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Minor improvements
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83
Credits.md
83
Credits.md
@ -226,76 +226,77 @@ All the following are from [the Noun Project](https://thenounproject.com) licenc
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### Ancient
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* [Agriculture](https://thenounproject.com/term/agriculture/4221/) By OCHA Visual Information Unit
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* [Jug](https://thenounproject.com/term/jug/869999/) By Vladimir Belochkin
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* [Jug](https://thenounproject.com/term/jug/869999/) By Vladimir Belochkin for Pottery
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* [Archery](https://thenounproject.com/term/archery/213836/) By icon 54
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* [Mining](https://thenounproject.com/term/mining/1400713/) By art shop
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* [Sundial](https://thenounproject.com/term/sundial/239627/) By Bonegolem
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* [Cuneiform](https://thenounproject.com/term/cuneiform/86669/) By Michael Wohlwend
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* [Trap](https://thenounproject.com/term/trap/130049/) By Sergey Demushkin
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* [innovative](https://thenounproject.com/term/innovative/30219/) By Matt Brooks
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* [Bricks](https://thenounproject.com/term/bricks/1018659/) By Vaibhav Radhakrishnan
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* [Mallet](https://thenounproject.com/term/mallet/1306669/) By Ben Avery
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* [Sailing](https://thenounproject.com/term/sailing/783193/) By Daniela Baptista
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* [Sundial](https://thenounproject.com/term/sundial/239627/) By Bonegolem for Calendar
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* [Cuneiform](https://thenounproject.com/term/cuneiform/86669/) By Michael Wohlwend for Writing
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* [Trap](https://thenounproject.com/term/trap/130049/) By Sergey Demushkin for Trapping
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* [innovative](https://thenounproject.com/term/innovative/30219/) By Matt Brooks for The Wheel
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* [Bricks](https://thenounproject.com/term/bricks/1018659/) By Vaibhav Radhakrishnan for Construction
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* [Mallet](https://thenounproject.com/term/mallet/1306669/) By Ben Avery for Bronze Working
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## Classical
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* [Horse Riding](https://thenounproject.com/term/horse-riding/583093/) By Hea Poh Lin
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* [Abacus](https://thenounproject.com/term/abacus/1943303/) By Yo! Baba
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* [Arch](https://thenounproject.com/term/arch/1174168/) By Andrejs Kirma
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* [Brain](https://thenounproject.com/term/brain/64073/) By Tony Gines
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* [Coins](https://thenounproject.com/term/coins/1806100/) By Adrien Coquet
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* [Engineering Blueprint](https://thenounproject.com/term/engineering-blueprint/1588543/) By Sachin Modgekar
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* [Metalworking](https://thenounproject.com/term/metalworking/1561383/) By Symbolon
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* [Abacus](https://thenounproject.com/term/abacus/1943303/) By Yo! Baba for Mathematics
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* [Arch](https://thenounproject.com/term/arch/1174168/) By Andrejs Kirma for Construction
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* [Brain](https://thenounproject.com/term/brain/64073/) By Tony Gines for Philosophy
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* [Coins](https://thenounproject.com/term/coins/1806100/) By Adrien Coquet for Currency
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* [Engineering Blueprint](https://thenounproject.com/term/engineering-blueprint/1588543/) By Sachin Modgekar for Engineering
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* [Metalworking](https://thenounproject.com/term/metalworking/1561383/) By Symbolon for Iron Working
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## Medieval
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* [Judaism](https://thenounproject.com/term/judaism/324145/) By Ben Davis
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* [Institution](https://thenounproject.com/term/institution/260586/) By Luis Prado
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* [Judaism](https://thenounproject.com/term/judaism/324145/) By Ben Davis for Theology
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* [Institution](https://thenounproject.com/term/institution/260586/) By Luis Prado for Civil Service
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* [Education](https://thenounproject.com/term/education/1817512/) By Tomas Knopp
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* [Casting](https://thenounproject.com/term/casting/10773/) By Jasmine Rae Friedrich
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* [Bar association](https://thenounproject.com/term/bar-association/217443/) By Miroslav Kurdov
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* [Knight](https://thenounproject.com/term/knight/1026633/) By Robert Bjurshagen
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* [Bar association](https://thenounproject.com/term/bar-association/217443/) By Miroslav Kurdov for Guilds
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* [Knight](https://thenounproject.com/term/knight/1026633/) By Robert Bjurshagen for Chivalry
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* [Machinery](https://thenounproject.com/term/machinery/1170931/) By Greenhill
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* [Lever](https://thenounproject.com/term/lever/4927/) By Jakob Ukrop
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* [Sword](https://thenounproject.com/term/sword/1365080/) By Jonathan P Lambert
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* [Lever](https://thenounproject.com/term/lever/4927/) By Jakob Ukrop for Physics
