonsumsi makanan yang disimpan (pertumbuhan), lalu produksi dihitung, dan seterusnya satu demi satu statistik yang lain dihitung. Jadi, warga dapat menghasilkan penghasilan pada giliran yang sama sebagaimana mereka lahir. Fokus kota diatur pada Produksi untuk mempekerjakan warga yang baru lahir ke bukit jadi mereka akan mengontribusikan Produksi, dan mempekerjakan kembali secara manual ke ubin yang tumbuh pada giliran selanjutnya. Selain itu, kamu dapat mengatur fokus kota pada Emas (contohnya dengan Cerro de Potosi), Iman (contohnya dengan Gunung Sinai) atau apa pun yang mendapatkan penghasilan terbanyak. Di Unciv, warga baru mulai menghasilkan penghasilan pada giliran selanjutnya, jadi kamu bisa mengabaikan seluruh konsep ini
Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = Pengantrean Ilmu Pengetahuan\nDi Civilization V, penghasilan Ilmu Pengetahuan dihitung setelah produksi, jadi jika kamu menyelesaikan sebuah barang dan memiliki Ilmu Pengetahuan (atau Emas) yang diantrekan sebagai sebuah pembangunan terus-terusan, luapan Produksi dari barang akan diubah menjadi Ilmu Pengetahuan (atau Emas), tetapi Produksinya tidak dihabiskan, karena ini hanya akan terjadi lagi pada giliran selanjutnya. Dengan langsung menggantikan pembangunan terus-terusan untuk sebuah barang pada giliran selanjutnya, kamu akan mendapatkan Ilmu Pengetahuan (atau Emas) ini secara gratis. Ini tidak berlaku pada Unciv, jadi jangan repot-repot.
Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = Akuaduk Ganda\nDi Civilization V, permainan menjual duplikat bangunan yang ada untukmu sebelum menyediakan sebuah duplikat gratis dari bangunan tersebut. Jadi, jika kamu membangun sebuah akuaduk di sebuah kota, dan pada giliran menerapkan Tradisi Lengkap kamu menjual sebuah bangunan murah (contohnya sebuah tempat suci) sebelumnya, permainan tidak dapat menjual lebih dari 1 bangunan tiap giliran, dan jadi kamu akan menjaga akuadukmu, bersama dengan akuaduk baru yang gratis. Tidak berlaku pada Unciv.
Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = Legalisme Oxford\nDi Civilization V, keajaiban nasional seperti Universitas Oxford dianggap sebagai bangunan budaya, jadi kamu bisa mendapatkannya secara gratis dengan Legalisme. Tidak berlaku pada Unciv.

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