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* [Sword](https://thenounproject.com/term/sword/1365080/) By Jonathan P Lambert for Steel
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## Renaissance
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* [Telescope](https://thenounproject.com/term/telescope/1976706/) By ProSymbols
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* [sound waves](https://thenounproject.com/term/sound-waves/792661/) By Makarenko Andrey
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* [Telescope](https://thenounproject.com/term/telescope/1976706/) By ProSymbols for Astronomy
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* [Sound waves](https://thenounproject.com/term/sound-waves/792661/) By Makarenko Andrey for Acoustics
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* [Banking](https://thenounproject.com/term/banking/763867/) By Delwar Hossein
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* [Printing Press](https://thenounproject.com/term/printing-press/11880/) By Mike Wirth
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* [Flintlock](https://thenounproject.com/term/flintlock/1122659/) By Madison Apple
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* [Fossil](https://thenounproject.com/term/fossil/168650/) By Raf Verbraeken
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* [Flintlock](https://thenounproject.com/term/flintlock/1122659/) By Madison Apple for Gunpowder
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* [Fossil](https://thenounproject.com/term/fossil/168650/) By Raf Verbraeken for Archaeology
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* [Architecture](https://thenounproject.com/term/architecture/795297/) By Andrew Doane
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* [Money Growth](https://thenounproject.com/search/?q=economic%20model&i=136159) By DesignNex
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* [Metal Block](https://thenounproject.com/term/metal-bock/1518464/) By Creaticca Creative Agency
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* [Money Growth](https://thenounproject.com/search/?q=economic%20model&i=136159) By DesignNex for Economics
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* [Metal Block](https://thenounproject.com/term/metal-bock/1518464/) By Creaticca Creative Agency for Metallurgy
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* [Chemistry](https://thenounproject.com/term/chemistry/175847/) By Creative Stall
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## Industrial
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* [Science](https://thenounproject.com/term/science/1901524/) By Dinosoft Labs
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* [Factory](https://thenounproject.com/term/factory/26212/) By Lil Squid
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* [Rifle](https://thenounproject.com/term/rifle/371894/) By Alexander Skowalsky
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* [Grenade](https://thenounproject.com/term/grenade/1950318/) By Dama Adhikara
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* [Science](https://thenounproject.com/term/science/1901524/) By Dinosoft Labs for Scientific Theory
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* [Factory](https://thenounproject.com/term/factory/26212/) By Lil Squid for Industrialization
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* [Rifle](https://thenounproject.com/term/rifle/371894/) By Alexander Skowalsky for Rifling
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* [Grenade](https://thenounproject.com/term/grenade/1950318/) By Dama Adhikara for Military Science
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* [Fertilizer](https://thenounproject.com/term/fertilizer/1215597/) By Jae Deasigner
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* [Bacteria](https://thenounproject.com/term/bacteria/706038/) By Maxim Kulikov
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* [Bacteria](https://thenounproject.com/term/bacteria/706038/) By Maxim Kulikov for Biology
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* [Electricity](https://thenounproject.com/term/electricity/816936/) By Ben Davis
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* [Turbines](https://thenounproject.com/term/turbine/86212/) By Leonardo Schneider
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* [Turbines](https://thenounproject.com/term/turbine/86212/) By Leonardo Schneider for Steam Power
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* [Dynamite](https://thenounproject.com/term/dynamite/610652/) By Simon Martin
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## Modern
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* [Radio](https://thenounproject.com/term/radio/124575/) By Arthur Shlain
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* [Piston](https://thenounproject.com/term/piston/1224/) By Proletkult Graphik
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* [Piston](https://thenounproject.com/term/piston/1224/) By Proletkult Graphik for Combustion
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* [Plastic](https://thenounproject.com/term/plastic/478826/) By Yu luck
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* [Microphone](https://thenounproject.com/term/microphone/470266/) By Viktor Vorobyev
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* [Microphone](https://thenounproject.com/term/microphone/470266/) By Viktor Vorobyev for Mass Media
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* [Flight](https://thenounproject.com/term/flight/1014306/) By Genius Icons
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## Information
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* [Pill](https://thenounproject.com/term/pill/780458/) By Alex Arseneau
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* [Pill](https://thenounproject.com/term/pill/780458/) By Alex Arseneau for Pharmaceuticals
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* [Computer](https://thenounproject.com/term/computer/1967529/) By Shastry
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* [Nuclear Reactor](https://thenounproject.com/term/nuclear-reactor/426463/) By Jeremie Sommet
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* [Nuclear Reactor](https://thenounproject.com/term/nuclear-reactor/426463/) By Jeremie Sommet for Nuclear Fission
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* [Ecology](https://thenounproject.com/term/ecology/1970666/) By ProSymbols
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* [Robotic Arm](https://thenounproject.com/term/robotic-arm/1970874/) By Karl Gilbert
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* [Rocket](https://thenounproject.com/term/rocket/1743642/) By kareemov
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* [Robotic Arm](https://thenounproject.com/term/robotic-arm/1970874/) By Karl Gilbert for Robotics
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* [Rocket](https://thenounproject.com/term/rocket/1743642/) By kareemov for Rocketry
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## Future
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* [Nanoparticles](https://thenounproject.com/term/nanoparticles/822286/) By Gyan Lakhwani
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* [Satellite](https://thenounproject.com/term/satellite/1466641/) By Ben Davis
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* [Atom](https://thenounproject.com/term/atom/1586852/) By Kelsey Armstrong
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* [Information Technology](https://thenounproject.com/term/information-technology/1927668/) By Vectors Markeet
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* [Nanoparticles](https://thenounproject.com/term/nanoparticles/822286/) By Gyan Lakhwani for Nanotechnology
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* [Satellite](https://thenounproject.com/term/satellite/1466641/) By Ben Davis for Satellites
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* [Atom](https://thenounproject.com/term/atom/1586852/) By Kelsey Armstrong for Particle Physics
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* [Information Technology](https://thenounproject.com/term/information-technology/1927668/) By Vectors Markeet for Future Tech
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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minSdkVersion 14
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targetSdkVersion 26
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versionCode 144
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versionName "2.8.12"
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versionCode 145
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versionName "2.9.0"
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}
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buildTypes {
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release {
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@ -24,7 +24,7 @@ class UnCivGame : Game() {
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override fun create() {
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Current = this
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Gdx.input.isCatchBackKey=true
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GameBasics.run { } // just to initialize
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GameBasics.run { } // just to initialize the GameBasics
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settings = GameSaver().getGeneralSettings()
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if (GameSaver().getSave("Autosave").exists()) {
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try {
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@ -203,15 +203,20 @@ class UnitAutomation{
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private fun tryHeadTowardsEnemyCity(unit: MapUnit): Boolean {
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if(unit.civInfo.cities.isEmpty()) return false
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var enemyCities = unit.civInfo.gameInfo.civilizations.filter { unit.civInfo.isAtWarWith(it) }
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.flatMap { it.cities }.filter { it.location in unit.civInfo.exploredTiles }.map { it.getCenterTile() }
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if(unit.baseUnit().unitType.isRanged())
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var enemyCities = unit.civInfo.gameInfo.civilizations
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.filter { unit.civInfo.isAtWarWith(it) }
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.flatMap { it.cities }.asSequence()
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.filter { it.location in unit.civInfo.exploredTiles }
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.map { it.getCenterTile() }.toList()
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if(unit.baseUnit().unitType.isRanged()) // ranged units don't harm capturable cities, waste of a turn
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enemyCities = enemyCities.filterNot { it.getCity()!!.health==1 }
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val closestReachableEnemyCity = enemyCities
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.asSequence()
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.filter { unit.movementAlgs().canReach(it) }
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.minBy { city ->
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unit.civInfo.cities.map { HexMath().getDistance(city.position, it.getCenterTile().position) }.min()!!
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unit.civInfo.cities.asSequence().map { HexMath().getDistance(city.position, it.getCenterTile().position) }.min()!!
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}
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if (closestReachableEnemyCity != null) {
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unit.movementAlgs().headTowards(closestReachableEnemyCity)
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@ -89,7 +89,7 @@ class CityConstructions {
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throw NotBuildingOrUnitException("$constructionName is not a building or a unit!")
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}
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internal fun getBuiltBuildings(): List<Building> = builtBuildings.map { GameBasics.Buildings[it]!! }
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internal fun getBuiltBuildings(): List<Building> = builtBuildings.toList().map { GameBasics.Buildings[it]!! } // toList os to avoid concurrency problems
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fun containsBuildingOrEquivalent(building: String): Boolean =
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isBuilt(building) || getBuiltBuildings().any{it.replaces==building}
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